Title |
Publisher |
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OS-TSRPG is a guide to quickly and easily using, and retaining the flavor of, Old-School dungeon modules with a rules-light storytelling system! This can allow grognards to pull their old adventures off the shelf and run them for friends and family members who are not ever going to learn "Basic," "Expert," or "Advanced/1E" rules, and for newer gamers to enjoy the stories associated with retro... [click here for more] |
Skirmisher Publishing |
$3.99
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HYPERBOREA 3E Player's Manual
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HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters (PCs),... [click here for more] |
North Wind Adventures |
$12.00
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HYPERBOREA 3E Referee's Manual
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HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters... [click here for more] |
North Wind Adventures |
$12.00
|
Galactic Treasures Await You....
They are merchants, thieves, grifters, saviors and worse. They roam the untamed void to bring the wealth of foreign worlds to their customers, trading in the treasures of half a hundred worlds for the sake of riches beyond human imagination. You will find them in dirty starport dives, in the palaces of lostworlder kings, and in the gleaming... [click here for more] |
Sine Nomine Publishing |
$9.99
|
The reek of blood and scorched steel fills the air. The city is burning under the remorseless fire of far guns, survivors cowering beneath the roots of their glassy towers. The streets are filled with the dead, their bodies made one with the broken road by the tread of the tanks and their scuttling infantry support. Soon the city will fall. It has already become a tomb.
Somewhere... [click here for more] |
Sine Nomine Publishing |
$12.99
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Smooth Your Path to Adventure
Sixteen Stars gives a game master all the tools they need to generate adventure outlines and thrilling perils fit for sixteen different classic sci-fi locations. Whether delving into ancient alien temples or plunging into the human wilds of a savage hive-planet slum, Sixteen Stars provides you with the tables and techniques... [click here for more] |
Sine Nomine Publishing |
$6.99
|
Dead Worlds Lie Dreaming
Beneath the dirt of fallen worlds lie the bones of forgotten empires and the relics of peoples now vanished into legend. Countless wonders lie silent, awaiting the hands of starfaring adventurers and the curiosity of fearless investigators. What glorious citadels and eldritch marvels remain undiscovered by humanity in the present age, and what miracles lie... [click here for more] |
Sine Nomine Publishing |
$9.99
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Worlds Burn Beneath Your Guns.
The captain standing on the bridge, wreathed in smoke and the cries of the dying. The chief engineer, struggling to force that last precious burst of power from the fusion plant. The Marine sergeant holding fast in the hatchway, death to the alien boarders. The cold-eyed admiral, choosing the slain by the turn of a word and her orders to her bait. ... [click here for more] |
Sine Nomine Publishing |
$9.99
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ATLAS OF HYPERBOREA
The map of Hyperborea presented in 16 sectors. Also includes an unlabeled centrefold of the entire realm.
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HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure... [click here for more] |
North Wind Adventures |
$5.00
|
(TAKE NOTE! A Stars Without Number Revised Edition is now available here, as well as a free version available here. Original edition materials remain compatible with the revised edition, however, though if you want the core book for the game you're best off going with the new revision. It is the only book needed to play the game.) ... [click here for more] |
Sine Nomine Publishing |
$19.99
|
The Treasures of a Dead Age Await
In Relics of the Lost you will find a trove of ancient technology and precious artifacts long since lost to a lesser era. While written for the free Stars Without Number game system, the classic mechanics used here are compatible with almost any old-school gaming system, allowing for caches... [click here for more] |
Sine Nomine Publishing |
$6.99
|
This dual-themed sourcebook is devoted to both descriptions and statistics for ray guns of all sorts, military and civilian, and material that can be used to make wastelands and ruins themselves, and not just their inhabitants, significant and interesting. Items of the latter sort include spontaneously-generated technology that can be used as rewards or dangers, ideas on how to spice up ruins with... [click here for more] |
Skirmisher Publishing |
$2.99
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Plunder the dead metropolis on the Sea of Glass in this OSR urban toolkit and setting guide
Dortoka: City on the Sea of Glass is a city-building toolkit and adventure module designed to work with Vagabonds of Dyfed. Because of its origin, it’s semi-compatible with most OSR systems (such as B/X and Labyrinth Lord) and PbtA games (such as Dungeon World).
Inspired... [click here for more] |
Sigil Stone Publishing |
$8.00
|
Maximum Mutagenesis
An Umerican Mutation Sourcebook
May the ever present holy glow warm your marrow as you travel down the irradiated paths of Umerica!
Within these twisted pages you will find:
Getting the Glow - Looking to get mutated? Here is a list of what you need and where you might find it.
Lesser Mutations - A new form of simple mutations to inflict upon hapless wastelanders!
Three new... [click here for more] |
Shield of Faith Studios |
$7.99
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The Umerican Survival Guide
A Gonzo Post-Apocalyptic Campaign Setting and Sourcebook based on the articles of Crawling Under a Broken Moon
Foretold in the ancient calendars, early in the 21st century a rogue object from deep space hurtled near the Earth and struck the Moon. Its impact caused catastrophic destruction around the globe, ripping the very fabric of time and space itself; yet mankind still... [click here for more] |
Shield of Faith Studios |
$6.99
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The Umerican Road Atlas
A Gonzo Post-Apocalyptic Campaign Sourcebook
Join us as we explore the glowing highways and byways of Umerica and those that ride upon them. Within these irradiated pages you will find:
Over a baker’s dozen of new Interesting Places to Die for you to inflict upon your players.
The amusing Roadside Attraction Generator, useful for creating truly terrifying tourist traps.
The... [click here for more] |
Shield of Faith Studios |
$7.99
|
The Twisted Menagerie Manual
A gonzo post-apocalyptic monster book for Umerica or other weird realms.
The wild and weird world of Umerica is a dangerous place filled with murderous creatures. It’s a good thing too since XP does not grow on trees! Within these pages dwell a cornucopia of crafty creatures to cram your campaign with consternation and paralyze your party with panic. Each one listed with... [click here for more] |
Shield of Faith Studios |
$7.99
|
THE MUTANTS OF IXX is a post apocalyptic role playing game for around 2-6 people. This pamphlet contains all the rules you need to explore & exploit the many locations hidden deep within the lush (but dangerous) Jungles of Ixx.
You'll get TWO versions of the pamphlet - The Players Guide with all the rules you need to play, as well as a character... [click here for more] |
Karl Stjernberg |
$2.00
|
One way to make a modern, sci-fi, or post-apocalyptic game your own is with artifacts. A game master could expand the types of items a party might find, imagining what technology would be available generations in the future, where even potentially mundane objects might enter the realms of the fantastic.
This publication delves into four very different kinds of technology. Cloaks include several... [click here for more] |
Skirmisher Publishing |
$1.99
|
Umerica Unnatural
A Gonzo Post-Apocalyptic Campaign Sourcebook
Are the twisted wilds and wastes of Umerica not weird enough for you?
This tome has everything you need to spice up your gonzo post apocalyptic campaign!
A complete psionic system with seven disciplines of mental mayhem to massacre mutant monsters with.
18 new Wizard and Cleric spells, levels 1-5, capable of wrecking the most carefully... [click here for more] |
Shield of Faith Studios |
$7.99
|
A 3rd level Mutant Crawl Classics Adventure.
The Seekers are tasked with exploring the towering remnants of an Ancient city to recover a powerful artifact. To do so, they’ll need to somehow avoid two skyscraper-sized leviathans battling for dominance over the ruined city. Can the party avoid being crushed by the mutant monstrosities or will they be trodden underfoot by the uncaring... [click here for more] |
Goodman Games |
$6.99
|
WELCOME TO THE APOCALYPSE!
The Rad-Hack is a fully illustrated, tabletop role-playing game, based on the highly popular OSR game "The Black Hack". The Rad-Hack is set in a weird, post apocalyptic future where Mutants, Robots, Psionics and Humans team up against the dangers of the wasteland in search of Tech, Slugs and Adventure! ... [click here for more] |
Karl Stjernberg |
$6.66
|
The Umerican Survival Guide
A Gonzo Post-Apocalyptic Campaign Setting and Sourcebook based on the articles of Crawling Under a Broken Moon
Foretold in the ancient calendars, early in the 21st century a rogue object from deep space hurtled near the Earth and struck the Moon. Its impact caused catastrophic destruction around the globe, ripping the very fabric of time and space itself; yet mankind still... [click here for more] |
Shield of Faith Studios |
$6.99
|
Note: This revised edition fixes errata from the earlier version and includes more original art!
The sinister and sadistic bleating of spidergoats echoes in the night, a complementary chorus to the rustling of an unfortunate victim caught in their webs. In deep, dank caves to the north, corrupted humans take communion with an unspeakably evil abomination they worship as a god.... [click here for more] |
Goblinoid Games |
$14.99
|
Contained within this mighty tome is all 18 issues of the Crawling Under a Broken Moon zine. Each issue is chock full of post-apocalyptic goodness set in the weird and wild world of Umerica!
What you will find inside:
Over 70 new post-apocalyptic monsters to plague your players.
Two full adventures and several adventure locations set in Umerica.
15 new PC classes - Aetherian Hero, Battle Chanter,... [click here for more] |
Shield of Faith Studios |
$11.99
|
AN ODD UMERICAN 0-LEVEL FUNNEL ADVENTURE FOR EXPERIENCED JUDGES
WELCOME TO THE FANTAS-TI-PLEX! A lovely underground dystopian complex ruled by the ever beneficent Autocrat. Here all drones live in peace and prosperity, because the Autocrat says so. I mean, why would any of the drones doubt him, EVER. It is a perfect place to barely live and no one would EVER want to leave, right?
Slave-Drones of the... [click here for more] |
Shield of Faith Studios |
$3.99
|
“Just after dawn, a village scout dashed from the forest carrying a wondrous, and perhaps even terrifying, story of a huge, circular shell with a door, a massive coiled building that sprang up during the night. And it is still growing … ”
Whether from forgetfulness, mental blockage, or intrusions of the dread “real life,” every storyteller has probably experienced that sinking, not-so-prepared... [click here for more] |
Skirmisher Publishing |
$1.99
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IT'S BULKING SEASON!
Venture deep within Khaos ridden derelict space ships to find strange tech and meet new Xenos. AND KILL THEM!!!!!
Space Bulk is a random generator supplement to build wild locations to pit scumdog adventure parties up against. Tons of additional content that can also be added to adventures that take place on Neo-Terraxx and beyond!!! Simple roll ups for where the Space Bulk is... [click here for more] |
Super Savage Systems |
$20.00 $15.00
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AN UMERICAN SURVIVAL GUIDE ADVENTURE FOR 3+ LEVEL CHARACTERS
The protections surrounding an ancient military base, home to the fabled “Killer of Giants”, are down! The denizens of Umerica have flocked to the base to grab what they can and establish dominance over this post-apocalyptic treasure trove. Why let everyone else have all the fun? Your party of daring adventurers will discover:
Dozens... [click here for more] |
Shield of Faith Studios |
$3.49
|
(Be Advised! The new Stars Without Number: Revised Edition is out and available here, with a free version you can snag here. Original-edition content is still compatible with the revision, so you can rest safe that your SWN library is as useful and jam-packed with crisp GM tools as ever. If you want to start playing the game, however, you're best off grabbing the... [click here for more] |
Sine Nomine Publishing |
FREE
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WELCOME TO THE KINGDOM OF THE SUN!
Herein lies a detailed treatise on what was once the Valley of Mexico, where the People of the Sun forgo the use of all technology and return to the way of life led by the tribes that dwelt there thousands of years ago.
Rules for creating People of the Sun characters, including new occupations and two new classes: The Half-Blood and the Jaguar Knight
Information... [click here for more] |
Shield of Faith Studios |
$3.49
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Mutation artifacts are devices created both by those who lived before the cataclysm and wasteland dwellers that modify mutations. This mini-sourcebook describes two-dozen sorts of such items and includes four new mutations.
Contents of this publication are stat’ed for a “Basic” version of the OGL/d20 system and is compatible with any games that use it, especially ones like the Mutant... [click here for more] |
Skirmisher Publishing |
$0.99
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In the Ancients’ movies and literature, undead were often created by magic, curses, or other supernatural phenomena. The hideous and terrifying creatures now stalking the wastelands are closer to another theme from the ancestors’ popular culture: technology run amuck, the escaped infectious creations of mad scientists. But the Ancient biotech engineers were not usually mad, and the infections did... [click here for more] |
Skirmisher Publishing |
$2.99
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Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is... [click here for more] |
Skirmisher Publishing |
$0.99
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The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an... [click here for more] |
Skirmisher Publishing |
$0.99
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Newly updated for HYPERBOREA 3e, North Wind Adventures presents the HYPERBOREA MAP. Also available in Atlas format, here at DriveThruRPG.
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HYPERBOREA is the premier sword-and-sorcery and weird science-fantasy tabletop role-playing game. Its milieux are inspired by the fantastic literature of Robert E. Howard, H.P. Lovecraft, and Clark... [click here for more] |
North Wind Adventures |
$4.00
|
In this issue, the fourth installment of our popular “weapons for every budget and apocalypse” series, we are proud to present more high-tech implements of destruction for your gaming pleasure. There are new laser weapon variants, tools to make an assassin drool, and even a little baby designed to pop the hardest armor and heaviest shields on the Ancient battlefields. So suit up, buckle in, and... [click here for more] |
Skirmisher Publishing |
$0.99
|
When a player character wishes to play a mutated animal or plant, he has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or even insect, and plants are no less diverse. Most animals have different types of advantages and disadvantages — some are very strong, while others are very agile, some can fly, some breathe water. Plant... [click here for more] |
Skirmisher Publishing |
$2.99
|
During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers, their viruses and bacteria striking down unlucky victims regardless of wealth, ethnicity, or homeland.
Although the Mutant Future core book touches on optional rules regarding diseases and their effects,... [click here for more] |
Skirmisher Publishing |
$0.99
|
The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new sorts of combat systems for both players’ and Mutant Lords’ enjoyment! Armaments covered include Antimatter Bombs, Bead Guns, Desiccators, EMP Weapons, Grenade Launchers, Plasma Projectors, and Screamers,... [click here for more] |
Skirmisher Publishing |
$0.99
|
Foretold in the ancient calendars, early in the 21st century a rogue object from deep space hurtled between the Earth and the Moon. Its passage caused catastrophic destruction around the globe, ripping the very fabric of time and space itself; yet mankind still survived. Centuries later, the planet is reborn… a strange new place of alien wonder and death: a world ruled by savagery, cruel sorcery,... [click here for more] |
Shield of Faith Studios |
$0.59
|
Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys you... [click here for more] |
Skirmisher Publishing |
$0.99
|
Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly... [click here for more] |
Skirmisher Publishing |
$0.99
|
A Level 0 Adventure for MCC RPG
Younglings on their Rite of Passage are shocked to regain consciousness with no memory of how they came to be in a gigantic insect hive far to the north of their homelands, laboring as drone-slaves of the savage ant-men. In a land where an “insect revolution” has taken place, the PCs must contend with insectoid mega fauna and a maze-like underground installation... [click here for more] |
Goodman Games |
$6.99
|
Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue... [click here for more] |
Skirmisher Publishing |
$0.99
|
Fantasy games thrive on magical weapons and items, giving players something to shoot for — and to shoot with. These are rewards for overcoming obstacles and defeating monsters, both reflecting and boosting the characters’ growing power and expertise. To provide your science fiction game with similar options, this issue describes a system for including equipment of exceptional quality. While your... [click here for more] |
Skirmisher Publishing |
$0.99
|
Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an admirable job by introducing androids and other similarly “created” races but not enough to please many players and game masters. With that in mind, this issue of Wisdom from the Wastelands contains... [click here for more] |
Skirmisher Publishing |
$0.99
|
A Level 2 Adventure for MCC RPG!
It's thrills on wheels as the Seekers find themselves trapped aboard a runaway train! The robotic conductor has lost contact with its engineer subroutine, so it falls upon the "stowaways" to stop their out-of-control journey. All that's standing between them and victory is a train filled with hungry mutant worms, a railcar threatening to jump... [click here for more] |
Goodman Games |
$6.99
|
During the final wars, various factions came to rely on psychological tactics like terror, rather than conventional bombs, bullets, and energy beams, as their weaponry of choice. Many believed a terrified populace was an unproductive populace, demoralized and ripe for civil unrest, all useful conditions for the terror-users. Sometimes this strategy worked, but other times it backfired so badly the... [click here for more] |
Skirmisher Publishing |
$0.99
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With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke's Second Law and Goblinoid Games' supplement Realms of Crawling Chaos, we present superscience artifacts, devices that are one step beyond and seemingly magical even to characters familiar with wondrously... [click here for more] |
Skirmisher Publishing |
$0.99
|