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 Newest Titles in This Section
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Witch Girls Respelled

Witch Girls Respelled


Witch Girls adventures is back and better than ever! With new rules, more powerful Cliques and awesome new magic and abilities the original dram-Diaries game receives an upgrade with Witch Girls: Respelled. So Dust off your Witch Girls Rule books, gather your friends and get ready to enter a magical world once again. ...   [click here for more]
Channel M Publishing  $10.00

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Achtung! Cthulhu: Keeper's Guide

Achtung! Cthulhu: Keeper's Guide


Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. This is the Keeper's Guide with everything GM's and Keeper's need for late 30's and 40's wartime adventure! Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggle to overthrow...   [click here for more]
Modiphius  $22.99

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Saga Pack

Saga Pack


Sage Advice and Valuable Resources Originally released as a storyguide's screen packed full of additional resources, this digital edition includes all of the original Saga Pack content. The storyguide's screen is reproduced as three pages of charts and two pages of artwork. Further, you'll find 16 complete grogs with fully detailed personalities, providing vivid examples...   [click here for more]
Atlas Games  $5.00

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a...   [click here for more]
Monte Cook Games  $0.99

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Achtung! Cthulhu: Plotting Cthulhu Dossier

Achtung! Cthulhu: Plotting Cthulhu Dossier


The 19 page Plotting Cthulhu Dossier helps you construct some truly nefarious Mythos plots set against the backdrop of World War Two. By looking at various inspirational film and television sources it hopes to show how you, the Keeper, can mine them for ideas for your own games. If you are still a bit stumped, there is a comprehensive plot generator to further aid you in your machinations plus a two...   [click here for more]
Modiphius  $1.99

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Basic Gamemaster

Basic Gamemaster


Running the Chaosium Roleplaying System This book provides wisdom and advice on running Basic Roleplaying games. There are five main sections: the first discusses the duties of the gamemaster in devising and presenting roleplaying adventures. The second covers scenario-construction aids for the gamemaster including encounter tables, languages, treasures, and danger-classes. The third treats...   [click here for more]
Chaosium  $4.95

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Arthur Lives! Narrator's Guide

Arthur Lives! Narrator's Guide


The Narrator's Guide for Arthur Lives provides everything you need to run the modern adventures of the once and future king. This book includes a secret history of the Arthurian age, its wane and the causes of Arthur's return to the modern world. Details and advice for running a game of Arthur Lives follow, including advice on setting up the campaign and getting things going. This is followed...   [click here for more]
Vigilance Press  $5.00 $4.99

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Afterpeak Systemless Setting

Afterpeak Systemless Setting


The naysayers were right...oil wells the world over have gone dry and civilization has collapsed into chaos. But from the ruins of war a new world is born. Magic is now humanity's ally as he seeks to rebuild the world that technology destroyed. Afterpeak is a Systemless Setting designed for use with any role playing game. It combines aspects of Fantasy, Science Fiction, and the Post Apocalypse genres...   [click here for more]
Point of Insanity Game Studio  $8.00

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Age of the Tempest - Sword of the High King FULL SET

Age of the Tempest - Sword of the High King FULL SET


When evil is afoot, you must join the forest-dwelling rebels and protect justice in the land! Age of the Tempest - Sword of the High King is a fantasy tabletop roleplaying game aimed for kids and beginners. This is the full set, which includes the Player's Handbook, the Game Master's Handbook, character sheets and a map. (And just to make it easier, a seperate file of the Chronicle, which can also...   [click here for more]
Tornado  $30.00

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Age of the Tempest - Sword of the High King: Game Master's Handbook

Age of the Tempest - Sword of the High King: Game Master's Handbook


When evil is afoot, you must join the forest-dwelling rebels and protect justice in the land! Age of the Tempest - Sword of the High King is a fantasy tabletop roleplaying game aimed for kids and beginners. This is the Game Master's Handbook, which contains a ready made adventure story and instructions on how to run it. Whether you are a vetaran Game Master or a first timer just getting into roleplaying,...   [click here for more]
Tornado  $20.00

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Building Characters

Building Characters


How can you create memorable characters with great story potential? At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are different. The symbiotic relationship between character...   [click here for more]
Dancing Lights Press  $7.00

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Colonial Gothic: Gamemaster

Colonial Gothic: Gamemaster


The time has come to answer the call and choose a side. Gamemasters, your time is here. Contained within this book is information you need to make Colonial Gothic your own. The topics found within will help you bring the colonial period of America to life. In addition you will be treated to a host of rule options, new features, and other items that allow...   [click here for more]
Rogue Games, Inc  $19.99 $8.99

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DayTrippers Golden Age GM Set (PDF) [BUNDLE]

DayTrippers Golden Age GM Set (PDF) [BUNDLE]


ALL YOU NEED to run your first DayTrippers Campaign. You get the DayTrippers Core Rules, the DayTrippers GameMasters Guide, and the GOLDEN AGE ADVENTURES mega-supplement featuring 16 adventure modules for your reality-hopping players. This special bundle product contains the following titles: DayTrippers Core Rules Regular...   [click here for more]
As If Productions  $32.99 $25.00

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DayTrippers Golden Age GM Set (Print) [BUNDLE]

DayTrippers Golden Age GM Set (Print) [BUNDLE]


ALL YOU NEED to run your first DayTrippers Campaign. You get the DayTrippers Core Rules, the DayTrippers GameMasters Guide, and the GOLDEN AGE ADVENTURES mega-supplement featuring 16 adventure modules for your reality-hopping players. This special bundle product contains the following titles: DayTrippers Core Rules Regular price: $9.99...   [click here for more]
As If Productions  $59.97 $39.97

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Equinox Regel-Handbuch (German)

Equinox Regel-Handbuch (German)


Rase in Hybridschiffen durch den Astralraum, der ferne Planeten und entlegene Galaxien verbindet, gebiete über atemberaubende mystische Kräfte, nutze geheimnisvolle Dimtechrelikte und bediene Dich arkaner Technologien! Werde ein ruheloser Wanderer am Rande der galaktischen Gesellschaft, überlebe und schlage Dich in einem vom Krieg zerrissenen...   [click here for more]
Vagrant Workshop  $42.40 $15.87

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Extra Rules 2D10

Extra Rules 2D10


For the new 2D10 RPG, Extra Rules are simply that - a slew of potential mechanics and fun ideas to enhance your 2D10 game. In this one page, free pdf, find out how to spice up combat with some simple but helpful options. Or include magic points or will for stories filled with spellcasters and horrors beyond time and space. Use momentum to reward heroes who succeed wildly in their battle...   [click here for more]
Mystic Ages Publishing   FREE 

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Glyphs RPG Blueprint - Digital Edition

Glyphs RPG Blueprint - Digital Edition


Glyphs offers an innovative approach to Turn-Based Pen & Paper Role Playing Games. Players can implement its universal 'Toolbox Style' rule system to easily create any Campaign setting and content limited only by their imagination. More so, Glyphs implements a fresh new Role-Playing Engine known as 'The Token System' TM, which uses a Challenge Coin, special Grids and the Player's hand-eye coordination...   [click here for more]
Scribeworx   FREE 

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MajiMonsters: The Monster-Catching Role-playing Game

MajiMonsters: The Monster-Catching Role-playing Game


You’re about to enter a fantastic place where extraordinary creatures dwell and where extraordinary things can happen. But nothing is more extraordinary than the people that make this world their home—the people who live to challenge Monsters. The pages in this book invite you to become one of these incredible people, to write your own story. Who will you...   [click here for more]
Late Knight Games  $34.99 $27.99

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Mini Six: Bare Bones Edition

Mini Six: Bare Bones Edition


Mini Six is a slimmed-down version of the original OpenD6 game system. It is a multi-genre RPG which focuses on handling action-oriented games with a light-to-medium amount of "crunch." It serves as a toolkit for designing your own games, and has been used as the engine of several published games by third-parties through the use of the Open Game License. The basic mechanics and character...   [click here for more]
AntiPaladin Games   FREE 

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Mythos: Epic Gamemastering (Savage Worlds)

Mythos: Epic Gamemastering (Savage Worlds)


The Olympians have spoken and you are to join the ranks of heroes and heroines involved in the Heavenly Contest! The Olympian deities are in a race to find the successor to Zeus’s throne, with the successor acquiring the greatest number of followers. But the gods and goddesses are quite busy, and to shine their light upon the mortals of Hellas requires intervention of a divine scale. Heroic...   [click here for more]
Mystical Throne Entertainment  $10.00

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New Gods for an Old Town

New Gods for an Old Town


In a world where superpowers have been with us for generations, four heroes have risen to the top of the heap in London, acting as its unofficial guardians, but each of the four pursues their own ends through their own means. Being on the same side of the law doesn't always mean working together and when it comes to the crunch, whose vision for the city will prevail? This is a...   [click here for more]
Groundhoggoth Games  Pay What You Want

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New World: First Era

New World: First Era


New World: First Era takes place in a fictional world that’s based on ours during the mid-to-late 18th century, with a fantastical twist that draws heavily from European and North American mythology. An exciting new era has started for humanity, as an unknown continent has appeared across the Deep Blue Expanse. Players will assume the role of blessed-by-god mercenaries out to make it big;...   [click here for more]
Jesse Woodward & Co.  $15.00

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Planet Nine 2D10 Setting

Planet Nine 2D10 Setting


For the new 2D10 RPG, Planet Nine is a chilling science fiction setting that pits Awakened heroes against an alien menace known as the Entity. Introducing a simple new attribute, the short, jam-packed setting provides a basic foundation for battles by outnumbered, overwhelmed heroes against aliens whose purposes are unclear. Can they reach Planet Nine? Can they unravel the mystery...   [click here for more]
Mystic Ages Publishing   FREE 

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Questions Without Answers

Questions Without Answers


What can change a person's very nature? How can the broken be made whole? What does it mean to be a hero? In a world where most people still dismiss genre fiction as ‘trash’ or ‘pulp,' it should be no surprise that role playing games don’t have a reputation for literary value. And, to be fair, I can understand why: most...   [click here for more]
Larcenous Designs, LLC  Pay What You Want

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Savage Suzerain Continuum Guide

Savage Suzerain Continuum Guide


So, you want to be a Demigod? Choose a place, a cave, a town, a far-flung planet. Now choose a time, when dinosaurs roamed the Earth, when aliens invaded our star sector… once again, anything goes. Now choose a genre, from horror to swashbuckling, steampunk to sci-fi, fantasy to fairytales.... Where your place, time and genre intersect, that’s Suzerain. Try it again...   [click here for more]
Savage Mojo  Pay What You Want

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Setting Design

Setting Design


How can you design dynamic settings that supports telling great stories? Setting Design helps you to assembling the critical details that you will need in order to tell a story. More than mere worldbuilding, this book shows you how to save prep time by focusing on just the elements you'll need and use. With clear step-by-step instructions, you can: Create a clear premise...   [click here for more]
Dancing Lights Press  $7.00

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Story Design [BUNDLE]

Story Design [BUNDLE]


This special bundle product contains the following titles. Story Design: The Breakout Regular price: $1.00 Bundle price: $0.80 Format: PDF Have you ever wanted more story in your roleplaying game stories? Story Design Volume 5 - A breakout story involves a protagonist trying to escape from a situation that’s not of their choosing,...   [click here for more]
Dancing Lights Press  $10.00 $8.00

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Story Design: The Breakout

Story Design: The Breakout


Have you ever wanted higher stakes and deeper meaning in your escape adventures? Story Design Volume 5 - A breakout story involves a protagonist trying to escape from a situation that’s not of their choosing, and possibly not of their making. Their captivity can be literal, like being locked in prison or stranded on an island. It may also be figurative, like an abusive...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: The Chase

Story Design: The Chase


Have you ever wanted more danger and excitement in your pursuit adventure stories? Story Design Volume 3 - In a chase story, one character is pursuing another. The antagonist may be after the protagonist, or vice versa. The person being chased is often in possession of something valuable or important, has committed a crime and is fleeing justice, or believes...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: The Dark Horse

Story Design: The Dark Horse


How can you add more heroic struggle and vicarious thrills to your underdog adventures? Story Design Volume 9 - In a dark horse story, the protagonist and antagonist are not evenly matched. The odds are stacked heavily in favor of the antagonist. Initially no one takes the protagonist seriously, but over the course of the story they shake off their underdog status to become...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: The Duel

Story Design: The Duel


How can you add more conflict and suspense to your competitive adventures? Story Design Volume 8 - In a duel story, the protagonist and antagonist are competing against one another. They may be fighting to obtain the same objective, or simply trying to insure that the other doesn’t get what they’re after. The rivalry might be a sports competition, a race to make...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: The Journey

Story Design: The Journey


How can you put more action and excitement in your traveling adventure stories? Story Design Volume 1 - In the journey plot, the protagonist travels and has an adventure. It’s a simple as that. There’s no deeper meaning or existential crisis underlying the trip. There’s hidden message, or a need for the character to experience personal growth. It’s...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: The Mystery

Story Design: The Mystery


How can you add more thrills and dramatic tension to your mystery adventures? Story Design Volume 7 - The word mystery carries a lot of cultural baggage. From a genre point of view, it’s typically associated with murder. The story goal is to discover who did it, although more modern variations focus on figuring out how it was done, in order to prove who did it. A mystery...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: The Payback

Story Design: The Payback


How can you add more retribution and gratification to your revenge adventures? Story Design Volume 6 - In a payback story the protagonist, or someone close to them, has somehow been wronged by the antagonist. Seeking to balance the scales or settle the score, the protagonist goes on a mission of revenge. It’s a story about a person seeking justice by taking the law...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: The Rescue

Story Design: The Rescue


Have you ever wanted more suspense and peril in your rescue adventures? Story Design Volume 4 - A rescue plot is an action-heavy structure where a supporting character (the victim) is being held against their will by the antagonist. The protagonist’s job is to locate the victim and escort them back to safety. There are variations possible, but the core of a rescue story...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: The Search

Story Design: The Search


How can you add more emotional resonance to your quest adventure story? Story Design Volume 2 - In the search plot, the protagonist is looking for something. It might be an object, a person, or a piece of information. The thing they’re searching for might be real, or it could be metaphorical. It doesn’t actually matter, because this is really a character-driven...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: The Seduction

Story Design: The Seduction


How can you add more dark danger and wicked fun to your temptation adventures? Story Design Volume 10 - A seduction story has the protagonist trying to avoid doing something they know they aren’t supposed to do. It could be lying, cheating, stealing, breaking an oath, succumbing to addiction, or anything that has serious consequences. The thing that the protagonist...   [click here for more]
Dancing Lights Press  $1.00

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Story Structure

Story Structure


How can you use time-tested story structures to create better adventures? All great stories need a beginning, a middle, and an end. On that basic structure writers and storytellers throughout the ages have woven variations and created masterpieces. We keep coming back to the same foundations today for one very good reason: those structures are versatile and continue to work. This book helps...   [click here for more]
Dancing Lights Press  $7.00

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The Adventure Creation Handbook

The Adventure Creation Handbook


Want to create adventures your players will love? You can learn to write good adventures and The Adventure Creation Handbook will show you how. Maybe you're searching for an original idea. Or maybe you've just looking for a way to take that exciting climatic battle you see in your head and put it into a form your players will enjoy. Wherever you are in the adventure creation process,...   [click here for more]
rpgGM.com  $7.00

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The Deck of Tales

The Deck of Tales


They say that a picture is worth a thousand words... The Deck of Tales is a set of 120 card faces (not counting the instructions) that provide images as inspiration for story telling. Roleplayers, solo gamers, and authors can take advantage of 360 pictures, 240 unique combinations of symbols, and more! Those numbers may sound relatively small, but consider this: Relying solely on the primary pictures,...   [click here for more]
Larcenous Designs, LLC  $4.99

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The GameMaster's Apprentice: Adventure Guide Pack

The GameMaster's Apprentice: Adventure Guide Pack


Adventure-Building Support for The GameMaster's Apprentice! Minimal Layout, Maximum Content!* Note: Each of these Adventure Guides is included with their respective genre deck of GameMaster's Apprentice cards (save the Fantasy guide, which is bundled with the Base Deck); if you purchase or plan to purchase all the decks, you do not need to purchase this separately! This pack...   [click here for more]
Larcenous Designs, LLC  $0.99

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The GameMaster's Apprentice: Age of Sail Deck

The GameMaster's Apprentice: Age of Sail Deck


Sails on the horizon! Sooner or later, you're going to need more story! The GameMaster's Apprentice: Age of Sail is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs. On each card is a set of fourteen individual randomizers; with 60 double-sided cards, you can generate literally millions...   [click here for more]
Larcenous Designs, LLC  $9.99

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The GameMaster's Apprentice: Steampunk Deck

The GameMaster's Apprentice: Steampunk Deck


Thrilling Adventure and Mad Science! Sooner or later, you're going to need more story! The GameMaster's Apprentice: Steampunk is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs. On each card is a set of fourteen individual randomizers; with 60 double-sided cards, you can generate...   [click here for more]
Larcenous Designs, LLC  $9.99

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The Republic Early Access

The Republic Early Access


The Republic is a tabletop roleplaying game by Ashton McAllan, Vincent Baker, and Mark Redacted, about social justice, element bending, and rolling lots of dice. It is the descendant of Platonic Mastery, one of the entries in Paul Czege’s 2015 Threeforged RPG design competition, constructed using a blind Exquisite Corpse method by Ashton, Vincent, and Mark. The game sees a group of people...   [click here for more]
MachineSpirit  $5.00

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Weird War I: War Master's Handbook

Weird War I: War Master's Handbook


THINGS NOT OF THIS EARTH… …crawl and slither through the corpse-choked mud. Shapes beyond imagining move in dirty white chlorine clouds. Dark waters stir as the long-dead claw their way toward a sun they haven’t glimpsed in a thousand years. War blazes across the world, drawing in millions and threatening an end to humanity itself. Men and women fight and die in the deserts of...   [click here for more]
Pinnacle Entertainment  $19.99 $9.99

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Worldcrafting

Worldcrafting


An average gamer is sitting at his desk, scribbling "My setting" on the first page of his notepad. He has prepared in advance: in his mind, he has a plan for the setting, its history, inklings of geography and names. He’s read some guides to creating fantasy worlds as well. He knows a lot of PnP and video game settings, has browsed the websites of complex alternate worlds, and by...   [click here for more]
GRAmel  $15.99 $9.99

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