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KoDT #222

KoDT #222


Contents of "Saturday Morning HackTOONS" (#222): PDF edition This PDF features color KoDT strips and color throughout. It is also tablet optimized with embedded links (not only internal to the document but also to external links and references made in the articles). About The Cover One night while tossing dice and playing HackMaster someone pointed out, “Hey,...   [click here for more]
Kenzer & Company  $4.99

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KoDT #223

KoDT #223


Contents of "There and Hack Again" (#223): PDF edition This PDF features color KoDT strips and color throughout. It is also tablet optimized with embedded links (not only internal to the document but also to external links and references made in the articles). About The Cover: This month veteran KODT cover artist, George Vrbanic serves up a parody of The Hobbit: The...   [click here for more]
Kenzer & Company  $4.99

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KoDT #224

KoDT #224


Contents of "Seven Samurai of Hack" (#224): PDF edition This PDF features color KoDT strips and color throughout. It is also tablet optimized with embedded links (not only internal to the document but also to external links and references made in the articles). About The Cover: Steven Cummings created this parody of Seven Samurai — one of his favorite movies....   [click here for more]
Kenzer & Company  $4.99

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KoDT #225

KoDT #225


Contents of "The Chase Is On" (#225): PDF edition This PDF features color KoDT strips and color throughout. It is also tablet optimized with embedded links (not only internal to the document but also to external links and references made in the articles). About The Cover: This month’s cover is by the Fraim Brothers. The image was by request and conveys a...   [click here for more]
Kenzer & Company  $4.99

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KoDT #226

KoDT #226


Contents of "Are You the Game Master?" (#226): PDF edition This PDF features color KoDT strips and color throughout. It is also tablet optimized with embedded links (not only internal to the document but also to external links and references made in the articles). About The Cover: This month’s issue is by the Fraim Brothers. A nice tribute to the cult classic...   [click here for more]
Kenzer & Company  $4.99

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KoDT #227

KoDT #227


Contents of "Hack*bert" (#227): PDF edition This PDF features color KoDT strips and color throughout. It is also tablet optimized with embedded links (not only internal to the document but also to external links and references made in the articles). About The Cover: We’re very excited about this month’s cover — not only is it a parody of the...   [click here for more]
Kenzer & Company  $4.99

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KoDT #228

KoDT #228


Contents of "High Roller" (#228): PDF edition This PDF features color KoDT strips and color throughout. It is also tablet optimized with embedded links (not only internal to the document but also to external links and references made in the articles). About The Cover: This cover by the Fraim Brothers was inspired by a Las Vegas casino ad Jolly saw online. The...   [click here for more]
Kenzer & Company  $4.99

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KoDT #229

KoDT #229


Contents of "Hackronomicon" (#229): PDF edition This PDF features color KoDT strips and color throughout. It is also tablet optimized with embedded links (not only internal to the document but also to external links and references made in the articles). About The Cover: This month’s dark and disturbing cover comes running at you screaming from the talented...   [click here for more]
Kenzer & Company  $4.99

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KoDT #230

KoDT #230


Contents of "Dame of Thrones" (#230): PDF edition This PDF features color KoDT strips and color throughout. It is also tablet optimized with embedded links (not only internal to the document but also to external links and references made in the articles). About The Cover: Any gamer worthy of the title knows the inspiration for this month’s cover —...   [click here for more]
Kenzer & Company  $4.99

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KoDT #231

KoDT #231


Contents of "Highway to Hack" (#231) This PDF features color KoDT strips and color throughout. It is also tablet optimized with embedded links (not only internal to the document but also to external links and references made in the articles). About The Cover: This issue’s cover, Highway to Hack, is by our very own Jolly Blackburn. In this image Bob and Brian...   [click here for more]
Kenzer & Company  $4.99

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Labeled Overlay Hex Grid

Labeled Overlay Hex Grid


This download is comprised of two different 1" hex grid overlays which are labeled from A1 through to BY68. Both graphic files are transparant-background PNG files, one with white hexes & labels and the other with black hexes and labels. These are large overlays, roughly 60" square and 300 DPI. Re-size as needed and place the appropriate overlay on your map to segment it into addressable...   [click here for more]
Frugal GM  Pay What You Want

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Longboat Template

Longboat Template


Template for creating a longboat or ship for your tabletop game. Instructions on the build can be viewed on Black Magic Craft Episode 08. Watch the tutorial: https://www.youtube.com/watch?v=Cov0BHeRHO8 ...   [click here for more]
Black Magic Craft  Pay What You Want

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Lords of Gossamer & Shadow (Diceless) Free Form-Fillable Character Sheets

Lords of Gossamer & Shadow (Diceless) Free Form-Fillable Character Sheets


Lords of Gossamer & Shadow Our world is but one of untold many, a flux of chance caught in the struggle between form and cacophony. Always, these forces are at war, shaping the infinite worlds. The immortal, self-appointed sovereigns of battle move between planes of reality with impunity: they are creators, shapers, and destroyers of worlds. In Lords of Gossamer & Shadow, you are...   [click here for more]
Rite Publishing   FREE 

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Low Life: The Rise of the Lowly Figure Flats 01

Low Life: The Rise of the Lowly Figure Flats 01


A full color set of Figure Flats for use with the Low Life game or any other way you want to play with them. These figures go along with Low Life: The Rise of the Lowly Core Rule Book, but the characters and creatures can be used just about anywhere. Buy them now! ...   [click here for more]
Mutha Oith Creations  $12.95 $6.95

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Low Life: The Rise of the Lowly Figure Flats 02 - The Whole Hole

Low Life: The Rise of the Lowly Figure Flats 02 - The Whole Hole


A full color set of Figure Flats for use with the Low Life game or any other way you want to play with them. These figures go along with Low Life: The Rise of the Lowly Core Rule Book and feature characters from The Whole Hole world book, but the characters and creatures can be used just about anywhere. Buy them now! ...   [click here for more]
Mutha Oith Creations  $12.95 $6.95

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Mad Wizard's Lab - 100 Book Titles

Mad Wizard's Lab - 100 Book Titles


Master: You search through the room and see a desk with a few books on it. Also... Player: What books? Master: Umm... Did this ever happen to you? Let us help you prevent such situations! Our mad wizard took a look through his library and picked 100 book titles for you to use in your games! ...   [click here for more]
Frozen Gates Entertainment  Pay What You Want

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Mad Wizard's Lab - 100 Demon Names

Mad Wizard's Lab - 100 Demon Names


Master: You complete the ritual and before you stands a creature, with burning skin and large horns! Master (as Creature): WHO DARES TO SUMMON THE GREAT...uhm... Happened to you before? Our Mad Wizard took notes of every creature he summoned during the last years and presents you 100 Demon Names to use! Authors Note: Summoning Demons might be bad for your health! ...   [click here for more]
Frozen Gates Entertainment  Pay What You Want

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Mad Wizard's Lab - 100 Orc Names

Mad Wizard's Lab - 100 Orc Names


Master: After sneaking past the guards, you enter the shack and find a sleeping orc... Player: What's that orc's name? Master: ... Are you kidding? Your players want to know the name of every single creature they encounter? Even while fighting through an orc horde? Well, give them names! Our Mad Wizard has studied orcology (yes, that's a real thing, don't ask!) and wrote down 100 Orc Names...   [click here for more]
Frozen Gates Entertainment  Pay What You Want

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Mad Wizard's Lab - 100 Tavern Names

Mad Wizard's Lab - 100 Tavern Names


Master: You enter the town and see a few interesting buildings... Player: We want to go to the tavern! Master: Ok, ok. You are looking for the next tavern and easily find it. Welcome to...uhm...the...local tavern... Need a quick tavern name? Lucky you! Our Mad Wizard is not only a very smart guy, he's is also a heavy drinker...I mean...a very social guy! He wrote down the names of his favourite...   [click here for more]
Frozen Gates Entertainment  Pay What You Want

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Mad Wizard's Lab - 100 Town Names

Mad Wizard's Lab - 100 Town Names


Master: Before you, you see the dark and dangerous looking forest, full of adventures! Player: Well, we are looking for the next town! Master: You...what? Well...ok... After traveling south for some time you enter the village of...uhm...Villageton... Out of ideas again? Our Mad Wizard is here to help you! On his travels, he visited many strange places and many towns! Good for you, that he...   [click here for more]
Frozen Gates Entertainment  Pay What You Want

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Mad Wizard's Lab - Alchemy 101

Mad Wizard's Lab - Alchemy 101


Master: In the chest, you find 3 potions. Player: What kind of potions? Master: Healing potions! Player: What do they look like? Master: Umm...red? Now that situation? Fear not, our Wizard is here to help you! Inside this small book, you will find different tables to make your potions less generic and more special! Pick the color, taste, smell and container, as well as special properties...   [click here for more]
Frozen Gates Entertainment  Pay What You Want

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Map of Berem Town

Map of Berem Town


Town map for a generic medieval fantasy setting. Free for personal, non-commercial use! High-res PDF with two layers: the map itself, along with a description of major locations. Optionally, this layer can be turned off, and the map printed out without the pre-made descriptions, leaving it up to you to add your own! Includes fillable PDF forms, so you can write down your own map legend! ...   [click here for more]
1191 AD Publishing   FREE 

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Map! Coastal Village

Map! Coastal Village


Coastal Village is an open map, suitable for Game Masters/REFs to place anywhere in the theater of their campaign or adventures. Coastal Village is left open for you to fill in but as a bonus one fully detailed map, is included with this PDF. This map is in color and comes in labeled and unlabeled forms; and each in three versions: Clean, Graph & Hexagon, or six versions (as advertised on the...   [click here for more]
Within the Dungeon  $1.35

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Map! Swamp Dock

Map! Swamp Dock


Swamp Dock is an open map, suitable for Game Masters/REFs to place anywhere in the theater of their campaign or adventures. Does a sea squall fracture the mast of the character’s vessel and force anchor at this mysterious port? Is it a smuggler's dock, a pirate cove, a haven for troglodytes or lizard men? This map is full color and comes in labeled and unlabeled forms; each in three versions:...   [click here for more]
Within the Dungeon  $1.25

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Map! Tower Ruin

Map! Tower Ruin


Map! (which kinda-sorta doesn't suck): Tower Ruin Tower Ruin is an open map, suitable for Game Masters to place where they wish for an encounter. Somewhere, lost to time and hidden by an overgrown forest is an ancient tower ruin. The discovery and scavenge of the structures bricks by villagers has revealed the staircase of a dark catacomb. Who will have the resolve to delve it? And surely whatever...   [click here for more]
Within the Dungeon  $1.00

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Mapping Cards - Ancient Temple

Mapping Cards - Ancient Temple


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - Chase Cards

Mapping Cards - Chase Cards


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - Common Cards

Mapping Cards - Common Cards


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - Dark Forest

Mapping Cards - Dark Forest


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - Deserted Island

Mapping Cards - Deserted Island


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - Dirigible

Mapping Cards - Dirigible


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - Fantasy Dungeon

Mapping Cards - Fantasy Dungeon


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - Fantasy Player's Base

Mapping Cards - Fantasy Player's Base


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - Guide to using.

Mapping Cards - Guide to using.


Mapping Cards are a simple way of quickly constructing a random dungeon like adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the first...   [click here for more]
The Australian Wizard   FREE 

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Mapping Cards - Haunted Mansion

Mapping Cards - Haunted Mansion


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - Hospital

Mapping Cards - Hospital


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - Industrial Plant

Mapping Cards - Industrial Plant


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - Mad Science Player's Base

Mapping Cards - Mad Science Player's Base


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - Medieval Castle

Mapping Cards - Medieval Castle


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - Necropolis

Mapping Cards - Necropolis


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - Ocean Liner

Mapping Cards - Ocean Liner


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - Oil Refinery

Mapping Cards - Oil Refinery


Mapping Cards are a simple way of quickly constructing a random dungeon like adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the first...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - Orbital Station

Mapping Cards - Orbital Station


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - SciFi Player's Base

Mapping Cards - SciFi Player's Base


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - Secret Base

Mapping Cards - Secret Base


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - Shopping Mall

Mapping Cards - Shopping Mall


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - Sky Scraper

Mapping Cards - Sky Scraper


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - Spaceship

Mapping Cards - Spaceship


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - Street Life

Mapping Cards - Street Life


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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Mapping Cards - SuperHero's Player Base

Mapping Cards - SuperHero's Player Base


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
The Australian Wizard  Pay What You Want

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