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Exodus Post Apocalyptic RPG - Overseer's Guide

Exodus Post Apocalyptic RPG - Overseer's Guide


The Exodus Overseer's Guide is the Game Master's Guide for running the Exodus Post-Apocalyptic RPG game. The rules within are designed to alter the Apocalyptic experience into a hoard of different Apocalyptic scenarios as well as teach how to be the Overseer. Many rules from the d20/Modern OGL document have been updated to fit into an apocalyptic setting along with new or expanded...   [click here for more]
Glutton Creeper Games  $21.95

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Vampire Translation Guide

Vampire Translation Guide


Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire into the other game system and background. This book includes: • Translations of all of the clans between versions of Vampire • Suggestions and ideas...   [click here for more]
White Wolf  $3.99

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Modernity (Fate Edition)

Modernity (Fate Edition)


Our world is replete with tablet computers, smart phones, social networking, frou-frou coffees, and 24-hour faux news channels, but… Beneath that banal facade, under our mundane everyday lives, past our onerous commute, and outside our boring jobs… Lurking just below the thin veneer of civilization are the government conspiracies we privately agonize over, the implacable evil that we...   [click here for more]
Glacier Peak Games  $19.99

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Witch Girls Respelled

Witch Girls Respelled


Witch Girls adventures is back and better than ever! With new rules, more powerful Cliques and awesome new magic and abilities the original dram-Diaries game receives an upgrade with Witch Girls: Respelled. So Dust off your Witch Girls Rule books, gather your friends and get ready to enter a magical world once again. ...   [click here for more]
Channel M Publishing  $10.00

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Exodus Post Apocalyptic RPG: Wasteland Bestiary

Exodus Post Apocalyptic RPG: Wasteland Bestiary


Exodus Wasteland Bestiary Format: PDF (98 pages b/w) The Wasteland Bestiary is a stand-alone OGL product to be used in conjunction with the Exodus d20 Survivor's Guide or Exodus OGL Survivor's Guide. The Bestiary details common animals and other wasteland terrors that survived the Exodus through adaptation, evolution, and mutation. A fully customizable creature build system (similar to the Custom...   [click here for more]
Glutton Creeper Games  $19.95 $5.95

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Achtung! Cthulhu: Keeper's Guide

Achtung! Cthulhu: Keeper's Guide


Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. This is the Keeper's Guide with everything GM's and Keeper's need for late 30's and 40's wartime adventure! Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggle to overthrow...   [click here for more]
Modiphius  $22.99

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Saga Pack

Saga Pack


Sage Advice and Valuable Resources Originally released as a storyguide's screen packed full of additional resources, this digital edition includes all of the original Saga Pack content. The storyguide's screen is reproduced as three pages of charts and two pages of artwork. Further, you'll find 16 complete grogs with fully detailed personalities, providing vivid examples...   [click here for more]
Atlas Games  $5.00

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Achtung! Cthulhu: Plotting Cthulhu Dossier

Achtung! Cthulhu: Plotting Cthulhu Dossier


The 19 page Plotting Cthulhu Dossier helps you construct some truly nefarious Mythos plots set against the backdrop of World War Two. By looking at various inspirational film and television sources it hopes to show how you, the Keeper, can mine them for ideas for your own games. If you are still a bit stumped, there is a comprehensive plot generator to further aid you in your machinations plus a two...   [click here for more]
Modiphius  $1.99

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Laws of the Night: Storytellers Guide

Laws of the Night: Storytellers Guide


Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay? Under Tonight's Streetlights This book combines new Thaumaturgy paths with extensive advice on creating...   [click here for more]
White Wolf  $8.99

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D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)

D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D...   [click here for more]
Wizards of the Coast  $4.99

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Mutants & Masterminds Gamemaster's Guide

Mutants & Masterminds Gamemaster's Guide


While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing...   [click here for more]
Green Ronin  $17.95

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Aftermath! Survival Guide

Aftermath! Survival Guide


AFTERMATH! Survival Guide provides background information for setting up and running AFTERMATH! campaigns set during the collapse. Information is presented as a survival guide to the players - to let them plan and prepare, with the gamemaster section as a reference in the back. This format allows the gamemaster to decide what collapse scenario will be presented, without informing the players....   [click here for more]
Fantasy Games Unlimited  $16.00 $8.00

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Basic Gamemaster

Basic Gamemaster


Running the Chaosium Roleplaying System This book provides wisdom and advice on running Basic Roleplaying games. There are five main sections: the first discusses the duties of the gamemaster in devising and presenting roleplaying adventures. The second covers scenario-construction aids for the gamemaster including encounter tables, languages, treasures, and danger-classes. The third treats...   [click here for more]
Chaosium  $4.95

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DC2 Dark Conspiracy Referee's Guide Masters Edition (2nd ed.)

DC2 Dark Conspiracy Referee's Guide Masters Edition (2nd ed.)


Dark Conspiracy: REFEREE'S HANDBOOK Masters Edition for a full overview of this book, and the system, download our free Guide to Dark Conspiracy 2nd Edition. The second edition was published in two folio-sized volumes, one targeted at Players (184 pages, Basic Edition and 400 pages, Master Edition) and the other at Game Masters (180 pages, Basic Edition and 462...   [click here for more]
Game Designers' Workshop (GDW)  $19.99 $13.40

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DM Campaign Record (4E)

DM Campaign Record (4E)


Now updated to be form-fillable!   An indispensible playing aid, this campaign tracker is an essential tool for fourth edition DMs. Gone are the days of paper scraps and loose-leaf notebooks! The DM Campaign Record is a carefully designed booklet with space to record all information about an ongoing campaign: NPC stats, XP tracking, session logs, character reference, world...   [click here for more]
Goodman Games  $4.99

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Changeling: The Lost

Changeling: The Lost


A Storytelling Game of Beautiful Madness Taken from your home, transformed by the power of Faerie, kept as the Others’ slave or pet — but you never forgot where you came from. Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself. The Core Rulebook for Changeling: The Lost™ • A rulebook for playing...   [click here for more]
White Wolf  $19.99 $19.99

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Classic Fantasy

Classic Fantasy


Return to the dawn of role playing with Classic Fantasy. Explore dungeons in your quest for treasure, fight terrifying monsters, and cast powerful spells of destruction. Classic Fantasy expands on the core Basic Roleplaying rule book with... 7 playable races: Human, Dwarf, Elf, Gnome, Halfling, Half-Elf, and Half-Orc, all with detailed racial abilities. 10...   [click here for more]
Chaosium  $16.95

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The Great Pendragon Campaign

The Great Pendragon Campaign


The Complete Epic of The Greatest Hero of Western Legend Winner of the 2007 Diana Jones Award for Excellence in Gaming For 1500 years King Arthur’s story has been told around campfires, in noble courts, in taverns, books, movies and now, with the prize-winning King Arthur Pendragon roleplaying game, at your game table. The Great Pendragon Campaign...   [click here for more]
Nocturnal  $24.99

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Arthur Lives! Narrator's Guide

Arthur Lives! Narrator's Guide


The Narrator's Guide for Arthur Lives provides everything you need to run the modern adventures of the once and future king. This book includes a secret history of the Arthurian age, its wane and the causes of Arthur's return to the modern world. Details and advice for running a game of Arthur Lives follow, including advice on setting up the campaign and getting things going. This is followed...   [click here for more]
Vigilance Press  $5.00 $4.99

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Medieval Landscapes: Peasant House

Medieval Landscapes: Peasant House


Any Edition products are designed to fit into nearly any campaign and any role-playing system, including any existing or future editions of your favorite fantasy RPG. Villagers make up ninety-precent of the population and peasant villages are the most prominent feature adventurers notice when going to raid a dungeon of a vile lich lord or returning with a haul of gold and arcance treasures....   [click here for more]
Alea Publishing Group  $3.95 $2.95

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Earthdawn Gamemaster's Compendium (Classic Edition)

Earthdawn Gamemaster's Compendium (Classic Edition)


THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes; an age of fantastical deeds and mythical stories. It was the Age of Legend.   As the levels of magic rose, so did the dangers in the world. The rise...   [click here for more]
FASA  $49.95 $29.99

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Mastering Iron Heroes

Mastering Iron Heroes


A Rules Expansion by Mike Mearls This is a must-have book for DMs and players who want to get the most out of the high-octane variant action fantasy rules of Monte Cook Presents: Iron Heroes. The book’s in-depth rules discussion teaches you not only how to use the rules of the game, but how to change them. These pages include new options and ideas for existing rules, expansions of some...   [click here for more]
Fiery Dragon  $19.99 $9.00

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Vampire Storytellers Handbook - Revised Edition

Vampire Storytellers Handbook - Revised Edition


The Final Nights Hid a Million Stories From the hidden horrors of the Camarilla to the naked fiendishness of the Sabbat, vampires play at the eternal Jyhad. Elders, ancillae, neonates and... others... prowl the nights. Only one individual knows all the secrets of the World of darkness. Anf They Must All Be Told The role of th Storyteller is a daunting one, and this book is an invaluable...   [click here for more]
White Wolf  $9.99

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Fireborn: Gamemaster's Handbook

Fireborn: Gamemaster's Handbook


The Fireborn Game Master's Handbook contains all the rules and advice you need to run your own Fireborn campaign. This book gives you the tools to show your players epic adventure in the mythic age or subject them to dark mysteries in modern London. It contains setting information for London, as well as details on four epochs from the mythic age, as well as advice on how to run a Fireborn...   [click here for more]
Fantasy Flight Games  $29.95 $4.95

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Mage Storytellers Companion

Mage Storytellers Companion


Secrets That Should Not Be Told The Traditions fight a losing war against the Technocracy and a hostile world, but they are't the only scions of magic. Disparate Crafts, unusual skills, hidden lore, the rest of the supernatural world--which of these lead to victory? There's always another secret out there, and if you don't know it, someone does. Here's the Flip Side of Magic This companion...   [click here for more]
White Wolf  $14.95 $8.97

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Vampire Storytellers Companion Revised

Vampire Storytellers Companion Revised


The Kindred hide amongst humanity, eking out their bloodthirsty unlives behind a veil of deception. Yet certain mysteries are obscured from even the most canny, perceptive vampires. Who else stalks the Final Nights? What powers do they wield? What hidden skills do they command? There Are More of Us Than We Know The Vampire Storytellers Companion collects new rules, abilities and bloodlines...   [click here for more]
White Wolf  $9.99

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Vampire: The Dark Ages Companion

Vampire: The Dark Ages Companion


A vast information resource for Vampire: The Dark Ages, this book examines a variety of subjects useful to every Storyteller and all players. Dark Ages Companion combines the best aspects of The Vampire Players Guide and A Storytellers Handbook into one volume that contains a plethora of Cainite lore lost to vampires of the modern world. Features all-new powers, Disciplines and Thaumaturgy Paths;...   [click here for more]
White Wolf  $20.00 $12.00

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13th Age Game Master’s Screen and Resource Book

13th Age Game Master’s Screen and Resource Book


13th Age Game Master’s Screen and Resource Book The 13th Age GM’s Screen and Resource Book features incredible new art from 13th Age lead artists Aaron McConnell and Lee Moyer, a 64-page resource book, and a fold out map of the Dragon Empire. The Gamemaster Screen The screen is three-ply and portrait-oriented, with the essential information a GM needs to run the game:...   [click here for more]
Pelgrane Press  $16.95

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A Slight Mistake - the RPG (GM's guide)

A Slight Mistake - the RPG (GM's guide)


For a few years now, I've been writing a series of novels set on a Dyson Sphere. Then the opportunity arose for me to run a game based upon them. I created a beespoke set of rules, based upon my own preferences and so I decided to put it out there and see if anyone else would like to play it. I've broken the rules into two books, the GM's guide and the Player's guide. Hopefully someone out there...   [click here for more]
Slight Mistake  Pay What You Want

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Afterpeak Systemless Setting

Afterpeak Systemless Setting


The naysayers were right...oil wells the world over have gone dry and civilization has collapsed into chaos. But from the ruins of war a new world is born. Magic is now humanity's ally as he seeks to rebuild the world that technology destroyed. Afterpeak is a Systemless Setting designed for use with any role playing game. It combines aspects of Fantasy, Science Fiction, and the Post Apocalypse genres...   [click here for more]
Point of Insanity Game Studio  $8.00

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Aventure Bestiary Sampler

Aventure Bestiary Sampler


This document provides a sampler from the Aventure Bestiary, providing a number of low level monsters for Game Master's to use within the world of Aventure. In addition to sample creatures, presented here are the basic tools so you can design your own monsters: Creature Type Descriptions Creature Type Basic Statistics Creature Size Statistic Adjustments The document contains at least one...   [click here for more]
Masterwork Studios LLC   FREE 

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Borderland Provinces Journey Generator

Borderland Provinces Journey Generator


The Borderland Provinces “campaign” is designed for characters who like to travel across wide regions, and Game Masters who like to run such “sandbox” campaigns. There are upsides and downsides to running a sandbox campaign rather than one where the characters are presented with a series of clear objectives, all of them roughly designed for the character’s current level...   [click here for more]
Frog God Games  $6.00

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Building Characters

Building Characters


At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are different. The symbiotic relationship between character and story is universal across media. In this book, we’ll explore what...   [click here for more]
Dancing Lights Press  $7.00

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Delving Deeper Ref Rules v1 [BUNDLE]

Delving Deeper Ref Rules v1 [BUNDLE]


This special bundle product contains the following titles. Delving Deeper Ref Rules v1: The Adventurer's Handbook Regular price: {display_price()} Bundle price: $0.00 Format: Watermarked PDF Delving Deeper Reference Rules Volume I: The Adventurer's HandbookBe an indomitable fighter and carry a bright sword and steely armor into battle. Be an enigmatic magic-user...   [click here for more]
Immersive Ink   FREE 

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Delving Deeper Ref Rules v2 [BUNDLE]

Delving Deeper Ref Rules v2 [BUNDLE]


This special bundle product contains the following titles. Delving Deeper Ref Rules v2: The Monster & Treasure Reference Regular price: $0.00 Bundle price: $0.00 Format: PDF The Delving Deeper Reference Rules (Version 2 March 2013) Volume III: The Monster & Treasure Reference What foul monster lurks beneath this bridge or beyond that door? What fabulous...   [click here for more]
Immersive Ink   FREE 

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Delving Deeper Ref Rules v2: The Monster & Treasure Reference

Delving Deeper Ref Rules v2: The Monster & Treasure Reference


The Delving Deeper Reference Rules (Version 2 March 2013) Volume III: The Monster & Treasure Reference What foul monster lurks beneath this bridge or beyond that door? What fabulous treasure does this abomination or that horror guard? Herein are the answers to these questions and many more. This essential reference is brimming with inspiration for the Delving...   [click here for more]
Immersive Ink   FREE 

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Delving Deeper Ref Rules v2: The Referee's Guide

Delving Deeper Ref Rules v2: The Referee's Guide


The Delving Deeper Reference Rules (version 2 March 2013) Volume II: The Referee's Guide Yours is the highest calling. While players run individual characters, you run the rest of the world! You design the dungeons, you build the towns and cites, you sow the plots and schemes of squabbling goblins and feuding Kings across the entire world. Herein are guidelines...   [click here for more]
Immersive Ink   FREE 

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Extra Rules 2D10

Extra Rules 2D10


For the new 2D10 RPG, Extra Rules are simply that - a slew of potential mechanics and fun ideas to enhance your 2D10 game. In this one page, free pdf, find out how to spice up combat with some simple but helpful options. Or include magic points or will for stories filled with spellcasters and horrors beyond time and space. Use momentum to reward heroes who succeed wildly in their battle...   [click here for more]
Mystic Ages Publishing   FREE 

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Fading Suns Game Master's Guide (Revised Edition)

Fading Suns Game Master's Guide (Revised Edition)


Deadly Adversaries… Worlds of Danger... Darkness Everywhere… At the dawning of the sixth millennium A.D. an Emperor has claimed the Phoenix Throne and united the Known Worlds following three decades of interstellar civil war. Still, the peace is precarious and many forces threaten the Empire: ambitious nobles fight to increase their power; greedy merchants...   [click here for more]
FASA  $21.00

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Fragged Empire Adventure - Genetic Spectres

Fragged Empire Adventure - Genetic Spectres


An Adventure Suitable for Characters with 6-10 Current Resources. Writen by Chris Lites. As the Great War ground to a halt, the Archons watched their great empire reduced to embers like a handful of stars against the black of night. When the last of them lay dying, they made final efforts to undo those mechanical monsters they created to fight Xions Nephilim horrors. Yet, the Archons...   [click here for more]
Design Ministries  $8.00

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Fragged Empire Adventure - The Ghost Ship Carthage

Fragged Empire Adventure - The Ghost Ship Carthage


A free introductory adventure for Fragged Empire. At 03:13 hours standard Haven time, on Octo 14th 1005 AX, the Archon medical frigate Carthage issued a general distress call. At 5:05 hours on Octo 16th, Legion VESPER force Epsilon boarded the vessel. An hour later, the ship went silent, charted a course for deep space, and was never heard from again....   [click here for more]
Design Ministries  Pay What You Want

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Ghosts in Darkness

Ghosts in Darkness


Ghosts in Darkness is an introductory scenerios designed to provide a starting point for new campaigns. It is meant to introduce the GM and players to the primary elements of the Nova Praxis setting while also setting up a chilling villain that can haunt the PCs for years to come. Missing and presumed dead, the PC's minds are restored from backup. They awake with no memory of what happened...   [click here for more]
Void Star Games  $4.99

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Glyphs RPG Blueprint - Digital Edition

Glyphs RPG Blueprint - Digital Edition


Glyphs offers an innovative approach to Turn-Based Pen & Paper Role Playing Games. Players can implement its universal 'Toolbox Style' rule system to easily create any Campaign setting and content limited only by their imagination. More so, Glyphs implements a fresh new Role-Playing Engine known as 'The Token System' TM, which uses a Challenge Coin, special Grids and the Player's hand-eye coordination...   [click here for more]
Scribeworx   FREE 

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Gostor: Wilderness

Gostor: Wilderness


Gostor is a Grumpy Old Schooler's Take On Rules. A series of product aimed at providing, simple yet robust rule additions to expand your game. Gostor: Wilderness presents a system-agnostic framework to simply and quickly fill up wilderness areas, add details on the fly. Create almost 2.5 billion unique combinations of terrain, history and settlement. A great resource for any gamemaster who was ever...   [click here for more]
First Ones Entertainment  $2.00

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Insight Fantasy Game Master's Compendium

Insight Fantasy Game Master's Compendium


All your actions can change the story. If you don’t like being a spectator, listening to the Game Master reading you a story all evening, Insight Fantasy should be your #1 choice because everything you do can have an impact on the story as the GM knows it. Insight Fantasy has all the mechanisms you would expect from a fantasy RPG, but the main difference is the...   [click here for more]
NEVR  $14.99 $9.99

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Lair of Sword and Sorcery: Issue 1: Demonboard!

Lair of Sword and Sorcery: Issue 1: Demonboard!


The first Issue of the Lair of Sword & Sorcery Magazine. Lair of Sword & Sorcery (LoSS) is a very rules light Sword and Sorcery Roleplaying game. The first 5 issues of the magazine comprise the full rules for the LoSS game. Most of the action is the LoSS game takes places on the 3d battlemat called the "Demonbaord". The LoSS game is a high adventure, high action game and so...   [click here for more]
Spooky Room Productions  Pay What You Want

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Lair of Sword and Sorcery: Issue 2: Combat!

Lair of Sword and Sorcery: Issue 2: Combat!


The Second Issue of the Lair of Sword & Sorcery (LoSS) Roleplaying game, "Combat!" contains all the rules you need to get started with the game. This issue contains: character creation combat rules Rules for the LoSS skirmish game More backround of the World of Kartharka and the Winterlands. Also included is a detailed map of the largest city in the winterlands "Stroh-Branoch"...   [click here for more]
Spooky Room Productions  Pay What You Want

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Lair of Sword and Sorcery: Issue 3: Veteran!

Lair of Sword and Sorcery: Issue 3: Veteran!


The third issue in the Lair of Sword & Sorcery (LoSS) roleplaying game. The Veteran issue is chock full of all the rest of thing neeed to make LoSS a complete Roleplaying game. It includes the LoSS Veteran system, used to advance your characters in power. Become a better fighter, a sorcerer, a smith, or weapon master. All these things are possible by having your hero spend "veteran points"...   [click here for more]
Spooky Room Productions  Pay What You Want

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Lair of Sword and Sorcery: Issue 4: Sorcery!

Lair of Sword and Sorcery: Issue 4: Sorcery!


The fourth issue of the Lair of Sword & Sorcery (LoSS) magazine: Sorcery! This is it! Issue 3 had some hints on what was to come but in this issue you get it all! Everything you need to add Sorcery to your games of LoSS is here. All the rule to have your sorceror characters summon demons and spirits to fight for you or do anythng your mad whims can devise. Also included are all the rules...   [click here for more]
Spooky Room Productions  Pay What You Want

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Lair of Sword and Sorcery: Issue 5: Lairs!

Lair of Sword and Sorcery: Issue 5: Lairs!


The lair of Sword and Sorcery roleplaying game (LoSS) is published in a magazine format. The first 5 issues comprise the Core rules of the game. This issue, Issue 5: Lairs! contains all the rules and guidlines for creating and running your own adventures (Lairs) in the LoSS game. With the easy to use included templates, creating a Lair for Loss takes hardly any time or effort at all, leaving...   [click here for more]
Spooky Room Productions  Pay What You Want

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