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My first experience with tabletop roleplaying games was as the gamemaster. The year was 1979, and my friends and I had pooled our money to buy the Dungeons & Dragons Basic Set. None of us had ever played before. There was no one else to run for us or teach us how things were supposed to work. I read the rules and made up some characters, but I had no idea what I was supposed to do. After... [click here for more] |
Lightspress Media |
$5.00
|
Thrilling Adventure and Mad Science!
The GameMaster's Apprentice: Steampunk is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs.
You can view the cards' complete instructions for free by clicking the preview link beneath the thumbnail above, or view the Quickstart Guide and a set of... [click here for more] |
Larcenous Designs, LLC |
$9.99
|
The Game Master Guide includes:
A detailed history of the Dominions, expanded and focused on the last five years.
A gazetteer of the Dominions, including old and new plot hooks for each region, and the new Dominion Events.
A chapter focused on themes, tricks and narrative techniques to make your games even more Swordy and Sorcerish.
Rules and tips to create Character Tales (adventures... [click here for more] |
GRAmel |
$11.19 $9.98
|
I was asked to put down my thoughts on running better science fiction games and at first, I wasn't sure what to write, sci-fi is so broad a genre. How do you encompass everything from dystopian cyberpunk to the optimism of Star Trek?
What this book contains is 17 mini-essays. The first half is all about reducing the scope of your games and campaigns. Sci-fi is such a broad genre that the more you... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
Welcome to Earth Sector!
Earth Sector is an extension of Independence Games’ Clement Sector setting. For those familiar with the Clement Sector setting, Earth Sector is set in Earth Sector in 2350 after the Conduit Collapse in 2331. Earth Sector, while it can be played without knowledge of or familiarity with the Clement Sector setting, is best experienced if you are conversant... [click here for more] |
Independence Games |
$19.99
|
The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D... [click here for more] |
Wizards of the Coast |
$9.99
|
Welcome to Kanahu, a dangerous world of pulp fantasy abounding with dinosaurs, Cthulhoid creatures, giant insects, crazed sorcerers, muscled barbarians, and alien invaders. Barbarian Conquerors of Kanahu™ (BCK) presents a host of new monsters, magical items, technology, spells, and variant rules packaged together in this gonzo world. In BCK you get:
A set of 7 new races and... [click here for more] |
Autarch |
$10.00
|
A Far-Future Passion Play
It is the sixth millennium. Humanity spread across the stars and built a republic of advanced technology and universal emancipation — and then squandered it, fought over it, and lost it. As the light of the stars began to slowly fade, a New Dark Age descended upon the Known Worlds. Then, from the ashes of war and ruin, Emperor Alexius rose to power and ushered in a new... [click here for more] |
Ulisses Spiele |
$14.99
|
While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing... [click here for more] |
Green Ronin Publishing |
$17.95
|
The Shadowroth Dynasties Judges Guide
The Shadowroth Dynasties Role Playing Game: A d6 based high fantasy roleplaying game that uses a 3d6 mechanic, allowing for number combinations in almost every die roll that trigger all manner of extra complications, skill triggers and unforeseen effects.
The Shadowroth Dynasties Judges Guide is twofold. Part One: A Judges guide to the Players Grimoire... [click here for more] |
Shadowroth Press |
$1.63 $1.31
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The World of Aetaltis: Gamemaster’s Guide contains everything a gamemaster needs to turn their Fifth Edition World of Aetaltis games into legendary campaigns. It’s the third in the series of World of Aetaltis core books, along with the World of Aetaltis: Adventurer’s Guide and the World of Aetaltis: Player’s Guide.
Inside this book you’ll... [click here for more] |
Mechanical Muse |
$19.99
|
Six-Shooters & Sundowns – Wild West Encounters Vol. 2
Dive into the Wild West with "Six-Shooters & Sundowns – Wild West Encounters Vol. 2," an expansive tabletop role-playing game supplement brimming with a wealth of content designed to enrich and expand your Wild West adventures.
Immersive Character Creation: Embark on your journey by creating vivid... [click here for more] |
Mighty Mugs Studios |
$1.99
|
There are things that dwell in the Crypt, and some are Best Left Buried
Best Left Buried is a fantasy horror game where the monsters are scary and the players are scared. Within the Crypt, these adventurers will be beset by strange monsters, bizarre environments and eldritch magics, which will take them on their journey from fresh faced recruits to grizzled survivors.
This is a book for the Doomsayer.... [click here for more] |
SoulMuppet Publishing |
$12.63
|
Cawood Publishing presents the Between Dungeons Handbook for 5th Edition! A 97-page Game Master's guide, useful for any fantasy RPG. Sometimes the real adventure is between adventures! Do you need mounts, vehicles, stores, inns, taverns, encounters? A collection of useful tables to add depth to your fantasy game. Saves you hours of prep time!
The 97-page book includes:... [click here for more] |
Cawood Publishing |
$3.95
|
“We cannot suffer any more losses, or we will lose this front. This cannot stand, Colonel Garn. Allow me to take a contingent of our best men, and we will end this threat once and for all." –Last Recorded Words of Lieutenant Uron Halle, 23rd Maccabian Janissaries
Guide your squad to success over their mission with The Game Master’s Kit for Only War!... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$12.50
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Born to the sea and shaped by loss and betrayal, this cunning pirate rose to infamy, carving out a legacy defined by herindomitable will and the freedom of the waves.
Nemesis Collection - Isabelle, The Captain contains the following content:
CAMPAIGN BOSS - A pirate captain sailing the high seas.
MULTIPLE TIERS OF PLAY - Quest... [click here for more] |
Grim Press |
$3.99
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Vehicle rules for the WRECKLESS.
Jailbreak your ride and take to the streets with the FULL AUTO vehicle rules for Cy_BORG.
Drive fast and loose with engaging rules for abstract play.
Crunchy enough to keep things interesting. Lightweight enough... [click here for more] |
Roll The Bones |
$4.00 $3.99
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We ride!
The GameMaster's Apprentice: Demon Hunters is a system-neutral deck of cards that can be used as either a supplement for The Dead Gentlemen's RPG, Demon Hunters: A Comedy of Terrors, or as a complete game engine for GM-free solo or group RPGs set in that same world.
You can view the cards' complete instructions for free by clicking the preview link beneath the thumbnail above, or view... [click here for more] |
Larcenous Designs, LLC |
$9.99
|
Jump in the cockpit and start up the engines!
Early biplanes, modern fighters, spaceships, and even transforming aircrafts are waiting for brave pilots to soar the skies and dive into battle!
Aces High! is an alternative fighting system that expands on the SWADE Quick Encounters rules, and is designed to represent dogfights that maintain... [click here for more] |
SpaceOrange42 |
$5.99
|
When discussing any other form of storytelling, the topic of theme will eventually come up. It doesn’t matter if the medium is a novel, a film, a television series, a comic book, or even a song. The people having the discussion might be writers, readers, critics, or academics. They will exchange opinions about the deeper meaning of the adventure and what the author was trying to say.
For some reason,... [click here for more] |
Lightspress Media |
$5.00
|
Rifts® Game Master Guide
The ultimate Rifts® reference and sourcebook
All the weapons, equipment, body armor, power armor, robots, vehicles, skills and psionics from Rifts® World Books 1-22, Sourcebooks 1-4, and Siege on Tolkeen 1-6, collected into one big reference. Plus maps, lists of O.C.C.s and R.C.C.s, and more.
503 weapons, including explosives, plus E-Clips and ammo notes.
300... [click here for more] |
Palladium Books |
$13.49
|
They say that a picture is worth a thousand words...
The Deck of Tales is a set of 120 card faces (not counting the instructions) that provide images as inspiration for story telling. Roleplayers, solo gamers, and authors can take advantage of 360 pictures, 240 unique combinations of symbols, and more!
Those numbers may sound relatively small, but consider this: Relying solely on the primary pictures,... [click here for more] |
Larcenous Designs, LLC |
$4.99
|
Yearning to Rise
The Royal Houses, the Church, and the Merchant League conspire to control all avenues of power. Despite centuries of rule, they just can’t manage it all. A number of minor noble houses still exist, clinging to dwindling fiefs and fading titles, resisting other houses’ attempts to subsume them. Smaller orders and sects strive to gain converts among the forlorn, forgotten, and heretical.... [click here for more] |
Ulisses Spiele |
$14.99
|
AFTER THE CABAL, A NEW EVIL RISES...
Three years ago, Johann Van Helsing led the Rippers—an ancient organization dedicated to fighting evil—against the forces of the diabolical Cabal. At great cost to life, limb, and reason...they won. But in 1895 a new evil stirs in the dark of night, straining at the walls of its eternal prison. Its fiendish servants comb the globe, seeking a way to... [click here for more] |
Pinnacle Entertainment |
$9.99
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The Lazy GM's Resource Document (written originally by Michael E Shea) is now available in a printer-friendly format perfect for GM binders! Can't remember the Eight Steps of Lazy RPG Prep? Just print out page 2 and stick it in! Print only the pages you need. I made it because I wanted it in my own binder, and here it is!
Includes 31 sections of GM helps! Many are perfect for most fantasy... [click here for more] |
Copperpoint Publishing |
$3.99
|
The Heroes & Hardships GM's Guide Vol. 1 softcover is available at the publisher's website.
Any Setting! Any Character! Any Adventure! Anything You Can Imagine!
The Heroes & Hardships GM's Guide Vol. 1 includes 28-pages of optional rules for Heroes & Hardships. With these rules you can play the game in even more ways.
In the Heroes & Hardships GM's Guide Vol. 1 you will find:
Power... [click here for more] |
Earl of Fife Games |
$9.99
|
The Adventures Dark and Deep™ Game Masters Toolkit contains rules for weather and other natural hazards, generating NPC characteristics, magic items, travel to other planes, deities and religions, and much more. It also includes scores of random tables covering everything from "what color is it?" to "why are the humanoids raiding the village?"
The Game Masters... [click here for more] |
BRW Games |
$9.95
|
Easier Encounters
Encounters are fundamental to great game sessions and campaigns. This book contains my ideas on combining player goals, character choices, stakes, and consequences for building encounters that build into adventures and into satisfying campaigns.
... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
Make Magic and Religion Mysterious and Dangerous In Your Game!
Want to run realistic rites and rituals that bring your game world to life? Now you can! Inside this 5e handbook, you'll find exciting ideas and inspiration for:
Rites and Festivals (for most fantasy religions)
Rules for Arcane and Divine Magic Rituals
Rules... [click here for more] |
MageGate Games |
$14.99
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Guide your players into a World of Adventure!
The RuneQuest Gamemaster Screen Pack is an essential play aid for RuneQuest: Roleplaying in Glorantha gamemasters, packed with useful references and materials to launch any new campaign, or add to an existing one.
The gamemaster screen itself is a landscape, full-color, four-panel cardboard screen, 34 inches wide and 8.5 inches tall,... [click here for more] |
Chaosium |
$14.99
|
Wonderland Imprints is proud to present the second volume in the Mythic World of Oldskull series, providing the advanced modular rules developed for author Kent David Kelly’s epic campaign adventure game. These volumes are designed to integrate perfectly with one another if you collect them all, or to stand alone if you prefer to pick and choose aspects from the Oldskull campaign that you’re personally... [click here for more] |
Kent David Kelly |
$4.99
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Like Technoir? You can always use Morenoir! This is your go-to guide for running, hacking, adapting, and generally exploiting the hell out of Technoir. If you’re ready to take your game to the next level, experiment with radical ideas, dive deeper into the chrome-coated sea, or just try something a little new and a little different, then you’ll find the tools to do it... [click here for more] |
Dream Machine Productions |
$4.99
|
Find ASSIGNMENT: DANGER! Espionage Thriller by Clicking Above Title
Clandestine Cabals and insidious syndicates are lurking in the shadows, vying for power and control. Shrouded in mystery, these villainous organizations operate underground, their motives veiled in deception. They have surreptitiously infiltrated high levels of government and mega-corporations,... [click here for more] |
Hounds and Jackals Games and Magic |
$3.99
|
Call to Arms
Decks of Cards
A book examining all aspects of magical decks in your Pathfinder Roleplaying Game.
You've seen the crazy thing that a Deck of Many Things can do to not just a table, but to an entire campaign? If so, then this book is for you! Filled with every conceivable magical deck, from Decks of Illusions to Decks of Conjuring, each one ready to throw... [click here for more] |
Fat Goblin Games |
$3.96
|
More than 300 random tables designed to help you build a new world from scratch or take your existing RPG campaign to new levels of creativity and excitement Most Game Masters are familiar with random roll tables and the benefits and fun they provide. Most roll tables, however, help GMs determine specific things, but with a minimum of contextual information, such as size (Small, Medium, Large,... [click here for more] |
Topix Media Lab |
$24.99 $14.99
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This supplement to the 1978 Player’s Tome – as originally authored by E. Gary Gygax and the worthy sages of TSR – provides several decades’ worth of comprehensive improvements, expansions, errata, clarifications, rulings, and interpretive aids for the Advanced rules set of the world’s foremost Fantasy Role-Playing Game.
I. OVERVIEW OF CHARACTER ABILITIES
II. ABILITY SCORE... [click here for more] |
Kent David Kelly |
$2.99
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THE MAGISTER’S GUIDE is the essential gamesmaster supplement for Spire: the City Must Fall. This book is packed with advice, new systems, and additional materials for the core game that should make running each session more enjoyable than ever and provide exciting new options for seasoned GMs and players alike. Featured within are:
New advances, equipment, fallout and specialised adversaries for every Spire... [click here for more] |
Rowan, Rook & Decard |
$7.50
|
EPIC ENEMY DESIGN
Want to customize existing monsters or build your own from scratch? Now you can!
Inside, you’ll find over 1,800 exciting new ideas and inspiration for:
Every Creature and Damage Type
Melee, Ranged, and Natural Weapons
Psionics, Psychic Powers, and Telepathy
Innate Spellcasters and Spell-Like Abilities
Running Monsters... [click here for more] |
MageGate Games |
$29.99
|
The right tool for the job...
Take your games of Iron Kingdoms: Requiem even further with the GM's Toolkit. Containing a wealth of background material, magic items, adventure hooks, random encounter tables, and some of the legendary personalities of western Immoren, Game Masters can use the contents of this toolkit to flesh out their own adventures in the Iron Kingdoms.... [click here for more] |
Privateer Press |
$4.99
|
IT’S A TRAP!
Do you want to thrill and terrify your players with traps? Then this book is for you! Here, we explore traps and how they can be used by heroes and villains alike!
Inside this book, you’ll discover a treasure trove of traps and terrors:
80 Detailed Trap Designs (including variants)
100+ Magic and Mechanical Options (to stack on any trap)
Battlefield,... [click here for more] |
MageGate Games |
$14.99
|
How do you make great combat in 7th Sea?
How do you make things challenging when you're dealing with duelists?
GMs and players of 7th Sea expect a fun, fast-paced, exciting story to unfold when they sit around the table. There’s no reason your combats can’t be as meaningful, interesting, and challenging as the rest of the play experience, but to get the most... [click here for more] |
Chaosium |
$1.00
|
The Secrets of the World of Farland!
The World of Farland is a popular, award-winning campaign setting for D&D 5e. Farland is a setting where evil dominates. The Lords of Sin have conquered the lands, but the forces of good have staged a rebellion. The battle rages, and the world hangs in the balance. Which side will win? That’s up... [click here for more] |
World of Farland |
$8.99
|
A supplement for DoubleZero: Modern Roleplaying
formerly titled DoubleZero: Gamemaster Guide
Like most tabletop roleplaying aficionados, my formative experiences in the hobby were with Dungeons & Dragons. You build a character, fight things, and gain treasure and experience. Unlike most players, those weren’t my only, or then my most important, moments.
Soon... [click here for more] |
Lightspress Media |
$5.00
|
Rifts® Adventure Guide™
The ultimate Rifts® reference on creating and running adventures
Over 150 adventure ideas. How to create, design, plot and run role-playing game adventures by Palladium’s top game designers and writers Kevin Siembieda, Erick Wujcik and Bill Coffin. From finding ideas and getting started, to adventure structure and character archetypes. Examples... [click here for more] |
Palladium Books |
$24.95 $12.49
|
Dragons Beyond is a zero edition (0e) retroclone based on 1973 playtest materials that have been recovered. Much of this material did not make it into the first publication of the world's oldest fantasy RPG.
The digital Game Master's Screen can be printed on durable card-stock screens for the GM’s reference whilst playing Dragons Beyond — an 11” x 17”... [click here for more] |
RHampton |
$5.50
|
WINNER OF THE BEST ROLEPLAYING GAME AT UK GAMES EXPO 2014
Requires the Fate Core rules to play
A terrifying World War Two setting for Fate Core (conversion by Ryan Macklin)
Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggled to overthrow a nightmare alliance of science and the... [click here for more] |
Modiphius |
$16.00
|
DRACONICUS - GAME MASTER'S HANDBOOK
Welcome to Draconicus – a world of enchantment, adventure and dragon magic. In this game, players can assume the roles of miscellaneous characters – heroes and villains, nobles and fools – who inhabit the world of Draconicus, and go on adventures and quests in which they can change the outcome, solve the quest, and win... [click here for more] |
The Yellow Hand |
$6.99
|
The Knack Hack
A set of three elegant skill systems for use with THE BLACK HACK and other OSR games: knacks, skills, and backgrounds.
KNACKS are things you're good at. Like, "I might be strong, but I'm really good at lifting things." Or, "I might not be that dextrous, but I'm particularly good at picking locks." SKILLS are the traditional skill... [click here for more] |
Verdigris Press |
$1.00
|
GRAmel Books is proud to publish a new Savage Worlds setting from Umberto Pignatelli - Tyrnador. Tyrnador: Fate of Ventar is the first installation of the world of Tyrnador, GRAmel’s exciting new fantasy setting for Savage Worlds. What Tyrnador is? Well, do you remember the old classics Dragonlance and Mystara? Tyrnador is a game in the same vein, a place of high fantasy, where heroic knights and... [click here for more] |
GRAmel |
$19.99 $9.98
|
"Hello? Mission control? This is Agent McCormack reporting in. Location... deep dreamscape, second layer, reflection of East-London dockyards. Requesting urgent support. Entire team pinned in combat with unknown assailants."
"At least [fragment missing] on our position. Seemingly human, emerging from the harbour, most with fish-like alterations, many armed. ...I don't know, give me... [click here for more] |
Dying Stylishly Games |
$5.00
|