Does your Crew have what it takes to fly the Good Shepherd’s Run? SMUGGLER’S GUIDE TO THE RIM is a supplement for the FIREFLY RPG that is designed for both players and GMs. The third supplement in the line, the SMUGGLER’S GUIDE TO THE RIM introduces Reputation rules for Crewmembers, 12 new archetypes, the Good Shepherd’s Run, more Chinese translations, more... [click here for more]
Lifes not easy. Dont matter whether youre flying a leaky boat along the Rim or dodging Alliance cruisers in the Core, theres always something or somebody getting in the way of a Crews honest days work. THINGS DONT GO SMOOTH presents a bakers dozen of shady crews, crime bosses, megalomaniacs, and unexplainable phenomena designed to get in the way of your Crew. Each includes a wealth of story hooks,... [click here for more]
The FIREFLY RPG puts you right in the middle of the action of the wildly popular television series. You and your Crew will trade bullets with fearsome bounty hunters, folk who want what you have, or varmints that try to put out the light of hope you represent. Keep your Browncoat banner flyin’ high and dodge Alliance cruisers. Side with the Alliance and track down riff-raff to haul ‘em... [click here for more]
The invasion of Earth told in previous tales of TORG took place on one version of our world. The High Lords there were successful for many years, but were eventually stopped by the planet's valiant Storm Knights.
But there are infinite versions of our world.
This is the tale of a different Earth, one where things did not go as well...
The Torg Eternity Core Rules include all the rules... [click here for more]
A Post-Unification War Campaign GHOSTS IN THE BLACK is a full-length adventure campaign supplement designed by veteran game designer Robin Laws for the FIREFLY RPG.
You and your Crew will have to perform some thrillin’ heroics over the course of five, unique Episodes to uncover a legendary Alliance warship’s dangerous secrets.
As you play through “Six Cylinders Make a... [click here for more]
The Day One adventures are meant to serve as an introduction to the game mechanics and unique realms of Torg Eternity. All across the world, the villainous Possibility Raiders have invaded Core Earth. Where they land, the laws of reality bend to resemble the strange worlds they came from—known as cosms in Torg Eternity.
Each adventure is set within the first 24 hours of this coordinated attack.... [click here for more]