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Player Paraphernalia #36 The Highwayman (hybrid class)

Player Paraphernalia #36 The Highwayman (hybrid class)


Player Paraphernalia #36 The Highwayman (Hybrid Class) This issue introduces a new hybrid class, the highwayman. The knight of the road, or gentleman bandit; the highwayman combines the code of honor of a cavalier with the less than honorable skills of the rogue. A new Order is also presented that may be used by Cavaliers or Samurai. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Player Paraphernalia #72.5 The Righteous & Corrupted Two Sorcerer Bloodlines

Player Paraphernalia #72.5 The Righteous & Corrupted Two Sorcerer Bloodlines


Player Paraphernalia #72.5 The Righteous & Corrupted Two Sorcerer Bloodlines This promotional issue provides two new Sorcerer Bloodlines built upon the class features of the Paladin and Anti-Paladin. Providing more options to take on the mantle of purity and might or Corruption and Vengeance. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which...   [click here for more]
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Witch Archetype Sampler

Witch Archetype Sampler


The Witch Archetype Sampler includes three new archetypes for the base Witch Class. The Sampler includes the Abyssal Bound Witch, the Infernal Bound Witch, and the Tribal Witch. These archetypes are examples of what can be found in Advancing with Class: The Witch, but these archetypes are not in that document. So if you like these archetypes please consider picking up Advancing...   [click here for more]
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Mutant Future Mutant Lord Screen Inserts

Mutant Future Mutant Lord Screen Inserts


Mutant Future Mutant Lord Screen Inserts A set of 10 sheets that may be used in a custom GM screen that accepts inserts to easily access important game information for the Mutant Future Roleplaying Game. The PDF includes three different backgrounds that can be accessed by turning adobe layers on and off including a full color background, grey-scale background, and a black and white background. Sheets...   [click here for more]
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Player Paraphernalia #54 1/2 Sorcerer Archetypes Vol 1

Player Paraphernalia #54 1/2 Sorcerer Archetypes Vol 1


Player Paraphernalia #54 1/2 Sorcerer Archetypes Vol 1 (Class Archetype) A new promotional issue of the Player Paraphernalia provides two archetypes for the Sorcerer Core Class, the Geminis which gains access to 2 bloodlines at a cost and the Battle Mage which prefers to be in the thick of it and finds the chaffing of armor enjoyable. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Player Paraphernalia #86 Seasoned Flexibility (Three New Archetypes)

Player Paraphernalia #86 Seasoned Flexibility (Three New Archetypes)


Player Paraphernalia #86 Seasoned Flexibility, Three New Archetypes This issue of the Player Paraphernalia presents three new archetypes. The Ruthless Overseer by Derek Blakely presents a rogue archetype that thrives off of the misery of others. The Seasoned Veteran by Nikolai Samarine presents a fighter archetype for a matured warrior. And finally, the Whip Master, another fighter archetype whose...   [click here for more]
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Player Paraphernalia #119 Alternate Abyssal Bloodlines, Volume I

Player Paraphernalia #119 Alternate Abyssal Bloodlines, Volume I


Player Paraphernalia #119 Alternate Abyssal Bloodlines, Volume I Introducing nine alternate sorcerer bloodlines, focusing on nine of the more commonly known demons. Similar to associated arcane sub-schools or sub-domains, alternate sorcerer bloodlines focus on specific attributes of the associated bloodline, replacing bonus spells, feats, arcana, or powers for others that more closely related to...   [click here for more]
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Mutant Future Character Sheet

Mutant Future Character Sheet


Character Sheet for Goblinoid Games' Mutant Future RPG. ...   [click here for more]
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Spell Innovations, Mirror Image

Spell Innovations, Mirror Image


Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell. This installment looks at the Mirror Image spell and includes ten variant spells built around this tried and true arcane spell. In addition, a new magical item is introduced,the Mirror Goggles. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Player Paraphernalia #11  The Witch Hunter

Player Paraphernalia #11 The Witch Hunter


Player Paraphernalia #11 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new base character class, the Witch Hunter. The Witch Hunter has the unique abilities to resist the hex powers of witches and can disrupt the special bonds between familiars...   [click here for more]
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Player Paraphernalia #19 The Imperial Druid

Player Paraphernalia #19 The Imperial Druid


Player Paraphernalia #19 The Imperial Druid This issue introduces a new druid archetype with an Oriental flavor. The Imperial Druid is an agent of the Celestial Court, responsible for maintaining the sacred places and relations with the natural and spirit world. In addition, a new Domain is introduced and two new Foo Creature templates. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Player Paraphernalia #25 The Charger

Player Paraphernalia #25 The Charger


Player Paraphernalia #25 The Charger This issue introduces a new base class, the Charger. This class is designed around the concept of hitting your opponent before they can hit back. The charger takes advantage of several seldom used combat maneuvers such as the overrun or reposition and builds up special tactics around these maneuvers. The supplement also introduces several new feats as well. Turning...   [click here for more]
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Player Paraphernalia #82 The Esotericist (Archetype Class)

Player Paraphernalia #82 The Esotericist (Archetype Class)


Player Paraphernalia #82 The Esotericist (Archetype Class) Knowledge is not the province of faith and guidance of gods, and the Esotericist dabbles in the realms of mind and the psyche. Issue #82 presents the Esotericist, an oracle archetype created by Margherita Tramontano. The archetype also includes the "Crazy" curse. A new psychically focused Mystery is also presented that can be used...   [click here for more]
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Player Paraphernalia #4  The Arcanger

Player Paraphernalia #4 The Arcanger


Player Paraphernalia #4 This is a new series of short and ecnomical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Ranger class. The Arcanger couples the power of the ranger with the arcane abilities of the wizard to a limited degree.. Turning off backgrounds for...   [click here for more]
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Player Paraphernalia May Special -- The Opportunist

Player Paraphernalia May Special -- The Opportunist


Player Paraphernalia May Special The Opportunist This special May issue presents a new base class, the Opportunist. Focusing on the more finesseable combat maneuvers including disarm, feint, steal, and trip the Opportunist is nearly as skillful as the rogue while gaining access to a special opportunity pool which empowers many of his class abilities. This issue also introduces the Armor Cutting combat...   [click here for more]
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Advancing with Class: The Witch

Advancing with Class: The Witch


Advancing with Class The Witch Welcome to the first installment of the Advancing with Class series. This supplement focuses on witches, their powers, feats, and some flavorful archetypes. Five new Patron Themes, over fifty new hexes including major and grand, twenty new feats, and seven new Archetypes solely designed to expand the roles and options of the Witch class. ...   [click here for more]
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Player Paraphernalia #1/2 Secondary Skills

Player Paraphernalia #1/2 Secondary Skills


Player Paraphernalia #1/2 Secondary Skills This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This promotional issue introduces a new Favored Class Option, Secondary skills. While dedicating a character to a single class, the one down side compared to a multi-classed character...   [click here for more]
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The Spell-Works Compendium Volume I

The Spell-Works Compendium Volume I


Welcome to the first installment of the Spell Works Compendium. We at the Spell Works have sought out some of the finest Arcane minds in the realm—including the world renown Arch-mage Dimden and famed warlord Foegel—and to come up with new and innovative spells to assist any adventurer to be more productive and effective out in the field. In this installment we look at...   [click here for more]
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Going Postal - Teflon Coating (Armor Options)

Going Postal - Teflon Coating (Armor Options)


Going Postal! Welcome to the first issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. In this first issue we explore different types of (non-powered) armors and accessories available to characters and a couple options that may be implemented by the Mutant Lord as desired. Additional armors are included, plus a piecemeal armor option and Salvaged...   [click here for more]
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The Spell-Works Compendium Volume II

The Spell-Works Compendium Volume II


Welcome to the second installment of the Spell Works Compendium. Not to be out done by the first Compendium, we sought out the wisdom and knowledge of the good witch Sara, protector of the northern forests of Briesdale and her contributions bring on a whole new level of whimsical. In this installment we look at spells not only counter the spells of other casters, but actually take...   [click here for more]
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Going Postal - Teflon Coating (Shield Options)

Going Postal - Teflon Coating (Shield Options)


Going Postal! Welcome to the second issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This 2nd issue will cover Shield options for the game which works and adds to the current rule set. Shields covered will include typical post-apocalyptic gear most fledgling wasteland adventurers, an optional combat mechanic, and some pre-apocalyptic powered...   [click here for more]
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Going Postal - Man in the Machine (Basic Androids)

Going Postal - Man in the Machine (Basic Androids)


Going Postal! Welcome to the third issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue covers android archetypes and options for the Basic Android. Three new archetypes are introduced including a law enforcement model, military model with specializations, and a medic response android. Four example androids are introduced that may...   [click here for more]
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The Spell-Works Compendium Volume III

The Spell-Works Compendium Volume III


Welcome to the third installment of the Spell Works Compendium. Under the direction of Milnizer the Maligned--I mean Magnificent--we have compiled a list of more than sixty spells for your spell casting pleasure. In this installment we look at spells that pack more of a punch, spells that linger until it is triggered, and spells that may be delayed while temporarily stored in a small object....   [click here for more]
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Going Postal - Man in the Machine (Synthetic Androids)

Going Postal - Man in the Machine (Synthetic Androids)


Going Postal! Welcome to the fourth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue covers android archetypes and options for the Synthetic Android. Three new archetypes are introduced including a security model, medical model, and the spy android. New equipment specifically designed for synthetic androids are also presented...   [click here for more]
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Advancing with Class: The Wizard

Advancing with Class: The Wizard


Advancing with Class The Wizard Welcome to the second installment of the Advancing with Class series. This supplement focuses on wizards, with iconic archetypes, arcane school specializations, and new magic rules including new Construction Point powered abilities for animated objects and Spell Advantage a grit like feature for spell casters. Four new archetypes, one new prestige class,...   [click here for more]
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Going Postal - Darwin's Children (The Ravinoti)

Going Postal - Darwin's Children (The Ravinoti)


Going Postal! Welcome to the fifth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue covers a new race called the Ravinoti. These bipedal man sized ravens are the ninjas of the post-apocalyptic world. Living in small family enclaves ruled by an elder, these creatures hire themselves out as spies, assassins, and couriers to anyone...   [click here for more]
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Going Postal - Darwin's Children (The Gallusians)

Going Postal - Darwin's Children (The Gallusians)


Going Postal! Welcome to the sixth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. The Gallusians are bipedal humanoid descendants of a genetically altered strain of poultry created prior to the Apocalypse. The original stock had been altered to increase the size and mass of the poultry for greater food generation. The labs and farms where...   [click here for more]
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Going Postal - Man in the Machine (Robots)

Going Postal - Man in the Machine (Robots)


Going Postal! Welcome to the seventh issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue introduces the Robot player character. Built upon the framework of Robots found in the Mutant Future Revised Rulebook, including two different methods of building your own robot character from the ground up. Random Generation tables are included...   [click here for more]
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Going Postal - Social Media (The Collective)

Going Postal - Social Media (The Collective)


Going Postal! Welcome to the eighth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This is the first issue that delves into a post-apocalyptic societial structure, the Collective. Built upon the idea of the hive mind, collectives share a communal mind where all members are intrinsically connected to each other on a mental level. In game...   [click here for more]
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Spell-Works Compendium Sampler

Spell-Works Compendium Sampler


The Spell-Works Compendium Sampler includes four new enchantment spells that grant the recipient feat like abilities for the duration of the spell. These spells are similar to the spells found in the Spell-Works Compendium Volume I. This sampler includes Adobe layers and the background can be turned off for ease of printing. If you find this Sampler of interest or useful during...   [click here for more]
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Going Postal - Tech Bites (Microbots)

Going Postal - Tech Bites (Microbots)


Going Postal! Welcome to the ninth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue introduces the Microbots, small robots that were designed for specific tasks ranging from surveillance to playing games. Guidelines are given for designing such robots and several examples are given from The Explorer to the Stabilizer. The PDF...   [click here for more]
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Post Apocalyptic Equipment Cards Vol 3

Post Apocalyptic Equipment Cards Vol 3


Post Apocalyptic Equipment Cards, Volume III This third set of cards designed for use with the Mutant Future game created by Goblinoid Games, though easily adaptable to other OCR type game systems for sci-fi or sci-fantasy type settings. The Print and Play PDF consists of four face sheets, four backing sheets (alternating) with the face sheets consisting of six cards each. Also, the PDF version consists...   [click here for more]
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Table Scraps Issue 1

Table Scraps Issue 1


Table Scraps Issue #1 Welcome to Table Scraps, a new series of supplements for the Mutant Future role-playing game by Goblinoid Games. Table Scraps is a two page supplement that will include various items for use in the Mutant Future game. This issue introduces the Radioactive Skeleton, the Rad Suit, the delicious and dangerous Fuzzwhat cactus, and a couple new weapons to boot. The PDF is book-marked...   [click here for more]
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Going Postal - Tech Bites (Vehicles)

Going Postal - Tech Bites (Vehicles)


Going Postal! Welcome to the tenth super sized issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This super sized issue introduces Vehicles of the Aftermath, providing a flexible set of rules and guidelines for creating and using vehicles in the Mutant Future. Several example vehicles are also included ranging from the Anti-Grav Flitter to...   [click here for more]
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Table Scraps Issue 2

Table Scraps Issue 2


Table Scraps Issue #2 Welcome to Table Scraps, a new series of supplements for the Mutant Future role-playing game by Goblinoid Games. Table Scraps is a two to three page supplement that will include various items for use in the Mutant Future game. This issue introduces the Grim Fringers, a savage biker gang that lives in the wastelands. Note that some of the stats given use the vehicle rules found...   [click here for more]
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Mutant Future Movement Reference Sheet

Mutant Future Movement Reference Sheet


Mutant Future Movement Reference Sheet Need to easily convert Mutant Future movement speeds from rounds to hourly rates? This sheet was created as part of the Going Postal Vehicles of the Aftermath Supplement but was worth sharing all on its own. If you find it useful, feel free to check out our other Mutant Future supplements. Going Postal Vehicles of the Aftermath ...   [click here for more]
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Advancing with Class: The Physicist

Advancing with Class: The Physicist


Advancing with Class The Physicist Welcome to the third installment of the Advancing with Class series. This supplement focuses on a brand new class: The Physicist. A spell caster like no other, with the ability to spontaneously become stronger, more enduring, or more agile as well as pass these enhancements off to others. Why should only the more intellectual or spiritual characters...   [click here for more]
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Table Scraps Issue 3

Table Scraps Issue 3


Table Scraps Issue #3 Welcome to Table Scraps, a new series of supplements for the Mutant Future role-playing game by Goblinoid Games. Table Scraps is a three to three page supplement that will include various items for use in the Mutant Future game. This issue introduces new rules for black powder weapons, a comprehensive list of black powder weapons and bombards for your post apocalyptic pirate...   [click here for more]
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Going Postal - Scum and Villainy (The Igornamota)

Going Postal - Scum and Villainy (The Igornamota)


Going Postal! Welcome to the eleventh issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue introduces a new monster suitable for long term annoyance of player characters. The Igornamota are evil by every sense of the word but at the same time can offer services to player characters willing to deal with the devil. Whether you are seeking...   [click here for more]
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Order of the White Hand

Order of the White Hand


Order of the White Hand This supplement introduces a new Order for goblinoid races and Hobgoblin Samurai and Wolf mount. Those who follow the Order of the White Hand seek the utter desolation and enslavement of all non goblinoid races. Those who embrace the order follow the path of the cavalier or samurai and seek out to impose the goals and ideals of the Order to their kin. The Order...   [click here for more]
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Advancing with Class: The Magus

Advancing with Class: The Magus


Advancing with Class The Magus Welcome to the fourth installment of the Advancing with Class series. This supplement focuses on the Magus. What happens when you combine a Magus with a Summoner? A lot of summoned warriors at your beck and call and the ability to evolve yourself. This supplement offers two hybrid classes based on the Magus, Thirteen Magus archetypes, sixteen new Magus...   [click here for more]
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Spell Innovations, Mage Armor

Spell Innovations, Mage Armor


Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell. This installment looks at the Mage Armor spell and includes twenty variant spells built around this tried and true arcane spell. In addition, a new magical item is introduced,Scroll Armor. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Table Scraps Issue 4

Table Scraps Issue 4


Table Scraps Issue #4 Welcome to Table Scraps, a new series of supplements for the Mutant Future role-playing game by Goblinoid Games. Table Scraps is a three to four page supplement that will include various items for use in the Mutant Future game. This issue introduces house rules and several new pre-apocalyptic weapons including sonic blasters and chain saws. The PDF is book-marked and includes...   [click here for more]
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Player Paraphernalia #1  New and Reworked Feats

Player Paraphernalia #1 New and Reworked Feats


Player Paraphernalia #1 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This first issue introduces three new feats and two reworked feats that most arcane (and even divine) casters may find invaluable. Turning off backgrounds for a Printer Friendly Version This issue...   [click here for more]
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Player Paraphernalia #2  The Wand Weaver

Player Paraphernalia #2 The Wand Weaver


Player Paraphernalia #2 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Magus class and optional rules for wands. The Wand Weaver couples the power of the magus with one of the most standard magic items in the universe, the...   [click here for more]
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Player Paraphernalia #3  The Scrollmaster

Player Paraphernalia #3 The Scrollmaster


Player Paraphernalia #3 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Magus class. The Scrollmaster couples the power of the magus with one of the most disposable magic items in the universe, the Scroll. Turning off backgrounds...   [click here for more]
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Player Paraphernalia #5  The Conformanger

Player Paraphernalia #5 The Conformanger


Player Paraphernalia #5 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Ranger class. The Conformanger couples the power of the ranger with bestial strength of the animal world. Turning off backgrounds for a Printer Friendly...   [click here for more]
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Player Paraphernalia #6  The Churimanger

Player Paraphernalia #6 The Churimanger


Player Paraphernalia #6 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Ranger class. The Churimanger couples the power of the ranger companion with the evolution pool of the eidolon. Turning off backgrounds for a Printer...   [click here for more]
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Player Paraphernalia #7  The Evolutionary Alchemist

Player Paraphernalia #7 The Evolutionary Alchemist


Player Paraphernalia #7 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Alchemist class. The Evolutionary Alchemist couples the power of the alchemist's mutagen with the evolution pool of the eidolon. Turning off backgrounds...   [click here for more]
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Spell Innovations, Shield

Spell Innovations, Shield


Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell. This installment looks at the Shield spell and includes twenty variant spells built around this tried and true arcane spell. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off...   [click here for more]
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