Make your icon rolls—and hope for sixes!
The Midgard Bestiary: 13th Age Roleplaying Game Compatible Editionis sending 100 weird, warped, and unpredictable new monsters your way. ASH LAW has redesigned the greatest monsters from the Midgard Campaign Setting for your 13th Age game.
You’ll also get:
Adventure hooks for each monster and lists of things you’re... [click here for more]
Two Short Tales, and the Feathered Folk
This introduction to the Midgard Campaign setting offers up two short stories, by Jeff Grubb and Wade Rockett, plus a beautifully-illustrated overview of the setting.
The Midgard Preview also includes all details of a new PC race: the huginn, or ravenfolk, plus their sorcerous bloodline and beautiful art of the children of the runes.
Download yours... [click here for more]
Raven Tricksters Need You!
Few races live amid so much rumor, suspicion and outright falsehood as the ravenfolk, the Western cousins of the tengu.
They are condemned as solitary wanderers bearing misfortune, and praised as messengers from the gods. They are loyal comrades and treacherous thieves, brave warriors and contemptible cowards. But these truths, half-truths and lies conceal a greater mystery... [click here for more]
The Undead Goblins Are The Least of Your Worries!
While fleeing across Midgard’s Wasted West with a stolen artifact, the dwarven airship Volund’s Glory crashed in a deep canyon that’s sacred ground to a local Ghost Goblin tribe and infested with magic-warped abominations. Not only will you have to face these dangers in order to claim the item, but some of Midgard’s icons... [click here for more]
An Age of Wizardy has arrived!
Magic is everywhere. Whether it’s a hidden power wielded by a secret few or the energy that powers an entire realm, magic is a vital part of any fantasy world. And now its secrets are yours!
Deep Magic: 13th Age Compatible Edition is for 13th Age players who want new options that allow them to bend reality to their wills and perform spectacular... [click here for more]
13th Age Game Master’s Screen and Resource Book
The 13th Age GM’s Screen and Resource Book features incredible new art from 13th Age lead artists Aaron McConnell and Lee Moyer, a 64-page resource book, and a fold out map of the Dragon Empire.
The Gamemaster Screen
The screen is three-ply and portrait-oriented, with the essential information a GM needs to run the game:... [click here for more]
To save the world, sometimes you gotta save a vampire—especially when they have information you need, but they’ve been captured by the not-so-friendly neighborhood sun cult. Getting to their island temple won’t be easy, though. Will you choose the Path of Battle, the Path of Cunning, or the (suspiciously named) Path of Welcome?
This adventure for four to six 5th level characters... [click here for more]