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Exalted: The Fair Folk

Exalted: The Fair Folk


Lords of Chaos Once, the great lords of madness fielded an army vast beyond all reckoning. They scoured the corners of chaos for warriors to throw against the hateful edifice of shaped reality. When the wards around Creation wavered during the Great Contagion, the Fair Folk rushed forward to ensure cataclysm… and were defeated. Princes of the Wyld Now, in...   [click here for more]
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Exalted: The Autochthonians

Exalted: The Autochthonians


Children of the Machine God Outside Creation, the great Primordial forge-god Autochthon is dying. But, millions of worshippers live within his metal body, and they will not allow their god to perish. Wrest open the gates of Creation, and traverse the endless distances of Elsewhere to reach the resources and souls that your iron deity needs to survive. A Core Expansion for...   [click here for more]
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Scavenger Sons

Scavenger Sons


Born from the Horror of the They crawled from the ruins of the First Realm and carved themselves a place amid the rubble. When the army of the Realm arrived demanding tribute, the would-be overlords were given the only response such an insult deserved a sound thrashing. Since then, the Realm has coveted the Scavenger Lands and their caches of First-Age relics. The Scavenger Lands...   [click here for more]
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Time of Tumult

Time of Tumult


In a World of Savage AdventureThe Solar Exalted have returned to a world of turmoil and war. A great empire teeters on the edge of ruin. Vast fortunes and great power await those who are able reap the whirlwind. Death awaits those who cannot. It Is the Dawn of the Age of SorrowsTaking characters from the farthest North to the uttermost East, from the slums of Nexus...   [click here for more]
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Savage Seas

Savage Seas


The Life of a Sailor is Jade and Glory The seas of Creation are a great road on which the riches of a hundred nations and the Realm itself travel. Yet they are also a place of grave danger, full of pirates, reefs and alien and unpredictable spirits of the waves. Many seek their fortunes there but few survive to enjoy them. His Death Is Blood in the Wine-Dark Sea...   [click here for more]
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Games of Divinity

Games of Divinity


The Paw of the Little Gods is Vast From the farthest reaches of the Elemental Poles to the heartland of the Realm, the world of Exalted teems with spirits, elementals and demons. Some still serve the Celestial Bureaucracy or are held in check by the Immaculate Order. Where the powers that restrain them are weak, the little gods rule men as princes, and their demands for worship and...   [click here for more]
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Ruins of Rathess

Ruins of Rathess


Ruins of the Dragon Kings They teem with terrible predatory lizards, poisonous plants and hobgoblins. Yet men come to the ruins of Rathess, the last, great city of the Dragon-Kings, to hunt among its tumbled towers for trinkets of power. This is the fallen capital of a race of god-lizards that were old when man was young. To those who can uncover its secrets, Rathess is a fortress...   [click here for more]
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Manacle & Coin

Manacle & Coin


Merchant Princes of Creation Many hate and revile them, yet none turn away from their visits. They are members of the Guild, a mercantile organization whose caravans and trading ships cross the face of Creation. They care not for the will of princes or Exalts, but only for profit. Some despise it, while others idolize it, but in truth, the Guild cares not if it is loved or hated, so long as those who...   [click here for more]
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Kingdom of Halta

Kingdom of Halta


Lords of the ForestThe Linowan call them man-apes, people who are no better than beasts. Savants claim that these people can be only Wyld-twisted slaves of the Fair Folk. Yet they and their animal companions live free and prosperous in the forests of the Northeast, and pay no tribute to the despotic Realm. Now, at the dawn of the Age of Sorrows, the trees no longer afford shelter. Where will the Haltan...   [click here for more]
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Blood and Salt

Blood and Salt


The Deadly Lintha FamilyThe Lintha are the South's most infamous bucaneers, a deadly gang of pirates so daring as to war with the pirate-lords of the Coral Archipelago to the north and to attack as far east as Chiarscuro, all the while under the attention of three imperial fleets and countless local navies. All those who enter the Family are bound...   [click here for more]
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Houses of the Bull God

Houses of the Bull God


We Have Been Slaves too Long Proud and skillful warriors, descended from a war-god by blood and marriage, the inhabitants of Harborhead have never been easy for the Realm to govern. These unExalted persist in slaveholding, and the Cult of Ahlat has prospered for centuries despite the stern warning of the Immaculates. Now, with the disappearance of the Empress, the people of Harborhead...   [click here for more]
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Cult of the Illuminated

Cult of the Illuminated


Disciples of the Children of Light Despite the persecution of the Immaculates, despite the corruption of Heaven, there are those who believe that one day, the world will be a better place. Saviors will bring justice and peace to the world, they say. The Cult of the Illuminated believes, and serves the Gold Faction of Sidereals, protecting young Solar Exalted from the depredations...   [click here for more]
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Caste Book: Dawn

Caste Book: Dawn


The Champions of Unconquered Sun Elemental forces of destruction, the Dawn Caste of the Solar Exalted are the mailed right fist of the Unconquered Sun. Yet these peerless warriors are not mere bloodthirsty killers. With their mighty war-arts and terrible visages, the Dawn Caste brings the light of the Unconquered Sun into the dark places. Know fear, you who would stand against the...   [click here for more]
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Caste Book: Zenith

Caste Book: Zenith


The Prophets of Unconquered Sun Spiritual pilgrims, the Zenith Caste of the Solar Exalted are the hands and voice of the Unconquered Sun. Yet these stalwart heroes are more than mere priests and propagandists. With their crusading hearts and invincible strength, the Zenith Caste is amighty force for righteousness in the world. Those who would make it a place of misery and pain should...   [click here for more]
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Caste Book: Twilight

Caste Book: Twilight


The Savants of Unconquered Sun Craftsmen and cunning men, these are the meddling sorcerer-servants of the Unconquered Sun. Yet the Twilight Caste is more than mere magicians and scholars. These Exalted form a mighty force for enlightenment in a benighted world. Those who would trick the masses and lock away wisdom should fear, for these savants have come to deliver knowledge to the...   [click here for more]
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Caste Book: Night

Caste Book: Night


The Assassins of Unconquered Sun Thieves, tricksters and deadly killers, the Night Caste of the Solar Exalted are the wickedly cunning spies of the Unconquered Sun. Yet these shadowy avengers are more than mere cutthroats. With their dark powers and incredible skills, the Night Caste is a silent force for righteousness. Those who would scheme to evade the power of the sun should fear,...   [click here for more]
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Caste Book: Eclipse

Caste Book: Eclipse


The Ambassadors of the Unconquered Sun Travelers, diplomats and spies, the Eclipse Castes of the Solar Exalted are the emissaries of the Solar Tribe. Yet, these far-ranging wayfarers are more than just negotiators and merchants. With its understanding of human nature and its skills at the bargaining table, the Eclipse Caste serves as the key advisor to the more militant castes. The...   [click here for more]
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Aspect Book: Air

Aspect Book: Air


The Azure Children of Mela Sorcerers, savants and theologians of the Petitioner of Clouds, the Aspects of Air are the intellectuals and magicians of the Dragon-Blooded Host. Yet, these formidable Exalts are far more than scholars. With their deadly intellects and devotion to the Dragon of Strife, Aspects of Air are some of the Host's deadliest warriors. Foolish are those who fight...   [click here for more]
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Aspect Book Earth

Aspect Book Earth


The Ivory Children of PasiapArchitects and martial artists, the Aspects of Earth are the spiritualists and builders of the Dragon-Blooded Host. Yet, these rugged Exalts are far more than mere craftsmen. With their superhuman endurance and their devotion to the Dragon of Stability, Aspects of Earth are the strong foundation of the Dragon-Blooded and...   [click here for more]
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Aspect Book Fire

Aspect Book Fire


The Scarlet Offspring of HesieshSocialites and military-style fighters without peer, the Aspects of Fire are the shimmering embers of the Dragon-Blooded Host. Yet, these visionaries do far more than make love and war. With their incredible battle skills and their vibrant personalities, the Children of Hesiesh are the beating heart of Dragon-Blooded society and the driving impulse of...   [click here for more]
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Aspect Book: Water

Aspect Book: Water


The Ebon Offspring of Daana’d Sailors, spiritualists and businessmen without compare, the Aspects Water are the tidal vortices of the Dragon-Blooded host. Yet bureaucrats and sailors do far more than trade at foreign ports to increase the wealth of the Dynasty. With their skill at business, their eagle and their mastery of the waves, the Children of Daana’d are bookkeepers...   [click here for more]
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Aspect Book: Wood

Aspect Book: Wood


The Verdant Children of Sextes Jylis Performers and doctors without compare, the Aspects of Wood are the naturalists and beast-tamers of the Dragon-Blooded Host. Yet these ever-growing Exalts are far more than mere healers and beast-tamers. With their expressive mastery and their devotion to the Dragon of Growth, Aspects of Wood are the roots of the Dragon-Blooded and the renewing...   [click here for more]
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The Outcaste

The Outcaste


Dragons Beyond the EmpireThey are criminals, rebels, heroes, bumpkins and bastards, yet the Dynasty of the Scarlet Empire uses only a single word to describe those Terrestrial Exalted who live beyond the borders of the Realm: outcaste. But though they may not have graduated from one of the imperial secondary schools and may not possess a proper pedigree...   [click here for more]
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Vampire: The Dark Ages

Vampire: The Dark Ages


Vampire: The Dark Ages takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark. The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wafe their ages-old war. Come share in the rich terror and heady thrill of the 12th century. Learn what it means to be...   [click here for more]
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Vampire: The Dark Ages Companion

Vampire: The Dark Ages Companion


A vast information resource for Vampire: The Dark Ages, this book examines a variety of subjects useful to every Storyteller and all players. Dark Ages Companion combines the best aspects of The Vampire Players Guide and A Storytellers Handbook into one volume that contains a plethora of Cainite lore lost to vampires of the modern world. Features all-new powers, Disciplines and Thaumaturgy Paths;...   [click here for more]
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Clanbook: Cappadocian

Clanbook: Cappadocian


More than a clan of scholars and priests, Clan Cappadocian is the Clan of Death. From their humble beginnings in the Holy Lands, these doomed vampires have spread throughout the Dark Medieval world, pursuing their eternal quest as time and history conspire against them. They are condemned by their own actions, and toil endlessly against inevitable destruction. Clanbook: Cappadocian includes: ...   [click here for more]
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Liege, Lord and Lackey

Liege, Lord and Lackey


Who would serve Cainites, the dread lords of the Long Night? The answer is surprising, as vampires draw their allies from all echelons of Dark Medieval society. From the humble cotter on the path outside the city to the prince regent of the greatest kingdom, mortals often move according to the whim of their unseen masters. Come - join the legion of those retained by the Childer of Caine - and reap...   [click here for more]
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Libellus Sanguinis I

Libellus Sanguinis I


Born to Rule These lands are mine, childer; mine for as far as your Cainite eyes can see. Who defended them when the barbarian hordes clamored to the north? Who fought off the howling infidels to the east? Who put down countless insurrections, both of Cainite and kine contrivance? It was I, my sons and daughters. I, who gave myself wholly unto my lands and their people; for their people are my people....   [click here for more]
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Transylvania by Night

Transylvania by Night


When Fiends and Warlocks go to War Good evening, childer. Welcome to our old and blood-drenched soil. We have known the tread of the Hun, the Roman, the Magyar, yet we stand defiant as we always have. Now, after sunset, cries of war and horror pierce the night. As the old ways crumble and Usurpers receive their bloody baptism, limitless power awaits those clever and brutal enough to take it. The Blue...   [click here for more]
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Three Pillars

Three Pillars


Lords and ladies, abbots and nuns, serfs and guidsman - the foundations of Dark Medieval society rests upon feudal obligation. Each denizen owes his superiors fealty and his inferiors duty. How, then, do Cainites reconcile this temporal hierarchy with their own society of the Long Night? Three Pillars examines the three branches of Dark Medieval society, from the duke in his manor to the peon...   [click here for more]
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Libellus Sanguinis II

Libellus Sanguinis II


Three More Gather in Darkness The medieval Tremere have seized immortality for themselves, and are despised and hunted as a result. The Toreador dance to the music of prestige and slander in the courts and castles of Europe. The Brujah want to shatter the Long Night to avenge their shattered dream. All three are here. The undead secrets of the Dark Ages are laid bare before you. Knowledge...   [click here for more]
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Wolves of the Sea

Wolves of the Sea


Wolf-time, Raven-time Death Rides the Waves From out of the north they come, relics of centuries past but deadlier than anything that has ever sailed the seas. For even in the enlightened year of 1197, when true Vikings are just a bloody rumor of the past, there are still knorrs filled with true sons of Odin and Thor, waiting for a chance to loot, pillage and slaughter. The Coasts Will Never Be...   [click here for more]
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Jerusalem by Night

Jerusalem by Night


The City of God It sits at the crossroads of the world. Held by Islam, open to Christian pilgrims and longed for by the Children of Israel, Jerusalem is the magnet that draws three faiths to one place. It is here that East and West collide bloodily, where palmers from England and hashishin about their business can pass in the street. And it is here that Cainites gather, drawn by a power far greater...   [click here for more]
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Clanbook: Salubri

Clanbook: Salubri


It Is the Way of War Saulot is dead destroyed by the foul Usurper. Everywhere the servants of the Tremere hound the remaining Salubri, condemning them to the pyre or the stake. And while the land cries out for a healers touch, it is only by turning to the sword that the Salubri can survive. It Is the Way of Healing In the last solo Clanbook for Vampire: The Dark Ages, the secrets of the reclusive...   [click here for more]
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Libellus Sanguinis III

Libellus Sanguinis III


Europe is Beset From beyond the lands that honest Christians call civilized, they come to wreak havoc. From Outremer, the Assassins extend their murderous reach. From Hoary Egypt come the tempters who serve the dark will of Set. From the barbarous lands to the north stride the wandering Gangrel. None of them are pleased with what the rest of civilization has been up to. Infidels, Serpents and Sons...   [click here for more]
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Fountains of Bright Crimson

Fountains of Bright Crimson


The Holy City Gone Mad In 1099, the victorious Crusaders captured Jerusalem and then embarked on an epic frenzy of slaughter and destruction. Now, a century later, the seeds watered by that bloody harvest finally blossom. A madman stalks the nights. An ancient vampire stirs in his slumber. A holy spring weeps tears of blood. Unless someone can learn Jerusalem's darkest secret, the slaughter...   [click here for more]
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Ashen Knight

Ashen Knight


Cold Steel, Hot Blood The clash of arms on the battlefield as two knights meet in combat. The thunder of horses hooves as lances are couched for impact. The oaths sworn to king, God and liege lord. The sons of Caine are no strangers to these things. Now you too can discover what they have known in their blood for centuries. Even Caines Childer Know Honor...   [click here for more]
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Ashen Thief

Ashen Thief


Thieves in the Night Stolen blood, stolen coin and stolen lives, the childer of Caine know all three. Beyond the courts of princes and voivodes, vampires earn their bloody way in the city streets and bandit warrens. They stake out their own informal principalities among the growing cities and lawless woods. Murder, larceny and trickery are their tools often used against the very elders who consider...   [click here for more]
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Wind from the East

Wind from the East


The Great Khan Calls... From the depths of Asia comes the greatest of all empires, the Mongols of Genghis Khan! They are an unstoppable force; China, India, the Islamic lands and Christian Europe are all threatened or conquered already. With the mortal horde comes monsters of the night, both distant cousins of European Cainites and the dreaded Wan Kuei of the Middle Kingdom. Vampires call for blood...   [click here for more]
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Libellus Sanguinis IV

Libellus Sanguinis IV


The Mad, the Wretched and the Unholy The blood of Caine grants some majesty and beauty, but it drags others into shadows of despair. Their minds shatter, their bodies wither, their souls rot. But with the Curse comes power, and in the depths of ruin lie the greatest secrets. They Watch, They Learn, They Know This last of the Books of Blood reveals the secrets of the Malkavian, Nosferatu and Ravnos...   [click here for more]
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Veil of Night

Veil of Night


There Is No God but God. . . We are the progeny of Caine like our Christian cousins, but we know what they do not. Muhammad came from our lands and the words revealed to him contain the secrets of our salvation. The Children of Haqim have their ways, but Islam is large and its monsters are many. And Caine Bears His Curse Veil of Night is a complete guide to the medieval...   [click here for more]
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Ashen Cults

Ashen Cults


Drink of Me We are the lords of this Long Night, leading our flocks in the ways of the blood. They gather round our altars and in our churches, they form covens and cults in our honor. They are our worshippers, our slaves and our stock. And we are their gods. And Enter the Night Ashen Cults is a complete guide to the dark faiths promoted by Cainites in the Dark Ages to promote their agendas, rule...   [click here for more]
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Under the Black Cross

Under the Black Cross


War of the Damned It is a time of conflict. The Ventrue Lord Jurgen and the Tzimisce Vladimir Rustovitch battle for domain in Hungary, while their agents spar across Europe, using intrigue and bloodshed in equal measure. In the Holy Land, the Fifth Crusade arrives in Acre, and the vampiric lords' agents come with it in pursuit of a fragment of the True Cross. Victory can come only at a terrible...   [click here for more]
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50 Desperate Desires

50 Desperate Desires


The ennui of immortality can sap one of ideas on how to spend one’s unlife. These are possible goals, personal targets, or story prompts your players might be interested in. These events can be for one-shot games, filler sessions when the main story needs a breather, or even jumping points for a whole new campaign.  Have fun! ...   [click here for more]
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A Cainite's Guide to Travel

A Cainite's Guide to Travel


Even the freshest shovelhead knows the dangers of traveling while vampire. Many a pack has perished on the road due to poor planning or bad luck.  Thus, this book. Written in a frank (sometimes insulting tone), A Cainite's Guide to Travel finds itself passed from pack to pack and abbot to abbot. Jealously guarded and copied only rarely, this slim volume is a must-have for any pack planning...   [click here for more]
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A Guided Tour of the Umbra

A Guided Tour of the Umbra


Reflections on the world’s reflection A Guided Tour of the Umbra is an exploration of the umbral realms for Werewolf: the Apocalypse. Take an in-character tour through the realms, learn new gifts, find new totems, new talens, new fetishes, new rituals, and rules for traveling between realms and surviving within them. Want to go on a trip? Hey there, mate. My name is Isaac...   [click here for more]
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A Night With Jack

A Night With Jack


A Night with Jack is a free one-scene SAS written by developer Eddy Webb for the 100th issue of Game Trade Magazine. A new monster, Spring-Heeled Jack, is ready to be used in your World of Darkness chronicle, complete with character sheet, scene elements and a scene card to add to your SAS reference library. ...   [click here for more]
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A Phoenix Rising

A Phoenix Rising


From Long Neglected Embers The Council of Nine has not gathered for 24 years. In that time the world has grown strange and chaotic. For the first time in nearly a quarter century a Tradition Convocation is convening to not only gather the Council but to choose the primi who will shape the Traditions for generations to come. Not everyone welcomes a return to council law, and the Traditions’...   [click here for more]
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A World of Darkness (2nd Edition)

A World of Darkness (2nd Edition)


Do you dare to explore the hidden reaches of the World of Darkness? Venture into those forbidden regions where even vampires fear to tread. Glide through the elegant salons of Europe's elders and trek through the depths of the Dark Continent. Lose yourself in Peking's Forbidden City and find what waits at the headwaters of the Amazon. A World of Darkness Second Edition...   [click here for more]
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A World of Rage

A World of Rage


A World Burns The Amazon is burning. The dragons stir beneath Russia's soil. Africa is ablaze. Asia is split by the Shadow War. The Garou's European homeland is under siege. There's nowhere to run. The whole world is a battlefield. But wherever the Wyrm stirs, the Garou are there. No matter the city, country or continent, they rage against their foe. Visit New Places, Make Enemies...   [click here for more]
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