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 Hottest Titles from Privateer Press
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Iron Kingdoms Full Metal Fantasy Roleplaying GameIron Kingdoms: RequiemSkull Island eXpeditions
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Aftershock (Acts of War #2)

Aftershock (Acts of War #2)


Forged in the fires of conflict, the Iron Kingdoms is a fantastic realm where the combined power of magic and technology thunders across a landscape shaped by war. Dominating the field of battle are rare individuals who have mastered both arcane and martial combat and who boldly lead mighty armies in the ongoing struggle to claim victory over these ancient lands.   War Has...   [click here for more]
Privateer Press  $7.99

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At What Cost

At What Cost


Major Victoria Haley is dying. Poisoned and sidelined from the Cygnaran battles against their myriad enemies, she is bereft of the magic that defines her and gives her hope. Haley must face the very real possibility that her only means of survival might be the advanced technology of the cult devoted to the goddess Cyriss—particularly their use of clockwork bodies to house the minds of...   [click here for more]
Privateer Press  $2.99

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Bad Moon Rising

Bad Moon Rising


Welcome to Bad Moon Rising, the second installment of Iron Kingdoms Adventures. Iron Kingdoms Adventures is a series of full-length scenarios for use with the award winning Iron Kingdoms Full Metal Fantasy Roleplaying Game. Each installment of Iron Kingdoms Adventures contains everything a Game Master will need to run a complete story. These adventures take place across...   [click here for more]
Privateer Press  $9.99

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Black Dogs

Black Dogs


Forged in the fires of conflict, the Iron Kingdoms is a fantastic realm where the combined power of magic and technology thunders across a landscape shaped by war. Dominating the field of battle are rare individuals who have mastered both arcane and martial combat and who boldly lead mighty armies in the ongoing struggle to claim victory over these ancient lands. Back in Black!...   [click here for more]
Privateer Press  $7.99

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Black River Irregulars: Black Crowns

Black River Irregulars: Black Crowns


It’s Good to Get Out of the City The Black River Irregulars has made a name for itself as a mercenary company that gets things done regardless of the risk. They know the streets of Corvis, the City of Ghosts, better than anyone. But they aren’t in Corvis anymore. When the Black River Irregulars take on a job in the war-torn nation of Llael, they quickly get in over their heads....   [click here for more]
Privateer Press  $7.99

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Called to Battle: Face Value

Called to Battle: Face Value


In the Nightmare Empire, death is just the beginning.   Deep within the bowels of Lord Venethrax’s citadel, muffled cries of agony escape the cages of the lich lord’s vast soul collection. Tending to this prison is Lord Venethrax’s most trusted servant, Grendov, a skarlock who uniquely maintains some shred of his free will and former self. Plagued by his fractured memories...   [click here for more]
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Called To Battle: Volume Two

Called To Battle: Volume Two


The Iron Kingdoms is a land dominated by mighty warcasters, arcanists who command the terrifying war machines called warjacks. While these epic figures lead armies and shape the futures of their nations, other powerful individuals, no less skilled, forge their own destinies in steam and steel. Called to Battle, Volume Two is a collection of stories focused on the Iron Kingdoms’ greatest...   [click here for more]
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Called to Battle: Worthy Vessel

Called to Battle: Worthy Vessel


In the blighted lands of Cryx, death is the inevitable price of power.  The fearsome sorcerer and pirate Darragh Wrathe has long terrorized the oceans of western Immoren in the name of Toruk the Dragonfather, but the great dragon’s blessings are a double-edged sword, and the blighted energies Wrathe calls forth to destroy his enemies are slowly consuming him. Now with death an ever-present shadow...   [click here for more]
Privateer Press  $1.99

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Caster Draft

Caster Draft


Caster Draft is a casual format for WARMACHINE & HORDES. At the start of each event, players receive a unique Warcaster or Warlock that replaces their normal choice. Then, using these cards, players draft new spells, weapons, abilities, feats, and stat increases to create a custom caster for the tournament. No player will ever play the same caster twice!  This deck of cards contains enough materials...   [click here for more]
Privateer Press  $14.99

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Flashpoint (Acts of War #1)

Flashpoint (Acts of War #1)


Forged in the fires of conflict, the Iron Kingdoms is a fantastic realm where the combined power of magic and technology thunders across a landscape shaped by war. Dominating the field of battle are rare individuals who have mastered both arcane and martial combat and who boldly lead mighty armies in the ongoing struggle to claim victory over these ancient lands.   An Untrustworthy...   [click here for more]
Privateer Press  $7.99

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Godless (Fire & Faith 1)

Godless (Fire & Faith 1)


To Protect the Protectorate… Tristan Durant, once a refugee from Llael and now a priest and warcaster of the Protectorate of Menoth, struggles with his faith and his role. When a dark vision of the future warns of a rising threat to the theocracy, he returns with Hierarch Severius to the homeland for an epic confrontation against the godless enemy, the skorne. And when the Protectorate...   [click here for more]
Privateer Press  $7.99

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Into the Wild

Into the Wild


The Malcontents are back in action! Into the Wild, the new novel from acclaimed author Larry Correia, picks up the story begun in Correia’s first entry in the series, Into the Storm. Now under the leadership of the reluctant Lieutenant Kelvan Cleasby, the Sixth Platoon of Storm Knights has been ordered to accompany an archeological expedition from the Royal Cygnaran University deep...   [click here for more]
Privateer Press  $7.99

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Iron Kingdoms Excursions: Season One Collection

Iron Kingdoms Excursions: Season One Collection


Take a short journey to adventure with Iron Kingdoms Excursions! Each season features six volumes, each containing three very short tales—1,500 words or less—about the people, creatures, and machines of Immoren. The Season One Collection gathers all eighteen previously released tales from the first season of Iron Kingdom Excursions into one book. Experience the Iron Kingdoms through...   [click here for more]
Privateer Press  $5.99

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Iron Kingdoms Excursions: Season Two Subscription

Iron Kingdoms Excursions: Season Two Subscription


Continue the Journey with Iron Kingdoms Excursions: Season Two! Iron Kingdoms Excursions is an exciting way to explore the continent of Immoren, the setting for the award-winning WARMACHINE, HORDES, and Iron Kingdoms games. Every volume of Iron Kingdoms Excursions features three short tales of the men, machines, and monsters of Immoren as you've never seen them before. Releases...   [click here for more]
Privateer Press  $4.99

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Iron Kingdoms Excursions: Season Two, Volume Five

Iron Kingdoms Excursions: Season Two, Volume Five


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three very brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms and all the alliances, betrayals, and bloodshed of a war-torn continent for only pocket change. In Iron Kingdoms Excursions: Season Two, Volume Five:   Witness the deadly...   [click here for more]
Privateer Press  $0.99

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Iron Kingdoms Excursions: Season Two, Volume Four

Iron Kingdoms Excursions: Season Two, Volume Four


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three very brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms and all the alliances, betrayals, and bloodshed of a war-torn continent for only pocket change. In Iron Kingdoms Excursions: Season Two, Volume Four:   Discover how a...   [click here for more]
Privateer Press  $0.99

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Iron Kingdoms Excursions: Season Two, Volume One

Iron Kingdoms Excursions: Season Two, Volume One


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three very brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms and all the alliances, betrayals, and bloodshed of a war-torn continent for only pocket change. In Iron Kingdoms Excursions: Season Two, Volume One:   Discover the grueling...   [click here for more]
Privateer Press  $0.99

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Iron Kingdoms Excursions: Season Two, Volume Six

Iron Kingdoms Excursions: Season Two, Volume Six


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three very brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms and all the alliances, betrayals, and bloodshed of a war-torn continent for only pocket change. In Iron Kingdoms Excursions: Season Two, Volume Six: Witness an emprisoned pyg's...   [click here for more]
Privateer Press  $0.99

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Iron Kingdoms Excursions: Season Two, Volume Three

Iron Kingdoms Excursions: Season Two, Volume Three


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three very brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms and all the alliances, betrayals, and bloodshed of a war-torn continent for only pocket change. In Iron Kingdoms Excursions: Season Two, Volume Three: Put your faith in the Creator of...   [click here for more]
Privateer Press  $0.99

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Iron Kingdoms Excursions: Season Two, Volume Two

Iron Kingdoms Excursions: Season Two, Volume Two


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three very brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms and all the alliances, betrayals, and bloodshed of a war-torn continent for only pocket change. In Iron Kingdoms Excursions: Season Two, Volume Two:   Lay in wait to ambush...   [click here for more]
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Iron Kingdoms Full Metal Fantasy Roleplaying Game Core Rules

Iron Kingdoms Full Metal Fantasy Roleplaying Game Core Rules


Embark upon a journey of adventure and intrigue in a steam-powered world fueled by magic and contested with gunfire and steel. Armed with mechanika and accompanied by mighty steamjacks, explore the soot-covered cities of the Iron Kingdoms and the fell ruins of ancient powers. This essential full-color guide to the award-winning Iron Kingdoms setting equips you with: A robust, elegant rules system...   [click here for more]
Privateer Press  $59.99 $29.99

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Iron Kingdoms Requiem Campaign Setting

Iron Kingdoms Requiem Campaign Setting


Delve into the award-winning world of the Iron Kingdoms with the latest edition of the Iron Kingdoms Roleplaying Game from Privateer Press. Iron Kingdoms: Requiem combines this fantastic setting with the newest edition of the world’s most popular roleplaying game. Inside this book, players will find the history of the Iron Kingdoms and information describing the current state of the world...   [click here for more]
Privateer Press  $24.99

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Iron Kingdoms Unleashed Roleplaying Game Core Rules

Iron Kingdoms Unleashed Roleplaying Game Core Rules


Welcome to the savage side of the Iron Kingdoms! Iron Kingdoms Unleashed explores the untamed lands of western Immoren, where even the heroes are monsters. To survive, you’ll need a bad attitude and a big appetite. Bash, slice, and chomp your way through your foes, then use their broken bodies as a power-packed snack to fuel your rampages or as ingredients for your primal magic. Monsters may be bad,...   [click here for more]
Privateer Press  $59.99 $29.99

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LEVEL 7: The Judas Protocol

LEVEL 7: The Judas Protocol


FAUSTIAN DEALS AND CRIMES AGAINST HUMANITY Deep below the Arctic ice, in a sinister government laboratory known only as Subterra Foxtrot, alien scientists called the Ghin conduct hideous experiments on human victims. Locked in a one-sided bargain with the American government—trading technology for living subjects—one of the Ghin hides a devious secret from his handlers:...   [click here for more]
Privateer Press  $7.99

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Man-O-War Martial Archetype

Man-O-War Martial Archetype


Warded by Steel, Powered by Steam! Thunder across the battlefield as one of the Man-O-War, soldiers from Khador who embody the strength and discipline of the frozen north. Experts in the use of steam-powered armor, the Man-O-War are the ironclad backbone of Khador’s military. Their unstoppable advance is known—and feared—by all who dare to challenge the might of the Khadoran Empire!...   [click here for more]
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Mark of Caine

Mark of Caine


"You will move through this world as a wraith..." In the aftermath of the Cygnaran civil war, warcaster Allister Caine has become a fugitive, hiding out in a backwater town where little ever happens. Until the bodies start piling up, and Cain is accused of murder. And Caine can't be entirely sure he's innocent. With only a cryptic riddle whispered in his ear, a mysterious run...   [click here for more]
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Murder in Corvis

Murder in Corvis


Death stalks Corvis by night, and only an unlikely group of heroes known as the Black River Irregulars can put an end to the terror. The labyrinth of tunnels beneath Corvis is home to some of the city’s worst criminals, but now even these hardened thugs have reason to watch their step in the dark, shadowy undercity. Death moves in that darkness, leaving behind a trail of horribly mangled...   [click here for more]
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Scars of Caen: The Collected Edition

Scars of Caen: The Collected Edition


The dragons are on the move, and Caen bleeds.   Two servants of the ancient Circle Orboros—the young druid Caelan the Waykeeper and the monstrous warpwolf Rochlof—have been tasked with uncovering the source of corruption in Caen’s ley lines, vital rivers of natural power flowing beneath the world. For reasons unknown, Immoren’s mightiest creatures, the dragons, have begun...   [click here for more]
Privateer Press  $2.99

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Tales of the Invisible Hand

Tales of the Invisible Hand


Journey to high-flying adventures in an age long forgotten by modern man! Tales of the Invisible Hand begins a saga of arcane technology, mighty empires, and ancient conspiracy before the dawn of civilization, a saga that will shape our world. For the unlikely pair of Zech and Gaur—a rookie pilot eager to prove himself and the Neanderthal inquisitor he is tasked to deliver—a routine...   [click here for more]
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The Blood of Kings

The Blood of Kings


Forged in the fires of conflict, the Iron Kingdoms is a fantastic realm where the combined power of magic and technology thunders across a landscape shaped by war. Dominating the field of battle are rare individuals who have mastered both arcane and martial combat and who boldly lead mighty armies in the ongoing struggle to claim victory over these ancient lands.   Three men...   [click here for more]
Privateer Press  $8.99

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The No Quarter Collection: Volume Two

The No Quarter Collection: Volume Two


For nearly a decade, No Quarter magazine has published rousing fiction set in the Iron Kingdoms, expanding the stories of existing characters and introducing new ones to WARMACHINE and HORDES players. The No Quarter Collection series gathers these stories, some long out of print, and offers them in a single, easy-to-read format. The No Quarter Collection: Volume Two contains stories...   [click here for more]
Privateer Press  $4.99

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The Warcaster Chronicles: Wyrmbane

The Warcaster Chronicles: Wyrmbane


The lich lords of Cryx are the mightiest servants of Toruk the Dragonfather. They command vast armies of living and undead soldiers and vie with one another for the favor of their great draconic master. For centuries, these immortal monsters have ruled the island nation of Cryx and waged war on the Iron Kingdoms, but one lich lord stands apart from the others, his actions driven by absolute devotion...   [click here for more]
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Unleashed Legends: Sacred Charge

Unleashed Legends: Sacred Charge


Among the skorne, death and glory are often the same thing.   At the command of Archdomina Makeda, the great Army of the Western Reaches pushes farther into the uncharted lands of the west. Those skorne who fight for the archdomina face enemies stranger than any they’ve encountered before, but with each foe comes a chance at glory and exaltation.  When three warriors are cut...   [click here for more]
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Unleashed Tales: Blood in the Water

Unleashed Tales: Blood in the Water


Something huge and hungry stalks the Cloutsdown Fen.   In northern Cygnar, the Gnasir make their living fishing the marsh. But when they become the prey of a savage monster thought to be little more than a legend, they are forced to turn to outsiders to save their people from the relentless horror. An unlikely trio assembles to combat the menace: the bog trog mystic Lurk, the gatorman...   [click here for more]
Privateer Press  $1.99

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WARMACHINE: Rules Digest

WARMACHINE: Rules Digest


Step into a world forged of iron and tempered by war.  In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the...   [click here for more]
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Watery Graves

Watery Graves


Treasure for the Taking Unaware of the forces marshaled against him, Captain Phinneus Shae and the crew of the Talion are headed into uncharted waters. With a doggedly determined killer from his past on his trail and cold-blooded pirates all around him, Shae’s contract to recover the treasure from a sunken ship seems destined to fail. But other, more nefarious individuals are...   [click here for more]
Privateer Press  $7.99

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Wicked Ways: An Iron Kingdoms Chronicles Anthology

Wicked Ways: An Iron Kingdoms Chronicles Anthology


No Rest for the Wicked…or for Those who Investigate Them Sinister forces lurk in the corners of the Iron Kingdoms—restless souls, mischievous and cunning creatures, darker beings that bargain for mortal souls. Most pass unmarked, shunned, or avoided, but there is one group willing to seek out and study what others fear. In abandoned halls and forgotten ruins, the investigators...   [click here for more]
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Wrath of the Dragonfather

Wrath of the Dragonfather


Forged in the fires of conflict, the Iron Kingdoms is a fantastic realm where the combined power of magic and technology thunders across a landscape shaped by war. Dominating the field of battle are rare individuals who have mastered both arcane and martial combat and who boldly lead mighty armies in the ongoing struggle to claim victory over these ancient lands.   The Dragons...   [click here for more]
Privateer Press  $4.99

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Into the Storm

Into the Storm


A knight of Cygnar follows a strict moral code. His integrity is beyond reproach. He holds himself to the highest standards whether dealing with friend or foe. And he values honor above all. The year is 606 AR, and Cygnar has been sorely pressed by its enemies both at home and abroad. In Caspia, the conflict with the Protectorate is about to erupt into full war with the looming invasion...   [click here for more]
Privateer Press  $7.99

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Monsternomicon (5e)

Monsternomicon (5e)


In the Iron Kingdoms peril lurks at every turn, as fearsome and terrifying creatures both great and small look to make unwary adventurers into their next meal or enslave them beyond death. From ferocious packs of ravenous burrow-mawgs to deadly ethereal pistol wraiths that haunt the back roads and forgotten cemeteries, and the fiendish Infernals that still stalk the shadows, the Monsternomicon is...   [click here for more]
Privateer Press  $19.99

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First, We Feast

First, We Feast


Tomorrow We Battle, but First We Feast! Sink your teeth into rules for the grisly feast rituals of the Devourer Wurm. By consuming flesh under the light of Calder's full moon or in its new moon's shadow, the worshippers of the Wurm gain mystical benefits. Also included are NPC profiles for the Death Wolves, three of the most devoted feasters found outside the Tharn Tribes. ...   [click here for more]
Privateer Press  $1.99

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Iron Kingdoms Roleplaying Game – Legend of the Witchfire

Iron Kingdoms Roleplaying Game – Legend of the Witchfire


Twenty-one years ago, the Iron Kingdoms was introduced through an acclaimed series of adventures known as The Witchfire Trilogy. Now, the legend continues in the newest edition of the Iron Kingdoms RPG in an adventure written for 5e. As a child, she lost everything when her mother was wrongfully executed for witchcraft and her soul was consumed by the most ancient of all weapons, the black blade...   [click here for more]
Privateer Press  $9.99

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Minds of Metal, Hearts of Fire

Minds of Metal, Hearts of Fire


Engage on All Fronts! Take your arsenal to the next level with this expansion for Iron Kingdoms: Requiem. Minds of Metal, Hearts of Fire introduces new warjacks and weapons to Requiem and includes iconic instruments of destruction like the lightning-spewing Storm Blaster, the blazing Condemner, the heavy-hitting Dozer, and the truly horrifying alchemical weapons of the Crucible...   [click here for more]
Privateer Press  $1.99

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Science of Destruction

Science of Destruction


They Blinded Me with Science!   Wield some of the Crucible Guard's most iconic weapons and equipment and assume the mantle of the Aberrant, a new alchemist subclass that experiments on itself. The potent Metamorph elixir can transform you into a hulking beast with muscles as dense as iron, or grant you psychokinetic powers to crush your foes—and for those who dare, a bit...   [click here for more]
Privateer Press  $1.99

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The Cold Road Home

The Cold Road Home


The Cold Road Home They say you can never go home again. The high priest of Nyssor is about to test that theory. Vaeril the Wise, the eldest living Nyss in the Iron Kingdoms, has begun a pilgrimage to his homeland: the Shard Spires. As high priest of the dead god Nyssor, Vaeril knows his death is near. Though the ancestral Nyss home has long been overrun by Everblight’s...   [click here for more]
Privateer Press  $1.99

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The Lich Lords of Cryx

The Lich Lords of Cryx


 On the first day of Cryxmas, my true love gave to me, a dragon that schemes eternally.   On the second day of Cryxmas, my true love gave to me, two seas a’seething, and a dragon that schemes eternally.   On the third day of Cryxmas, my true love gave to me, three thralls arising, two seas a’seething, and a dragon that schemes eternally.  ...   [click here for more]
Privateer Press  $1.99

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The Warlock Sagas: Instruments of War

The Warlock Sagas: Instruments of War


Makeda, Supreme Archdomina of House Balaash, is known throughout the Iron Kingdoms for her leadership of the mighty Skorne Empire, but it was not always so… Before the coming of the Skorne Empire into the west, Makeda was little more than the second child of a great house, but through her will, determination, and adherence to the code of hoksune, she rose above all others. For...   [click here for more]
Privateer Press  $4.99

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The Way of Keeping: New Monastic Tradition

The Way of Keeping: New Monastic Tradition


Keep the Peace! Preserve the holy relics of Morrow with this new Monastic Tradition for the Way of Keeping. The Order of Keeping is a unique tradition that pledges to preserve the sacred items of the Morrowan faith and protect its priests. Armed with faith and holy blessings, the Order of Keeping is ready to join your games of Iron Kingdoms: Requiem! ...   [click here for more]
Privateer Press  $1.99

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Twisted Fairy Tales

Twisted Fairy Tales


Beware the Things that Go Bump in the Night! Discover the sinister secrets of the grymkin in this chilling expansion for Iron Kingdoms: Requiem. From the mournful tolling of the Defiers' bells to the creeping shadows that drag unwary travelers away, you'll uncover forbidden lore and terrifying monsters within, along with a new Bardic college, the College of Foreboding. ...   [click here for more]
Privateer Press  $1.99

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Dogs of War: The Devil's Pay

Dogs of War: The Devil's Pay


Sam MacHorne and her Devil Dogs need a contract, and when one comes in that leads to the haunted Wythmoor Forest, the company moves out with warjacks and slug guns at the ready... Sam and the Devil Dogs may be relaxing in Tarna, but it’s not by choice—they’d rather be employed. When a dangerous job offer comes from the old man, Sam takes the Devil Dogs and their newest...   [click here for more]
Privateer Press  $4.99

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