Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Product TypePublisher
Non-Core Books   Remove Search Term
Steve Jackson Games   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Non-Core Books from Steve Jackson Games
pixel_trans.gif
pixel_trans.gif
 
 Newest Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
The Fantasy Trip: Ardonirane

The Fantasy Trip: Ardonirane


Ardonirane, Jewel of the Red Plains In Death Test, you met the Thorsz, the ruthless warlord of a busy merchant city. This book is a guide to that city: Ardonirane. Learn its history. How did the Thorsz reach power? What are his goals, and why does he rule with an iron hand? Why has he not married? And what may happen next month and next year? In this book, you'll find: Dozens...   [click here for more]
Steve Jackson Games  $15.00

Add to DriveThruRPG.com Order  
The Fantasy Trip: Death Test and Death Test 2

The Fantasy Trip: Death Test and Death Test 2


The mighty Thorsz is hiring guards. But the test is a killer. You have to make it through his labyrinth full of traps, monsters, and other would-be guards! These adventures can be played by a single player or a group of up to four. You can even play with a GM, but you don’t need one . . . these are “programmed adventures” that take you through the labyrinth. Your choices – and whether you...   [click here for more]
Steve Jackson Games  $10.00

Add to DriveThruRPG.com Order  
Adventures 2

Adventures 2


This PDF contains five new adventures for The Fantasy Trip. Old School Adventure, by Steve Jackson The Paradise Vault, by Howard Kistler Darkness, by Tony R. Van Liew The Shining Tower, by David L. Pulver Amazons of the Sky Turtle, by Henry Cobb And an afterword, with further game notes, by Steve Jackson ...   [click here for more]
Steve Jackson Games  $25.00

Add to DriveThruRPG.com Order  
Dungeon Fantasy GM Screen

Dungeon Fantasy GM Screen


At Your Fingertips (And Away From Prying Eyes!) The Dungeon Fantasy Roleplaying Game is designed to run quickly, but why not step up your game? The Dungeon Fantasy GM Screen pulls together key information for the GM who likes to keep the action moving. Say goodbye to page-flipping for important tables and modifiers! This sturdy...   [click here for more]
Steve Jackson Games  $11.00

Add to DriveThruRPG.com Order  
GURPS Banestorm

GURPS Banestorm


A World of Magic Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history...   [click here for more]
Steve Jackson Games  $25.00

Add to DriveThruRPG.com Order  
GURPS Bio-Tech

GURPS Bio-Tech


The Future is Alive "Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all." It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or...   [click here for more]
Steve Jackson Games  $25.00

Add to DriveThruRPG.com Order  
GURPS Fantasy

GURPS Fantasy


Are You Looking For a Good Fantasy? Fantasy - from ancient myths to popular films, stories of heroes and magic have captured the human imagination. Now GURPS offers roleplayers a comprehensive guide to the entire Fantasy genre. Building on the flexible, streamlined Fourth Edition rules, it helps you develop a campaign to explore the world of your favorite book or...   [click here for more]
Steve Jackson Games  $25.00

Add to DriveThruRPG.com Order  
GURPS Gun Fu

GURPS Gun Fu


In a world . . . where the line between evil and honor is drawn by a bullet, only one supplement dares to lay down the law of the gun: GURPS Gun Fu. GURPS Gun Fu has everything you need for action-packed cinematic GURPS gunplay: A description and explanation of what the gun fu genre is and how to emulate it. Rules...   [click here for more]
Steve Jackson Games  $11.00

Add to DriveThruRPG.com Order  
GURPS High-Tech

GURPS High-Tech


It's All Here! From the Industrial Revolution to the Digital Age, GURPS High-Tech lets you outfit adventurers of all stripes, be they a pioneer party just trying to survive or a SWAT team taking down bad guys. Its meticulously researched TL5-8 hardware includes: Weapons. Descriptions and stats for hundreds of historical weapons - small arms (from muskets...   [click here for more]
Steve Jackson Games  $28.00

Add to DriveThruRPG.com Order  
GURPS High-Tech: Electricity and Electronics

GURPS High-Tech: Electricity and Electronics


The creative spark finds life in wires and silicon! Behold, the power of invention, made possible by power itself! Amp up your modern and recent-history campaigns with two centuries of electrical innovations, courtesy of GURPS High-Tech: Electricity and Electronics. Expanding on the information found in GURPS High-Tech, this supplement includes an unparalleled assortment...   [click here for more]
Steve Jackson Games  $11.00

Add to DriveThruRPG.com Order  
GURPS Horror

GURPS Horror


It's back . . . and the fear has grown! GURPS Horror, Fourth Edition, is the latest incarnation of one of the most popular GURPS supplements ever . . . and now it's been given a new lease on unnatural life by horror master Kenneth Hite. Its time-tested advice on running scary campaigns has been expanded to include current trends and tropes,...   [click here for more]
Steve Jackson Games  $20.00

Add to DriveThruRPG.com Order  
GURPS Infinite Worlds

GURPS Infinite Worlds


Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and they...   [click here for more]
Steve Jackson Games  $25.00

Add to DriveThruRPG.com Order  
GURPS Low-Tech

GURPS Low-Tech


Welcome to the Past! GURPS Low-Tech covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail -- and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail. Weapons and armor from antlers and rawhide to warhammers and heavy mail; adventure and travel gear from simple stone knives to early submarines;...   [click here for more]
Steve Jackson Games  $20.00

Add to DriveThruRPG.com Order  
GURPS Magic

GURPS Magic


Magic is Everywhere Completely revised and updated for GURPS Fourth Edition, this PDF combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these virtual pages, crackling with mystic energies, you'll find: The core magic system for...   [click here for more]
Steve Jackson Games  $25.00

Add to DriveThruRPG.com Order  
GURPS Martial Arts

GURPS Martial Arts


Fighting Around the World Every culture has warriors who hone their strength, tactics, and aggression to a deadly edge. Legionaries, knights, samurai, fencers, wrestlers . . . all are martial artists. GURPS Martial Arts gives you the tools to create and play these dedicated fighters: Descriptions and statistics for over 100 fighting styles of all kinds. Nearly 100...   [click here for more]
Steve Jackson Games  $28.00

Add to DriveThruRPG.com Order  
GURPS Martial Arts Techniques Cheat-Sheet

GURPS Martial Arts Techniques Cheat-Sheet


GURPS Martial Arts is renowned as the most complete treatment of high-kick hijinks ever seen in a gaming system. But with that comes some complexity and the possibility of more page-flipping than back-flipping. Enter . . . the GURPS Martial Arts Techniques Cheat-Sheet! This document summarizes all the combat techniques from the hardcover, making it easy for everyone at...   [click here for more]
Steve Jackson Games   FREE 

Buy Now  
GURPS Powers

GURPS Powers


Save the World . . . or Destroy It! GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods! Written by GURPS...   [click here for more]
Steve Jackson Games  $25.00

Add to DriveThruRPG.com Order  
GURPS Psionic Powers

GURPS Psionic Powers


Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. You can use the abilities as presented, confident that they are built from -- and entirely compatible with -- the rest of the GURPS Fourth Edition character-creation...   [click here for more]
Steve Jackson Games  $13.00

Add to DriveThruRPG.com Order  
GURPS Space

GURPS Space


The Future Is Yours! It's the ultimate toolkit for building strange new worlds and alien civilizations. GURPS Space puts campaign-planning advice and space science at your fingertips, so you can create a setting that is plausible and fun! Does your game feature gritty asteroid miners, or blaster-waving fighter jocks? Choose the space travel and technology that give the right...   [click here for more]
Steve Jackson Games  $25.00

Add to DriveThruRPG.com Order  
GURPS Spaceships

GURPS Spaceships


Three, two, one . . . Blast off! GURPS Spaceships is the long-awaited companion to GURPS Space, presenting rules for TL7-12 spacecraft, from tiny lifeboats to giant dreadnoughts. It covers spaceship design, travel, and operations, along with a (mapless) space combat system. The ship design and operation rules in GURPS Spaceships...   [click here for more]
Steve Jackson Games  $12.00

Add to DriveThruRPG.com Order  
GURPS Tactical Shooting

GURPS Tactical Shooting


As Real as a Fistful of Steel! The smell of black powder and cordite. The momentary blinding of a muzzle flash. The deafening roar of a close-quarter shot. Forget the movies; true shooting is exciting enough for a thousand stories -- if you live long enough to tell the tale. GURPS Tactical Shooting does for life-like shooting what GURPS Martial Arts...   [click here for more]
Steve Jackson Games  $14.00

Add to DriveThruRPG.com Order  
GURPS Thaumatology

GURPS Thaumatology


Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set:...   [click here for more]
Steve Jackson Games  $30.00

Add to DriveThruRPG.com Order  
GURPS Ultra-Tech

GURPS Ultra-Tech


Weapons, Vehicles, and Gadgets GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character...   [click here for more]
Steve Jackson Games  $25.00

Add to DriveThruRPG.com Order  
GURPS Zombies

GURPS Zombies


Undead, Infected, or Just Plain Cursed? So . . . you think you know zombies. Are you sure? You want to be certain about something like chopping off an arm after a crazy person gets bitey, and it would be most unfortunate if you were looking out for the walking dead when a little kid with a fever lunged for your brains. If only there were a guide to all this stuff! GURPS...   [click here for more]
Steve Jackson Games  $20.00

Add to DriveThruRPG.com Order  
Quick Quest 1: Tipping The Scales

Quick Quest 1: Tipping The Scales


Quick Quest 1: Tipping the Scales features a goblin sorceress and her dragon friend who have stolen a valuable Lens. Can you get it back . . . in one piece? Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat. You can use a Quick Quest in...   [click here for more]
Steve Jackson Games  $3.50

Add to DriveThruRPG.com Order  
Quick Quest 2: A Moveable Feast

Quick Quest 2: A Moveable Feast


In Quick Quest 2: A Moveable Feast, your party is investigating an orcish outpost and encounters two very unusual pets . . . Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat. You can use a Quick Quest in several ways: As a stand-alone adventure for...   [click here for more]
Steve Jackson Games  $3.50

Add to DriveThruRPG.com Order  
Quick Quest 3: The Unself King

Quick Quest 3: The Unself King


In Quick Quest 3: The Unself King – The Charnel Maiden, the Mother of Despair, and the Drear Crone are all figures of horror. Now they are together, working to unleash something far worse. Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat. You can use a...   [click here for more]
Steve Jackson Games  $3.50

Add to DriveThruRPG.com Order  
The Fantasy Trip Adventures

The Fantasy Trip Adventures


A collection of new adventures for use with The Fantasy Trip Legacy Edition! This package includes: One 64-page book packed with five adventures:The Chaos Triads, by Steven Marsh. The Curse of Katiki-Mu, by Robert Saint John. Fire in the Temple, by David L. Pulver. The Clockwork Tower, by Greg Poehlein. Tomb of the Wizard-King,...   [click here for more]
Steve Jackson Games  $25.00

Add to DriveThruRPG.com Order  
The Fantasy Trip Adversaries

The Fantasy Trip Adversaries


Adversaries contains 24 orc fighter cards, 9 octopus fighter cards, 25 skill cards (use to turn any fighter card into a talented character), 24 double-sized wizard cards including nonhumans, and 70 double-sized creature cards for The Fantasy Trip. The digital version also includes four additional extra adversary cards courtesy of the backers of Four Perilous Journeys...   [click here for more]
Steve Jackson Games  $10.00

Add to DriveThruRPG.com Order  
The Fantasy Trip Decks of Destiny

The Fantasy Trip Decks of Destiny


Whether you're a Game Master or a solo player, you'll love what's in this box . . . lots of journals to record your adventures, and lots of cards! • Player's Pack – A set of 13 combat option cards (perfect for new players), one blank fighter card, one blank wizard card, and one character journal which serves as an expanded character sheet where you can record both game stats and campaign...   [click here for more]
Steve Jackson Games  $30.00

Add to DriveThruRPG.com Order  
The Fantasy Trip Labyrinths

The Fantasy Trip Labyrinths


Labyrinths contains 62 hex-shaped cards to quickly build labyrinths for The Fantasy Trip. The digital version also includes a Labyrinth journal where you can pre-plan adventures . . . or record your histories. For everything here – and more, check out the full Decks of Destiny set! ...   [click here for more]
Steve Jackson Games  $8.00

Add to DriveThruRPG.com Order  
The Fantasy Trip Rumors and Treasures

The Fantasy Trip Rumors and Treasures


Rumors and Treasures contains 60 rumor cards with ready-to-use adventure ideas for The Fantasy Trip, as well as 100 treasure cards perfect for rewards and enticements. The digital version also includes a Rumors journal and a Treasures journal, where you can record usage of the cards, plus eight additional rumor and treasure cards courtesy of the backers of Four Perilous...   [click here for more]
Steve Jackson Games  $8.00

Add to DriveThruRPG.com Order  
GURPS Classic: Deadlands – Weird West

GURPS Classic: Deadlands – Weird West


The year is 1877. The place is the American West . . . but haunted by the forces of darkness. Undead gunslingers . . . hostile Indian spirits . . . strange cults . . . and, worst of all, the sinister Reckoners. The Civil War drags on, while federal agents and Texas Rangers struggle to deal with eldritch menaces while hiding the awful truth from the public Back East. Deadlands, from Pinnacle/Great...   [click here for more]
Steve Jackson Games  $13.00

Add to DriveThruRPG.com Order  
Autoduel Tales: The Fiction of Car Wars

Autoduel Tales: The Fiction of Car Wars


The future is back! From 1983 through 1993, Autoduel Quarterly published fiction set in the Car Wars universe. Collected for the first time, here are all 30 stories from that era, including the original illustrations. From neo-noir to humor to tragic to action, Autoduel Tales: The Fiction of Car Wars delivers snapshots of an unforgettable world where the line between the...   [click here for more]
Steve Jackson Games  $10.00

Add to DriveThruRPG.com Order  
Dungeon Fantasy Companion

Dungeon Fantasy Companion


More Is Better! The Dungeon Fantasy Companion comprises all three stretch-goal supplements from the Dungeon Fantasy Roleplaying Game Kickstarter campaign: Traps. Ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks. Magic Items. This emporium of enchantment contains...   [click here for more]
Steve Jackson Games  $16.00

Add to DriveThruRPG.com Order  
Dungeon Fantasy Companion 2

Dungeon Fantasy Companion 2


New perils and possibilities await the heroes. In your Dungeon Fantasy Roleplaying Game campaign, you always need more: more loot, more adversaries, and more of the unexpected to bring the game to life. Dungeon Fantasy Companion 2 delivers! This supplement includes 16 rare or unique magical items to discover, a half-dozen deadly monsters to face, and 14 fascinating...   [click here for more]
Steve Jackson Games  $16.00

Add to DriveThruRPG.com Order  
Dungeon Fantasy Dungeon Planner

Dungeon Fantasy Dungeon Planner


Adventure? Monsters? Danger? It's all part of the plan. Bring order to your dungeons with the Dungeon Planner! This 48-page book is a blank canvas for Dungeon Fantasy Roleplaying Game architects. It includes hex sheets for your dungeon and individual rooms, and pages to record individual encounters, surprises, treasures, and special features – complete with Dungeon...   [click here for more]
Steve Jackson Games  $4.00

Add to DriveThruRPG.com Order  
Dungeon Fantasy Magic Items

Dungeon Fantasy Magic Items


Arcane Assistance at Your Fingertips For heroes of the Dungeon Fantasy Roleplaying Game, a well-timed modicum of magic can mean the difference between victory and death. Dungeon Fantasy Magic Items offers you an emporium of enchantment, stocked with wondrous weapons, armor, wands, jewelry, potions, and more. It's an assortment of awesome aids for...   [click here for more]
Steve Jackson Games  $7.00

Add to DriveThruRPG.com Order  
Dungeon Fantasy Magic Items 2

Dungeon Fantasy Magic Items 2


You Want This! The Dungeon Fantasy Roleplaying Game is all about killing monsters and taking their stuff in order to power up – and its heroes always seek more. Dungeon Fantasy Monsters 2 added more critters, so now it's time for more loot . . . and what's better than the kind that makes you more powerful? Dungeon...   [click here for more]
Steve Jackson Games  $16.00

Add to DriveThruRPG.com Order  
Dungeon Fantasy Monsters 2

Dungeon Fantasy Monsters 2


Dungeons just got more dangerous. The Dungeon Fantasy Roleplaying Game is more fearsome than ever with Dungeon Fantasy Monsters 2. This supplement features 24 challenging creatures, each fully detailed in a two-page spread that presents an illustration, stats, and adventure seeds. Each also comes with various notes to spark your imagination, including variant monsters, strange...   [click here for more]
Steve Jackson Games  $16.00

Add to DriveThruRPG.com Order  
Dungeon Fantasy Traps

Dungeon Fantasy Traps


Watch Your Step! In the Dungeon Fantasy Roleplaying Game, not all threats can be overcome with swords or spells. Catch heroes unaware with ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks. Endure the rain of liquid ice, disarm the dragon's maw hallway, untangle the riddle of stone . . . or...   [click here for more]
Steve Jackson Games  $7.00

Add to DriveThruRPG.com Order  
Dungeon Fantasy: Against the Rat-Men

Dungeon Fantasy: Against the Rat-Men


Further Tails of Adventure! Many heroes of the Dungeon Fantasy Roleplaying Game will launch their careers with I Smell a Rat, the adventure included in the game. Dungeon Fantasy: Against the Rat-Men picks up where that story leaves off, with new dangers and new rewards. The rat-men are ready to strike against the surface...   [click here for more]
Steve Jackson Games  $7.00

Add to DriveThruRPG.com Order  
Girl Genius Sourcebook and Roleplaying Game

Girl Genius Sourcebook and Roleplaying Game


A Gaslamp Fantasy – With Adventure, Romance, and Mad Science! The Girl Genius Sourcebook and Roleplaying Game brings the world of Phil and Kaja Foglio's Girl Genius comics and graphic novels to your gaming table. Its contents – lavishly illustrated in color, by none other than the Foglios! – include: A detailed description of the setting and...   [click here for more]
Steve Jackson Games  $40.00

Add to DriveThruRPG.com Order  
GURPS Action 1: Heroes

GURPS Action 1: Heroes


In a world where danger lurks in every shadow, death can come around any corner, and every sentence sounds like a movie trailer, there are those who would risk their lives to save the day. These brave souls are men of fortune. They are men of fate. They are men of . . . action! Action 1: Heroes draws its inspiration from the heroic men and women of action movies of the 1980s...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Action 2: Exploits

GURPS Action 2: Exploits


You have your guns and your backup guns. You have your sick ride with a trunk full of explosives, high-tech gizmos, and of course a few more guns. You've assembled a crack team of commandos, street-smart lawmen, suave super-spies, and world-class burglars . . . maybe all of them at once! You're ready to rock and roll. All you need is a target. GURPS Action 2: Exploits...   [click here for more]
Steve Jackson Games  $11.00

Add to DriveThruRPG.com Order  
GURPS Action 3: Furious Fists

GURPS Action 3: Furious Fists


In Action 1: Heroes, you got stripped-down, hard-core rules for heroes who were too tough to handle! In Action 2: Exploits, you got so much crunch for running action-movie campaigns that it blew your mind! The excitement continues with Action 3: Furious Fists. This guide to martial-arts mayhem includes...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Action 4: Specialists

GURPS Action 4: Specialists


Time to Bring in the Experts Yes, GURPS Action is back with a vengeance! Action heroes might be stereotyped, but they rarely fit into nice, neat boxes. Studios spend big bucks making sure we all know exactly what's special about the hero of their latest blockbuster. While Action 1: Heroes and Action 3: Furious Fists are...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Action 5: Dictionary of Danger

GURPS Action 5: Dictionary of Danger


Everything's A Weapon The malicious misuse of tools, scenery, and seemingly "harmless" objects is a hallmark of action cinema. If the director shows us something that could conceivably be dangerous in the wrong hands, you just know that sooner or later, there will be a creative demonstration of exactly how it can kill, maim, or at least seriously embarrass. The only question is who's going to be on...   [click here for more]
Steve Jackson Games  $11.00

Add to DriveThruRPG.com Order  
GURPS Adaptations

GURPS Adaptations


Your Favorite Worlds – GURPSified! GURPS is a fun, flexible system, useful in every kind of genre. Now, GURPS Adaptations takes that toolkit and shows you how to build your favorite fictional settings. With six examples ranging from the Odyssey to Dracula, GURPS Adaptations will guide you and your players...   [click here for more]
Steve Jackson Games  $11.00

Add to DriveThruRPG.com Order  
GURPS After the End 1: Wastelanders

GURPS After the End 1: Wastelanders


New Heroes for a New World They say that life used to be easy, back before The End. People were civilized, food was abundant, and freakish monstrosities weren't trying to kill everyone. That all sounds so utopian, so peaceful . . . so boring! GURPS After the End 1: Wastelanders lets you create bold adventurers who journey forth to explore and thrive in a post-apocalyptic...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Displaying 1 to 50 (of 513 items) Result Pages:  1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number

  Choose Cthulhu Book 1: The Call of Cthulhu