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Chaosium was founded by visionary game designer Greg Stafford in 1975. For more than forty years, Chaosium has captivated gamers, readers and mythic adventurers worldwide. Its award-winning roleplaying games, boardgames and fiction have been acclaimed as some of the most engaging and innovative of all time.
This optional rule assigns an ability to a weapon type so that weapon choice matters when heroes begin an action sequence. Protect your allies with your pike, swing a little harder with your broadsword, and carve your initial into your opponent with your rapier!
Additional rules are offered to bind and disarm an opponent (or even break their weapon!) as well as the ability to dodge a firearm, albeit... [click here for more]
Flair is an excellent mechanic to keep the descriptions flowing while Heroes take risks. It encourages players to switch tactics and add unpredictability. Unfortunately, while Flair is useful when forming approaches, it doesn't apply to actions within a sequence. Thus, there is little incentive to switch skills during a sequence, especially when the hero is penalized for it.
Taking Risks addresses... [click here for more]
These optional rules replace Dramatic Sequences with freeform Scenes that allow the players to take as many risks as necessary to attain the Scene Goal. This allows for more dynamic play as the players are free to mix and match Approaches and fit Action Sequences comfortably within Scenes without having to switch back and forth between Action and Drama. ... [click here for more]