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BattleTech: Turning Points: Epsilon Eridani

BattleTech: Turning Points: Epsilon Eridani


Blake’s Blessed Avenging Angels In the wake of the Jihad and Devlin Stone’s creation of the Republic of the Sphere, the ancient Order of ComStar was transformed. Their once-proud Com Guards were disbanded, never to rise again. Gone were the robes, the religion, the chants­—and the Word of Blake. But deep within the shattered Order remained a secret outlasting the long decades of peace:...   [click here for more]
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BattleTech: Turning Points: Foster

BattleTech: Turning Points: Foster


Death to the dishonorable! Eager to take revenge on the devious Smythe-Jewels, Clans Coyote and Hell’s Horses announced a Trial of Possession for all of the Fire Mandrill Kindraa’s holdings and legacies. The no holds barred campaign saw innovative strategies and state-of-the-art technology come into play in the Kindraa’s fight for survival. Desperate maneuvers and sly battle plans swung the battle...   [click here for more]
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BattleTech: Turning Points: Helm

BattleTech: Turning Points: Helm


The Gray Death Legion: Mercenaries betrayed by their employer and betrayed from within. Mariks and ComStar oppose them. Can Grayson Carlyle lead his command out of the trap that has ensnared them? Only quick, decisive action and determination will see them survive overwhelming odds. Helm: A world of glaciers, tundra, rock-filled deserts, barren seas, and an ancient...   [click here for more]
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BattleTech: Turning Points: Irian

BattleTech: Turning Points: Irian


Devlin Stone’s Military Material Redemption Program transformed the Inner Sphere, retooling BattleMech production lines for civilian output and boosting state economies. Companies that had made their names building machines of destruction now found themselves turning more towards peaceful IndustrialMech manufacture. Downsized and heavily regulated by Stone’s policies, Irian Technologies...   [click here for more]
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BattleTech: Turning Points: Orbisonia

BattleTech: Turning Points: Orbisonia


The Chancellor of the Capellan Confederation ached to reclaim the long-lost worlds of the Chesterton Confederation for her nation, and the outbreak of the Second Succession War gave her the opportunity for invasion. Chancellor Ilsa Liao targeted worlds along a wide front, and personally led one of the most feared formations in Capellan history against Orbisonia. Five bloody days in June 2828 turned...   [click here for more]
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BattleTech: Turning Points: Tokasha

BattleTech: Turning Points: Tokasha


As the Golden Century drew to a close, Clan Hell’s Horses christened a massive new OmniMech factory on Tokasha as the foundation of a new age of prosperity. Instead, it lured Clan Ghost Bear, which sought to claim the factory for themselves. In the steaming jungles of Tokasha, two massive, unyielding forces took part in a brutal Trial of Possession, as two visionary Khans sought to establish their...   [click here for more]
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BattleTech: Turning Points: Tyrfing

BattleTech: Turning Points: Tyrfing


Rumors of valuable Star League hardware left over from the war against Stefan the Usurper bring treasure hunters to the Free Worlds League world of Tyrfing in the midst of the First Succession War. These trespassers hailed from the Capellan Confederation and Lyran Commonwealth. The Free Worlders sent reinforcements, only for the rumors to spread to the other Successor States. Soon, forces from the...   [click here for more]
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BattleTech: Turning Points: War of 3039 Vega

BattleTech: Turning Points: War of 3039 Vega


The wait is over as the Federated Commonwealth hammer falls upon the Draconis Combine. The War of 3039’s Commonwealth Thrust focuses on Vega, a world of burning sands, blazing sun, and the ruins of ancient Star League technology. A combined force of Steiner, Davion, and mercenary units showcases the massive alliance and technology of the Federated Commonwealth. The Combine defense, led by the Legions...   [click here for more]
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BattleTech: Vengeance

BattleTech: Vengeance


When the armies of the Draconis Combine killed his parents, Galen Cox swore vengeance. Now an elite MechWarrior with the Armed Forces of the Federated Commonwealth, Galen will have a chance to exact his justice when the Combine raids the planet Ryde with a BattleMech battalion. As two armies clash on this snow-and-ash covered world, two men will be forced to examine exactly why they're fighting even...   [click here for more]
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BattleTech: Vintage Rulebook Bundle

BattleTech: Vintage Rulebook Bundle


BattleTech Manual, BattleTech Compenium, BattleTech Compendium: The Rules of Warfare, BattleTech Master Rules, BattleTech Master Rules [Revised Edition]  (PDF) [FAS1626p/FAS1640p/FAS1691p/FAS1707p/FP35000p] Print Price  (BattleTech Manual: 1987): $12.00 (BattleTech Manual: 1990): $15.00 (BattleTech Manual: The Rules of Warfare: 1994): $18.00 (BattleTech Master Rules:...   [click here for more]
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BattleTech: Weapons Free: BattleCorps Anthology Vol. 3

BattleTech: Weapons Free: BattleCorps Anthology Vol. 3


COMBAT, HONOR, BETRAYAL, DEATH A man scrabbles to find the BattleMech that will make his fortune. A deadly tank gunner ponders the cost of his calling. An iconic battalion fights its last battle. And in the Deep Periphery, desperate stirrings of horrible weapons breed rumor and betrayal. Sixteen stories of combat, honor, betrayal and death fill the pages of Weapons Free: BattleCorps Anthology...   [click here for more]
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BattleTech: Welcome to the Nebula California

BattleTech: Welcome to the Nebula California


I Think I Feel a Song Coming On! ComStar lied! (We know:  Big shock!) They said they checked out this distant rimward nebula, which ancient charts called “California” for some reason. Perhaps because someone in IE’s corporate mish­mash of a leadership didn’t trust them—or more likely because they forgot that there even was a report from the Explorer Corps—the...   [click here for more]
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BattleTech: Wolf Clan Sourcebook

BattleTech: Wolf Clan Sourcebook


Who are the Clans? Where do they come from? What do they really want? The Wolf Clan Sourcebook reveals the history, culture, and military capabilities of the Wolves, one of the premier Clans. The Clan's military tactics and internal hierarchy are explored and its prominent personalities profiled.   The Wolf Clan Sourcebook also includes a detailed discussion of the key Battle of...   [click here for more]
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Beyond Measure: Shadows of Deep Space

Beyond Measure: Shadows of Deep Space


How to use this book. One of the goals of the cyberpunk element is to instill characters with a sense of advanced technology. Technology is a tool used to augment character form and ability. It enables Bettler-Than-Life simulations and Matrix operators to defy physical reality at nearly every turn. It also bestows the sense of overwhelming permeation, leaving no corner of the universe untouched....   [click here for more]
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Black IC Friday: A Thanksgiving-Themed Contract Brief for Shadowrun Anarchy

Black IC Friday: A Thanksgiving-Themed Contract Brief for Shadowrun Anarchy


Black Friday: The day after Thanksgiving, Black Friday is a Megacorp Holiday. Wageslaves are given a day off ... as long they spend at least 1,000 Nuyuen on New Exciting Retail ProductS. A Fun One-Page Free Contract Brief for Shadowrun Anarchy ...   [click here for more]
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Bottled Demon [6E Update]

Bottled Demon [6E Update]


Update for Sixth World rules Bottled Demon is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Bottled Demon for story elements ...   [click here for more]
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Camo Specs Online: A Guide to Faction Paint Schemes: Clan Jade Falcon

Camo Specs Online: A Guide to Faction Paint Schemes: Clan Jade Falcon


Clan Jade Falcon Combat commands are built on pride. A unit’s colors embody that pride. A Guide to Faction Paint Schemes provides full color photos of the distinctive patterns and colors, as well as a description of selected combat commands of Clan Jade Falcon, and a tutorial on how to paint one of the faction’s prominent paint schemes. ...   [click here for more]
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Camo Specs Online: A Guide to Faction Paint Schemes: Clan Smoke Jaguar

Camo Specs Online: A Guide to Faction Paint Schemes: Clan Smoke Jaguar


Clan Smoke Jaguar Combat commands are built on pride. A unit’s colors embody that pride. A Guide to Faction Paint Schemes provides full color photos of the distinctive patterns and colors, as well as a description of selected combat commands of Clan Smoke Jaguar, and a tutorial on how to paint one of the faction’s prominent paint schemes. ...   [click here for more]
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Camo Specs Online: A Guide to Faction Paint Schemes: House Davion

Camo Specs Online: A Guide to Faction Paint Schemes: House Davion


House Davion Combat commands are built on pride. A unit’s colors embody that pride. A Guide to Faction Paint Schemes provides full color photos of the distinctive patterns and colors, as well as a description of selected combat commands of House Davion, and a tutorial on how to paint one of the faction’s prominent paint schemes. ...   [click here for more]
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Camo Specs Online: A Guide to Faction Paint Schemes: House Steiner

Camo Specs Online: A Guide to Faction Paint Schemes: House Steiner


House Steiner Combat commands are built on pride. A unit’s colors embody that pride. A Guide to Faction Paint Schemes provides full color photos of the distinctive patterns and colors, as well as a description of selected combat commands of House Steiner, and a tutorial on how to paint one of the faction’s prominent paint schemes. ...   [click here for more]
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Celtic Double Cross [6E Update]

Celtic Double Cross [6E Update]


Update for Sixth World rules Celtic Double-Cross is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Celtic Double-Cross for story elements ...   [click here for more]
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Cosmic Patrol: Blank Dossiers

Cosmic Patrol: Blank Dossiers


Cosmic Patrol Blank Dossiers Get these free blank Patrolman Dossiers so you can stat up your own intrepid Patrolman — and the cosmic threats they'll face during missions in deep black! And don't forget to check out the Cosmic Patrol Core Rulebook! ...   [click here for more]
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Cosmic Patrol: Core Rulebook

Cosmic Patrol: Core Rulebook


Rockets and Rayguns! Cosmic Patrol is a roleplaying game set in a retro future based on the Golden Age of science fiction. If you’ve ever seen a cover from a classic 1930s-1960s sci-fi pulp magazine, you’ve got the idea. You and your friends form the crew of a Cosmic Patrol rocketship and blast off for action and adventure in the wild galaxy. In Cosmic Patrol,...   [click here for more]
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Cosmic Patrol: Into the Cosmos

Cosmic Patrol: Into the Cosmos


LISTEN UP, CADETS! You are embarking on the adventure of a lifetime! The unlimited cosmos stands before you, full of sights and experiences as wild as your imagination. And that's the key: imagination. Cosmic Patrol is about creating a story and Into the Cosmosgives you more alien races, characters, missions and rocketships to base your galactic adventures on! Into the Cosmos features:...   [click here for more]
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Cosmic Patrol: The Eiger Agenda (Free RPG Day 2013)

Cosmic Patrol: The Eiger Agenda (Free RPG Day 2013)


Can you stop an empire of clone warriors? Blast off into the dangerous cosmos with The Eiger Agenda, Cosmic Patrol's addition to Free RPG Day 2013. Help the Patrol stop the Eiger Empire from slaving another alien race and building a secret weapon of unknown power! This rules-light system will have you saving the universe in no time at all! Are you ready for the challenge? ...   [click here for more]
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Cosmic Patrol: The Kahn Protocols (Free RPG Day 2012)

Cosmic Patrol: The Kahn Protocols (Free RPG Day 2012)


Cosmic Mystery! Galactic War! Blast off into the dangerous cosmos with The Kahn Protocols, Cosmic Patrol's addition to Free RPG Day 2012. This rules-light system will have you fighting lizardmen and saving the universe in no time at all! Are you ready for the challenge? ...   [click here for more]
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Cosmic Patrol: The Moon Must Be Ours!

Cosmic Patrol: The Moon Must Be Ours!


The Greatest Threat is at Our Front Door! Since the founding of the Cosmic Patrol, the Moon Men have maintained an iron grip on the Moon, forbidding landing of any kind. Wielding the mind powers of dynamo-psychism, the Moon Men have posed a threat to humanity unlike any other. But no more! Mounting the largest invasion in the history of the Patrol, Director Roderick Dyson has given the order: “The...   [click here for more]
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Cosmic Patrol: The Moon Must Be Ours! Preview #1

Cosmic Patrol: The Moon Must Be Ours! Preview #1


THE GREATEST THREAT IS AT OUR DOORSTEP! The Moon Men have kept their tight grip on the Moon for too long! The Cosmic Patrol is mounting the largest invasion force in its history with one goal: eliminate the closest threat to humanity. One way or another, the problem of the Moon Men and their powers of dynamo-psychism will be solved! The Moon Must Be Ours! is the newest book...   [click here for more]
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Cosmic Patrol: The Moon Must Be Ours! Preview #2

Cosmic Patrol: The Moon Must Be Ours! Preview #2


THE GREATEST THREAT IS AT OUR DOORSTEP! The Moon Men have kept their tight grip on the Moon for too long! The Cosmic Patrol is mounting the largest invasion force in its history with one goal: eliminate the closest threat to humanity. One way or another, the problem of the Moon Men and their powers of dynamo-psychism will be solved! The Moon Must Be Ours! is the newest book...   [click here for more]
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DNA/DOA [6E Update]

DNA/DOA [6E Update]


Update for Sixth World rules DNA/DOA is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original DNA/DOA for story elements ...   [click here for more]
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Dragon Hunt [6E Update]

Dragon Hunt [6E Update]


Update for Sixth World rules Dragon Hunt is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Dragon Hunt for story elements ...   [click here for more]
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Dreamchipper [6E Update]

Dreamchipper [6E Update]


Update for Sixth World rules Dreamchipper is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Dreamchipper for story elements ...   [click here for more]
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Elven Fire [6E Update]

Elven Fire [6E Update]


Update for Sixth World rules Elven Fire is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Elven Fire for story elements ...   [click here for more]
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Everyday Poisons

Everyday Poisons


Everyday Poisons The capitalistic future portrayed by Shadowrun is filled with a myriad of consumer products. Every character, PC or NPC, wageslave or shadowrunner interacts with hundreds of them every single week. But what are these products? What snacks do people eat? What convenience products are being used every day? Everyday Poisons is a collection of in-game, everyday products, for...   [click here for more]
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Exit Vector for Shadowrun

Exit Vector for Shadowrun


Exit Vector is an aerial combat board game set in a dystopian near future where nations, criminal syndicates, and powerful corporations compete for dominance in a world of high technology and  magic. Players assume the role of an expert pilot for hire, flying their high performance aircraft  on jobs ranging from search and destroy to troop  transport. EXIT VECTOR for SHADOWRUN introduces fun,...   [click here for more]
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Eye of the Eagle (Native American Nations, Vol 2) [6E Update]

Eye of the Eagle (Native American Nations, Vol 2) [6E Update]


Update for Sixth World rules Eye of the Eagle is a classic adventure from Native American Nations, vol. 2. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Native American Nations, vol 2. for story elements ...   [click here for more]
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Fastjack's Shadowfiles

Fastjack's Shadowfiles


The Man, the Myth, the Legend Fastjack's Shadowfiles is a collection of all the known authors and Jackpoint commentors through the lifespan of Shadowrun. See who's the most prolific posters and find an index of where to find all of their comments! Spring 2024 Update Titles added to the reference: Falling Point   Weise Worte (German Shoot Straight)  ...   [click here for more]
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Harlequin [6E Update]

Harlequin [6E Update]


Update for Sixth World rules Harlequin is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Harlequin for story elements ...   [click here for more]
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Imago [6E Update]

Imago [6E Update]


Update for Sixth World rules Imago is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Imago for story elements ...   [click here for more]
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Ivy & Chrome [6E Update]

Ivy & Chrome [6E Update]


Update for Sixth World rules Ivy & Chrome is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Ivy & Chrome for story elements ...   [click here for more]
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Leviathans: Captain's Manual Excerpt: Clouds Addendum

Leviathans: Captain's Manual Excerpt: Clouds Addendum


As any air fleet sailor can tell you, the skies aren’t always clear. Sky battles against enemy Leviathans is bad enough, but how much worse can it get when the weather gets in the way? Find out with this free Leviathans Captain’s Manual excerpt! The Clouds Addendum gives you the rules for clouds during game play as well as templates to cut out and use on the table. ...   [click here for more]
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Leviathans: Channel Campaign Alpha Test

Leviathans: Channel Campaign Alpha Test


The following open alpha test taps the Leviathans’ community to test the viability of this rules set. The Open Alpha Test will be over at the end of day on October 31st. A “The Channel Campaign: Open Alpha Test” thread has been started at www.monstersinthesky.com. We’ll be watching the thread to see what the community discovers. Enjoy and thanks for your help making the game the best...   [click here for more]
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Leviathans: Point System Beta Test

Leviathans: Point System Beta Test


Have you ever played a game and wondered how they generated the point value of a given unit? Or if the system is revealed, felt it didn’t reflect your style of gaming, or you might have done X or Y different? Well now’s your chance to participate in creating a point system for balancing fleets in Leviathans that mirrors what you want to see on your gaming table. Last year Catalyst Game Labs ran...   [click here for more]
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Leviathans: Point System Open Alpha Test

Leviathans: Point System Open Alpha Test


This open alpha test taps the Leviathans’ community to ensure the best possible point system for balancing game play. This Open Alpha Test will end on May 30th. A “Lieutenant’s Manual: Determining Points Value Alpha Test” thread has been started at the www.monstersinthesky.com forums, under Game Rules Discussion. We’ll be watching the thread to see what the community discovers. Enjoy...   [click here for more]
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Leviathans: Ship Crew and Quirk Cards

Leviathans: Ship Crew and Quirk Cards


The complexities of ship construction create unique design quirks that bring a flavor all their own to each leviathans. While the men and women that crew the airships bring their skills, passions and blood to elevate each vessel into legend. The Ship Quirks & Crew Abilities Card Deck is a series of positive and negative Ship Quirks and Crew Abilities that allow an easy, dynamic way for Leviathans...   [click here for more]
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Los Coronados

Los Coronados


On March 8th, 2069, the world was shaken by a pair of earthquakes that history now knows only as the Twins. The largest impact of those events not only submerged the City of Angels, it struck the cities of San Diego and Tijuana with far more intensity, not only tearing apart the cities and their harbor, but wrenched Baja Peninsula from the California opening a series of chasms from the Pacific Ocean...   [click here for more]
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Meet the New Boss

Meet the New Boss


News of the Sixth World At the end of 2061, a gigantic dragon nobody had ever heard of appeared in the skies of Denver, and promptly began laying waste all around him. Then, suddenly, he was in charge of the place. This is the news conference telling the world about the change of ... administration. Originally written for the Year of the Comet event sourcebook for Shadowrun 3rd Edition,...   [click here for more]
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Mercurial [6E Update]

Mercurial [6E Update]


Update for Sixth World rules Mercurial is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Mercurial for story elements ...   [click here for more]
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Missing Blood (Universal Brotherhood) [6E Update]

Missing Blood (Universal Brotherhood) [6E Update]


Update for Sixth World rules Missing Blood is a classic adventure from the Universal Brotherhood sourcebook. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Universal Brotherhood for story elements ...   [click here for more]
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One Stage Before [6E Update]

One Stage Before [6E Update]


Update for Sixth World rules One Stage Before is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original One Stage Before for story elements ...   [click here for more]
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