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This special bundle product contains the following titles. BattleTech: Era Report: 2750 Regular price: $18.00 Bundle price: $12.96 Format: Watermarked PDF Humanity’s Golden Age
Before the treachery of Stefan Amaris, Kerensky’s Exodus, and the Succession Wars, the realms of the Inner Sphere were united under the banner of the Star League. As the pinnacle... [click here for more] |
Catalyst Game Labs |
$118.50 $85.32
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This special bundle product contains the following titles.
BattleTech: Historical: Reunification War Regular price: $18.00 Bundle price: $16.20 Format: Watermarked PDF One Species, One Realm
In 2570, the six Great Houses of the Inner Sphere united to create the Star League, promising to bring an end to the generations of warfare that engulfed the worlds... [click here for more] |
Catalyst Game Labs |
$75.50 $67.95
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This special bundle product contains the following titles.
BattleTech: Field Manual: SLDF Regular price: $25.00 Bundle price: $22.50 Format: Watermarked PDF THE GRANDEST ARMY
It was the middle of the twenty-eighth century. Two hundred years after the Age of War, all of mankind now lived, united, under one flag: the Star League. Defending and policing... [click here for more] |
Catalyst Game Labs |
$72.23 $65.01
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This special bundle product contains the following titles.
Shadowrun: Arsenal Regular price: $12.00 Bundle price: $10.00 Format: Watermarked PDF
When corpsec is raining lead down on your position, a wardrobe malfunction will get you dead. To survive against gangs, syndicates, and megacorps, shadowrunners need the best gear they can make, buy, or steal.... [click here for more] |
Catalyst Game Labs |
$60.00 $50.00
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The Power of the World
The unending fight of a shadowrunner is the effort to somehow manage a fair fight against all the powers of the world that are lined up to take you down. If you want a chance, you need an array of tools—weapons, cars, planes, boats, drones and more. Two compilations released for Shadowrun, Twentieth Anniversary Edition, Runner’s Black Book and Runner’s... [click here for more] |
Catalyst Game Labs |
$59.99
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This special bundle product contains the following titles.
Shadowrun, Sixth World City Edition - Seattle - Package | Roll20 VTT Regular price: $19.99 Bundle price: $11.99 Format: Roll20 VTT NOTE: THIS IS THE ROLL20 CONVERSION.
YOU CAN ALSO PURCHASE THIS TITLE AND THE DIGITAL VERSION TOGETHER
Risk is the Reward
Shadowrun, Sixth World brings... [click here for more] |
Catalyst Game Labs |
$39.98 $31.98
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FLAUNT IT!
You’ve got the talent. You hopefully have lived long enough to collect a decent amount of nuyen. So show it off! Get a better gun. A bigger boat. A zeppelin that can sneak you across borders where no one thinks to look. All these toys are here, and many, many more. Runner’s Black Book is a shopping catalog for the ambitious and successful runner—and it’s a guide to the weapons, drones,... [click here for more] |
Catalyst Game Labs |
$34.99
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THE MOST TOYS WINS!
Asking a shadowrunner if they really need another gun is like asking someone if they need all that oxygen floating around them. Are you ever going to use all that air? Maybe not. But you’re sure as hell not going to be one of those suckers who’s going to be caught short. RUNNER’S BLACK BOOK 2074 is about options, giving runners more choices of guns, weapons, vehicles, and... [click here for more] |
Catalyst Game Labs |
$34.99
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The Early Years of the Jihad
November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light…by any means necessary.
When the Star League self-destructs, a shadowy power... [click here for more] |
Catalyst Game Labs |
$25.00
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As Darkness Descends…
In 3132, eighty percent of the hyperpulse generators in the Inner Sphere shut down, silencing virtually all interstellar communications between the thousands of worlds humankind called home. Remembering the horrors of the Jihad that ended just half a century before, paranoid citizens and opportunistic leaders across the Sphere instinctively girded for the invasions... [click here for more] |
Catalyst Game Labs |
$25.00
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Enter the Republic
The year is 3085. In the wake of the Jihad, a new realm—the Republic of the Sphere—has been born. Drawing war-weary masses from all over the Inner Sphere, the Republic stands for unity and security, in the hopes that never again will its worlds suffer from centuries of relentless war. But even though the common threat has finally passed, few believe they have... [click here for more] |
Catalyst Game Labs |
$25.00
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ENEMIES AT THE GATES
It is the year 3145. Only thirteen years have passed since Gray Monday—the day that most of humanity’s interstellar communications grid suddenly and mysteriously collapsed. Plunged into darkness and fearing the worst, the leaders and armies of the Inner Sphere scrambled to act, some fearing the approach of invaders, others seeking to exploit... [click here for more] |
Catalyst Game Labs |
$25.00
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THE GRANDEST ARMY
It was the middle of the twenty-eighth century. Two hundred years after the Age of War, all of mankind now lived, united, under one flag: the Star League. Defending and policing this vast realm nearly 3,000 worlds strong was the largest army ever known to humanity: the Star League Defense Force. Harnessing the largest fleet of WarShips ever assembled, the most advanced technologies... [click here for more] |
Catalyst Game Labs |
$25.00
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Brighest Blade
House Davion has dominated the Inner Sphere politics, especially the military-industrial complex, for centuries. A drive for technological innovation that reaches both the military and civilian sectors; a society built around the freedoms of the every-day man; a feudal system that empowers the First Prince of House Davion like no other: the swords of the Federated Suns have sliced out... [click here for more] |
Catalyst Game Labs |
$25.00
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The True Path is the Way of the Dragon!
For almost a millennium, the symbol of the Dragon has struck fear into the rest of the Inner Sphere. The fearless dedication of its warriors, the devotion of its people, and the awesome ambitions of its Coordinator: House Kurita has been more reviled than any other power. Yet a new leader has arisen in the last decades, bringing about a host... [click here for more] |
Catalyst Game Labs |
$25.00
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Long live the Confederation!
Assailed for centuries by enemies on every side, House Liao’s Capellan Confederation faced its own oblivion time and again. Now, nearly forty years since the realm teetered on the very brink of collapse, the Confederation has returned, reclaiming the pride and unity lost when the armies of Steiner and Davion rolled across their worlds to shatter them. Led by the... [click here for more] |
Catalyst Game Labs |
$25.00
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Wings of the Eagle!
Wracked for centuries by civil wars, House Marik's Free Worlds League has endured by virtue of the tenacity and diversity of its people. Now, led by the strongest Captain-General in half a millennium, House Marik has stretched its wings, pushing the shadows of its influence across the Inner Sphere. Both by its revitalzied military and an economic might that... [click here for more] |
Catalyst Game Labs |
$25.00
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For centuries, the merchant princes of the Lyran Commonwealth survived as much through economic might as by the cloak and dagger, steadily growing in strength until their influence could be felt across the Inner Sphere. Now emerging from the ruins of a short-lived alliance and a bloody civil war, a bold new identity has taken hold of the people united under the mighty fist of House Steiner.
Kicking... [click here for more] |
Catalyst Game Labs |
$25.00
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THE FRONTIERS OF KNOWN SPACE
The peoples of the Inner Sphere often consider themselves the epitome of technology and culture and relegate the denizens of the frontiers of known space to second-class citizenry, or worse. And yet it took the combined armies of the Inner Sphere more than twenty years to subjugate them during the forming of the first Star League half millennia ago.
Magistracy... [click here for more] |
Catalyst Game Labs |
$25.00
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The Beginning of the End
In 2766, decades of careful planning and manipulation finally culminated when Stefan Amaris wiped out the entire Cameron dynasty in a bloody coup. Rallying the might of the SLDF behind him, General Aleksandr Kerensky immediately attacked Amaris’ Rim Worlds Republic, before turning his full fury against the Usurper’s “Empire,” launching one of the ... [click here for more] |
Catalyst Game Labs |
$25.00
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The End Times
In 2777—after ten years of savage fighting in the Periphery—General Alaksandr Kerensky and the Star League Defense Force launched the final phase in the war against Stefan Amaris, the Usurper of the Star League. For two more years, the greatest army ever forged by humankind would wage a planetby-planet war for the heart of the League itself, ultimately landing on... [click here for more] |
Catalyst Game Labs |
$25.00
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Rulers of the Universe!
Who is the Director of the Internal Security Force? Planetary ruler of Regulus? Current Marshal of the Armies? Merchant Factor of Clan Diamond Shark?
As one of the most powerful interstellar corporations in the Inner Sphere—with satellite plants in every House—such questions are imperative for StarCorps Industries. In the tumultuous time of the Jihad, as power brokers... [click here for more] |
Catalyst Game Labs |
$25.00
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Military Hardware Update
In the savage FedCom Civil War that rocked the Lyran Alliance and the Federated Commonwealth for the past five years, new machines of war have been rapidly tested and put in the field to help turn the tide of battle in each faction’s favor. The Clans and other Houses have also been busy, as the internal and external conflicts drive the rapid deployment... [click here for more] |
Catalyst Game Labs |
$25.00
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Technological Renaissance
Over two hundred and fifty years ago, General Aleksandr Kerensky departed human-occupied space, taking three-quarters of the Star League Defense Force with him. They returned in 3050 as the Clans: a society dedicated to the highest warrior ideals and bent on conquering the Inner Sphere. With their OmniMechs and superior technology, they proved almost unstoppable until... [click here for more] |
Catalyst Game Labs |
$25.00
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In November 3067 the Second Star League disbanded. The Word of Blake—a splinter group of ComStar—had been on the verge of joining in fulfillment of ancient prophecies. Denied their dream, the Blakists sought to preserve the Star League against the follies of the Houses, but its fanaticism manifested this noble goal as the Jihad: a horrific war that has pitted every faction against each other and... [click here for more] |
Catalyst Game Labs |
$25.00
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TECHNICAL READOUT: 3085! In December 3076, Devlin Stone marshaled the nations of the Inner Sphere and began Operation SCOUR. The two-year final push to Terra was the bloodiest fighting seen in centuries. In the end, Terra had been freed with the Word of Blake scattered to the darkest corners of the universe. Stepping into that vacuum, Stone forged a new "Terran Hegemony" in The Republic of... [click here for more] |
Catalyst Game Labs |
$25.00
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Eve of Destruction
The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by... [click here for more] |
Catalyst Game Labs |
$25.00
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The Walls Came Tumbling Down…
War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanity’s homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a flood of... [click here for more] |
Catalyst Game Labs |
$25.00
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The March of Progress
The Jihad is over. A new Republic has been born. In the wake of one of humanity’s greatest conflicts, the Inner Sphere, Periphery and Clans must adapt to new political and industrial realities—a new balance of power. But changes on the map are only the beginning. The Word of Blake’s war has scattered a new wave of technological progress across nearly every realm,... [click here for more] |
Catalyst Game Labs |
$25.00
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The Clans
Descendants of the Star League Defense Force, they returned to the Inner Sphere in 3050 with violence and honor. Stalled by the combined might of the Inner Sphere, the Clans have been waiting for the chance to strike for Terra once more. But fractures within Nicholas Kerensky’s Great Society have widened. A new enemy threatens to destroy the Clans once and for all: themselves. The... [click here for more] |
Catalyst Game Labs |
$25.00
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Rewind and Reload
Chrome eyes. Computers called "decks." Big hair, big cyberlimbs and bigger guns. It's Shadowrun in the year it all started. Take a step back to Shadowrun's roots with Shadowrun 2050, a book that combines Fourth Edition rules — the smoothest, most accessible rule set Shadowrun has ever had - with the setting that first made the Sixth World a legend.... [click here for more] |
Catalyst Game Labs |
$25.00
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Wounded Fury
A scared megacorporation does not run and hide in the shadows. Instead it lashes out, swiping with sharp claws, not caring who is hit by the blows. Many of the megacorps are currently reeling, hit by multiple harsh wallops. NeoNET and Evo are dealing with the fallout of the CFD virus, Ares has powerful forces eating it away from inside, Horizon backed the losing side of the Aztlan-Amazonia... [click here for more] |
Catalyst Game Labs |
$25.00
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No Longer Hidden
The Bastard, upright. A man in clown makeup stands in a broken skyraker window over another man on the verge of a long plummet. Near the clown’s hand, a white rose. Opportunity, adventure, but also mania and frenzy. 404, upright. A woman crouches on the edge of a rooftop, holding a white rose. In the distance is the image of a woman in a red dress. Destruction, failure, collapse.... [click here for more] |
Catalyst Game Labs |
$25.00
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Hit Your Marks
The hotel bartender who slips you a guest’s room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility because he thinks he’s pitching in on covert-ops training. The business suit who drops ten thousand nuyen on a project because he thinks it’ll earn him fifty thousand.
Marks, all of them, and the Sixth World is full... [click here for more] |
Catalyst Game Labs |
$25.00
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Digging in the Dirt
Politics is only a dirty word when it's not working for you. For shadowrunners, politics aren’t about debates and position papers—they’re about taking some of the money people are throwing around.
During election season, when power is up for grabs, people are willing to do just about anything to get a piece of the pie. If you can help them get what they want, they’ve... [click here for more] |
Catalyst Game Labs |
$25.00
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THE CLOAK OF DEATH
It’s thick. Luxurious. Concealing. The cloak of death will make you feared, envied, and maybe even wealthy. It will also smother your soul. The best assassins in the Sixth World can gain untold wealth and make the whole world shake, but they also will be hunted and stalked until the end of their days. Assuming their conscience doesn’t eat them alive.
Hard Targets is... [click here for more] |
Catalyst Game Labs |
$25.00
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The Ends of the Earth—And Beyond Dark alleys, abandoned buildings, wet streets stabbed with neon light—shadowrunners know all these places. They also know that they aren’t the only places work gets done. A good shadowrunner should be open to anything, to runs that might take them anywhere. From the cold of Antarctica to the heat of the Sahara, from the life-filled dark of the... [click here for more] |
Catalyst Game Labs |
$25.00
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Voices of Disaster
The voices are getting louder. Strange voices, dissonant voices, sometimes babbling nonsense, sometimes telling stories too unbelievable to be true. People are falling prey to the voices, losing their identities as someone or something else slips into their skin. It’s affecting people at all levels of society, from squatters in burned-out warehouses to corporate CEOs. It’s... [click here for more] |
Catalyst Game Labs |
$25.00
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PAIN POINTS
Chaos is horrible for business—unless your business is shadowrunning. The Big Ten megacorporations of the Sixth World are reeling, with scandals, disasters, and crippling attacks coming at them from all angles. NeoNET is scrambling to maintain AAA status, Ares is trying not to let the secret rot at the heart of the corp become public, while Aztechnology, fresh from taking on a dragon... [click here for more] |
Catalyst Game Labs |
$25.00
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NEVER GO IN UNARMED!
When you go into a tight spot, you go in prepared. One gun might be good, but two is better. And two guns and a grenade launcher is better still. Throw in a spellslinger to watch your back, and you're on to something.
Runner's Toolkit is the well-stocked arsenal all runners should have, the ultimate accessory to the Shadowrun, Twentieth Anniversary... [click here for more] |
Catalyst Game Labs |
$25.00
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It’s a screwed up city. Isolated from the rest of the UCAS, it’s haven for criminals—smugglers, syndicates, gangers. Legal criminals, too—megacorporations, governments, politicians.
As beautiful as she is dysfunctional, Seattle is urban sprawl amid rolling hills and forests nestled up to man-made wonders next door to natural and man-made disasters. Whether you’re a native or not, Seattle... [click here for more] |
Catalyst Game Labs |
$25.00
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THE SIXTH WORLD IS YOURS What was the VITAS outbreak like for the people who were there? What was Renraku Arcology—and its operating software—like before it became a total nightmare? How does it feel to get off a plane and set foot in the ghoul kingdom of Asamondo? The Sixth World Almanac is the ultimate compendium of Sixth World energy, history, and geography. With the most... [click here for more] |
Catalyst Game Labs |
$25.00
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All-Shaking Thunder
It’s been a tense couple of years (or couple of decades, if we’re being accurate) in the Sixth World. Aztlan and Amazonia have been slugging it out. Great dragons have turned on each other, testing old alliances and forging new ones. Governor Kenneth Brackhaven of Seattle is facing pressure unlike ever he’s ever seen, and scandals seem on the verge of overwhelming... [click here for more] |
Catalyst Game Labs |
$25.00
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CASTING A LONG SHADOW At the end of a run, you’ve either got a good story to tell or you’re dead. Live long enough, and you’ll get enough stories to fill a book, and some of them will be killer. There is a certain class of people out on the streets that runners love to talk about, the people at the center of the stories swapped late at night over a round of wiper-fluid hooch. Some of... [click here for more] |
Catalyst Game Labs |
$25.00
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EDGE OF THE POSSIBLE
Shadowrunners cannot be limited by what their bodies can—or cannot—do. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semitruck to genetech that alters you at the most fundamental level to drugs and chemicals... [click here for more] |
Catalyst Game Labs |
$24.99
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The Falling Dream
You have seen it. You have felt it. The dream where you are falling, falling, and you cannot see the ground but you know it is there waiting. You may try to brace yourself, you may try to force yourself awake—you do anything to avoid the impact that keeps rushing toward you.
The Seelie Court is the realm of the hidden, the rumored, and the unknown. Fairies, spirits, and enchanted... [click here for more] |
Catalyst Game Labs |
$24.99
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THE INFINITE FRONTIER
The last great undiscovered country is vast, wild, and weirder than you can possibly imagine. And it’s nearby, waiting, accessible by the press of a button, or a simple gesture, or even just a thought. The Matrix holds a whole lot more than selfies and cat videos—it has artificial intelligences, electronic ghosts of people formerly alive (or perhaps still living), and deep... [click here for more] |
Catalyst Game Labs |
$24.99
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Ride the Crashing Wave
Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right,... [click here for more] |
Catalyst Game Labs |
$24.99
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The Wild Calls
Gangers. Corp security. Mr. Johnson. Organized crime. Other shadowrunners. Running in the Sixth World does not exactly lack for obstacles, but only foolish runners worry solely about metahuman opponents. There are plenty of other ways the world can kill you, from throat-ripping martachoras to blood-sucking chupacabras, from the aggressive gamma spider to the swarming harpy. While most... [click here for more] |
Catalyst Game Labs |
$24.99
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The Matrix is unknowable because it is infinite. There is always one more corner behind which things can hide, one more hole where secrets can be buried. Your job isn’t to know everything about the Matrix—it’s to know more than the people you are hunting. Or who are hunting you.
Kill Code will help give Sixth World hackers the edge they need to stay alive and get ahead. From a... [click here for more] |
Catalyst Game Labs |
$24.99
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