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Savage Rifts: Customizable Game Master's Screen

Savage Rifts: Customizable Game Master's Screen


The Savage Rifts® GM Screen Inserts contain full-color landscape format pages for the Customizable GM Screen (available at the Pinnacle website) and features art from the core books for Savage Rifts®. This has all the tables and handy reference items a GM needs to play! This product requires the Savage Worlds core rules and the Rifts®: The Tomorrow...   [click here for more]
Pinnacle Entertainment  $3.99

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Savage Rifts: Game Master's Handbook

Savage Rifts: Game Master's Handbook


WELL, THAT ESCALATED QUICKLY! Running Savage Rifts® is unlike any game you've ever run before: everything is bigger, faster, and over-the-top, with more adventure and threats thanks to the gaping holes in space-time that define the setting. The heroes of the setting are powered up and equipped with the kind of gear you need to fight inter-dimensional wars. WE'VE GOT YOUR BACK The Rifts®...   [click here for more]
Pinnacle Entertainment  $19.99 $9.99

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Savage Rifts: Making Of

Savage Rifts: Making Of


This Design Diary from Sean Patrick Fannon gives a brief glimpse of some of the work he’s put into making Rifts® for Savage Worlds. In this PDF he discusses how Mega Damage=Heavy Armor/Heavy Weapon (well….sort of), how a Rifts® Vampire is not a Savage Worlds “Vampire,” and Juicers’ Burn mechanics. Download now, and join in the fight with the Tomorrow Legion!...   [click here for more]
Pinnacle Entertainment   FREE 

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Savage Rifts: Making Of 2

Savage Rifts: Making Of 2


Sean Patrick Fannon has another Design Diary for how we’ve been “Making Rifts® Savage!” In this PDF Sean talks about how magic—and psionics—went mega in the Savage Rifts® version of the Megaverse®. He also talks about the similarities and differences between a “character class” and Iconic Framework. Download now, and join in the fight with the...   [click here for more]
Pinnacle Entertainment   FREE 

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Savage Rifts: Making Of 3

Savage Rifts: Making Of 3


Sean Patrick Fannon has another Design Diary for how we’ve been “Making Rifts® Savage!” This time he talks about the decision to create the Tomorrow Legion and the Rifts® timeline! Download now, and join in the fight with the Tomorrow Legion! *** Check out the Rifts® Kickstarter, live until May 19! *** Savage Rifts® brings the incredibly...   [click here for more]
Pinnacle Entertainment   FREE 

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Savage Rifts: Savage Foes of North America

Savage Rifts: Savage Foes of North America


IN A WORLD FULL OF MONSTERS AND MADNESS, IT'S GOOD TO KNOW WHAT'S COMING. One day, your heroes may face a heavily mechanized patrol of Coalition Soldiers. The next, they're trading lasers and mystic bolts with a horde of cybernetic-loving demons called Brodkil. Next week, a gargantuan tentacled horror from a Rift threatens every living thing in the region, and it's up to the Tomorrow Legion to stop...   [click here for more]
Pinnacle Entertainment  $19.99 $9.99

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Savage Rifts: Savaging Your Favorite Rifts Ideas

Savage Rifts: Savaging Your Favorite Rifts Ideas


There’s a whole Megaverse® out there to explore! This free 17 page PDF written by Sean Patrick Fannon aids the Game Master in translating her favorite ideas from the vast amount of material in Palladium’s Rifts® library into Rifts® for Savage Worlds. This PDF requires these products from Pinnacle Entertainment Group: Rifts®: The Tomorrow Legion Player’s...   [click here for more]
Pinnacle Entertainment   FREE 

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Savage Rifts: The Tomorrow Legion Player's Guide

Savage Rifts: The Tomorrow Legion Player's Guide


A MEGAVERSE® GONE MAD! Prepare yourself for a railgun-shredding, mega-powered magic flinging journey into a post-POST-apocalyptic world where supernatural horrors vie with technological empires for mastery of the world! THIS IS THE WORLD OF RIFTS® Unpredictable holes in the very fabric of space and time open the way to countless creatures, beings, and...   [click here for more]
Pinnacle Entertainment  $29.99 $14.99

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Savage Worlds: Quick Combat

Savage Worlds: Quick Combat


Sometimes the Game Master may need to sum up a combat encounter rather than fighting it out tactically. Perhaps the purpose of the combat is really just to convey information, such as how savage a foe is or what the weakness of some greater threat might be. Or maybe the group just doesn’t have enough time and needs to get on to the more important scenes. When this occurs, you can use this quick...   [click here for more]
Pinnacle Entertainment   FREE 

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