Draken Games is an independent publisher of RPG and wargame material, based in North East England. As a starting point, we sifted through the accumulated paperwork of a would-be game designer who never threw anything away: over 20 years of work that would otherwise have forever stayed in yellowing notebooks. We continue to mine that motherlode, but since we started publishing material in 2006, Draken Games has attracted a number of other irregular collaborators who provide ideas, artwork and, not least, playtesting.
If we were more commercially minded, we would focus on fewer categories, but what the heck, we're more interested in doing stuff we enjoy. So, we have only one philosophy behind what we produce: "This is the kind of thing I'd want to buy if I hadn't written it myself".
Do please have a look at our products, and be sure to check back, as we continue to extend our catalogue.
Inspired by the "Fighting Fantasy" series, "Last Stand at Kirrinbahr" is a solo fantasy role playing game book where you take on the role of the hero and play your part in deciding the final outcome. As well as the scenario, the game book includes full rules, maps and character sheets - all you need are two six-sided dice and a pencil! "Last Stand at Kirrinbahr" features... [click here for more]
The complete guide to designing a town or city for use in any roleplaying game. Clear and concise guidance on calculating a town's population and area, assigning occupations to its citizens and designing its layout and defences. Includes historical examples and a full sample town for you to adapt for use in your current campaign. ... [click here for more]
Arkadon Castleis a location resource for use in any fantasy/medieval RPG or skirmish wargame. Full details are given of a small fortified manor house (closely modelled on Aydon Castle in North East England). Plans are given on a variety of scales, including room plans suitable for use with miniatures.
You can either print-and-play immediately with the furnished room plans... [click here for more]
The party needs to be the other side of an inhospitable mountain range, quickly... luckily there's a miraculous flying ship available for hire, run by a kindly cleric who can promise an incident-free journey.
Unfortunately, bad weather, unfriendly mountain tribes and large flying monsters don't share that view... plus, is that cleric really as kindly as he seems...?
A travelling scenario for use... [click here for more]
Don't you wish you could draw those really cool fantasy-style maps to use in your game? Well, you can! This step-by-step guide shows you how to use the most basic of equipment to create brilliant fantasy maps even if (like the author) you have no artistic talents at all.
Your scenarios and game resources will never look the same again! ... [click here for more]
Argor FRPG is a roleplaying game in the classic tradition of high fantasy.
It is designed to be an ideal introduction to RPGs for new players. The rule mechanics are straightforward: you only need six-sided dice, and you always aim to roll as high a score as possible. All the familiar elements of fantasy are here: orcs, elves, magic, dragons etc.
However, the game... [click here for more]
Before the first orc drew breath, dark forces stalked the world of Argor. Even as the first of the Free Peoples explored their new lands, fell creatures, dread curses and dire plagues awaited them. Together, these abominations became known as The Bale.
This is a supplement to Argor FRPGthat introduces the undead into Argor. There are full details on the seven Bale races:... [click here for more]
Fascinating facts and figures from the Royal Engineers' Manual of Field Engineering 1911. A wealth of data about making defences, building bridges and blowing things up. Lots of useful information for anyone designing a wargame set in the late 19th or early 20th centuries. There's also a lot that can be transferred to medieval wargames and even RPGs.
As well as tables of data and extracts... [click here for more]