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The Cepheus Engine Vehicle Design System provides comprehensive rules for developing non-space vehicles for the Cepheus Engine or any Classic Era Science Fiction 2D6-Based Open Gaming System. Inspired by the starship design system found in the Cepheus Engine SRD, this vehicle design system provides everything... [click here for more] |
Samardan Press |
Pay What You Want
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Flynn's Guide to Azri Drakara: Patrons by the Dozen is an adventure sourcebook for Traveller that contains a dozen Patron Encounters, each one defining an adventure scenario with six possible resolutions. These adventures can be used with the Traveller system, or even other science fiction rules sets. These Patron Encounters are intended... [click here for more] |
Samardan Press |
$4.99
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Does your Fifth Edition game need more monsters? Then look no further! This supplement, Monsters for the Masters: Dinosaurs, provides Game Masters with twenty-one dinosaurs to use in their campaigns. Ranging from a Challenge Rating (CR) of 1/4 (the compsognathus and the rhamphorynchus) to 17 (the spinosaurus), these prehistoric creatures are a fantastic addition... [click here for more] |
Samardan Press |
$2.49
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Does your Fifth Edition game need more monsters? Then look no further! This supplement, Monsters for the Masters: Giant Insects, provides Game Masters with seventeen giant insects to use in their campaigns. Ranging from a Challenge Rating (CR) of 1/8 (the giant leech) to 8 (the giant slug), these monstrous vermin are a fantastic addition to any Fifth Edition Game... [click here for more] |
Samardan Press |
$2.49
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It has been a century since the War of All Gods has ended, and the land of Cameria has yet to heal from the devastation. The Duar Protectorate stood guardian over the people of the Shattered Territories, under the watchful eye of the great warrior-king, Ollum Hammersong. Despite the twisted monstrosities that roam the wilderness, the people of this realm have made their first steps toward recovery.... [click here for more] |
Samardan Press |
$7.99
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Out towards the rim of the Milky Way galaxy, a thousand parsecs away from Old Earth, far from that little yellow sun called Sol, lays a region of space known as the Azri Drakara sector!
Flynn's Guide To Azri Drakara: A Primer is a campaign resource and sourcebook for Traveller that introduces a complete game setting which can be used with the Traveller system, or... [click here for more] |
Samardan Press |
$4.99
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Flynn's Guide To Azri Drakara: Cepheus Subsector is a campaign resource and sourcebook for Traveller that provides a complete game setting for use with the Traveller system, or even other science fiction rules sets. This book focuses on 39 primary worlds located within a single subsector on the frontier of the Azri... [click here for more] |
Samardan Press |
$4.99
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Flynn's Guide To Azri Drakara: Republic Starships is a campaign resource and sourcebook for Traveller that describes starships common to the Dracosian Republic. This book provides an overview of the use of starships within the Republic (including a hierarchy of military vessels, the proper use of distress signals and an alternate approach to the Ship Shares material benefit), detailed... [click here for more] |
Samardan Press |
$3.99
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Flynn's Guide To Azri Drakara: Rodan Subsector is campaign resource and sourcebook for Traveller that provides a complete game setting which can be used with the Traveller system, or even other science fiction rules sets. This book focuses on the 40 primary worlds located within a single subsector on the frontier of the Azri Drakara sector. It provides astrography... [click here for more] |
Samardan Press |
$4.99
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Have you ever wanted to play in a Traveller campaign that blurs the line between fantasy and science fiction? Have your characters discovered your favorite fantasy campaign setting off the main trade routes? Are you interested in developing your own Fantasy game based on the Traveller SRD?
If you answered "Yes" to any of these questions, then Flynn's Guide to Magic in Traveller is... [click here for more] |
Samardan Press |
$5.99
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Have you ever wondered what kind of alien species would live on the worlds of your own Traveller campaign? Referees, are you tired of variations on the same old theme, of "people in rubber suits" or "humans with rubber foreheads", when creating aliens for your new campaign setting? Are you looking for a way to play the aliens that are mentioned only in passing in your favorite Traveller rule... [click here for more] |
Samardan Press |
$4.99
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