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Blood and Brains: NCRPC

Blood and Brains: NCRPC


The National Center for Reanimation Prevention and Control (NCRPC) prevents death and reanimation caused by infectious diseases in the United States and around the world. Uncontrolled reanimation has the ability to destroy lives, strain community resources, and even threaten nations. In today's global environment, reanimation contagions have the potential to spread across the world in a matter of days...   [click here for more]
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Blood and Circuits

Blood and Circuits


A gear and equipment creation resource for use with the modern and future d20 roleplaying game. This book presents new classes, feats, and options primarily for Smart heroes, though all heroes will find something in this book to benefit them. For the GM this book also provides a window into weird and super scientific achievements found in literature and comics, allowing for the creation of all sorts...   [click here for more]
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Blood and Fists: Master Edition

Blood and Fists: Master Edition


From Aikido to Zen! The premier modern d20 martial arts sourcebook is back in print. Blood and Fists: Master Edition is a reprinting of the original critically acclaimed supplement plus additional material previously only available in PDF. This new supplement contains over 100 real world martial arts styles and maneuvers as well as science fiction styles for space and post-apocalyptic settings....   [click here for more]
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Blood and Fists: Modern Martial Arts (True20 Edition)

Blood and Fists: Modern Martial Arts (True20 Edition)


Blood and Fists brings the action of the Martial Arts genre into your True20 System game. With new archetypes like the Martial Arts Master, the Contemplative Master, and the Badass Barroom Brawler, Martial Arts Styles from around the world, and over 100 new feats. This True20 supplement gives you everything you need to bring exotic fighting styles to your game. From Aikido to Zen, Blood and Fists...   [click here for more]
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Blood and Guts 2: British Aircraft of WWII

Blood and Guts 2: British Aircraft of WWII


There have been few, if any, times in history when a nation's air force proved as important as the British Royal Air Force did during the dark, early days of WWII. Europe lay at Hitler's feet and a British Expeditionary Force had fled the Nazi war machine at Dunkirk, leaving Hitler in control of Western Europe. Only one power remained defiant against him: Britain and their "war monger" leader (as Hitler...   [click here for more]
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Blood and Guts 2: German Aircraft of WWII

Blood and Guts 2: German Aircraft of WWII


The story of German aircraft during WWII is something of a schizophrenic tale. Early in the war they devastated opponents through radical new strategies of combined arms, with Stuka dive-bombers and Messerschmitt fighters flying in close air support over the German Blitzkrieg. These victories, culminating in the stunning and unexpected quick victory over France, then saw the dreaded Luftwaffe lose...   [click here for more]
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Blood and Guts 2: German Land Vehicles of WWII

Blood and Guts 2: German Land Vehicles of WWII


Our WWII series continues with German Land Vehicles! By Mike Lafferty This guide is not an exhaustive study of German fighting vehicles during WW2. It attempts to provide a cursory overview and highlight some of the most prominent vehicles while providing rough approximations of these vehicles for gaming purposes. For more details on this series, check out the WWII homepage for more details...   [click here for more]
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Blood and Guts 2: GM's Guide to WWII

Blood and Guts 2: GM's Guide to WWII


The Game Master's Guide to WWII will provide game masters with a comprehensive timeline of the war from its root causes in the Treaty of Versailles all the way to V-J Day. Also included will be advice for the game master on setting up his campaign and three sample campaign models: Behind the Lines, Homefront and Island Hopping. This product is crunch free and a great resource for ANY game...   [click here for more]
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Blood and Guts 2: Small Arms of WWII

Blood and Guts 2: Small Arms of WWII


During the largest conflict in world history, weapons were produced on a scale never seen before or since. Assembly lines produced small arms by the thousands and factories ran 24 hours a day, 7 days a week. Even before its entry into the war, America declared itself the "arsenal of democracy" and began to ramp up production considerably. Though 60% of all weapons used during the war would be made...   [click here for more]
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Blood and Relics: Demonic Heroes

Blood and Relics: Demonic Heroes


Throughout history, demons have walked among the people of this world in a shroud of humanity. They rub elbows with the rich and powerful, using their abilities to corrupt the hearts of men and women, all in service of powerful Caeder. But there are some who choose to use the abilities bestowed upon them by their demonic heritage for good, fighting back the darkness. Blood and Relics: Demonic heroes...   [click here for more]
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Blood and Spooks: ICECC

Blood and Spooks: ICECC


International Center for Ethereal Containment and Control (ICECC) has the first and only professional parapsychological investigation team of its kind, worldwide. The ICECC team is comprised of the world's most recognized experts in paranormal field research (including entities, ghosts, hauntings, poltergeist activities, and psychic abilities), combining both scientific, and psionic abilities. Individually...   [click here for more]
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Blood and Spooks: The Ghost Hunter's Guide

Blood and Spooks: The Ghost Hunter's Guide


Do you want to make more money hunting ghosts? Sure, we all do! With our easy to read Ghost Hunter's Guide, you too can become a Ghost Hunter in just under one hour. That's right, one hour! Armed with the Ghost Hunter's Guide, you can learn such professions as antiques dealer, circus performer, escape artist, fortuneteller, ghost hunter driver, ghost hunter president, ghost hunter secretary,...   [click here for more]
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Blood and Vigilance: Mystic Arts

Blood and Vigilance: Mystic Arts


Welcome to Blood and Vigilance: Mystic Arts, the magical companion to RPG Objects? modern line of modern superhero supplements. Until now those wishing to have a magical presence in their superhero games could either treat them as powers, using magic as a special effect for the hero's psychic blast or teleport or what have you or they could use the magic system already present in the modern...   [click here for more]
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Darwin's World: The Broken and The Lost

Darwin's World: The Broken and The Lost


The Brethren And Other Primitive Groups of The Twisted Earth Welcome to The Broken and The Lost, a collection of source materials for Darwin's World 2nd Edition that offer a more detailed look at the "Tribal" background presented in the basic rules, bringing to life one of the most integral aspects of the post-apocalyptic genre: the barbarism of the post-Fall world. In...   [click here for more]
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Darwin's World: The Fertile Crescent Gazetteer

Darwin's World: The Fertile Crescent Gazetteer


Welcome to the Fertile Crescent. The Fall destroyed the cities of the ancients, leaving only ruins behind. But the lakes remain. Though poisoned, these gigantic seas in the heartland of what was once America provide a source of unimaginable wealth as well as the product of rebuilding what has been lost. Unfortunately, man has not learned from the mistakes that led to the Ancients' fall and a war threatens...   [click here for more]
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Legends of Sorcery: Gems

Legends of Sorcery: Gems


Legends of Sorcery: Gems brings the mystical power of gems into your d20 fantasy games. Many console and computer RPGs have used gems to enhance magic items and now you can add this feature to your home game. Includes: Two new core classes: Jeweler and Geomancer 5 New Spells 2 New Craft skills Rules for determine the quality, value, and size of gems. A selection of gems...   [click here for more]
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Modern Dispatch (#1): Alternate Armors

Modern Dispatch (#1): Alternate Armors


Many people have asked for armor in d20 Modern to be handled as Damage Reduction. This is the way many games (especially modern ones) have handled armor, but d20 Modern's designers chose to make armor function as it did in d20 Fantasy, providing an armor bonus (but renamed defense). However with armor bonuses from class, armor as Damage Reduction seems a natural fit and is presented here as an optional...   [click here for more]
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Modern Dispatch (#108): Teamwork Mechanics

Modern Dispatch (#108): Teamwork Mechanics


Teamwork is an important element of fiction. Military, martial arts, crime and superheroic fiction all deal with characters struggling not only against enemies but to cooperate and form a cohesive team whose sum is greater than its parts. This issue of the dispatch introduces a mechanic to handle working together as a team, providing levels of teamwork that rewards players and encourages them to work...   [click here for more]
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Modern Dispatch (#18): Superhero Arcana

Modern Dispatch (#18): Superhero Arcana


Chuck here, this article is by NPC guru Paul (who has been a contributor in such works as Legends of Excalibur, Inside Vossburgh and the second edition of Prometheus Rising). Dispatch subscribers should also be familiar with Paul's work from the Oddballs issue. This supplement expands Blood and Vigilance into the realm of the magical, providing new powers and feats for those wishing to create a master...   [click here for more]
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Modern Dispatch (#2): Investigating NPCs

Modern Dispatch (#2): Investigating NPCs


This Dispatch Issue contains a collection of streetwise Drop in NPCs and guidelines for game mastering investigations. By Charles Rice. ...   [click here for more]
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Modern Dispatch (#39): Blood and Dragons

Modern Dispatch (#39): Blood and Dragons


Dragons are a staple of roleplaying fantasy. Few menaces have been more explored or detailed than the dragon. For modern d20 players who enjoy occult and conspiracy themed campaigns, the dragon represents a wealth of mythology with which to develop a secret society campaign model. Using the secret society rules presented in Blood and Relics, this dispatch article outlines a modern horror campaign model...   [click here for more]
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Modern Dispatch (#55): Nakamura Blades

Modern Dispatch (#55): Nakamura Blades


Nakamura created 100 katanas as part of a fee for joining the Silent Walkers years ago. The Silent Walkers have been able to reclaim all but a few of these blades. Two such blades that have become available through an estate sale. Because these blades are alive, many groups are interested in acquiring them. Note: This Dispatch article uses material from RPG Object's Blood and Fists and Blood...   [click here for more]
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Modern Dispatch (#59): The Redjacks

Modern Dispatch (#59): The Redjacks


Dear Boss, I keep on hearing the police have caught me but they wont fix me just yet. I have laughed when they look so clever and talk about being on the right track. That joke about Leather Apron gave me real fits. I am down on whores and I shant quit ripping them till I do get buckled. Grand work the last job was. I gave the lady no time to squeal. How can they catch me now. I love my work...   [click here for more]
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Modern Dispatch (#6): Snow Hawks

Modern Dispatch (#6): Snow Hawks


Welcome to the first installment of a Blood and Guts dispatch. This time out we present one of the most unique and potent units in the entire United States Army: the 172nd Infantry Brigade (Separate) nicknamed the ?Snow Hawks?. Following the breakdown of the unit's component brigades and battalions and a history of the unit itself you will find several new elite unit feats to allow characters to take...   [click here for more]
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Modern Dispatch (#63): Superhero Goodies

Modern Dispatch (#63): Superhero Goodies


Hello and welcome to a SUPER edition of the modern dispatch! Why do we call it super you ask? Because this week Charles Baize has served up a bevy of new goodies for the Blood and Vigilance modern superhero game. So have a gander at the new origins, powers, feats and organizations, then go save the world already!...   [click here for more]
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Modern Dispatch (#67): The Precinct

Modern Dispatch (#67): The Precinct


This campaign model casts the PCs as an experimental police precinct stationed in one of the most dangerous neighborhoods of a large city (New York, Chicago, Los Angeles or Miami would be perfect for this). This neighborhood has been overrun with gang violence so a special task force of the police department has been assigned to patrol this area and let the scum on the streets know who's in charge. Includes...   [click here for more]
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Modern Dispatch (#79): Military Mission Generator

Modern Dispatch (#79): Military Mission Generator


Sometimes life and gaming don?t mix. When your buddies call on short notice and want to game you have three basic choices: scream ?I am not your entertainment center!? and hang up; say ?awesome!? then after hanging up the phone look at the ceiling and scream ?my empire is crumblinnnnnnnnnnnnnnnng!?; or you can run something on the fly. This article is aimed to help you with the last option. The first...   [click here for more]
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Modern Dispatch (#83): Dramatis Personae: Roaring 20?s

Modern Dispatch (#83): Dramatis Personae: Roaring 20?s


Welcome to Dramatis Personae: Roaring 20's, the companion to Timeline: Roaring 20's. This short work gives you a range of historical NPCs suitable for a 20's campaign, along with backgrounds and adventure hooks for each. It also includes some new crunch drawn from our Blood and Relics sourcebook for gothic horror that brings the shadowy world of seers and fortunetellers to your 20's games. Dramatis...   [click here for more]
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Modern Dispatch (#87): Lindbergh kidnapping

Modern Dispatch (#87): Lindbergh kidnapping


Now, men and women, as I told you before, there are some cases in which a recommendation of mercy might do, but not this one, not this one. Either this man is the filthiest and vilest snake that ever crawled through the grass, or he is entitled to an acquittal. If you bring in a recommendation of mercy, a wishy- washy decision, yes, it is your province, I will not say a word about it. I will not...   [click here for more]
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Modern Dispatch (#9): Talkin? ?bout my Reputation?

Modern Dispatch (#9): Talkin? ?bout my Reputation?


Reputation is one of two new level-related statistics introduced in d20 Modern (the other being Defense). To players and mechanics gearheads alike, this is something of a big deal. I mean, something that is always there in the background and changes as you go up, added to the exalted list of base attack bonus and saving throws? Whew. Too much pressure. However Reputation isn?t nearly as important...   [click here for more]
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Modern Dispatch (#90): The Watchers

Modern Dispatch (#90): The Watchers


"When men began to increase on earth and daughters were born to them, the divine beings saw how beautiful the daughters of men were and took wives from among those that pleased them. The LORD said, 'My breath shall not abide in man forever, since he too is flesh; let the days allowed him be one hundred and twenty years.' It was then, and later too, that the Nephilim appeared on earth - when the...   [click here for more]
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Modern Dispatch (#95): The Deck of Many Actions

Modern Dispatch (#95): The Deck of Many Actions


Welcome to The Deck of Many Actions. What is The Deck of Many Actions? They are cards drawn at the beginning (or during) an adventure to spice things up and give the PCs a chance to perform a special actions. How to use The Deck of Many Actions The Deck of Many Actions can be used two ways, depending on how you want to integrate them into your game: Method 1: Campaign Use At any point...   [click here for more]
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Modern System: Character Disadvantages

Modern System: Character Disadvantages


Characters are not just a collection of abilities for attack and defense. Their flaws add to their appeal just as much (if not more) than their heroic deeds. A character with a newspaper editor hounding him, a sickly aunt, no love life, and the worst luck imaginable is possibly the most recognized character in the history of literature. Why? Because while we can?t identify with being able to fly...   [click here for more]
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Modern System: Characters

Modern System: Characters


RPGObject's Modern System is a series1 of ebooks that provides a definitive source for all of our general, non-FX modern rules. It is essentially an alternate modern core rulebook and serves as RPGObjects' Modern System Reference Document. Characters is the first book in the series and encompasses basic Characters, Skills, and Feats. In this supplement, you will find: Expanded...   [click here for more]
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Modern System: Police Procedural

Modern System: Police Procedural


Police Procedural, by Mike "Cold War" Daumen is a short PDF that gives you all the tools you need to run a police investigation from the crime scene to the courtroom. A full system for gathering evidence, converting that evidence into exhibits at trial, and using those exhibits to obtain a conviction is included....   [click here for more]
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Post-Apocalyptic Dispatch (#12): Old Timers

Post-Apocalyptic Dispatch (#12): Old Timers


Age Feats for Darwin's World Having playtested Darwin's World for five years now, this author has seen a number of trends in character creation - like a large number of characters who use the same weapon, or mutants with specific mutation combinations. Although a lot of "trends" can be attributed to the playing styles of individual players, some things just seem to come up more frequently...   [click here for more]
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Post-Apocalyptic Dispatch (#13): Sunchasers

Post-Apocalyptic Dispatch (#13): Sunchasers


The pitifully monstrous Pilgrims are peaceful creatures, who are often preyed upon during their great journeys. Like herd animals, however, their great numbers ensure that at least some will survive, no matter the calamity that befalls them. Leading these great migrations are usually two or three "navigators", members of the tribe who, due to their great age, have accumulated knowledge of the...   [click here for more]
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Post-Apocalyptic Dispatch (#3): Sleepers

Post-Apocalyptic Dispatch (#3): Sleepers


Using cryogenics to sleep past the fall of civilization or nuclear winter is a common theme in the Post Apocalyptic genre. Such characters could have vast knowledge of ancient ways, technology, and locations of ruins to loot. They may also offer scholars a rare first person glimpse into the culture of the Ancients. They may be worshipped by survivors, or killed for the ?crime? of ruining the world,...   [click here for more]
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Post-Apocalyptic Dispatch (#7): Rolling Thunder

Post-Apocalyptic Dispatch (#7): Rolling Thunder


Rules For Modifying Vehicles In Darwin's World. Certain gangs, road-oriented communities (e.g. “nomads”), and even individuals commonly modify their vehicles to maximize their performance not only on the road, but in battle. Merchant clans, motorcycle gangs, and indeed individual members of the Road Warrior and Raider advanced...   [click here for more]
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Wizards and Wiseguys

Wizards and Wiseguys


In this alternate history setting for D20 Modern, magic is introduced into the early 20th century and dramatically changes the flow of events for the rest of the century. Magic Awakens "Underneath the reality in which we live and have our being, another altogether different reality lies concealed. " ~ Friedrich Wilhelm Nietzsche On June 30, 1908, near Tunguska, Siberia a mysterious...   [click here for more]
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Blood and Fists: Modern Martial Arts

Blood and Fists: Modern Martial Arts


Blood and Fists brings the action of the Martial Arts genre into your Modern d20 System game. With new advanced classes like the Martial Arts Master, the Contemplative Master, and the Badass Barroom Brawler, Martial Arts Styles from around the world, and over 100 new feats, rules for Ki, Pressure Points, Zen Mastery, and other mystical abilities, Martial Arts Modern gives you everything you need to...   [click here for more]
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Modern20

Modern20


Modern Mayhem and Mystery to the 20th Power! Welcome to Modern20 RPGObjects' new modern RPG of action and adventure. As a company, RPGObjects has always been a strong supporter of modern and science-fiction gaming. It's in our blood. So you might be asking, why a new modern system? The truth is there are a lot of things that the modern core rules do very well. But other things could be improved....   [click here for more]
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Legends of the Samurai: The Bushido Handbook

Legends of the Samurai: The Bushido Handbook


Travel to a world of blood, loyalty, and honor with the second installment of RPGObjects’ Legends line of d20 fantasy supplements. This d20 sourcebook features new classes and mechanics to bring the world of medieval Japan to life in your game and blends our popular spell point, nobility, fate, and martial rules to create an Oriental game experience like no other. The Bushido Handbook is the first...   [click here for more]
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Legends of the Samurai: The Mystic Arts

Legends of the Samurai: The Mystic Arts


Travel to a world of blood, loyalty, and honor with the second installment of RPGObjects’ Legends line of d20 fantasy supplements. This d20 sourcebook features new classes and mechanics to bring the world of medieval Japan to life in your game and blends our popular spell point, nobility, fate, and martial rules to create an Oriental game experience like no other. The second book in this exciting...   [click here for more]
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Blood and Time

Blood and Time


Adventure through the timeline with RPGObjects' Blood and Time. This sourcebook lays all of human history at your fingertips and features a timeline of the world from its formation through 1900 as well as weapons and armor for Progress Levels 0-4 as well as a section on temporal mechanics to help you figure out how and why time travel works in your campaign. Included in this Temporal...   [click here for more]
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Blood and Fists: Fantastic Styles

Blood and Fists: Fantastic Styles


Blood and Fists introduced an in-depth martial arts system to modern d20 games, translating dozens of real-world styles - and maneuvers realistic, cinematic and mystical - into playable form.  Blood and Fists: Fantastic Styles brings that system to the world of fantasy. Of course, fantasy worlds don't have the incredible richness of human history to draw their martial arts styles...   [click here for more]
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Blood and Space 2: Galactic Edition

Blood and Space 2: Galactic Edition


Welcome to the Galactic Edition edition of RPGObjects' highly acclaimed Blood and Space 2 supplements. The Galactic Edition collects a bluk of the Blood and Space 2 series of ebooks into one definitive volume. This book endeavors to add new options and spice to future d20 games revolving around starships and space combat. Characters New allegiances, classes, skill uses,...   [click here for more]
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Darwin's World: Journey to Newhome

Darwin's World: Journey to Newhome


Download the first adventure and rules appendix FREE here.   Journey to Newhome is a series of short adventures designed for the Darwin’s World post-apocalyptic role-playing game. The adventures in this book are based around characters first introduced in the novel, Burning Lands. Journey to Newhome continues the story of several of those characters, but in a format usable in the...   [click here for more]
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Darwin's World: Journey to Newhome Preview

Darwin's World: Journey to Newhome Preview


This is a preview of the Journey to Newhome adventure path. It contains the Introduction, the first adventure (To Kill a King), and the rules appendix. Can be used as a standalone modern d20 post apocalyptic adventure. Does not require buying the larger eight part adventure. Enjoy! ...   [click here for more]
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Darwin's World: The Brotherhood of Radiation

Darwin's World: The Brotherhood of Radiation


The Brotherhood of Radiation and other wasteland cults. This book is the latest in a "series" of character-oriented Darwin's World sourcebooks, a line of GM and player reference tools intended to bring out the flavor - and potential - of the eleven Backgrounds of the Darwin‘s World role-playing game. The first such book of this type was the combined Foundationists/Metal Gods sourcebook,...   [click here for more]
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  “Lost in Shadow” - and other starting quests for beginner heroes. (5E)