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CE 6 - The Crimson VoidClick to magnify

CE 6 - The Crimson Void

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Introduction

Any role-playing game session can take a left turn at Albuquerque, leaving the poor Game Master wondering what to do next. This is even more true for the dedicated Dungeon Crawl Classics judge, who discovers that patron quests, divine disapproval, and the requests of gods to pay back divine favor can make the game take incredible new turns with the roll of a few dice.

Add to this the advice urging players to “Quest For It” when they want something unusual for their characters, and you have a potent stew for gaming, but also a situation in which the judge may want strong DCC elements with a minimum of preparation required.

The Campaign Element (CE) series attempts to address these specific areas. Now, when your wizard is looking for a spell, your cleric is sent on a mission from her deity, or your thief simply wants to find a location where stealth and a cunning mind are paramount, you will have an answer at your fingertips. Weave these campaign elements into your world, mesh them into other modules and areas of your own creation, and watch the “Appendix N” vibe of your games grow.

In addition, for various reasons sometimes only a few players were available for a night’s gaming. Each Campaign Element is short enough to be played through by most groups in only a single session. That doesn’t mean that the value of the area is limited to a single session – each adventure includes notes on “squeezing it dry”…effectively getting the maximum re-use from your investment.

Using This Material
CE 6: The Crimson Void describes a unique goddess (Kala Môr), Her cult, temple grounds, as well as the priests and other beings associated with the location. The easiest way to use this material is to allow PC clerics of Kala Môr attached to this temple. Kala Môr may also be used as a template for creating unique deities of the judge’s own devising. Other characters may oppose the temple, come to it for aid, attempt to prevent a sacrifice, or need to leap into the Crimson Void themselves. Robbing the temple of its riches would be a crowning achievement for any thief. A Neutral deity was chosen to allow the judge to easily use Kala Môr as both aid and adversary to any group as he chooses.

A setting element to help create a rich campaign environment for DCC games of all levels.

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Reviews (2)
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Reviews
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December 28th, 2015
The Crimson Void is one of the most interesting RPG materials I've seen. The Crimson Void is not exactly an adventure; the Campaign Elements (CE...hehe) series is designed as drop-in content to any campaign world. TCV is something that can be weaved in [...]
Thilo G. [Featured Reviewer]
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October 7th, 2015
An Endzeitgeist.com review This installment of the Campaign Elements-series clocks in at 22 pages, 1 page front cover, 1 page SRD, leaving 20 pages of content...so what do we get here? The answer to this question is surprisingly simple - [...]
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Product Information
Silver seller
Author(s)
Artist(s)
Pages
23
Publisher Stock #
DCCCE06
File Size:
5.85 MB
Format
Original electronic Click for more information
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File Last Updated:
April 07, 2015
This title was added to our catalog on April 07, 2015.