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Alchemy

Alchemy


Chemistry or magic? Madness or miracles? Poison or power? Blend all those elements — and more — with Alchemy, the latest Zoom in on a historical magic system for GUMSHOE gaming. Operating at every level from the base dungeon-crawl to the Awakened Working, this magic system gives you the secrets of matter — and maybe a touch of mercury poisoning. Alchemy...   [click here for more]
Pelgrane Press  $2.95 $2.04

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Bast

Bast


“What fully civilised soul but would eagerly serve as high priest of Bast?” She Who Scratches, the Lady of the Ointment Jar, the great cat-goddess of nighted Khem comes alive in all her varied forms: as a Trail of Cthulhu titan (complete with her monstrous Brood of Bubastis), mysterious Ashen Stars entity, TimeWatch cult leader, and 13th...   [click here for more]
Pelgrane Press  $2.44

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Die Glocke

Die Glocke


According to the legend, in 1944 the SS built a mysterious device deep in a Silesian mine shaft. Its bell-like shape gave it the nickname “die Glocke,” or “the Bell,” but the purpose of “Project Lantern-Bearer” remains a mystery to this day. Was it a time machine? A zero-point energy generator? A gateway to another world? Die Glocke cuts through...   [click here for more]
Pelgrane Press  $2.95 $2.04

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Galileo Uplift

Galileo Uplift


To fight aliens, one must use the alien. Take it apart, reverse-engineer it, rebuild it, turn it into armor and sensors and weapons and aircraft good enough to win a war against an enemy from the stars. Tech and gear for your high-powered MOON DUST MEN game, powered by a new GUMSHOE “tech tree” subystem for bootstrapping invention and development. Galileo...   [click here for more]
Pelgrane Press  $2.95

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GUMSHOE Zoom: Goetia

GUMSHOE Zoom: Goetia


GUMSHOE Zoom: Goëtia Bifrons. Glasya-Labolas. Marchosias. Names to conjure with – literally! This GUMSHOE Zoom takes you inside the pentacle and introduces you to the hierarchy of Hell. Historical European demon-summoning magic just got easier and more realistic. Um … yay? From the mid-13th century to the early 20th century, Western European magicians summoned,...   [click here for more]
Pelgrane Press  $4.45 $3.07

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GUMSHOE Zoom: Martial Arts

GUMSHOE Zoom: Martial Arts


GUMSHOE Zoom: Martial Arts is intended to model the sorts of stories (usually movies) in which martial arts combat takes center stage in at least one scene. In addition to straight martial-arts films like Enter the Dragon or Ong-Bak, you can see such martial arts foregrounding in hybrid thrillers such as Raid: Redemption, The Matrix, or Haywire, or even as a set piece in a “straight”...   [click here for more]
Pelgrane Press  $2.95 $2.04

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GUMSHOE Zoom: Mind Control

GUMSHOE Zoom: Mind Control


GUMSHOE Zoom: Mind Control You are growing very interested. The GUMSHOE Zoom: Mind Control is intended to model the sorts of stories in which mind control – and especially the contest in and over human minds – takes center stage. This might be a single novel such as George du Maurier’s Trilby or Dan Simmons’Carrion Comfort,...   [click here for more]
Pelgrane Press  $2.95 $2.04

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GUMSHOE Zoom: Voodoo 1 - Magic

GUMSHOE Zoom: Voodoo 1 - Magic


The first of a new series of GUMSHOE Zooms looking at historical magic traditions — and giving you the tools and rules to evoke these puissant powers in your own game! This first issue in a two-issue series examines sympathetic magic and zombies, and Zooms in on the Afro-Caribbean magical-religious complex encompassing Vodoun, Candomble, Santeria, Obeah, and Palo Mayombe. The loa ride in May!...   [click here for more]
Pelgrane Press  $4.45 $3.07

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GUMSHOE Zoom: Voodoo 2 - The Invisibles

GUMSHOE Zoom: Voodoo 2 - The Invisibles


GUMSHOE Zoom: Voodoo 2: The Invisibles The Invisibles, more than spirits and a little less than gods, can fit inside stones, trees, and their servitors’ heads — but not into just one issue of KWAS! Whether you call them Loa or Orisha, these mighty beings demand your attention and your sacrifice, but give you hidden knowledge and awaken your interior fires. This second...   [click here for more]
Pelgrane Press  $4.45 $3.07

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Ken Writes About Stuff: Vol. 1

Ken Writes About Stuff: Vol. 1


Ken Writes About Stuff Vol. 1 KWAS Vol. 1 is a collection of 13 supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, uncover an occult Nazi bell or join the men in black with this baker’s dozen of fear and fun! In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable writing talents and encyclopedic...   [click here for more]
Pelgrane Press  $24.95 $17.22

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Ken Writes About Stuff: Vol. 3

Ken Writes About Stuff: Vol. 3


Ken Writes About Stuff Vol. 3 KWAS Vol. 3 is a collection of supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, manage the global war against aliens in a campaign frame, or learn to command the alchemical elements in this collection of fear and fun! In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable...   [click here for more]
Pelgrane Press  $24.95 $17.22

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Las Vegas: 1968

Las Vegas: 1968


Las Vegas: 1968 takes you to Sin City in the heyday of Howard Hughes and the Rat Pack, the mob and the Mormons, the fear and the loathing. Everything’s for sale and nothing’s for certain, except the house wins. Featuring happening hooks for vampire conspiracies, esoterrorism, and THE FALL OF DELTA GREEN Mythos machinations! Las Vegas: 1968 is included...   [click here for more]
Pelgrane Press  $2.95 $2.04

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Lilith

Lilith


Lilith “Satan here held his Babylonish court, and in the blood of stainless childhood the leprous limbs of phosphorescent Lilith were laved.” Lilith as Queen of the Vampires, Lady of the Night — or as First Rebel and First Heroine? We look at the many faces of Lilith, as a Trail of Cthulhu titan (Elder Goddess or Great Old One), Night’s Black...   [click here for more]
Pelgrane Press  $2.95 $2.04

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Looking Glass: Hong Kong

Looking Glass: Hong Kong


Looking Glass: Hong Kong is a “Low and Slow” city setting for many possible GUMSHOE games. This look at one of Asia's most cramped and chaotic ports features the lay of the land, including markets and masses, and three unique backdrops for the main setting - a scenic or thematic element, or just somewhere to stage a fight scene. It also details Hong Kong's factions, from...   [click here for more]
Pelgrane Press  $5.95 $4.11

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Looking Glass: Mumbai

Looking Glass: Mumbai


This look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony, of necessity holds plenty of rash generalizations, needed for game play and speed of familiarization. More than many cities, Mumbai relishes its contradictions, its vastly rich and abysmally poor literally living side by side. As with most Pelgrane publications, this...   [click here for more]
Pelgrane Press  $2.95 $2.04

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MAJESTIC Overwatch

MAJESTIC Overwatch


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The Moon Dust Men are the tip of the spear. MAJESTIC-12 aims it. Manage the global war against the aliens with this new GUMSHOE subsystem. Do you build retro-engineered Aurora craft, or bioroids to fight on the Moon? Do you launch satellite...   [click here for more]
Pelgrane Press  $2.95 $2.04

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Moon Dust Men

Moon Dust Men


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The public-relations and open-source arm of Moon Dust was called Project Blue Book. Blue Book ended its work in 1970. It is 1978. Your work never ends. This GUMSHOE campaign frame, Moon Dust Men, can be a sci-fi, conspiracy, or horror game...   [click here for more]
Pelgrane Press  $2.95 $2.04

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Mutant City Spies

Mutant City Spies


Issue #4 of Ken Writes About Stuff Volume 3 Ten years after the ghost flu hit, the world is changed — but the secret world stays the same. Enemies of your country still plot, terrorists still scheme — but now they might have superpowers. An espionage-specops frame for Mutant City Blues takes the super fights into the shadows. Mutant City Spies...   [click here for more]
Pelgrane Press  $4.45 $3.07

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The School of Night

The School of Night


The School of Night “Black is the badge of Hell; the hue of dungeons and the School of Night.” Queen Elizabeth’s realm lies vulnerable, not just to the Spanish or the plague, but to occult forces perhaps more dangerous than either. You study those forces at the risk of torture — at the risk of your soul — but you must hold them at bay or see England destroyed....   [click here for more]
Pelgrane Press  $4.45 $3.07

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The Spear of Destiny

The Spear of Destiny


Is it the Spear that pierced Christ’s side, or the Spear of Odin? Does it grant true kingship or invincibility? Who has borne it through the millennia, and who seeks its true whereabouts now? This issue pierces the legend to reach the truth — and then makes the legend invincible. Plus, a look at the Spear for Night’s Black Agents, The Esoterrorists, Trail of Cthulhu, and TimeWatch....   [click here for more]
Pelgrane Press  $2.95 $2.04

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Tomb-Hounds of Egypt

Tomb-Hounds of Egypt


Tomb-Hounds of Egypt “God! … If only I had not read so much Egyptology before coming to this land which is the fountain of all darkness and terror!” All you need to know to forge a Pulp archaeology campaign set in 1930s Egypt – for Trail of Cthulhu or just GUMSHOE Bullwhips & Baboon-Mummies! The Depression has hit Egypt, too. Funding for...   [click here for more]
Pelgrane Press  $4.45 $3.07

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Vendetta Run

Vendetta Run


Vendetta Run You’ve done worse things, but you’ve never done anything as dangerous as angering the Earps. Because now they’re coming to kill you. And they can’t be killed. Not permanent, anyhow. A survival-horror frame for Fear Itself and Owl Hoot Trail set in the worst and weirdest West. In December 1881, after the...   [click here for more]
Pelgrane Press  $2.95 $2.04

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