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2017 ENnies Sampler

2017 ENnies Sampler


We are proud to say that Pelgrane Press has been nominated six times in this year's ENnie awards. This free ENnies sampler features choice selections from each entry. If you like what you see, please consider voting for us. All these ENnie nominated products are available at 15% off until 1st August 2017. Best Adventure The Edom Files An adventure collection for the Dracula Dossier...   [click here for more]
Pelgrane Press   FREE 

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A Cigarette, A Blindfold, and You

A Cigarette, A Blindfold, and You


It is a terrible thing to fall into the hands of a living god, friends! In The Yellow King RPG, our world is invaded by the malignant, cancerous reality-warping influence of Carcosa and the dreaded King in Yellow. The Wars setting explores an alternate Europe in the 1940s, where a great Continental War fueled by alien science and sorcery drags with no end to the suffering...   [click here for more]
Pelgrane Press  $4.95

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A Night on the Town - A 'The Esterrorists Second Edition' Demonstration Scenario - Version 1.1

A Night on the Town - A 'The Esterrorists Second Edition' Demonstration Scenario - Version 1.1


A Night on the Town has been written as a demonstration scenario for The Esoterrorists RPG. It arose after the author realised that the GUMSHOE system brought a specific set of expectations to the gaming table. These skills, while easy to learn, can be difficult to explain without examples, and are best demonstrated in play. About A Night on the Town Ordos Veritatis runs an extensive...   [click here for more]
Pelgrane Press  Pay What You Want

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Absinthe in Carcosa

Absinthe in Carcosa


The Handout to End All Handouts The City Guide That Shatters Reality At the end of the 19th century, an American art student went to Paris, read a play, and lost his grip on reality. The play was called The King in Yellow. Having read it, head reeling from absinthe, bedeviled by unseen adversaries, he realized that the alien world it described, Carcosa, had sunk its traces...   [click here for more]
Pelgrane Press  $20.95

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Alchemy

Alchemy


Chemistry or magic? Madness or miracles? Poison or power? Blend all those elements — and more — with Alchemy, the latest Zoom in on a historical magic system for GUMSHOE gaming. Operating at every level from the base dungeon-crawl to the Awakened Working, this magic system gives you the secrets of matter — and maybe a touch of mercury poisoning. Alchemy is...   [click here for more]
Pelgrane Press  $2.95

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Alteregomania

Alteregomania


The skies above New Olympus are patrolled by caped crusaders, but these superior beings are far from heroes. They wield their powers with reckless disregard, serving the interests of corporate overseers, and silencing those who oppose their will. You are Klara Koenig, investigative journalist for The Pedestrian newspaper, and you intend to prove the privileged superhuman elite do not yet...   [click here for more]
Pelgrane Press  $14.95

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Apocrypha

Apocrypha


Times can change, reality can shift. What is considered fact one day can become fiction the next. Choosing what to believe can be difficult for TimeWatch agents but they would be wise not to dismiss anything. Just because something might not be true now, doesn't mean that won't change. Apocrypha provides a wealth of information for players and GM alike including new insight into the Time Watch organization,...   [click here for more]
Pelgrane Press  $10.74

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Bast

Bast


“What fully civilised soul but would eagerly serve as high priest of Bast?” She Who Scratches, the Lady of the Ointment Jar, the great cat-goddess of nighted Khem comes alive in all her varied forms: as a Trail of Cthulhu titan (complete with her monstrous Brood of Bubastis), mysterious Ashen Stars entity, TimeWatch cult leader, and 13th...   [click here for more]
Pelgrane Press  $2.95

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Black Star Magic

Black Star Magic


Bring Mind-Bending Spellcasting to The Yellow King Roleplaying Game Ritual magic of the Belle Époque! The desperate Science Jaune of a war-torn continent! Parageometrical horrors perfected in the labs of the tyrannical, overthrown Castaigne regime! Signing, the latest way to turn social media dysfunction into sorcerous reality! Your players can master them all—at perilous risk!...   [click here for more]
Pelgrane Press  $20.95

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Cthulhu Apocalypse: Slaves of the Mother

Cthulhu Apocalypse: Slaves of the Mother


The long-awaited conclusion of the Cthulhu Apocalypse campaign. Three years ago, the world died. Horrors now stalk the empty and overgrown streets of the civilisation that once existed here. The passage of three long, strange years has transformed the world into an unrecognisable landscape of horrors. There are a few survivors, living in the ruins of the...   [click here for more]
Pelgrane Press  $5.95

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Cthulhu Apocalypse: The Apocalypse Machine

Cthulhu Apocalypse: The Apocalypse Machine


On November 2nd, 1936, the world died. Humanity perished, women and men died in their millions. Finally, the stars had come right, and the things that had lurked under the seas for eons rose to claim their rightful place. Now, they rule the earth, stalking it like titans. Yet you survived this destruction. Some miracle or design left you alive to watch the destruction of everything humanity...   [click here for more]
Pelgrane Press  $8.95

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Cthulhu Apocalypse: The Dead White World

Cthulhu Apocalypse: The Dead White World


The first part of the highly anticipated Cthulhu Apocalypse series. The Investigators are rendered unconscious by a train crash. When they wake they discover the world has died. White flowers cover the ground and they see, beneath the delicate petals, the faces of the dead. No other human is in sight, everyone is gone. The struggle to survive the apocalypse takes the Investigators through...   [click here for more]
Pelgrane Press  $6.95

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Cthulhu Confidential

Cthulhu Confidential


Face Madness and Corruption… Alone! Langston Wright is an African-American war veteran and scholar in WW2-era Washington, DC. Vivian Sinclair is The New York Herald’s most determined scoop-hound in 1930s NYC. And Dex Raymond is a hard-boiled private detective with a nose for trouble in 1930s Los Angeles. Each is a lone investigator, equipped with smarts, fists, and just maybe a code of honor,...   [click here for more]
Pelgrane Press  $29.95

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Cthulhu Confidential Sampler

Cthulhu Confidential Sampler


This free sampler includes selections on the new GUMSHOE One-2-One system, the three settings and characters, and handouts for old GUMSHOE hands and existing roleplayers. Face Madness and Corruption… Alone! Langston Wright is an African-American war veteran and scholar in WW2-era Washington, DC. Vivian Sinclair is The New York Herald’s most determined scoop-hound in 1930s NYC....   [click here for more]
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Cthulhu Confidential: Ex Astoria

Cthulhu Confidential: Ex Astoria


Bone-Chilling L.A. Mythos Noir from the Newsfiles of Vivian Sinclair You are Vivian Sinclair: a sharp-dressing, straight-talking, New York investigative journalist. Equipped with your smarts, your notebook, and your unerring nose for a good story, your job is to scour the streets of the City of Dreams and dig up its darkest secrets. A brawl between picketers from the miner’s union...   [click here for more]
Pelgrane Press  $6.95

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Cthulhu Confidential: High Voltage Kill

Cthulhu Confidential: High Voltage Kill


Spine-Tingling L.A. Mythos Noir from the Casefiles of Dex Raymond You are Dex Raymond: a hard-boiled L.A. private eye with a nose for trouble. Equipped with your smarts, fists, and just maybe a code of honor, your job is to walk the streets of this dirty town and uncover its darkest secrets. But when your production designer Source Max Weyl puts you on the case of missing and dangerous...   [click here for more]
Pelgrane Press  $6.95

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Cthulhu Confidential: One For the Money

Cthulhu Confidential: One For the Money


Spine-Tingling Washington, D.C. Mythos Noir from the Casefiles of Langston Wright You are Langston Wright: a scholarly WW2 veteran, fighting for room to breathe in wartime Washington under the shadow of the Jim Crow laws. Equipped with your smarts, your test tubes, and your determination to help people, your job is to scour the streets of the District and fix its toughest problems....   [click here for more]
Pelgrane Press  $6.95

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Cthulhu Confidential: The House up in the Hills

Cthulhu Confidential: The House up in the Hills


Spine-Tingling L.A. Mythos Noir from the Casefiles of Dex Raymond You are Dex Raymond: a hard-boiled L.A. private eye with a nose for trouble. Equipped with your smarts, fists, and just maybe a code of honor, your job is to walk the streets of this dirty town and uncover its darkest secrets. But when a client asks you to investigate an odd automobile fatality, you quickly find yourself mixed up with...   [click here for more]
Pelgrane Press  $6.95

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Cthulhu Confidential: The Howling Fog

Cthulhu Confidential: The Howling Fog


Bone-Chilling L.A. Mythos Noir from the Newsfiles of Vivian Sinclair You are Vivian Sinclair: a sharp-dressing, straight-talking, New York investigative journalist. Equipped with your smarts, your notebook, and your unerring nose for a good story, your job is to scour the streets of the City of Dreams and dig up its darkest secrets. Chasing a scoop, you go deep undercover in sleazy clip joints and...   [click here for more]
Pelgrane Press  $6.95

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Cthulhu Confidential: The Shadow Over Washington

Cthulhu Confidential: The Shadow Over Washington


Spine-Tingling Washington, D.C. Mythos Noir from the Casefiles of Langston Wright You are Langston Wright: a scholarly WW2 veteran, fighting for room to breathe in wartime Washington under the shadow of the Jim Crow laws. Equipped with your smarts, your test tubes, and your determination to help people, your job is to scour the streets of the District and fix its toughest problems....   [click here for more]
Pelgrane Press  $6.95

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D66 Scenario Premises for The Esoterrorists

D66 Scenario Premises for The Esoterrorists


The core rulebook has a number of scenario premises, essentially short descriptions of potential investigations. This supplement has 36 such premises that the GameMaster can use in their game to flesh out into adventures. Each is given an overview, and details of what the conspiracy behind what seems to be happening might be, although in some cases there is no conspiracy. This PDF supports Adobe layers...   [click here for more]
Pelgrane Press  $1.99

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D66 Scenario Premises for The Esoterrorists II

D66 Scenario Premises for The Esoterrorists II


The core rulebook has a number of scenario premises, essentially short descriptions of potential investigations. This supplement has 36 such premises that the GameMaster can use in their game to flesh out into adventures. Each is given an overview, and details of what the conspiracy behind what seems to be happening might be, although in some cases there is no conspiracy. This PDF supports Adobe layers...   [click here for more]
Pelgrane Press  $1.99

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Die Glocke

Die Glocke


According to the legend, in 1944 the SS built a mysterious device deep in a Silesian mine shaft. Its bell-like shape gave it the nickname “die Glocke,” or “the Bell,” but the purpose of “Project Lantern-Bearer” remains a mystery to this day. Was it a time machine? A zero-point energy generator? A gateway to another world? Die Glocke cuts through the legend to the truth...   [click here for more]
Pelgrane Press  $2.95

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Dissonance: Music for Esoterrorists

Dissonance: Music for Esoterrorists (audio product)


"You've outdone yourself with the Esoterrorists and SSF themes. My reaction to the latter was, "I want to see this movie!""    Robin D Laws, creator of the Esoterrorists James Semple, sound designer and musician offers you four new contemporary tracks for your Esoterrorists game, or any game of contemporary horror. The music here incorporates contemporary rhythms, electric guitars...   [click here for more]
Pelgrane Press  $4.71

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Dust and Mirrors: Music for Night's Black Agents

Dust and Mirrors: Music for Night's Black Agents (audio product)


Every spy needs a cool soundtrack The best espionage thrillers use music to bring audiences to the edges of their seats, with soundtracks that evoke suspense, danger and mystery. Now you can bring this same excitement to your Night's Black Agents RPG adventures with Dust and Mirrors: Music for Night's Black Agents. James Semple and his crack team of composers sonically equip your...   [click here for more]
Pelgrane Press  $15.95

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ENnies Sampler 2016

ENnies Sampler 2016


We are proud to say that Pelgrane Press has achieved ten nomations in this year's ENnie awards - more than any other publisher. This free ENnies sampler features choice selections from each entry, the complete Race to Starport for 13th Age as well as a sample Ken and Robin Talks About Stuff episode. If you like what you see, please consider voting for us. Here are the Pelgrane nominations:...   [click here for more]
Pelgrane Press   FREE 

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ESO Solo

ESO Solo


Eso Solo Solo Roleplaying Esoterrorists This supplement adds solo roleplaying tools, advice, and suggestions to Esoterrorists. These rules follow the basic sever step investigation format from Case Evaluation through to Veil Out. The topics covered include: Solo Roleplaying? Investigations Suspects and Innocents  Investigating and Clues Counter Ops ODE Activity Neutralization Veil-out  Questions ODE...   [click here for more]
Pelgrane Press  $4.95

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Even Death Can Die

Even Death Can Die


Equipped with your smarts, your notebook, and your code of honor, you scour city streets in search of its deepest secrets. Some secrets go deeper than others. EVEN DEATH CAN DIE features nine twisting, turning, adventures for Cthulhu Confidential in a world both hardboiled and cosmically horrific. One For...   [click here for more]
Pelgrane Press  $29.95

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Fear Itself 2nd Edition

Fear Itself 2nd Edition


  The Roleplaying Game of Personal Horror Fear Itself 2nd Edition plunges ordinary people into a disturbing contemporary world of madness and violence —and inexorably draws them into confrontation with creatures of the Outer Dark, a realm of alien menace. GMs can re-create all the shudders and shocks of the horror genre at their table, whether they use the game’s distinctive...   [click here for more]
Pelgrane Press  $14.95

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Fear Itself Community Content files

Fear Itself Community Content files


The GUMSHOE Community program provides a variety of free resources for publishers, including logos, layout templates, and artwork. Publishers are free to use these resources, or to build their products from the ground up with their own graphic design, layout, art, and cartography. This title includes the following files: Fear Itself Community Content Packaged InDesign folder Fear Itself Community...   [click here for more]
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Fear of Being Alone - Solo Roleplaying Fear Itself 2nd Ed.

Fear of Being Alone - Solo Roleplaying Fear Itself 2nd Ed.


Fear of Being Alone Solo Roleplaying Fear Itself 2nd Ed. This supplement adds solo roleplaying tools, advice, and suggestions to Fear Itself. These rules focus on running horror genre mysteries and small teams, typically three investigators, but each working alone. You roleplay one investigator at a time but get to swap perspectives and cut between investigators. These rules can...   [click here for more]
Pelgrane Press  $4.95

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Four Shadows: Music for Trail of Cthulhu

Four Shadows: Music for Trail of Cthulhu (audio product)


"There in the narrow hall, outside the bolted door with the covered keyhole, I often heard sounds which filled me with an indefinable dread-the dread of vague wonder and brooding mystery."-HP Lovecraft, The Music of Erich Zann What better to set the tone of your Trail of Cthulhu game than some superbly crafted music? Talented musician James Semple has created four tracks specially for...   [click here for more]
Pelgrane Press  $4.75

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Game Reserve

Game Reserve


Game Reserve is a collection of hunting grounds for Fear Itself 2nd Edition, treacherous locations where investigators are pursued by Creatures of Unremitting Horror. Each hunting ground is supplied with clues for investigators, tweaks to the combat and escape rules, and suggested archetypes for the hunters and the hunted. GMs can use these hunting grounds for short notice one-shots, set pieces in...   [click here for more]
Pelgrane Press  $3.99

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GUMSHOE Zoom: Goetia

GUMSHOE Zoom: Goetia


GUMSHOE Zoom: Goëtia Bifrons. Glasya-Labolas. Marchosias. Names to conjure with – literally! This GUMSHOE Zoom takes you inside the pentacle and introduces you to the hierarchy of Hell. Historical European demon-summoning magic  just got easier and more realistic. Um … yay? From the mid-13th century to the early 20th century, Western European magicians summoned, bound, and commanded...   [click here for more]
Pelgrane Press  $4.45

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GUMSHOE Zoom: Martial Arts

GUMSHOE Zoom: Martial Arts


GUMSHOE Zoom: Martial Arts is intended to model the sorts of stories (usually movies) in which martial arts combat takes center stage in at least one scene. In addition to straight martial-arts films like Enter the Dragon or Ong-Bak, you can see such martial arts foregrounding in hybrid thrillers such as Raid: Redemption, The Matrix, or Haywire, or even as a set piece in a “straight”...   [click here for more]
Pelgrane Press  $2.95

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GUMSHOE Zoom: Mind Control

GUMSHOE Zoom: Mind Control


GUMSHOE Zoom: Mind Control You are growing very interested. The GUMSHOE Zoom: Mind Control is intended to model the sorts of stories in which mind control – and especially the contest in and over human minds – takes center stage. This might be a single novel such as George du Maurier’s Trilby or Dan Simmons’Carrion Comfort, or a film like ScannersPush,InceptionVideodrome,...   [click here for more]
Pelgrane Press  $2.95

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GUMSHOE Zoom: Voodoo 1 - Magic

GUMSHOE Zoom: Voodoo 1 - Magic


The first of a new series of GUMSHOE Zooms looking at historical magic traditions — and giving you the tools and rules to evoke these puissant powers in your own game! This first issue in a two-issue series examines sympathetic magic and zombies, and Zooms in on the Afro-Caribbean magical-religious complex encompassing Vodoun, Candomble, Santeria, Obeah, and Palo Mayombe. The loa ride in May! Voodoo...   [click here for more]
Pelgrane Press  $4.45

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GUMSHOE Zoom: Voodoo 2 - The Invisibles

GUMSHOE Zoom: Voodoo 2 - The Invisibles


GUMSHOE Zoom: Voodoo 2: The Invisibles The Invisibles, more than spirits and a little less than gods, can fit inside stones, trees, and their servitors’ heads — but not into just one issue of KWAS! Whether you call them Loa or Orisha, these mighty beings demand your attention and your sacrifice, but give you hidden knowledge and awaken your interior fires. This second issue of...   [click here for more]
Pelgrane Press  $4.45

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Hideous Creatures: A Bestiary of the Cthulhu Mythos

Hideous Creatures: A Bestiary of the Cthulhu Mythos


Lovecraft created his various “shadowy congeners” because the stories of vampires, werewolves, and even ghosts had become too familiar and too formulaic to evoke true horror. Almost a century after he wrote, his own monstrous races have likewise begun to seem like comfortable story furniture rather than unnerving signals that the world is horrible and wrong. In Hideous Creatures: A Bestiary...   [click here for more]
Pelgrane Press  $24.95

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Keepers' Screen and Resource Book

Keepers' Screen and Resource Book


Some things are better kept hidden… The Trail of Cthulhu Keeper’s Screen gives you the most important tables, rules and references for GUMSHOE. Combat, contests, tests and the mind-shattering Stability tables are there at your fingertips, giving you more time for GMing, and less fumbling through rule books. And, on the players’ side, Jérôme Huguenin’s breathtaking artwork will add...   [click here for more]
Pelgrane Press  $8.50

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Ken Writes About Stuff: Vol. 1 [SUBSCRIPTION]

Ken Writes About Stuff: Vol. 1 [SUBSCRIPTION]


Ken Writes About Stuff Vol. 1 KWAS Vol. 1 is a collection of 13 supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, uncover an occult Nazi bell or join the men in black with this baker’s dozen of fear and fun! In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable writing talents and encyclopedic knowledge...   [click here for more]
Pelgrane Press  $24.95

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Ken Writes About Stuff: Vol. 2

Ken Writes About Stuff: Vol. 2


Ken Writes About Stuff Vol. 2 KWAS Vol. 2 is a collection of supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, survive a Weird West horror campaign frame, or learn to command the powerful loa of voodoo in this collection of fear and fun! In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable writing talents...   [click here for more]
Pelgrane Press  $24.95

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Ken Writes About Stuff: Vol. 3

Ken Writes About Stuff: Vol. 3


Ken Writes About Stuff Vol. 3 KWAS Vol. 3 is a collection of supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, manage the global war against aliens in a campaign frame, or learn to command the alchemical elements in this collection of fear and fun! In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable...   [click here for more]
Pelgrane Press  $24.95

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Las Vegas: 1968

Las Vegas: 1968


Las Vegas: 1968 takes you to Sin City in the heyday of Howard Hughes and the Rat Pack, the mob and the Mormons, the fear and the loathing. Everything’s for sale and nothing’s for certain, except the house wins. Featuring happening hooks for vampire conspiracies, esoterrorism, and The Fall of DELTA GREEN Mythos machinations! Las Vegas: 1968 is...   [click here for more]
Pelgrane Press  $2.95

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Legions of Carcosa: The Yellow King RPG Bestiary

Legions of Carcosa: The Yellow King RPG Bestiary


The Carcosans Are Coming Have your The Yellow King Roleplaying Game players grown complacent battling gargoyles, vampires, and riot dogs? Do you have a reality horror mystery crying out for a fresh and bizarre villain to drive it? Legions of Carcosa: The Yellow King Bestiary solves your problems by helping you create some for your Belle Époque art students, Continental...   [click here for more]
Pelgrane Press  $24.95

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Lilith

Lilith


Lilith “Satan here held his Babylonish court, and in the blood of stainless childhood the leprous limbs of phosphorescent Lilith were laved.” Lilith as Queen of the Vampires, Lady of the Night — or as First Rebel and First Heroine? We look at the many faces of Lilith, as a Trail of Cthulhu titan (Elder Goddess or Great Old One), Night’s Black Agents vampire...   [click here for more]
Pelgrane Press  $2.95

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Looking Glass: Hong Kong

Looking Glass: Hong Kong


Looking Glass: Hong Kong is a “Low and Slow” city setting for many possible GUMSHOE games. This look at one of Asia's most cramped and chaotic ports features the lay of the land, including markets and masses, and three unique backdrops for the main setting - a scenic or thematic element, or just somewhere to stage a fight scene. It also details Hong Kong's factions, from organized...   [click here for more]
Pelgrane Press  $5.95

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Looking Glass: Mumbai

Looking Glass: Mumbai


This look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony, of necessity holds plenty of rash generalizations, needed for game play and speed of familiarization. More than many cities, Mumbai relishes its contradictions, its vastly rich and abysmally poor literally living side by side. As with most Pelgrane publications, this supplement...   [click here for more]
Pelgrane Press  $2.95

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Looking Glass: Saigon 1968

Looking Glass: Saigon 1968


Saigon, 1968: Vietnam’s “Paris of the East” is a hotbed of conflict and intrigue, from the CIA and the Viet Cong to Buddhist monks and Western media. Looking Glass: Saigon 1968 gives you a view into all this, as well as the city’s shadowy underworld of vampires, conspiracies, and the Mythos. This tight city supplement equips GUMSHOE GMs with just enough...   [click here for more]
Pelgrane Press  $5.95

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MAJESTIC Overwatch

MAJESTIC Overwatch


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth.  The Moon Dust Men are the tip of the spear. MAJESTIC-12 aims it. Manage the global war against the aliens with this new GUMSHOE subsystem. Do you build retro-engineered Aurora craft, or bioroids to fight on the Moon? Do you launch satellite...   [click here for more]
Pelgrane Press  $2.95

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