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GUMSHOE Zoom: Voodoo 2 - The Invisibles

GUMSHOE Zoom: Voodoo 2 - The Invisibles


GUMSHOE Zoom: Voodoo 2: The Invisibles The Invisibles, more than spirits and a little less than gods, can fit inside stones, trees, and their servitors’ heads — but not into just one issue of KWAS! Whether you call them Loa or Orisha, these mighty beings demand your attention and your sacrifice, but give you hidden knowledge and awaken your interior fires. This second issue of...   [click here for more]
Pelgrane Press  $4.45

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Hidden Depths

Hidden Depths


In this stand-alone adventure for Ashen Stars, contact with the water-dwelling inhabitants of the ocean moon Abzu and with a research station on its frozen surface has been lost. The lasers are asked to investigate. Meanwhile, Abzu is threatened by an ecological catastrophe that seems to be connected in some way to the disappearance of the scientists. A GUMSHOE Community Content title -...   [click here for more]
Pelgrane Press  $4.95

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Hideous Creatures: A Bestiary of the Cthulhu Mythos

Hideous Creatures: A Bestiary of the Cthulhu Mythos


Lovecraft created his various “shadowy congeners” because the stories of vampires, werewolves, and even ghosts had become too familiar and too formulaic to evoke true horror. Almost a century after he wrote, his own monstrous races have likewise begun to seem like comfortable story furniture rather than unnerving signals that the world is horrible and wrong. In Hideous Creatures: A Bestiary...   [click here for more]
Pelgrane Press  $24.95

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Keepers' Screen and Resource Book

Keepers' Screen and Resource Book


Some things are better kept hidden… The Trail of Cthulhu Keeper’s Screen gives you the most important tables, rules and references for GUMSHOE. Combat, contests, tests and the mind-shattering Stability tables are there at your fingertips, giving you more time for GMing, and less fumbling through rule books. And, on the players’ side, Jérôme Huguenin’s breathtaking artwork will add...   [click here for more]
Pelgrane Press  $8.50

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Ken Writes About Stuff: Vol. 1 [SUBSCRIPTION]

Ken Writes About Stuff: Vol. 1 [SUBSCRIPTION]


Ken Writes About Stuff Vol. 1 KWAS Vol. 1 is a collection of 13 supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, uncover an occult Nazi bell or join the men in black with this baker’s dozen of fear and fun! In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable writing talents and encyclopedic knowledge...   [click here for more]
Pelgrane Press  $24.95

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Ken Writes About Stuff: Vol. 2

Ken Writes About Stuff: Vol. 2


Ken Writes About Stuff Vol. 2 KWAS Vol. 2 is a collection of supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, survive a Weird West horror campaign frame, or learn to command the powerful loa of voodoo in this collection of fear and fun! In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable writing talents...   [click here for more]
Pelgrane Press  $24.95

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Ken Writes About Stuff: Vol. 3

Ken Writes About Stuff: Vol. 3


Ken Writes About Stuff Vol. 3 KWAS Vol. 3 is a collection of supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, manage the global war against aliens in a campaign frame, or learn to command the alchemical elements in this collection of fear and fun! In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable...   [click here for more]
Pelgrane Press  $24.95

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Las Vegas: 1968

Las Vegas: 1968


Las Vegas: 1968 takes you to Sin City in the heyday of Howard Hughes and the Rat Pack, the mob and the Mormons, the fear and the loathing. Everything’s for sale and nothing’s for certain, except the house wins. Featuring happening hooks for vampire conspiracies, esoterrorism, and The Fall of DELTA GREEN Mythos machinations! Las Vegas: 1968 is...   [click here for more]
Pelgrane Press  $2.95

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Legions of Carcosa: The Yellow King RPG Bestiary

Legions of Carcosa: The Yellow King RPG Bestiary


The Carcosans Are Coming Have your The Yellow King Roleplaying Game players grown complacent battling gargoyles, vampires, and riot dogs? Do you have a reality horror mystery crying out for a fresh and bizarre villain to drive it? Legions of Carcosa: The Yellow King Bestiary solves your problems by helping you create some for your Belle Époque art students, Continental...   [click here for more]
Pelgrane Press  $24.95

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Lilith

Lilith


Lilith “Satan here held his Babylonish court, and in the blood of stainless childhood the leprous limbs of phosphorescent Lilith were laved.” Lilith as Queen of the Vampires, Lady of the Night — or as First Rebel and First Heroine? We look at the many faces of Lilith, as a Trail of Cthulhu titan (Elder Goddess or Great Old One), Night’s Black Agents vampire...   [click here for more]
Pelgrane Press  $2.95

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Looking Glass: Hong Kong

Looking Glass: Hong Kong


Looking Glass: Hong Kong is a “Low and Slow” city setting for many possible GUMSHOE games. This look at one of Asia's most cramped and chaotic ports features the lay of the land, including markets and masses, and three unique backdrops for the main setting - a scenic or thematic element, or just somewhere to stage a fight scene. It also details Hong Kong's factions, from organized...   [click here for more]
Pelgrane Press  $5.95

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Looking Glass: Mumbai

Looking Glass: Mumbai


This look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony, of necessity holds plenty of rash generalizations, needed for game play and speed of familiarization. More than many cities, Mumbai relishes its contradictions, its vastly rich and abysmally poor literally living side by side. As with most Pelgrane publications, this supplement...   [click here for more]
Pelgrane Press  $2.95

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Looking Glass: Saigon 1968

Looking Glass: Saigon 1968


Saigon, 1968: Vietnam’s “Paris of the East” is a hotbed of conflict and intrigue, from the CIA and the Viet Cong to Buddhist monks and Western media. Looking Glass: Saigon 1968 gives you a view into all this, as well as the city’s shadowy underworld of vampires, conspiracies, and the Mythos. This tight city supplement equips GUMSHOE GMs with just enough...   [click here for more]
Pelgrane Press  $5.95

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Lorefinder: GUMSHOE Pathfinder Mashup

Lorefinder: GUMSHOE Pathfinder Mashup


Silver Winner of Best Rules in the 2012 ENnie Awards Where Mystery Meets Adventure... Lorefinder puts you in the role of a brave adventurer in search of forbidden secrets and lost treasures. Uncover strange cults, solve baffling murders, or delve into the deepest dungeons and face their denizens – and, if you are both clever and lucky, return to tell the tale. Your fate is in your hands!...   [click here for more]
Pelgrane Press  $7.95

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Losing Face

Losing Face


Think of Losing Face as the first chapter in a sword and sorcery novel about your heroes – the adventure starts here! Swords of the Serpentine is a sword & sorcery game of daring heroism, sly politics, and bloody savagery, set in a fantasy city rife with skullduggery and death. The rules adapt the GUMSHOE investigative roleplaying system to create a fantasy RPG...   [click here for more]
Pelgrane Press  Pay What You Want

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MAJESTIC Overwatch

MAJESTIC Overwatch


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth.  The Moon Dust Men are the tip of the spear. MAJESTIC-12 aims it. Manage the global war against the aliens with this new GUMSHOE subsystem. Do you build retro-engineered Aurora craft, or bioroids to fight on the Moon? Do you launch satellite...   [click here for more]
Pelgrane Press  $2.95

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Message in a Bottle

Message in a Bottle


In The Yellow King RPG, our world is invaded by the malignant, cancerous reality-warping influence of Carcosa and the dreaded King in Yellow. The This is Normal Now setting is the present day we know, albeit one subtly permeated by supernatural beings and maddening reality shifts, in which ordinary people band together, slowly realizing that they are the key to ending...   [click here for more]
Pelgrane Press  $5.95

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Moon Dust Men

Moon Dust Men


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The public-relations and open-source arm of Moon Dust was called Project Blue Book. Blue Book ended its work in 1970. It is 1978. Your work never ends. This GUMSHOE campaign frame, Moon Dust Men, can be a sci-fi, conspiracy, or horror game...   [click here for more]
Pelgrane Press  $2.95

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Mutant City Blues

Mutant City Blues


A stand-alone GUMSHOE game of contemporary super powers Ten years ago, 1% of the population gained mutant powers. 1% of the citizens means 1% of the criminals! ...and you're the cops who clean up the mess. EVER SINCE the Sudden Mutation Event, people have been able to fly. Phase through walls. Read minds. Shoot bolts of energy from their fingertips. Walk into dreams. Police work will never be the...   [click here for more]
Pelgrane Press  $20.95

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Mutant City Blues 2nd Edition

Mutant City Blues 2nd Edition


Ever since the Sudden Mutation Event, people have been able to fly. Phase through walls. Read minds. Shoot bolts of energy from their fingertips. Walk into dreams. As members of the elite Heightened Crime Investigation Unit, you and your fellow detectives solve crimes involving the city’s mutant community. When a mutant power is used to kill, you catch the case. When it’s a mutant victim in the...   [click here for more]
Pelgrane Press  $20.95

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Mutant City Blues Community Content files

Mutant City Blues Community Content files


The GUMSHOE Community program provides a variety of free resources for publishers, including logos, layout templates, and artwork. Publishers are free to use these resources, or to build their products from the ground up with their own graphic design, layout, art, and cartography. This title includes the following files: Mutant City Blues Community Content Packaged InDesign folder Mutant City Blues Community...   [click here for more]
Pelgrane Press   FREE 

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Mutant City Blues: Brief Cases

Mutant City Blues: Brief Cases


CAGE FIGHTING, MUTANT STYLE! Brief Cases features three session-length adventures for your Heightened Crime Investigators. Blastback: A murder at a mutant-only gym brings the characters into the shadowy world of mutant fighting and a clash with organised crime. To solve this crime, the characters need to unravel the history of the Danger Room and its staff and stop a young man from throwing...   [click here for more]
Pelgrane Press  $6.95

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Mutant City Blues: Hard Helix

Mutant City Blues: Hard Helix


THERE’S MURDER AND MAYHEM IN MUTANT CITY... ...and you’ve got four tough new cases to clear. Mutant City Blues creator Robin D Laws brings you four ready-to-play case files to puzzle and challenge your local Heightened Crimes Investigative Unit. The Hard Helix: A controversial researcher into mutant powers Sidney Dorris is found murdered the evening before his scheduled announcement...   [click here for more]
Pelgrane Press  $8.50

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Mutant City Spies

Mutant City Spies


Issue #4 of Ken Writes About Stuff Volume 3 Ten years after the ghost flu hit, the world is changed — but the secret world stays the same. Enemies of your country still plot, terrorists still scheme — but now they might have superpowers. An espionage-specops frame for Mutant City Blues takes the super fights into the shadows. Mutant City Spies is the...   [click here for more]
Pelgrane Press  $4.45

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Night's Black Agents Director's Screen and Resource Book

Night's Black Agents Director's Screen and Resource Book


Night’s Black Agents player characters are highly trained super-spies, veterans of dozens of covert operations, ready to use guile and lethal force to overcome any obstacle. Night’s Black Agents players are even tougher. Ready yourself for the inevitable conflict with our Director’s Screen, keeping your notes and maps hidden until that final dramatic reveal. Four panels with...   [click here for more]
Pelgrane Press  $14.95

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Night's Black Agents: Double Tap

Night's Black Agents: Double Tap


With all the Conspiracies, the intrigue, the danger, it’s hard to know what exactly is and isn’t on your side. When every shadow from the back alleys of Bucharest to the back benches of the parliament could hide an inhuman enemy, it’s hard to tell what solid ground you can stand on. What can you depend on? Can you make a difference? Trust no one and nothing except the silver bullets in your Glock....   [click here for more]
Pelgrane Press  $16.95

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Night's Black Agents: Excess Baggage

Night's Black Agents: Excess Baggage


Excess Baggage is a twenty-minute demo scenario by Kevin Kulp for Night's Black Agents, a new GUMSHOE Game from Kenneth Hite (Trail of Cthulhu) that brings the excitement of your favorite high-octane spy thrillers to the table. Your job is to give new players a fast 20 minute experience that feels like it could have been torn from the best James Bond, Jason Bourne or Mission Impossible...   [click here for more]
Pelgrane Press   FREE 

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Night's Black Agents: Solo Ops

Night's Black Agents: Solo Ops


You used to be a spy. You were part of the clandestine world, backed up by the full strength of the shadow state. Then you asked the wrong questions, discovered things you shouldn’t know about who really rules the world. You found the truth. You found the vampires – and got burned. You’re all alone against them. One player. One Gamemaster. The odds are against you....   [click here for more]
Pelgrane Press  $24.95

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Night's Black Agents: Solo Ops - The Best of Intentions

Night's Black Agents: Solo Ops - The Best of Intentions


You are Leyla Khan and you’re running from your past. Once, you fell under the psychic thrall of a vampire, and he forced you to do terrible things. Your memory of those awful years is mercifully tattered and incomplete. You know enough to hunt and kill your former masters, and that’s all that’s important. Now, you wage a solo war against the Un-dead. Now your past has found...   [click here for more]
Pelgrane Press  $6.95

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Not All Of Us Made It

Not All Of Us Made It


The Stranger wears the Pallid Mask, the Stranger says he wears no mask. In The Yellow King RPG, our world is invaded by the malignant, cancerous reality-warping influence of Carcosa and the dreaded King in Yellow.In the Aftermath setting, the Yellow King and his minions, the Castaigne regime, have been driven from America, and the shattered nation must be rebuilt...   [click here for more]
Pelgrane Press  $4.95

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Parallels

Parallels


Go beyond a single timeline and explore the endless parallel worlds of the multiverse. This book expands upon the Parallel Realities campaign framework presented in TimeWatch, providing more information on the Company, the Labyrinth, and how to explore other dimensions. You'll find new character options, equipment that could only arise in a divergent timeline, details of over 50 other dimensions,...   [click here for more]
Pelgrane Press  $9.94

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Phantom of the Bastille

Phantom of the Bastille


Phantom of the Bastille is a complete scenario for Fear Itself 2nd Edition by Rick Dakan that takes players into the darkest corners of Paris on the eve of the French Revolution.   With all France on the brink, a haunting figure in the Bastille brings portents of supernatural plague and murder. As Freemasons dedicated to discovering hidden truths and bettering the world, the PCs...   [click here for more]
Pelgrane Press  $4.95

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RMS Titanic: The Millionaire's Special

RMS Titanic: The Millionaire's Special


All proceeds from the sale of this adventure will go to the Heroes in the Dark charity. First Class on the Titanic is exciting in itself but when you are invited to a private viewing of one of the world’s great curiosities, you jump at the chance. The mummy of Hettunaway, Priestess of Amun-Ra, the Unlucky Mummy is being shipped to New York and donated to the Metropolitan Museum of Art by its owner,...   [click here for more]
Pelgrane Press  $5.95

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Rogues' Galaxy

Rogues' Galaxy


It’s a treacherous galaxy for crooks: You have to stay one step ahead of the Combine, compete with rival gangs, and make enough money to survive. You’re always looking for an angle — the clues to lead you to the next big score. Do enough digging, and you’ll find even the galaxy’s mightiest have secrets they’re desperately trying to hide. Uncovering them could be the biggest score of all....   [click here for more]
Pelgrane Press  $8.95

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See Page XX, Vol 1: The First 24 Columns

See Page XX, Vol 1: The First 24 Columns


See Page XX is an irregular column written by Robin D Laws for Pelgrane Press Ltd. This collection brings together the first twenty four column. As a publisher, my reason for asking Robin D Laws to create See Page XX column was as a way of bring traffic to the Pelgrane Press website. As a GM and rpg enthusiast, it was like having my own expert on tap to write about any rpg issues to...   [click here for more]
Pelgrane Press  $3.95

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Solo Laser - Solo Roleplaying in The Bleed

Solo Laser - Solo Roleplaying in The Bleed


Solo Laser - Solo Roleplaying in The Bleed Take up law enforcement in The Bleed, Pelgrane Press's Space Opera setting for Ashen Stars. These solo rules stick faithfully to the gumshoe style of play. You only need this booklet, a single d6, and your copy of Ashen Stars to play a Laser, taking up contracts for law enforcement and mystery-solving on the fringe of space. These rules cover character creation...   [click here for more]
Pelgrane Press  $4.95

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Swords of the Serpentine

Swords of the Serpentine


A GUMSHOE roleplaying game of swords & sorcery! When it’s summer, you smell her before you see her. As you come around the curve of the Serpentine river the scent of the open sea is replaced by the stench of low tide, of boat tar, of rare spices spilled from a smuggler’s ship; of cooking smoke and human waste. Bells ring out across the water and echo like the song of ghosts, loud...   [click here for more]
Pelgrane Press  $29.95

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The 10 Dice Spellbook System

The 10 Dice Spellbook System


A short system for making free form spells, keeping a quick paced and engaging style of play allowing for narritive moments and a condensed combat system. This sytsem uses only D6's to determine the flow of play, aiming to stay very simple to play but allowing for lots of space to experiemnt. ...   [click here for more]
Pelgrane Press  Pay What You Want

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The Book of Unremitting Horror (GUMSHOE version)

The Book of Unremitting Horror (GUMSHOE version)


The Book of Unremitting Horror has been nominated in the Best Monsters/Adversaries category of the 2008 Ennie Awards. A huge GUMSHOE source book for The Esoterrorists and Fear Itself The Book of Unremitting Horror ... presents a coherent and darkly surreal mythos the equal of Cthulhu or the world of Kult with a full background, albeit jumbled up, based around cults, The Outer Dark,...   [click here for more]
Pelgrane Press  $14.95

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The Buffalo, The Pirate and the Consulting Detective

The Buffalo, The Pirate and the Consulting Detective


Victorian London is shocked when visiting Royals from across Europe are assassinated during a performance at Buffalo Bill's Wild West tour. TimeWatch agents are sent to prevent this tradegy but the biggest mystery might be why Scotland Yard has called upon the services of Sherlock Holmes. Nothing is what is seems and the investigation will take them across the globe and centuries into the past where...   [click here for more]
Pelgrane Press  $2.11

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The Complete Eternal Lies Suite

The Complete Eternal Lies Suite (audio product)


Eternal Lies Suite A double CD of haunting, atmospheric music for the upcoming, world-spanning Eternal Lies campaign, now featuring a voiceover by Wil Wheaton! James Semple and his team have mastered over 70 minutes of original, fully orchestrated music of amazing quality for Trail of Cthulhu. The musicians have been working closely with Jeff Tidball and Will Hindmarch, the authors, to create a thematically...   [click here for more]
Pelgrane Press  $14.95

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The Disappearing Sensei

The Disappearing Sensei


A scenario for Ashen Stars. The crew is tasked with tracking down a long-forgotten cyborg deserter and data thief. Neither her motivations nor what she stole from the Combine navy turn out to be quite what the crew might have expected. Dr. Martin Rundkvist is a Swedish archaeologist. He has been playing RPGs and designer boardgames since 1984. Previous published scenarios of his are for Drakar...   [click here for more]
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The Doors to Heaven

The Doors to Heaven


Behind Iron Doors, a Gateway to Doom! Paris, 1895. A sensation-seeking band of art students confronts supernatural invasion from an alien realm. A play called The King in Yellow circulates in the city’s secret, decadent circles, twisting the ordinary and corrupting the sacred. In the students’ latest case, a fellow student’s disappearance draws them to the Notre-Dame Cathedral. Legend claims...   [click here for more]
Pelgrane Press  Pay What You Want

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The Esoterrorists Community Content files

The Esoterrorists Community Content files


The GUMSHOE Community program provides a variety of free resources for publishers, including logos, layout templates, and artwork. Publishers are free to use these resources, or to build their products from the ground up with their own graphic design, layout, art, and cartography. This title includes the following files: The Esoterrorists Community Content Packaged InDesign folder The Esoterrorists...   [click here for more]
Pelgrane Press   FREE 

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The Fall of DELTA GREEN

The Fall of DELTA GREEN


It is the 1960s. The stars are coming right. The United States declares war on poverty and sends half a million troops to Indochina; desegregates voting booths and shoots rockets at the moon. Everyone believes that if we put our mind to it and our backs into it, there’s nothing we can’t do to make the world better, for America and everyone else. You know that this is a lie. You...   [click here for more]
Pelgrane Press  $29.95

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The Gaean Reach

The Gaean Reach


Quandos Vorn Must Die! In an impossibly distant future, our species has dispersed to the stars. Traveling in slender spacecraft, armed with projacs and needle guns, we have settled countless worlds. Cultures are everywhere different, yet propelled in the end by fundamental qualities humankind cannot shed: greed, egoism, pettiness, and a crippling passion for procedure. Across the vastness...   [click here for more]
Pelgrane Press  $8.75

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The Gaean Reach Gazetteer

The Gaean Reach Gazetteer


Planets of Peril and Vengeance, Arranged From A-Z An impossibly distant future. A vast sprawl of planets, each without parallel, with its own bizarre customs, bedeviling procedures, and wily inhabitants. As one of the implacable revenge-seekers populating The Gaean Reach Roleplaying Game, you know that correct intelligence on these worlds makes all the difference between grim success and howling failure....   [click here for more]
Pelgrane Press  $7.95

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The Missing and the Lost

The Missing and the Lost


Imperial America has fallen. Emperor Castaigne, who ruled the nation with secret police and even more secret sorcery, has fled. The portals that connected him to his rumored source of power, the alien realm of Carcosa, have been destroyed. After a century of tyranny, democracy has returned to the USA—if those who fought for it have what it takes to keep it. Along with his loyal crew, the man they...   [click here for more]
Pelgrane Press  $6.40

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The School of Night

The School of Night


The School of Night “Black is the badge of Hell; the hue of dungeons and the School of Night.” Queen Elizabeth’s realm lies vulnerable, not just to the Spanish or the plague, but to occult forces perhaps more dangerous than either. You study those forces at the risk of torture — at the risk of your soul — but you must hold them at bay or see England destroyed. This GUMSHOE campaign...   [click here for more]
Pelgrane Press  $4.45

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The Seventh Circle

The Seventh Circle


“Whereas the hand of God crafted this fine world, there are places, like that damned rock, that were not touched by His hand, but by those of another. Whatever it is that calls to those who walk its on shores, it waits in the darkness, within the rock, waiting to be let out. If you’re planning on going over there, may God protect you…” You are the presenters and crew...   [click here for more]
Pelgrane Press  $6.95

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