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A Night on the Town has been written as a demonstration scenario for The Esoterrorists RPG. It arose after the author realised that the GUMSHOE system brought a specific set of expectations to the gaming table. These skills, while easy to learn, can be difficult to explain without examples, and are best demonstrated in play.
About A Night on the Town
Ordos Veritatis runs an extensive... [click here for more] |
Pelgrane Press |
Pay What You Want
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Chemistry or magic? Madness or miracles? Poison or power? Blend all those elements — and more — with Alchemy, the latest Zoom in on a historical magic system for GUMSHOE gaming. Operating at every level from the base dungeon-crawl to the Awakened Working, this magic system gives you the secrets of matter — and maybe a touch of mercury poisoning.
Alchemy is... [click here for more] |
Pelgrane Press |
$2.95
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This special bundle product contains the following titles. Apocrypha Regular price: $10.74 Bundle price: $13.54 Format: PDF Times can change, reality can shift. What is considered fact one day can become fiction the next. Choosing what to believe can be difficult for TimeWatch agents but they would be wise not to dismiss anything. Just because something might not... [click here for more] |
Pelgrane Press |
$18.95 $15.54
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Times can change, reality can shift. What is considered fact one day can become fiction the next. Choosing what to believe can be difficult for TimeWatch agents but they would be wise not to dismiss anything. Just because something might not be true now, doesn't mean that won't change.
Apocrypha provides a wealth of information for players and GM alike including new insight into the Time Watch organization,... [click here for more] |
Pelgrane Press |
$10.74
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“What fully civilised soul but would eagerly serve as high priest of Bast?” She Who Scratches, the Lady of the Ointment Jar, the great cat-goddess of nighted Khem comes alive in all her varied forms: as a Trail of Cthulhu titan (complete with her monstrous Brood of Bubastis), mysterious Ashen Stars entity, TimeWatch cult leader, and 13th... [click here for more] |
Pelgrane Press |
$2.95
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The core rulebook has a number of scenario premises, essentially short descriptions of potential investigations. This supplement has 36 such premises that the GameMaster can use in their game to flesh out into adventures. Each is given an overview, and details of what the conspiracy behind what seems to be happening might be, although in some cases there is no conspiracy. This PDF supports Adobe layers... [click here for more] |
Pelgrane Press |
$1.99
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The core rulebook has a number of scenario premises, essentially short descriptions of potential investigations. This supplement has 36 such premises that the GameMaster can use in their game to flesh out into adventures. Each is given an overview, and details of what the conspiracy behind what seems to be happening might be, although in some cases there is no conspiracy. This PDF supports Adobe layers... [click here for more] |
Pelgrane Press |
$1.99
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Eso Solo
Solo Roleplaying Esoterrorists
This supplement adds solo roleplaying tools, advice, and suggestions to Esoterrorists.
These rules follow the basic sever step investigation format from Case Evaluation through to Veil Out.
The topics covered include:
Solo Roleplaying?
Investigations
Suspects and Innocents
Investigating and Clues
Counter Ops
ODE Activity
Neutralization
Veil-out
Questions
ODE... [click here for more] |
Pelgrane Press |
$4.95
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Fear of Being Alone
Solo Roleplaying Fear Itself 2nd Ed.
This supplement adds solo roleplaying tools, advice, and suggestions to Fear Itself.
These rules focus on running horror genre mysteries and small teams, typically three investigators, but each working alone. You roleplay one investigator at a time but get to swap perspectives and cut between investigators.
These rules can... [click here for more] |
Pelgrane Press |
$4.95
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Game Reserve is a collection of hunting grounds for Fear Itself 2nd Edition, treacherous locations where investigators are pursued by Creatures of Unremitting Horror. Each hunting ground is supplied with clues for investigators, tweaks to the combat and escape rules, and suggested archetypes for the hunters and the hunted.
GMs can use these hunting grounds for short notice one-shots, set pieces in... [click here for more] |
Pelgrane Press |
$3.99
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Go beyond a single timeline and explore the endless parallel worlds of the multiverse.
This book expands upon the Parallel Realities campaign framework presented in TimeWatch, providing more information on the Company, the Labyrinth, and how to explore other dimensions. You'll find new character options, equipment that could only arise in a divergent timeline, details of over 50 other dimensions,... [click here for more] |
Pelgrane Press |
$10.10
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Phantom of the Bastille is a complete scenario for Fear Itself 2nd Edition by Rick Dakan that takes players into the darkest corners of Paris on the eve of the French Revolution.
With all France on the brink, a haunting figure in the Bastille brings portents of supernatural plague and murder. As Freemasons dedicated to discovering hidden truths and bettering the world, the PCs... [click here for more] |
Pelgrane Press |
$4.95
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Xeno-Archaeology!
“No other ancient city on Mars had been laid out in that manner; and the strange, many-terraced buttresses of the thick walls, like the stairways of forgotten Anakim, were peculiar to the prehistoric race that had built Yoh-Vombis.”
From the Face on Mars to Precursor artifacts orbiting dead quasars, the mysteries of space aren’t all astrophysical. For some... [click here for more] |
Pelgrane Press |
$4.45
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