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 Hottest Fantasy from Amagi Games
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Danger Cards

Danger Cards


TO ORDER PRINTED CARDS, SEE THE DRIVETHRU CARDS LISTING HERE. Danger Cards is a quick two-page accessory for roleplaying games, a set of cards and some simple text on their use.  They are especially suited to use for fantasy games that are Powered By The Apocalypse, but use for other systems and genres is relatively trivial (quick notes...   [click here for more]
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Once Upon A Time In Shamblington

Once Upon A Time In Shamblington


Once Upon A Time In Shamblington is a medium-light set of rules, a set of six fully-realized characters, and a fairly hefty set of useful material for the Guide (GM). The rules are a standalone variant of those used in the Quest RPG, focused on table conversations and perfomances and low on maths. The campaign starter gives unique problems in the world related to each character, locations tied to these,...   [click here for more]
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Shamblington Player's Kit

Shamblington Player's Kit


Once Upon A Time In Shamblington is a medium-light set of rules, a set of six fully-realized characters, and a fairly hefty set of useful material for the Guide (GM). The rules are a standalone variant of those used in the Quest RPG, focused on table conversations and perfomances and low on maths. This is the player's kit only - the rulebook and the characters. The full...   [click here for more]
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Gazetteer: A Gygaxian Storygame

Gazetteer: A Gygaxian Storygame


Gazetteer is what happens when you hold OSR crowdsourcing, sometimes called "Gygaxian democracy" in one hand, new-fangled online Storygaming in the other, and scream “NOW KISS”.  It is a game of map-detailing and collaborative storymaking, functioning by means of questions and answers.  It is led by a facilitator who is required to talk like a pompous blowhard of an explorer throughout.  For...   [click here for more]
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Sargolis

Sargolis


There is a grassland – not quite a prairie, nor quite a savanna, where shaggy beasts graze under a wide sky. There was a river across the land once; now there is only a stream in a wide bed. There was a smooth highway of pale stone; now if you skip, you can travel by jumping long jumps from one gently slanted stone to another. Where the river met the highway on this grassland, there was a great city...   [click here for more]
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The Skies Of Tarrant

The Skies Of Tarrant


The Skies of Tarrant is: ~ A set of incomplete character roles ~ An unfinished local setting ~ A procedure for fleshing them out ~ Not a set of rules for play. It's also: ~ An almanac of world stuff for a wider world that local setting might get dropped into. ~ A font to let you type out flying ships. ~ A series of orphaned "stakes sheets" for moves / actions, matching all this, originally...   [click here for more]
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Poet Glorious

Poet Glorious


Poet Glorious is a 200-word RPG by Kimberley Lam, dressed up for release here with a bit of art and some record sheets. It is played largely by writing Haiku, and the core game mechanic is The Prisoner's Dillema. The PDF given here is four pages; a cover, a page for the rules, and two record sheets (one for characters, one for challenges).  To play Poet Glorious tabletop, you'll want to print several...   [click here for more]
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League And Fathom

League And Fathom


League And Fathom casts the players as the captain and crew of a ship, already sailing across perilous, monster-infested seas to a destination chosen by her captain. The game has no set numbers, dice, or other such mechanisms, though players may end up creating and using such devices as they play. It has no sole GM. Instead, League and Fathom codifies and parcels out the responsibility for resolving...   [click here for more]
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Jaunt: A Quest Hack

Jaunt: A Quest Hack


NOTE: Jaunt is a fully-functional, complete hack, but one that is nevertheless somewhat raw in terms of layout and editing (we've got a lot of text walls in here, among other things).  It's being released in this state because it is a living project - it will likely receive ongoing alterations and edits over time, and there's no real expectation of it ever being being "done". Turn on email...   [click here for more]
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Rucksack, Issue 1

Rucksack, Issue 1


Rucksack is a zine for the Quest RPG, and it's... pretty much what it says in the title; a bag of useful stuff. In this issue: - A quick article on play as performance, and some improv notes. - A "name sheet" for quickly naming NPCs and keeping track of who's who. - A "learned abilities" sheet for tracking those cleanly. - A cheat sheet for how to make a roll, which includes additional tools and...   [click here for more]
Amagi Games  $4.99

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Rucksack, Issue 2

Rucksack, Issue 2


Rucksack is a zine for the Quest RPG, and it's... pretty much what it says in the title; a bag of useful stuff. In this issue: - An article on recapping and repeating in games. - 50/50, a one-page game-essay from John Harper about fictional positioning. - Commentary on that game-essay, and application of it to Quest. - Cue Cards, an method for telling other players "how to back me up in scenes"....   [click here for more]
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The Soothsayer's Deck

The Soothsayer's Deck


The Soothsayer's Deck is an oracle deck of 36 cards constructed specifically to provide interesting twists on actions, for tabletop roleplaying.  It can be used as the central device for resolving action, as an augment to add on top of another game (especially diceless games like Amber and the like), for GM prompts, or even as an in-game device, as you like. For an example of the deck as a resolution...   [click here for more]
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  The Dracula Dossier: Starter Kit [BUNDLE]