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Fundamentals of Tabletop Roleplaying

Fundamentals of Tabletop Roleplaying


Fundamentals Of Tabletop Roleplaying is just what it says on the tin - a run-through of what happens in a tabletop roleplaying game.  It includes: A clear description of the very basics of back & forth narration. A breakdown of the parts of a game: The basic practices, setting, premise, character, situation, and rules engine. Quick notes on setting up for play. Starting...   [click here for more]
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The Deck Of Rules

The Deck Of Rules


WHAT THIS IS The deck of rules is a collection of mechanisms, many of them cut and adapted from existing games, with a few original bits here and there. These mechanisms have been sorted into six categories:  1. Resolution: Basic methods for rolling dice, playing cards, or the like to generate 'hits' that are then used with...  2. Stakes: Ways to apply the 'hits'...   [click here for more]
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Schema, Iteration Seven

Schema, Iteration Seven


Schema is a light engine for tabletop roleplaying with complex stakes.   Breaking that down - It is an engine, rather than a game, because assembly is required - you'll need to provide a setting and do a bit of configuring before it's ready to go.  It's an engine with complex stakes - the kind of thing you might see in a Powered by the Apocalypse game, but built...   [click here for more]
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Situations For Tabletop Roleplaying

Situations For Tabletop Roleplaying


Situations For Tabletop Roleplaying is a compilation of ten situation-building tools.  Those situation-builders are: Long Knives is used to create situations for intrigue that the characters are tied to. Broken Places builds situations where a villain of some sort has taken over an organization. The Quest is used to generate adventures that...   [click here for more]
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Manyfold

Manyfold


This is a 12-page booklet of tabletop roleplaying games theory, comparable in size to a really long blog post.  As theories for and of tabletop roleplaying go, Manyfold (at least in present form) is heavily skewed towards being an observational glossary. That is, it focuses on terminology, with the following aims: 1. TO DESCRIBE WHAT YOU LIKE Identifying the different...   [click here for more]
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Witchery

Witchery


This is a unified magic system, designed to be adaptable to most traditional tabletop roleplaying systems.  As a system, it includes a significant number of hooks onto which you can attach mechanical effects from your rules engine, or which you can leave open for Guide narration instead, as desired. This magic system is focused, like most RPG magic systems, on a list of magical effects that are...   [click here for more]
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Shamblington Player's Kit

Shamblington Player's Kit


Once Upon A Time In Shamblington is a medium-light set of rules, a set of six fully-realized characters, and a fairly hefty set of useful material for the Guide (GM). The rules are a standalone variant of those used in the Quest RPG, focused on table conversations and perfomances and low on maths. This is the player's kit only - the rulebook and the characters. The full...   [click here for more]
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Infected: First Edition

Infected: First Edition


The eldritch apocalypse is here! Infected is a 264-page all-in-one book presenting an apocalypse where the rising of the shambling dead is only the beginning of your problems.   The contagion does not merely animate the dead; it remakes them into designs posed by some inhuman intelligence.  It transforms living flesh into alien forms, creating the changed.  It obeys...   [click here for more]
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Infected: Trouble

Infected: Trouble


This is a mini-supplement for Infected, giving options to add "Troubles".  These are mechanical additions which can be used as a standard character component, as additional scars, or as 'stigma' - bad reactions to infection.  Troubles include: Personal traits that make it hard to get through the apocalypse. Specific needs (which can be medications, addictions, or the like). Other individual difficulties. ...   [click here for more]
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Infected: Stranger Still

Infected: Stranger Still


This is a mini-supplement for Infected, giving further ways that those who have been changed by infection might be altered.  These further alterations are grouped into talent trees, each of which progresses from one or more of the original changed talents: The Handler, building from carrion lord into the ability to control and reshape a huge horror or mangled, mingled...   [click here for more]
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Sargolis

Sargolis


There is a grassland – not quite a prairie, nor quite a savanna, where shaggy beasts graze under a wide sky. There was a river across the land once; now there is only a stream in a wide bed. There was a smooth highway of pale stone; now if you skip, you can travel by jumping long jumps from one gently slanted stone to another. Where the river met the highway on this grassland, there was a great city...   [click here for more]
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The Soothsayer's Deck

The Soothsayer's Deck


The Soothsayer's Deck is an oracle deck of 36 cards constructed specifically to provide interesting twists on actions, for tabletop roleplaying.  It can be used as the central device for resolving action, as an augment to add on top of another game (especially diceless games like Amber and the like), for GM prompts, or even as an in-game device, as you like. For an example of the deck as a resolution...   [click here for more]
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  Masks and Eureka: 1,000 NPCs and 501 Plots [BUNDLE]