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A two-page compilation of the hero creation tables from ICONS Superpowered Roleplaying for ease of reference or to "test-drive" the hero creation system for the game. ... [click here for more] |
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A Savage, Changed World
Icons Annual 1: Earth-Gamma is the world after the Great Catastrophe, which nearly destroyed the Earth and brought an end to the civilization of the Ancients. It includes:
Savage foes like the Cloud Raiders, the Steel Legion, the Mind Lords, the Sea Dogs, and more.
Ancient Artifacts and figuring out how they work.
Mutants and their unusual powers spawned by the... [click here for more] |
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Queer Power!
Icons Annual 1: Earth-Lambda presents an alternate Earth where "queer and super-powered" isn't subtext, but text, where a mysterious "uprising" following the Stonewall Riots granted some LGBTQ people super-powers, and continues to do so. It includes
A look at the uprising and history of the setting.
Character creation for Icons.
Factions like the Liberation... [click here for more] |
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How to Make Trouble
Icons Annual 1: Even More Trouble looks at the trouble mechanics in Icons Superpowered Roleplaying in more detail. It includes:
When to cause trouble and how players can choose to avoid it.
The reward for accepting trouble that happens to a hero in the form of Determination Points.
Numerous worked examples of all of the types of trouble outlines in the Icons... [click here for more] |
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More Detailed Damage
Icons Annual 1: Extra Damage Effects expands upon the basic system of damage in Icons, providing options beyond the basic slamming, stunning, and killing outcomes. It includes:
Variants and options for customizing when and how extra damage effects occur.
More and less lethal damage options.
Different extra damage effects including increased stamina damage,... [click here for more] |
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Gleaming Gem Guardians of the Prism Power!
Icons Annual 1: Gemstar Guardians details the interstellar order of peacekeepers wielding the Prism Power of the Perfect Gems of Galantar. It includes:
The history of Lost Galantar and the origin of the Guardians.
The structure and organization of the order.
The Prism Power defined in Icons game terms.
Gemstar Guardian character... [click here for more] |
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A Hundred-in-One!
Icons Annual 1: Icons Iterations looks at form- and power-changing characters who can be multiple characters or ability-sets all in one person. It includes five examples of this type of character:
All-American: The patriotic hero who could be anyone!
Cinema: The movie buff who can transform into characters from the Golden Age of film.
Mantle: Where clothes really... [click here for more] |
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Wear Your Best Suit
Icons Annual 1: Modern Knights is a mini sourcebook on power armor in Icons Superpowered Roleplaying. It includes:
How the different Icons origins work with power armor concepts.
Common armor powers and abilities.
AI Assistants, Non-Technological Power Armor, and optional power packages.
Armored Specialties and Knacks.
Using Advantage... [click here for more] |
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Build Upon the Foundation
Icons Annual 1: Pyramid Schemes takes a closer look at the pyramid test mechanics from Icons Superpowered Roleplaying and how to implement and use them in your games. It includes:
When to use pyramid tests and why.
How to use pyramid tests, including which abilities to test, the difficulty to set, and various modifiers you can apply to customize... [click here for more] |
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Forbidden Science
Icons Annual 1: The Division offers a profile of the shadowy secret society that dabbles in forbidden technology and scientific research, arms-dealer to the underworld and research-arm-for-hire to super criminals. It includes:
The Division's structure, ranks, and sections.
The Division's secret projects, from artificial intelligence to super-materials to reality alteration... [click here for more] |
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The Legend of the People of Danu!
Icons Annual 1: Tuatha DeDannan presents the legendary "Children of Danu" as cosmic space-gods from the distant planet Danu, locked in conflict with the sinister inhabitants of desolate Fomor. It includes:
Descriptions of the worlds of Danu and Fomor.
An overview of the Tuatha, the Firbolg, and their abilities.
Profiles of Bridget and King Nuada, as... [click here for more] |
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All Those Wonderful Toys...
Icons Annual 1: Wonderful Toys is a mini equipment supplement for Icons Superpowered Roleplaying. It includes:
Weapons: Common firearms, ammunition, blasters, heavy weapons, bows, and close combat weapons.
Armor: Protective gear including a new Rigid extra for Damage Resistance.
Utilities:... [click here for more] |
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Go, GUARD!
Icons Annual 2: Call Out the GUARD! The extraordinary threats facing a super-powered world call for an extraordinary response from authorities, who cannot always rely on superheroes to save the world. If nothing else, sometimes those superheroes are going to need a helping hand or some support behind the scenes.
Thus the creation of the GUARD (the Government United Action Resources Division):... [click here for more] |
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You Have the Power!
Icons Annual 2: Chosen of the Astroverse! Beyond the reaches of the world we know lies Zarkana, fabled world of the Twelve Stellar Houses, the Great Constellations, and those chosen by the sidereal sorcery of the mysterious Astro-Force. The sinister Zodiak seeks to seize all twelve powers for himself, with only the wise wizard Ophiuchus, Serpent Sage of Orobur, and... [click here for more] |
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Indigo Rising
Icons Annual 2: Earth-Psi outwardly appears very much like our own—and perhaps it is. But beneath the surface, powerful forces are at work that will decide the future of humanity as a species and our place—or at least the place of our successors—among the stars. For a new species of humanity is emerging, possessed of extraordinary mental powers and potential, but their... [click here for more] |
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The Strongest of Them All!
Icons Annual 2: Feats of Strength takes a deeper look at high levels of Strength, as well as Strength in general, in Icons terms, and some of the different things characters can do with it, along with some optional and expanded rules, Strength-based stunts and knacks, and some options for treating tremendous Strength a bit more realistically in your... [click here for more] |
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Deadly Fists
Icons Annual 2: Power-Dive Martial Arts takes a closer look at martial arts and close combat in Icons Superpowered Roleplaying and how to create martial arts characters and make use of their abilities in game play.
This product includes:
A detailed look at attributes, specialties, and powers for martial artists.
Martial Arts knacks and style qualities.
Martial... [click here for more] |
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Powers of the Mind
Icons Annual 2: Power-Dive: Psionics takes a deeper look at psionics, mental powers, how the various abilities work in Icons game terms, and how you can include them in your own games. It includes:
Definitions of psionic terminology and phenomena.
A breakdown of the major categories of psionic abilities and the Icons powers associated... [click here for more] |
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Give Your Hero an Advantage
Icons Annual 2: Taking Advantage looks to expand the details on the different kinds of advantage available to characters in Icons and how they can apply in your game and characters. The expansion includes:
Using qualities (or not) with advantage.
A close look at Improved Effort, Insight, Pushing, Recovery, Retcons, and Stunts.
Variants and options... [click here for more] |
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Hope You Survive the Experience!
Beginning with the famous “Danger Room” (in X-Men #1, 1963) superheroes have often used some type of advanced “training simulator” that presents different obstacle courses, challenges, traps, weapons, and the like, ranging from a featureless room that generates threats to a full-immersion holographic or virtual reality simulator able to replicate... [click here for more] |
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New World Order
Icons Annual 2: The Seven Cities of Atlantis looks at one version of a fantastic undersea setting suitable for Icons games. Elements of the setting are deliberately vague in spots, allowing you to insert your own perferences or truths for your setting to make of this version of Atlantis what you want. It can form part of the background of Atlantean heroes and villains,... [click here for more] |
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New World Order
Icons Annual 2: WONDER Agents: In the quest for peace, stability, and a new world order, the threat of the Unseen and unregulated, uncontrolled invention looms. Fortunately, the members of the League of Nations can call upon the aid and resources of the World Organization for National Defense and Emergency Response (WONDER) and those marvels of... [click here for more] |
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Discover the Dangers Beneath!
Icons Annual 3: Denizens of the Deep-Earth features a mini-setting with worlds hidden deep beneath the surface of the Earth, including:
Rules and guidelines for underground hazards.
Places like the secret sewers, the caverns of the Ant People, the realm of the Molten Men, the domain of the Rock King and Agartha, the Hollow World.
Icons game stats... [click here for more] |
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The Stars Are Right
The “Cthulhu Mythos” is a huge influence on modern horror, science fiction, and speculative fiction, including superhero comics. Versions of eldritch horrors from beyond time and space have appeared in countless comic books, primarily as patrons for sinister cults and foes for mystic heroes, although they’ve run up against quite a few non-magical superheroes as well.
Icons... [click here for more] |
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To Protect and Serve
Icons Annual 3: In the Name of the Law! looks at police departments and other law enforcement agencies as supporting characters in an Icons series, potential antagonists for vigilante heroes, allies, or even colleagues for superheroes who are themselves officers of a police force or similar agency, either in their secret or their costumed identities.
Sooner... [click here for more] |
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Dynamic Duos!
Icons Annual 3: Mixed Doubles offers three pairs of characters for Icons Superpowered Roleplaying:
Kestrel & Shrike: The trans special forces agent turned superhero and her young sidekick, daughter of a slain mobster. Who is their mysterious patron "Thorn"?
Vite & Magie: The twins blessed by the gifts of Mercury and destined... [click here for more] |
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Guardians of the Alliance of Worlds!
Icons Annual 3: The Champion Corps features a mini-setting in a far future with human genetic variants and aliens forging an Alliance of Worlds to stand against the growing aggression of the Epigone Empire.
The history of the Alliance and the Empire.
Details on the Champion Corps and creating heroes for it.
Threats to the galaxy.
Icons game... [click here for more] |
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The Clothes Make the Hero
Icons Annual 3: The House of Dex offers a collection of answers to the question "Who makes all of those superhero costumes?" centered around the colorful persona of an eponymous fashion designer to the heroic and the powerful. This article provides a series of options for establishing a maker of super-suits in your own Icons series, along with how those options... [click here for more] |
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Put 'Em on Ice
Icons Annual 3: The Icebox features a super-prison facility designed to contain some of the most dangerous criminals in the world. You can use the Icebox as a super-prison in your own Icons series, either as a background element or as inspiration for various adventures. The information presented here comes with several options to tailor the prison and its facilities... [click here for more] |
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Enter the Realm of the Imagination
Icons Annual 3: The Iconosphere features a a setting add-on for superhero worlds.
Superhero comics often feature realms and worlds “beyond imagination” but, given the reach of the imagination, who needs to go beyond it? Just exploring the realm of the imagination itself could be the work of lifetimes, and even then you might never see or know it all,... [click here for more] |
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Send in the Military!
Icons Presents: Armed Forces looks at military might in Icons Superpowered Roleplaying, including:
Land, Sea, and Air Forces.
Military Vehicles, from humvees and tanks to fighter jets.
Attacking and damaging military vehicles.
A great compliment for the mass battles info in “B” is for “Battles” from Icons A to Z.
Buy... [click here for more] |
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Time is Running Out!
Icons Presents: Countdown to Doomsday! covers world-ending threats and doomsday scenarios in Icons Superpowered Roleplaying, including:
Different apocalyptic threats and scenarios.
Villainous motives for unleashing doomsday.
Running doomsday scenarios and adventures.
Post-doomsday scenarios and options.
Buy One or Get Them All
Countdown to... [click here for more] |
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Gods and Legends
Icons Presents: Deities & Demigods looks at the popular theme of mythic and divine beings in Icons Superpowered Roleplaying, including:
The Nature of the Gods: alien super-beings, avatars of myth, stories made flesh, or divine imposters?
Divine abilities and how to define them in Icons game terms.
Creating divine characters.
Mixing and matching... [click here for more] |
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Bring on the Bad Guys!
Icons Presents: Enemy Mine offers a more detailed look at villain creation in Icons and how to put together interesting and challenging foes for heroes, including:
Villainous roles
Team vs. Solo Villains
Archenemies and Nemeses
Buy One or Get Them All
Enemy Mine is part of the Icons Presents series. The sixteen individual entries... [click here for more] |
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Martial Arts Mastery
Icons Presents: Fists of Fury offers more detail on fighting styles and unarmed combat in Icons Superpowered Roleplaying, including:
The Prowess ability vs. combat specialties.
Martial Arts Qualities
Martial maneuvers and tactics
Martial super-powers and knacks
Buy One or Get Them All
Fists of Fury is part of the Icons Presents series.... [click here for more] |
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How to Be Bad
Icons Presents: Icons of Infamy is all about how to play the bad guys for a change, scenarios for playing supervillains in Icons Superpowered Roleplaying:
Supervillains as the world’s last chance.
A world without heroes, just supervillains
A special missions force of super-criminals.
Villains disguised as heroes to fool the world.
Heroes going undercover... [click here for more] |
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Not All Foes Are Created Equal
Icons Presents: Minions & Masterminds looks at different degrees of villainous foe in Icons Superpowered Roleplaying and optional game systems for them:
Minions with limited ability to overcome heroes and resist attacks, but suitable for groups, hordes, or distractions, to name a few.
Rivals equal to the heroes, good for opposing... [click here for more] |
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Comic Book Storytelling
Icons Presents: Panels & Pages takes a look at the various storytelling techniques of superhero media—particularly comic books—and how you can use them to enhance your Icons games, including:
Roleplaying vs. Serial Fiction formats
Techniques like A and B Plots, Flashbacks, Interludes, and more.
Story Formats like Events, Arcs, Miniseries,... [click here for more] |
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Quality Adventures
Icons Presents: Situational Qualities expands upon the concept of qualities from Icons Superpowered Roleplaying to look at how you you can…
Create temporary and limited qualities.
Create place and situation based qualities.
Create time-based qualities.
Create status-based qualities for characters, things that come into play when they are injured,... [click here for more] |
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Fantasy Adventure Heroes
Icons Presents: Swords & Sorcery looks at using Icons Superpowered Roleplaying for fantasy adventures of brave warriors, spell-slinging wizards, and terrible monsters, including:
Creating fantasy heroes (and converting existing heroes to their fantasy analogues).
New Knacks suited for fantasy.
Fantasy Foes: dragons, goblins, giants, and ogres!
Buy... [click here for more] |
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Who’s Next?
Icons Presents: Taking Initiative offers variant systems for initiative and action order in Icons Superpowered Roleplaying that can change the dynamics of play at your table. It includes:
Variant Initiative Abilities
Refreshing and re-rolling initiative
Declared Actions
Round-robin initiative
Bidding initiative: What’s it worth for you to go first?
Tiered... [click here for more] |
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Under the Hood
Icons Presents: Tell Me the Odds goes under the hood into the engine of the Icons Superpowered Roleplaying game to look at how its dice mechanics work, including:
Tables of odds and probability.
Dice-rolling variants.
The Role of Advantage and die roll modifiers.
Buy One or Get Them All
Tell Me the Odds is part of the Icons Presents... [click here for more] |
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Beware Their Power!
Icons Presents: The Space Patrol is about star-spanning organizations enforcing law and order, and how they can fit into your Icons setting, including:
Creating a Patrol
Creating Patrol Officers
Rules and Regulations
Concepts for a Space Patrol series
Buy One or Get Them All
The Space Patrol is part of the Icons Presents series.... [click here for more] |
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Rare and Precious
Icons Presents: The Unobtainium Factor looks at strange and rare super-materials and substances:
Properties from adaptability to sheer power.
Origins from products of science to magical, extradimensional, or biological.
Examples from dragonbone to indestructible achellium.
Buy One or Get Them All
The Unobtainium Factor is part of the Icons Presents... [click here for more] |
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Take the World by Storm
Icons Presents: This World Is Mine! delves into one of the classic supervillain schemes: world conquest! Including:
Dozens of ways a villain can conquer the world.
How to run world-conquering scenarios.
Adventuring in a world ruled by super-villainy.
Buy One or Get Them All
This World Is Mine! is part of the Icons Presents series. The sixteen... [click here for more] |
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Crime is the Disease…
Icons Presents: Vigilantes & Villainy is a look at the “street vigilante” sub-genre and how to modify Icons to run such games, including:
Types of street-level series.
Vigilante character creation.
Rules options and modifications.
Classic elements of the genre like weapons and armor.
Buy One or Get Them All
Vigilantes & Villainy is part... [click here for more] |
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They Came from Outer Space!
The premier entry in the Icons A to Z series looks at aliens, including:
Alien origins
Alien qualities
Random alien creation
Running alien invasions and occupations.
Buy One or Buy Them All
A is for Aliens is part of the Icons A to Z series. The twenty-six individual entries in the A to Z series are available for $1.00... [click here for more] |
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The Battle is Joined!
This entry in the Icons A to Z series looks at battles and large-scale conflicts, including:
Forces and their abilities
Battle and Morale tests
Qualities in battle
Characters in battle
Loses and collateral damage
Buy One or Buy Them All
The twenty-six individual entries in the A to Z series are available for $1.00 each, or you can get the entire series... [click here for more] |
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Go Beyond!
This entry in the Icons A to Z series looks at cosmic forces, characters, and settings including:
Cosmic-scale abilities and how to handle them
Cosmic characters and powers
Blowing up planets
Action in outer space
Cosmic entities
Buy One or Buy Them All
The twenty-six individual entries in the A to Z series are available for $1.00 each, or you can get the entire... [click here for more] |
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Infernal Power!
This entry in the Icons A to Z series looks at demons, devils, and infernal powers, including:
Demonic dimensions
Demonic cults
Demonic qualities
Five demon archetypes
Demon summoning
The Hellfire Control power
Buy One or Buy Them All
The twenty-six individual entries in the A to Z series are available for $1.00 each, or you can get the entire series in one book, in... [click here for more] |
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