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Dungeon #207 (4e)

Dungeon #207 (4e)


1 All Together Now By Christopher Perkins We’ve bundled all of this month’s Dungeon® content into one PDF. How scary is that? 2 Starhaunt By Craig Campbell and Christopher Perkins The Order of the Endless Night swore an oath to protect the world against threats from beyond. Now, a sinister force has taken hold of the astronomers and infiltrated their fortress-observatory. A D&D® adventure...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #208 (4e)

Dungeon #208 (4e)


Contents: 2 One Piece At a Time by Christopher Perkins It's a long and perilous voyage to publication. 3 Some Assembly Required by Jobe Bittman Thieves plunder a village after nightfall, stealing tools and supplies. What are they building in their secret hideout? A D&D® adventure for characters of levels 1–3. 22 Captain's Slygo's Treasure by Timothy Ide The dread pirate Captain Slygo menaces...   [click here for more]
Wizards of the Coast  $2.99

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Dungeon #209 (4e)

Dungeon #209 (4e)


Contents 1 As It Was by Christopher Perkins We've published 209 issues of Dungeon, and exactly double that number of Dragon issues. Let's celebrate by taking the magazines back to their roots! 2 Fjorin's Foothold by Christopher Perkins and Aeryn Rudel Fjorin Hammermain cut a deal with the creatures infesting his adamantine mine, and unsuspecting adventurers are about to pay the price. A D&D adventure...   [click here for more]
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Dungeon #210 (4e)

Dungeon #210 (4e)


Contents 1 EDITORIAL: "This Means War!" by Christopher Perkins All three of this month’s adventures have different takes on the theme of war. 2 "The Vulture's Feast," by Brian Cortijo and Christopher Perkins An evil warlord has prepared a feast for her new Zhentarim allies, and she has a gift for them as well. 21 "Blood of Gruumsh," by Steve Winter An ancient elven sanctuary holds a secret that...   [click here for more]
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Dungeon #211 (4e)

Dungeon #211 (4e)


Contents 1 Beyond Expectations by Christopher Perkins Great adventures push the boundaries of the D&D® game by showing us things we’ve never seen before. 2 Glitterdust by Will Doyle King Sunfire, the lord of the pixies, has a most important quest for you. Watch out for hungry bats and screaming scarecrows! A D&D adventure for 1st-level pixie characters. 25 Fall of the Gray Veil by Christopher...   [click here for more]
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Dungeon #212 (4e)

Dungeon #212 (4e)


Table of contents: 1 Classic Connections by Christopher Perkins This month's adventures are brought to you by the letters S and T, and by the number 3. 2 Never Say Die by Claudio Pozas Stripped of your armor and weapons, you are cast into the Twisted Thickets and hunted like rabbits. If you want revenge, you must first survive Yeenoghu's evil hunters. A 4th Edition D&D® adventure for characters...   [click here for more]
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Dungeon #213 (4e/Next)

Dungeon #213 (4e/Next)


Contents 1 The Tomb of Owlbear Pirates! by Christopher Perkins I hope you like owlbears, pirates, and deathtraps, 'cause this issue's full of them! 2 Owlbear Run by Christopher Perkins and Steve Townshend Every year, two wizards in neighboring towns host a competition. This year, it's an owlbear race over the mountain. Will your owlbear be the first to cross the finish line? An off-the-beaten-path...   [click here for more]
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Dungeon #214 (4e)

Dungeon #214 (4e)


Contents 1 Dungeon! by Christopher Perkins This month, we get to explore one of the first D&D® dungeons ever created and experience it in a whole new light. 2 No Rest for the Wicked by Robert J. Schwalb The archmage Addiv Ragemry built his dungeon to save lives, but something's gone horribly awry. A D&D adventure for characters of levels 7–9 inspired by the Dungeon! Fantasy Board Game....   [click here for more]
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Dungeon #215 (4e)

Dungeon #215 (4e)


Contents 1 Rollin' Rollin' Rollin' by Christopher Perkins Only two adventures this month? What gives? Also, we bid a fond farewell to two members of our staff. 2 The Rolling Tomb by Will Doyle A dead pharaoh’s pyramid is slowly making its way across the desert to its new home. If it continues on its present course, it will destroy a mystical oasis revered by the desert tribes. Can you stop the...   [click here for more]
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Dungeon #216 (4e)

Dungeon #216 (4e)


Contents 1 Treasure Trove by Christopher Perkins Published adventures are great... especially the ones I never use. 2 Some Like it Hot by John "Ross" Rossomangno An undead wizard is about to light a fire under the citizens of Starpine Vale. A D&D® adventure for characters of levels 17–20. 26 Massacre at Misty River by Stacey Janssen A dead goblin king finds new life in the body of an unlucky...   [click here for more]
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Dungeon #217 (4e)

Dungeon #217 (4e)


Contents 1 Unravel the Mystery by Christopher Perkins This month's theme was inspired by the latest D&D Encounters season, which promises to be the most intriguing yet. 2 Rats in the Undercellar by Tim Eagon Who knows what evil lurks in the minds of gnomes? The rats of Baldur's Gate know! A D&D Forgotten Realms adventure for characters of levels 1–2. 18 A Rhyme Gone Wrong by Craig Campbell...   [click here for more]
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Dungeon #218 (4e)

Dungeon #218 (4e)


Contents: 1 Going Dark by Christopher Perkins The magazines are going on hiatus after December. Let me tell you why. 2 Legacy of Ghere Thau by David Noonan Evil forces under a cambion's command have conquered the fortress of Ghere Thau. Taking it back will be no simple matter. A D&D® adventure for characters of levels 9–10. 33 Dead Haven by Jeffrey Ludwig A terrible curse has befallen the...   [click here for more]
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Dungeon #219 (4e)

Dungeon #219 (4e)


Contents: 1 Twilight by Christopher Perkins The Halloween season is here, and we have lots of scary stuff this month to celebrate. 2 Blades of the Stygian Masque by Will Doyle A fiendish guild of assassins plans to slay a god. Is there any force in the multiverse that can stop the Stygian Masque? A D&D adventure for characters of levels 25–27. 25 The Star-Touched Grove by Tyler Gelvin Visit...   [click here for more]
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Dungeon #220 (4e)

Dungeon #220 (4e)


Contents 1 Guest Editorial by Will Doyle Let the real world—past or present—inspire your next adventure. 2 Slaark's Crown by Craig Campbell King Slaark's terrible reign is about to end. A Dungeons & Dragons adventure for characters of levels 2–4. 18 Children of Ardore by Christopher Perkins In the town of Ardore, tragedy—not necessity—is the mother of invention. A D&D adventure...   [click here for more]
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Dungeon #221 (4e/Next)

Dungeon #221 (4e/Next)


Contents 1 Waiting For 222 by Christopher Perkins The time has come to say farewell, but not goodbye. 2 Lowdown in Highport by Thomas M. Reid Evil slavers have taken Highport, and getting in and out of town undetected will be no simple matter. This 1st Edition AD&D adventure for characters of levels 3–5 includes a 4th Edition D&D conversion appendix. 28 Vainglorious by Daniel Helmick The...   [click here for more]
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Dungeon Delve (4e)

Dungeon Delve (4e)


Deadly Dungeons for All Levels! If you're a Dungeon Master looking for some quick one-shot adventures, or you're searching for fun encounters to weave into your home D&D campaign, look no farther! This Dungeons & Dragons supplement provides Dungeon Masters with 30 short, easy-to-run mini-dungeons - or "delves" - each designed to last a single game session. The book includes...   [click here for more]
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Dungeon Magazine Annual, Vol. 1 (4e)

Dungeon Magazine Annual, Vol. 1 (4e)


This supplement contains adventure material from Dungeon® magazine, the digital magazine that provides DMs with monthly support content. Inside this book, you’ll find a total of five adventures spanning two campaign settings and over twenty levels of play.   Product History Dungeon Magazine Annual, Volume 1 (2010) is the first collection of selected adventures...   [click here for more]
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Dungeon Master's Guide (4e)

Dungeon Master's Guide (4e)


The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D...   [click here for more]
Wizards of the Coast  $9.99

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Dungeon Master's Guide 2 (4e)

Dungeon Master's Guide 2 (4e)


A source of inspiration for Dungeon Masters of any level. This core rulebook for the Dungeons & Dragons Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11–20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling...   [click here for more]
Wizards of the Coast  $17.99

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Dungeons & Dragons Essentials: Monster Vault (4e)

Dungeons & Dragons Essentials: Monster Vault (4e)


Iconic Dungeons & Dragons monsters that are easy to run and fun to fight. This essential product for Dungeon Masters collects the most iconic monsters of the Dungeons & Dragons world in one handy box and presents all-new variants, including new spins on such beloved monsters as dragons, orcs, and vampires. The monsters described herein are designed to be easy for Dungeon Masters to use and...   [click here for more]
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Dungeons & Dragons Starter Set (4e)

Dungeons & Dragons Starter Set (4e)


The best way to start playing the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. Designed for 1–5 players, this boxed game contains everything needed to start playing the Dungeons & Dragons Fantasy Roleplaying Game, including rules for creating heroes, advice for playing the Dungeon Master, a solo play adventure, and group-play adventure content. Learning the game has never been...   [click here for more]
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E1 Death's Reach (4e)

E1 Death's Reach (4e)


Death's Reach is a D&D adventure designed to take characters from 21st to 24th level. In this adventure, players learn the very foundation of reality is threatened by those seeking to usurp the powers of the god of death. To prevent this cosmic coup, players must trace the disruptions into the Shadowfell's timeless core, where all things find their end. This adventure can be run as a stand-alone...   [click here for more]
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E2 Kingdom of the Ghouls (4e)

E2 Kingdom of the Ghouls (4e)


A sleepless evil lingers in the subterranean depths of the Shadowfell. Gloomy tunnels spill into the dread kingdom of Doresain the Ghoul King, wretched servant of the demon lord Orcus. Neither living nor dead, the Ghoul King casts his shroud of undeath over all who oppose him, and from these fallen enemies he breeds an army. Who can stand against this murderous and hateful force...   [click here for more]
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E3 Prince of Undeath (4e)

E3 Prince of Undeath (4e)


This epic-level D&D adventure is designed to take characters from 27th to 30th level. In this adventure, the demon lord Orcus tries to usurp the Raven Queen’s power over death using a shard of evil plucked from the depths of the Abyss. Only the world’s most powerful heroes have the slightest hope of stopping him. This adventure can be played as a stand-alone adventure or as the conclusion...   [click here for more]
Wizards of the Coast  $9.99

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Eberron Campaign Guide (4e)

Eberron Campaign Guide (4e)


This D&D game supplement contains everything you need to run adventures in the exciting world of Eberron, as well as tons of material for your homebrew D&D campaign. This book presents a historical and geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains to challenge heroes...   [click here for more]
Wizards of the Coast  $19.99

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Eberron Player's Guide (4e)

Eberron Player's Guide (4e)


The Eberron Player's Guide presents the film noir world of Eberron from the point of view of the adventurer exploring it. This product includes everything a player needs to create their character for a D&D campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer....   [click here for more]
Wizards of the Coast  $9.99

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Forgotten Realms Campaign Guide (4e)

Forgotten Realms Campaign Guide (4e)


Dark perils and great deeds await! Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure, a land...   [click here for more]
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Forgotten Realms Player's Guide (4e)

Forgotten Realms Player's Guide (4e)


The complete guide for building Forgotten Realms characters! Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Player’s Guide presents this...   [click here for more]
Wizards of the Coast  $14.99

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FR1: Scepter Tower of Spellgard (4e)

FR1: Scepter Tower of Spellgard (4e)


A Forgotten Realms adventure for 2nd-level characters. A mysterious presence has taken up residence in one of the towers of Spellgard, and now its dark minions plague the Gray Vale! Scepter Tower of Spellgard is the first full-length Forgotten Realms adventure published for 4th Edition D&D. When paired with the adventure that appears in the Forgotten Realms Campaign Guide, this adventure provides...   [click here for more]
Wizards of the Coast  $11.99

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H1 Keep on the Shadowfell & Quick-Start Rules (4e)

H1 Keep on the Shadowfell & Quick-Start Rules (4e)


An Introductory 4th Edition D&D Adventure for Characters of Levels 1st-3rd. The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open...   [click here for more]
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H3 Pyramid of Shadows (4e)

H3 Pyramid of Shadows (4e)


A 4th Edition D&D adventure for characters of levels 7–10 The ancient trees of the Shadowsong Forest have borne witness to the passing of epochs, and hidden beneath their dark canopies are the remains of empires long departed. Few souls brave enough to explore the primeval forest ever return, for countless horrors haunt the crumbled ruins. When a band of evil criminals seeks refuge within...   [click here for more]
Wizards of the Coast  $12.99

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Halls of Undermountain (4e)

Halls of Undermountain (4e)


Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim...   [click here for more]
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Hammerfast: A Dwarven Outpost Adventure Site (4e)

Hammerfast: A Dwarven Outpost Adventure Site (4e)


If you're a Dungeon Master looking for an intrigue-laden adventure location that fits easily into your Dungeons and Dragons campaign, this book is for you. The dwarven town of Hammerfast holds enough mystery and peril to keep your players entertained for sessions on end. Hammerfast presents a fully detailed, ready-to-use dwarven town built atop the ruins of an ancient necropolis, along with adventure...   [click here for more]
Wizards of the Coast  $4.99

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Haunted Temples Map Pack (4e)

Haunted Temples Map Pack (4e)


Battle maps for your D&D campaign. Dungeon Masters need awesome maps to create memorable encounters. This pack contains 3 full-color, double-sided, 21” x 30” battle maps with 1-inch scale grids. One map features two exciting, never-before-seen encounter locations: a crumbling cathedral and a haunted chapel with adjoining cemetery. All three maps provide attractive, reusable terrain suitable...   [click here for more]
Wizards of the Coast  $5.99

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HS1 The Slaying Stone (4e)

HS1 The Slaying Stone (4e)


Goblins have invaded Kiris Dahn, once a jewel in the crown of Nerath, the fallen human kingdom. Within its plundered ruins lie treasures yet to be unearthed, including the last of the slaying stones - deadly relics from bygone wars. Even now, evil forces scour the ruins in search of the stone, but they are not alone! Adventurers have come to Kiris Dahn, bringing death and destruction in their wake....   [click here for more]
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HS2 Orcs of Stonefang Pass (4e)

HS2 Orcs of Stonefang Pass (4e)


A standalone D&D adventure for 4th-level characters. Stonefang Pass wends its way through the mountains of the Stonemarch, home to brutal tribes of orcs. The time has come to clear the pass and gain a foothold, so that it can be used for trade between the town of Winterhaven and the lands beyond the mountains. Brave adventurers are needed to rid the pass of monsters and liberate...   [click here for more]
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Into the Unknown: The Dungeon Survival Handbook (4e)

Into the Unknown: The Dungeon Survival Handbook (4e)


The Darkness Beckons Being an adventurer is a hard business. Dungeons offer adventure, treasure, and glory, but they are fraught with deadly traps, vicious monsters, and sinister puzzles. It takes more than a stout heart and a sharp mind to survive. A hero must be equipped with knowledge and tools if he or she is to face the unknown and live to tell about it. Into the Unknown: The Dungeon Survival...   [click here for more]
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Khyber's Harvest (4e)

Khyber's Harvest (4e)


A trek across the Shadow Marches leads weary travelers to Blackroot, a quiet village of ramshackle huts nestled among the darkwood trees. Here, orcs and humans live in peace. However, all is not well. Something evil has crawled up from below, threatening to devour the village and its denizens. Only a party of brave heroes stands in its way.  This DUNGEONS & DRAGONS® adventure,...   [click here for more]
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Madness at Gardmore Abbey (4e)

Madness at Gardmore Abbey (4e)


A thrilling heroic-tier adventure for characters of levels 6-8. This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a monastery that was once the base of a militant order of paladins devoted to Bahamut. According to legend, the paladins brought a dark artifact back from a far crusade and stored it in their abbey for safekeeping, and evil forces gathered to assault the abbey and take...   [click here for more]
Wizards of the Coast  $11.99

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Manual of the Planes (4e)

Manual of the Planes (4e)


Adventure beckons through planar portals... Beyond the mortal world awaits great peril, power, and adventure. Welcome to the planes! With this book, you can explore the magical realms of the Feywild, the haunted lands of the Shadowfell, the divine dominions of the Astral Sea, and the savage maelstrom of the Elemental Chaos and the Abyss. Every plane offers unique adventuring locations...   [click here for more]
Wizards of the Coast  $14.99

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Marauders of the Dune Sea (4e)

Marauders of the Dune Sea (4e)


A D&D adventure set in the world of Athas or your own campaign world. Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak’s fall as the beginning of Tyr’s end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city’s Revolutionary Council and threaten outlying holdings....   [click here for more]
Wizards of the Coast  $6.99

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Martial Power (4e)

Martial Power (4e)


 Martial Power™ is the first of a line of player-friendly supplements offering hundreds of new options for D&D® characters. This tome focuses on the martial heroes: characters who rely on their combat talents and keen wits for survival. This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon...   [click here for more]
Wizards of the Coast  $9.99

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Martial Power 2 (4e)

Martial Power 2 (4e)


Sharpen your sword and tighten your bow! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on martial heroes. It provides new archetypal builds for fighters, rangers, rogues, and warlords, as well as new character powers, feats, paragon paths, and epic destinies. Product History...   [click here for more]
Wizards of the Coast  $14.99

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Menzoberranzan: City of Intrigue (4e)

Menzoberranzan: City of Intrigue (4e)


Menzoberranzan: City of Intrigue provides an in-depth exploration of the greatest drow city in the Dungeons & Dragons game and Forgotten Realms campaign setting. It contains all of the information a Dungeon Master needs to run adventures or an entire campaign based in this treacherous city, including descriptions of city locations, drow houses, key organizations,...   [click here for more]
Wizards of the Coast  $14.99

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Monster Manual (4e)

Monster Manual (4e)


The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D...   [click here for more]
Wizards of the Coast  $9.99

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Monster Slayers: The Heroes of Hesiod

Monster Slayers: The Heroes of Hesiod


Are you a parent who wants to share the fun of Dungeons & Dragons with your kids, but you’re worried that the rules are too complicated or a standard adventure would tax their attention spans? Are you a teacher or librarian who would like to introduce your students to the game, but you’re reluctant to take on the regular time commitment of a full-blown campaign? There are a great many...   [click here for more]
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Monster Vault: Threats to the Nentir Vale (4e)

Monster Vault: Threats to the Nentir Vale (4e)


Terrifying monsters and villains for your heroic- and paragon-tier campaign. The Nentir Vale - a frontier land sheltered by mountains and strewn with abandoned farmsteads, ruined manors, and broken keeps - is the perfect base for any Dungeons & Dragons campaign. Monster Vault: Threats to the Nentir Vale presents statistics, tactics, and lore for an array of new monsters that prowl the Nentir...   [click here for more]
Wizards of the Coast  $14.99

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Mordenkainen's Magnificent Emporium (4e)

Mordenkainen's Magnificent Emporium (4e)


A wondrous collection of magical treasures for any campaign. Few wizards know more about magic than the mighty Mordenkainen, whose arcane achievements are without peer. He’s the Archmage of Adventure . . . and no stranger to unearthing hidden lore. Stand aside, Tenser! Back to the books, Otiluke! Few can match Mordenkainen’s collection of magic items. Still, he hardly seems the type to settle...   [click here for more]
Wizards of the Coast  $14.99

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Neverwinter Campaign Setting (4e)

Neverwinter Campaign Setting (4e)


ADVENTURE IN A REALM OF INTRIGUE Left a desolate ruin after a terrible cataclysm, the city of Neverwinter now rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas - any one of which could tear the city apart. If Neverwinter is to survive, it's up to heroes to face down secret cults, sinister...   [click here for more]
Wizards of the Coast  $14.99

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Open Grave: Secrets of the Undead (4e)

Open Grave: Secrets of the Undead (4e)


Unearth the Evil! Whispered tales speak of an eldritch tome crafted by necromancers and filled with spine-chilling facts about a vile menagerie of undead horrors - unnatural things known to haunt the gloom-filled corners of the world and beyond. Beware! This is that tome. This supplement for the Dungeons & Dragons® Roleplaying Game explores the origins, tactics, myths, and lairs...   [click here for more]
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