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Mini-Dungeon #040: The Kabandha's Request

Mini-Dungeon #040: The Kabandha's Request


4 Level 5 Characters In the distant past, the ancestors of the reclusive kabandha made a bargain with some unknown entity or power to grant their people long lives in exchange for agreeing to serve as wardens of the hidden places of the world, such as the confluences of ley lines and other sites of mysterious power. Kabandhas have kept this pact through the millennia, and today they...   [click here for more]
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Mini-Dungeon #041: Feischkammer

Mini-Dungeon #041: Feischkammer


4 Level 7 Characters This well-constructed complex is hidden away under, or extremely close to, a large community, ideally one with a strong history of magic. The PCs are initially drawn into a mystery involving the recently deceased being spirited away from local cemeteries and the disappearance of the occasional passing stranger. Regardless of how the PCs are drawn into the adventure,...   [click here for more]
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Mini-Dungeon #042: The Dreamer's Shrine

Mini-Dungeon #042: The Dreamer's Shrine


For 4 Level 2 Characters This complex is hidden away in a dark corner of the world, underneath a major seat of learning in or near a large city. A former burial chamber, the sanctity of this complex has been ravaged by a fledgling cult and their vile leader, who have been growing in strength over the past six months or so. The PCs may stumble across the shrine whilst looking for...   [click here for more]
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Mini-Dungeon #043: Thelamos

Mini-Dungeon #043: Thelamos


For 4 Level 4 Characters This dark, stinking complex is located deep in the earth, buried underneath a major city or town and accessed by the sewer system. Once the hideout of a long-forgotten band of thieves that operated in the city long ago, these chambers have since been discovered and taken over by a group known as The Sons of Arratoi. They have undertaken a number of daring...   [click here for more]
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Mini-Dungeon #044: The Ascent of Tempest Tower

Mini-Dungeon #044: The Ascent of Tempest Tower


For 3-4 Level 20 Characters Tempest Tower is a spire that reaches skyward from an expanse of open plains. The stone monument rises nearly 100-feet above mostly-featureless terrain. At its apex swirls a maelstrom of storm clouds that extend half-a-mile from the center. The landscape directly below is speckled with small craters and charred vegetation from frequent lightning strikes....   [click here for more]
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Mini-Dungeon #045: Peril at Lamiaks Bridge

Mini-Dungeon #045: Peril at Lamiaks Bridge


For 3-5 Levels 4-5 Characters Leuna and Ederra, a pair of lamiak twin sisters, have built a bridge over the rushing waters of Amorrura River. The stone bridge provides safe access across the river for the villagers of the nearby settlement of Urakurba into the hunting grounds of the nearby forest. In return for this gift, the villagers leave gifts to the sisters of ale and fresh...   [click here for more]
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Mini-Dungeon #046: The Gallery of Gears

Mini-Dungeon #046: The Gallery of Gears


For 4 Levels 9 Characters For more than eighty years, the foul summoner Vlexigorn the Tainted has travelled the lands of his birth, binding demons to complete foul deeds in his name. Corrupt in both physique and soul, bearing the corrupted bloodline of the Abyss, Vlexigorn enjoys nothing more than binding his own foul cousins to his will, in order to advance his own foul ambitions,...   [click here for more]
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Mini-Dungeon #047: Stowaway on the Singing Sea

Mini-Dungeon #047: Stowaway on the Singing Sea


For 3-4 Levels 5-8 Characters The adventurers have been hired by local authorities to sneak aboard the merchant ship, The Last Song. The vessel is owned by the Elloise Drake (suspected of also being the nefarious pirate, Lady Wavedancer). Law enforcement at the port city of Tangran’s Landing have managed to arrange for a “special piece of cargo” to be loaded upon...   [click here for more]
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Mini-Dungeon #048: Pit Your Wits

Mini-Dungeon #048: Pit Your Wits


For 4-6 Characters Level 1-2 The PCs’ arrival at a small, well-established mining site, after a request to clear some “mutated goblins”, reveals an unexpected, disturbing sight. The mine’s main premises, a 40-ft. square stone building positioned over a 10-ft.-by-10-ft. shaft, is gone, save for dozens of pieces of rubble, a 30-ft. wide hole, and inky-black depths....   [click here for more]
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Mini-Dungeon #049: Doubt Not That Stars Are Fire

Mini-Dungeon #049: Doubt Not That Stars Are Fire


For 4-6 Characters Levels 2-3 Following mutated goblin attacks on a small, well-established mining site, the PCs find that only the pit remains. On securing the surrounding area, they must enter the steep-sided crater. They find the walls glowing with other-worldly energy, alight with “coldfire”. Mini-Dungeons are single page, double sided adventures for the Pathfinder...   [click here for more]
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Mini-Dungeon #050: When Goblins Die, No Comets are Seen

Mini-Dungeon #050: When Goblins Die, No Comets are Seen


For 4-6 Characters Levels 3-4 After delving into the upper tunnels of a recently-abandoned mine pursuing mutated goblins, the party follows some buckled minecart rails, finding rough tunnels and unexpected chambers at their end. A palpable sense of fear pervades the area. The last members of a decimated tribe fled into these depths, but have no idea what to do now. They reached Area 5,...   [click here for more]
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Mini-Dungeon #051: There Are More Things in the Planes and the Earth

Mini-Dungeon #051: There Are More Things in the Planes and the Earth


For 4-6 PCs of Levels 4-5 The party discovers an unexpected way out of a mine, and hidden passage leading to caverns glowing dimly with a cold, otherworldly light. Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign. ...   [click here for more]
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Mini-Dungeon #052: Look Not With Thine Eyes But Thine Mind

Mini-Dungeon #052: Look Not With Thine Eyes But Thine Mind


For 4-6 PCs of Levels 5-6 Deep within some hidden caverns, the PCs find a disguised door leading to a secret space that’s becoming a hide-out. With 15-ft. high ceilings, the entire area is under a permanent deeper darkness spell. It sounds like it’s inhabited. Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting...   [click here for more]
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Mini-Dungeon #053: Ne'er Trust The White Wolf's Tameness

Mini-Dungeon #053: Ne'er Trust The White Wolf's Tameness


For 4-6 PCs of Levels 6-7 A teleport brings the party to a crossroads: floors, ceilings and corridor corners glow red; elsewhere pulses a soft white light. Everything is ceramic. The ceiling has 4 hollows: a circle, square, cross, and triangle. Experienced travelers call this place “The White Wolf”; these are “The Wolf’s Eyes”. Mini-Dungeons are single...   [click here for more]
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Mini-Dungeon #054: Uneasy Rests the Crown'd Head

Mini-Dungeon #054: Uneasy Rests the Crown'd Head


For 4-6 PCs of Levels 7-8 A sinkhole, cut with climb-holds, descends a cramped cavern’s south wall, slick with more than water. A 3-ft.-wide path rings a black, light-absorbing lake. 20-ft. north of the path, a stone circle containing a clear membrane floats above the water. A path leaves the cavern in the north wall, a crack in the ceiling drips water. The lake houses an aboleth sanctuary,...   [click here for more]
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Mini-Dungeon #055: Chrome Devils of the Swamp

Mini-Dungeon #055: Chrome Devils of the Swamp


For 4 PCs of Level 6 The tale of the fi ery comet crash and the haunting of the swamp is known. But now the bog waters are mysteriously drying out, the swampland thinning, and rumours surfaced of devils the comet unleashed. Only the bravest or the foolhardy would dare investigate. But will they be prepared to go against the Chrome Devils of the Swamp? Mini-Dungeons are single page,...   [click here for more]
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Mini-Dungeon #056: The Siren's Lament

Mini-Dungeon #056: The Siren's Lament


For 4-5 PCs of Level 4 Sirens rarely find true love, but the one haunting this watery memorial managed the trick. Unfortunately her father, a powerful spirit called the Sea King, disapproved of the match. He conjured a storm to sink her lover’s ship, not realizing the depths of his daughter’s attachment. The siren’s suicide drove the Sea King build these winding passages...   [click here for more]
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Mini-Dungeon #057: Last Stand of the Forgotten Pirate

Mini-Dungeon #057: Last Stand of the Forgotten Pirate


For 4 PCs of Levels 3-5 After losing his ship, his crew, and his leg to a sea monster, the pirate Gnarltooth retired to a much more peaceful profession: fishing. Yet even after two decades spent mostly ashore Gnarltooth never quite forgot about the creature that scuttled him, nor did it forget him. The pair clashing repeatedly over the years until Gnarltooth decided to end things one way...   [click here for more]
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Mini-Dungeon #058: The Palace of Ahmad Sahir

Mini-Dungeon #058: The Palace of Ahmad Sahir


For 4 PCs of Level 6 Ahmad Sahir was a wizard of great renown, known for his devotion to Matan, Nar, and Shem, the three goddesses of divination and oases. After rescuing the goddesses from an unscrupulous sultan who bound them with foul magic, Sahir was gifted with a desert oasis. He commissioned a small palace to be built and devoted his life to the goddesses. Seeking revenge, the sultan...   [click here for more]
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Mini-Dungeon #059: With a Candlestick

Mini-Dungeon #059: With a Candlestick


For 4 PCs of Levels 3-5 Lord and Lady Scarlet are wealthy, well connected and generally well liked - for nobility. Their social talents have lead to them hosting a national embassy on their estate, which now see a constant exchange of visiting nobility of all stripes. As one of the most well connected people in politics, Lord Scarlet is a perfect person to ask for a favor that requires political...   [click here for more]
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Mini-Dungeon #060: The Unquenched Thirst

Mini-Dungeon #060: The Unquenched Thirst


For 4-5 PCs of Levels 3 The tiny isle of Sandspit is a favorite place to maroon recalcitrant shipmates, for across the bay, the headland falls are visible to castaways. Wicked currents prevent escape from Sandspit, and the unfortunates discarded there slowly die of thirst in sight of the lifegiving waters. One such piece of tortured flotsam was Captain Staid Merrik, who rose as a wight and...   [click here for more]
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Mini-Dungeon #061: The Cackling Madness of Umberstone Manor

Mini-Dungeon #061: The Cackling Madness of Umberstone Manor


For 3-4 PCs of levels 13-15 Lingering in the shadow of Mount Shalefor, Umberstone Manor is the ancestral home of the Valninboom family. The mansion is set high upon Umberstone Hill on the outskirts of the city of White Oak’s Shire. The settlement was founded three centuries past when the progenitor of the Valninbooms, Lord Rimbrall, first incorporated it as a base of operation...   [click here for more]
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Mini-Dungeon #062: What the Dickens

Mini-Dungeon #062: What the Dickens


A Mini-Dungeon adventure for 4 Level 8 PCs In an incredible piece of opportunistic pilfering an exotic noblewoman (actually a Rakshasa Marais in disguise) was “relieved” of a valuable necklace (actually a Rakshasa Raktavarna in disguise) by a young pick-pocket called Dodger. When the authorities told the noble “lady” and her “brother”(also a...   [click here for more]
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Mini-Dungeon #063: The World Forge

Mini-Dungeon #063: The World Forge


A Mini-Dungeon adventure for 4 level 11 PCs A powerful planar entity has drafted the PCs to test out alternate versions of cosmology, hoping mortal creativity might accomplish what immortal acumen could not. To succeed in their task the PCs must use this engine of creation to generate a miniature world, then defend that world from a miniature apocalypse. The World Forge...   [click here for more]
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Mini-Dungeon #064: I'll Plague Both Your Houses

Mini-Dungeon #064: I'll Plague Both Your Houses


A Mini-Dungeon adventure for 4-6 level 9-10 PCs The Underworld houses strange and unpleasant communities, and the ruins of two temple complexes are a perfect example of religious hubris coming before a fall. Two traditions devoted to bloody sacrifi ce and unwilling death - one lawful, one chaotic - found this remote cavern an ideal place to practice their beliefs AND constant, petty...   [click here for more]
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Mini-Dungeon #065: The Blight

Mini-Dungeon #065: The Blight


A Mini-Dungeon adventure for 4 Level 3 PCs For nearly a thousand years this mighty oak stood as monarch of the forest, with its dryad as proud steward. When a self-absorbed druid sought a new home, however, both dryad and tree became ill. This once-comfortable treetop dwelling now lies at the heart of a rotting forest. For even the greatest trees can die, going slowly bad from within....   [click here for more]
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Mini-Dungeon #066: Words Fly Up, Thoughts Remain Below

Mini-Dungeon #066: Words Fly Up, Thoughts Remain Below


A Mini-Dungeon adventure for 4-6 Level 8-9 PCs An intellect devourer chanced upon kobold miners tackling a drow anti-paladin. “Contacting” the chieftain, it promised victory through co-operation. Slaying the drow, the devourer took the body and everyone raced to the team’s base. Since then, the devourer’s helped enhance the kobolds, recruited allies, and shaped...   [click here for more]
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Mini-Dungeon #067: What Canst Work i’ th’ Earth So Fast?

Mini-Dungeon #067: What Canst Work i’ th’ Earth So Fast?


A Mini-Dungeon adventure for 4-6 PCs of Levels 11-12 Deep below a mine and the natural chambers it connected to, a cavernous grotto steeped in ancient magic exists, a place where arcane forces attract spectacular beasts and cause constructs to spontaneously appear for short periods. The rocks pulse with indigo energy, while minerals suitable for rare weapons glow with turquoise,...   [click here for more]
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Mini-Dungeon #068: Awakening the Elder

Mini-Dungeon #068: Awakening the Elder


A Mini-Dungeon adventure for 4 PCs of Level 9 Led by a madman named Zarik, a group of cultists, mercenaries, and other foul creatures have invaded the Temple of Treania. The temple is devoted to Treania, the goddess of waters, and her four divine children, Androsi, Bacturza, Nestaraphine, and Philinepos. The intent of the cultists is to perform a ritual which will summon Kehazhoth,...   [click here for more]
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Mini-Dungeon #069: The Broken River

Mini-Dungeon #069: The Broken River


A Mini-Dungeon adventure for 4 PCs of Level 2 For centuries this dungeon lay beneath the surface of a broad, shallow lake, the headwaters of a meandering river. The river’s source was no natural spring, however, but a set of decanters of endless water. Aeons of unnatural erosion have fi nally done their work, and a sinkhole has recently formed beneath the river. As several...   [click here for more]
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Mini-Dungeon #070: I Am Not Of Your Element

Mini-Dungeon #070: I Am Not Of Your Element


A Mini-Dungeon adventure for 4-6 PCs of Levels 13-14 Recently a wave of otherworldly energy flowed down a fault line far into the Underworld, dissipating where a fire giant monastery rested over a lava lake. The giants’ delving through the floor towards the lake had imperceptibly but irrevocably weakened the rock the ironclad stone halls sat on; it collapsed, taking down most...   [click here for more]
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Mini-Dungeon #071: The Unwise Young, They Say Do Ne'er Live Long

Mini-Dungeon #071: The Unwise Young, They Say Do Ne'er Live Long


A Mini-Dungeon adventure for 4-6 PCs of levels 12-13 Uskonto the Unshakeable, still a relatively young man, disappeared after taking responsibility for a child’s death when charging in to save a village. Rumor suggests he’s in Underworld, seeking atonement, but he’s needed! Perhaps allies can help the PCs, while foes will certainly hinder them... Mini-Dungeons...   [click here for more]
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Mini-Dungeon #072: The Stuff of Dreams

Mini-Dungeon #072: The Stuff of Dreams


A Mini-Dungeon adventure for 4-6 PCs of levels 10-11 Deep in Underworld, near the outlet of a sacrificial wellshaft, the PCs find a colossal cavern full of densely packed mosses, liverworts, ferns, and bioluminescent fungi including many Armillaria and Mycenoid species. A sanctuary was created by survivors before they moved on, with corridors and rooms carved from the living biomass....   [click here for more]
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Mini-Dungeon #073: True Lovers Run Into Strange Capers

Mini-Dungeon #073: True Lovers Run Into Strange Capers


A Mini-Dungeon adventure for 4-6 PCs of levels 14-15 Eternity at the beck-and-call of an immortal outsider can become...”mundane”...while existing simply to extinguish other creatures’ lives eventually turns out to be equally tedious. But surprises rouse even the greatest of outerplanar beings from their ennui. And love is invariably a surprise. Mini-Dungeons...   [click here for more]
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Mini-Dungeon #074: Temple of the Secret Power

Mini-Dungeon #074: Temple of the Secret Power


A Mini-Dungeon adventure for 4-6 PCs of levels 4-6 There are many powers in the world understood by mortal minds; magic, science, even the soul. But others are powerful for reasons unknown to any man, their limits as unknown as their dangers. The Omnihedron is one such power. The stories about it claim many incredible things: that taps into a realm of infi nite magical power or makes...   [click here for more]
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Mini-Dungeon #075: The Garden of Death

Mini-Dungeon #075: The Garden of Death


A Pathfinder RPG Mini-Dungeon adventure for four level 4 PCs Murder and mystery await the PCs in the underground Nalineum of Jacint Nali (investigator wizard). Jacint, a retired adventurer, discovered the spring and used his wealth to build the oasis for the aristocracy. The PCs have been invited to the Nalineum by Lord Fen Drustan, a merchant lord whose caravans have recently...   [click here for more]
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Mini-Dungeon #076: The Great Library

Mini-Dungeon #076: The Great Library


A Pathfinder RPG Mini-Dungeon adventure for four level 7 PCs Kazzak the Impure, a recently matured dark naga, has recently been banished from the intrigues and horrors of his mother’s nest. Like the rest of his foul reptilian race, Kazzak is paranoid, covetous and domineering. However, unlike the rest of his nest, a vile contamination within Kazzak’s bloodline has recently...   [click here for more]
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Mini-Dungeon #077: Maw of the Dark Tide

Mini-Dungeon #077: Maw of the Dark Tide


A Pathfinder RPG Mini-Dungeon adventure for five to eight PCs of levels 15-20 “The Dark Tide Comes!” goes out the cry as the bells of the monastery begin to toll. It is too late. Dozens of tattooed cultists in service to the dark goddess Xyn burst through barricaded gates, slaughtering many. Within minutes the monastery is engulfed in flames. The cultist recede back to...   [click here for more]
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Mini-Dungeon #078: Maze of the Skullkeeper

Mini-Dungeon #078: Maze of the Skullkeeper


A Pathfinder RPG Mini-Dungeon adventure for 3 Characters Level 2-3 The adventurers have been captured! Rendered unconscious at the tavern by poisoned drinks by a bounty hunter for the maniac crime-lord known as the Renown Grand High Lord Xu Tannak of Shattered Rock, Bearer of the Sacred Flame and Keeper of the Bull. Unbeknownst to the adventurers, one of their...   [click here for more]
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Mini-Dungeon #079: The King of Infinite Space

Mini-Dungeon #079: The King of Infinite Space


A Pathfinder RPG Mini-Dungeon adventure for 4-6 Characters Level 15-16 The Underworld’s layers hide many mysteries. Vast, long-abandoned, deep-set cities exist in the dark. One such site houses Urkkia, a gnome spy who was more... but is now less...than he appears. Over time, Urkkia perfected ways to manipulate shadow, particularly the Plane itself. With near-perfect control...   [click here for more]
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Mini-Dungeon #080: Time Out of Joint

Mini-Dungeon #080: Time Out of Joint


A Pathfinder RPG Mini-Dungeon adventure for 4-6 Characters Level 16-17 Far below ground, in remote caverns laced with weblike strands of adamantine and mithral, the party finds a colossal cave-in and scores of dead drow, duergar, and dwarves. Searching finds no metallic items; not a scrap remains. Checking the corpses reveals all traces of iron and other metals are removed from...   [click here for more]
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Mini-Dungeon #081: An Empire Given

Mini-Dungeon #081: An Empire Given


A Pathfinder RPG Mini-Dungeon adventure for 4-6 Characters Level 17-18 Exploring a cataclysm-ravaged Underworld city, the PCs find a hallway holding two statues. Walking in, the sculptures’ eyes follow them. Angel-shaped lamps flank the doorway, with stairs going north. Touring these museum-like rooms, the PCs find other effigies and carvings (Knowledge checks help prepare...   [click here for more]
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Mini-Dungeon Collection 1 (print)  [BUNDLE]

Mini-Dungeon Collection 1 (print) [BUNDLE]


This special bundle product contains the following titles. Mini-Dungeon #002: Hobgoblin Lair Regular price: $1.99 Bundle price: $1.50 Format: Card(s) For 4 PCs of Level 1 This lair is a seasonal home for a small group of goblinoid raiders that have been terrorizing the local region. If hunted by the PCs and tracked here, they retreat into the inside of this...   [click here for more]
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Mini-Dungeon Collection 1 [BUNDLE]

Mini-Dungeon Collection 1 [BUNDLE]


This special bundle product contains the following titles. Mini-Dungeon #001: Buried Council Chambers Regular price: $0.99 Bundle price: $0.74 Format: Watermarked PDF For 4-6 PCs Levels 2-3 Long ago these chambers served as a meeting place for dignitaries and politicians. Those responsible for maintaining the well-being of the people...   [click here for more]
AAW Games  $24.75 $18.56

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Mini-Dungeon Collection 2 (print)  [BUNDLE]

Mini-Dungeon Collection 2 (print) [BUNDLE]


This special bundle product contains the following titles. Mini-Dungeon #027: Kaltenheim Regular price: $1.99 Bundle price: $1.50 Format: Card(s) A mini-dungeon adventure for four characters of level 9 In the far frozen lands of the north, word comes south via traders and messengers that a new threat has reared its terrifying head. Reports claim that a heavily...   [click here for more]
AAW Games  $49.75 $37.50

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Mini-Dungeon Collection 2 [BUNDLE]

Mini-Dungeon Collection 2 [BUNDLE]


This special bundle product contains the following titles. Mini-Dungeon #027: Kaltenheim Regular price: $0.99 Bundle price: $0.89 Format: Watermarked PDF A mini-dungeon adventure for four characters of level 9 In the far frozen lands of the north, word comes south via traders and messengers that a new threat has reared its terrifying head. Reports claim that...   [click here for more]
AAW Games  $24.75 $22.25

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Mini-Dungeon Collection Folder

Mini-Dungeon Collection Folder


Mini-Dungeon Collection Folder Graphics This Free PDF file was created to allow anyone who would like to condense their collection of Mini-Dungeons by AAW Games into an organized three-ring binder. These graphics have been provided with a 1-inch margin that should allow for easy printing on any printer. Recommended use for the resulting printed graphics (front, back, and spine)...   [click here for more]
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Mini-Dungeon IWG01: Den of the Glacial Bear

Mini-Dungeon IWG01: Den of the Glacial Bear


An Into the Wintery Gale Mini-Dungeon adventure for four to six PCs of levels 8-9. This mini-dungeon is intended for use with the Into the Wintery Gale: Wrath of the Jötunn adventure path, but may also be run as a standalone quest. In this adventure the party is approached by a gravely wounded Vikmordere Warrior wandering through the wilderness. He stumbles towards...   [click here for more]
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Mini-Dungeon IWG02: Snowblind Sanctuary

Mini-Dungeon IWG02: Snowblind Sanctuary


An Into the Wintery Gale Mini-Dungeon adventure for four to six PCs of levels 9-10. This mini-dungeon is intended for use with the Into the Wintery Gale: Wrath of the Jötunn adventure path, but may also be run as a standalone quest. Whilst traveling near the mountains and seeking shelter from the relentless and unending blizzard the adventures discover a tunnel carved...   [click here for more]
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Mini-Dungeon IWG03: The Jotunn Encampment

Mini-Dungeon IWG03: The Jotunn Encampment


An Into the Wintery Gale Mini-Dungeon adventure for four to six PCs of levels 10-11. This mini-dungeon is intended for use with the Into the Wintery Gale: Wrath of the Jötunn Adventure Path, but may also be run as a standalone quest. The party has returned to the village of Völsfiheimr and are asked to assist in another matter before continuing on their quest....   [click here for more]
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