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Signs & Portents Wargamer 29

Signs & Portents Wargamer 29


In this issue we reveal Victory at Sea, a ‘work in progress’ article from the busy fellows at Mongoose Towers. Victory at Sea is a World War II naval battles game and this exclusive sneak peak provides enough details to run a basic game and includes a special scenario - the Battle of the River Plate! Starship Troopers fans are catered for with an article on High and Low Gravity Worlds,...   [click here for more]
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Signs & Portents Wargamer 30

Signs & Portents Wargamer 30


In this month's free issue; Supporting Cast: Cult of Personalities A Sky Full of Stars introduced the concept of including special personalities in your games of A Call to Arms - but for only a few races. This special set of tournament rules allows provides special personalities for every race! Building a Bigger Game Last month’s Victory at Sea has proven to be a bit of a hit - so, here’s...   [click here for more]
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Signs & Portents Wargamer 31

Signs & Portents Wargamer 31


In this month's issue; Block War! Tensions are always high in a place like Mega-City One. Sometimes, only a single spark is needed to ignite a massive conflict between City Blocks - BLOCK WAR! This article provides all you’ll need to stage one of these massive conflicts, by using the Starship Troopers Miniatures Game system with Gangs of Mega-City One miniatures! Basic Tactical Manual Having...   [click here for more]
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Signs & Portents Wargamer 32

Signs & Portents Wargamer 32


In this month's issue; The Utrial Campaign The first in a new series, this article presents a selection of scenarios of some of the major battles of the Dilgar War. This month, the Abbai are the first to feel the sheer hatred of the desperate Dilgar... Come The Drakh... The servants of the Shadows are revealed! April sees the release of the Drakh Fleet Book, so take a look and see what the future...   [click here for more]
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Signs & Portents Wargamer 33

Signs & Portents Wargamer 33


In this month's edition; Rank and Organisation As Matthew Sprange recently discovered that he has nearly enough Mobile Infantry miniatures to form an entire Company, he takes the opportunity to detail the ranks and insignia of Humanity’s Finest. Death, Walking In the second part of Greg Smith’s series of scenarios about the battles of the Dilgar War, the Drazi Freehold take on the most...   [click here for more]
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Signs & Portents Wargamer 34

Signs & Portents Wargamer 34


In this month's Signs & Portents Wargamer. . . Sniper! Every member of the Mobile Infantry is trained and indoctrinated to make their rifle a part of them. However, a few become highly adept at striking opponents at great distances - the semi-legendary Mobile Infantry snipers! Matthew Sprange presents some experimental rules for players of The Starship Troopers Miniatures Game to get to grips...   [click here for more]
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Signs & Portents Wargamer 35

Signs & Portents Wargamer 35


In this month's issue; A Close Encounter Our series on the great battles of the Dilgar War continues, as the Vree join the fray - can the greys stand against the might of the Dilgar Imperium in a battle in hyperspace...? Assembling Your King Tanker Having trouble assembling your new King Tanker you’ve just spawned into your Arachnid Host? Worry no longer, as Mongoose’s resident Painting...   [click here for more]
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Signs & Portents Wargamer 36

Signs & Portents Wargamer 36


In this month's issue; Battlefield Evolution: Warfare In The Near Future Matthew Sprange introduces our brand new game - still in development - Battlefield Evolution. Set a decade in the future this is set to revolutionise modern wargaming! It’s A Jungle Out There! Resident terrain making fanatic Darell C. Phillips shows you how to make a whole jungle for your Starship Troopers games. Ghosts...   [click here for more]
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Signs & Portents Wargamer 37

Signs & Portents Wargamer 37


In this month's issue; Battlefield Evolution: The Armies Matthew Sprange brings us another update on Mongoose’s near-future wargame, this month focusing on the four armies that will be released when the game is launched. With exclusive photos! Tactical Manual: Shadows and Vorlons You might think these races have been around long enough to know what they’re doing, but even if you’ve...   [click here for more]
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Signs & Portents Wargamer 38

Signs & Portents Wargamer 38


In this month's issue; Mighty Armies Event Cards Add a new dimension to your Mighty Armies games with these random event cards Proxy War/Shakedown An ISA inspection of new EarthForce technology and the Drakh take the Earth Alliance fleet off-guard - two new ACTA scenarios by Greg Smith. The Specialists: Trans-Dime This singularly supernatural summoning specialist shall surely spell success. Rebel...   [click here for more]
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Signs & Portents Wargamer 39

Signs & Portents Wargamer 39


In this month's issue; Victory at Sea Matthew Sprange discusses Mongoose’s latest launch. A New Type of Warfare Introducing Battlefield Evolution, the new near-future miniatures game that launches in January. More Mighty Armies Event Cards More cards for the Mighty Armies Event Card system introduced last month. Death in the Undercity, Part Two The second half of our rules for Undercity...   [click here for more]
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Signs & Portents Wargamer 41

Signs & Portents Wargamer 41


In this month's issue; Welcome To The War Matthew Sprange’s PLA clash with Richard Ford’s USMC, with Ian Barstow as our on-the-spot War Correspondent. The pak’ma’ra Complete rules for the new pak’ma’ra fleet - free right here in Signs and Portents Wargamer Starship Troopers Adventure Game The second half of Carl Walmsley’s rules for the SST Adventure...   [click here for more]
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Signs & Portents Wargamer 42

Signs & Portents Wargamer 42


In this month's issue; Conflict Down Mexico Way USMC take on EFTF in this Battlefield Evolution battle report as Richard Ford attempts to prove to Alex Fennell and everybody else that he's not just a pretty face. Mongoose Battlefield Evolution Demo Day Nothing captures the grim reality of war like photographs... Starship Troopers Adventure Game As an added bonus to the rules presented over the past...   [click here for more]
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Signs & Portents Wargamer 43

Signs & Portents Wargamer 43


In this month's issue; Tactics for the Frontline A handy reference for A Call to Arms Armchair Admirals everywhere. GoMC-1 Event Cards Just to prove we haven’t forgotten Gangs of Mega-City One, there's not one but two articles this month. Hyperspace Matthew Sprange presents experimental rules for shoving your A Call to Arms ships into an alternative dimensational thingy. You know, the place...   [click here for more]
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Signs and Portents 7

Signs and Portents 7


Signs & Portents #7, dated from February 2004, contains the following: Solo and Duo Play – Immediate and practical support for Conan the Roleplaying Game in the form of exclusive rules on how to adapt this unique game to small groups as low as just two people. After all, Conan managed to traverse most of Hyboria often alone, so why not try and emulate him. The Hyborian setting and the...   [click here for more]
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SITREP 1: Callia

SITREP 1: Callia


RSS Avenger A research and exploration cruiser operating on the far reaches of known space. An independent ship, RSS Avenger works for the highest bidder and takes the oddest jobs. Exploring the Spinward Marches Currently assigned to Glisten subsector of the Spinward Marches, the crew of RSS Avenger reports on the worlds, people and places of the Marches in an unbiased, unofficial and thoroughly unprofessional...   [click here for more]
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SITREP 2: Aster

SITREP 2: Aster


RSS Avenger A research and exploration cruiser operating on the far reaches of known space. An independent ship, RSS Avenger works for the highest bidder and takes the oddest jobs. Exploring the Spinward Marches Currently assigned to Glisten subsector of the Spinward Marches, the crew of RSS Avenger reports on the worlds, people and places of the Marches in an unbiased, unofficial and thoroughly unprofessional...   [click here for more]
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Skandersvik

Skandersvik


Skandersvik is a complete campaign for Sword Worlds Travellers. As crewmembers aboard the merchant cruiser Skander they will voyage through Darrian and Five Sisters subsectors, into District 268 and finally home again. There is money to be made and glory to be earned on such an expedition, but it is not without its hazards. Freikorps Skander: An uprising in the outback...   [click here for more]
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Slayer's Guide Compendium, Volume I

Slayer's Guide Compendium, Volume I


Slayer’s Guide Compendium: Volume I brings eight great Slayer’s Guide titles together for the first time. Hobgoblins, Gnolls, Troglodytes, Bugbears, Trolls, Orcs, and the all-new Dopplegangers and Tritons. Fully 3.5 compatible, this may be your last opportunity to get hold of these hard-to-find releases, all of which have been thoroughly revised and updated. Hobgoblins: See the militant, warlike...   [click here for more]
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Slayer's Guide to Bugbears

Slayer's Guide to Bugbears


Pound for pound, muscle for muscle, bugbears are stronger, sneakier and far more unpredictable than their other goblinoid cousins. They are brutal guerrillas who strike fast and fade away, bursting onto the scene to wreak terrible havoc before vanishing. If they could ever unite under a single banner, or maintain the military discipline of the hobgoblins, they would shake the heavens with their rage....   [click here for more]
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Slayer's Guide to Centaurs

Slayer's Guide to Centaurs


Whilst it is true centaurs are a highly secretive race, there are those who have had prolonged contact with them. Most swear themselves to silence with regards to the things they have seen and heard in their time with the enigmatic creatures, but a few have seen fit to record and relate their experiences. Whole generations of adventurers are in debt to such people. The Slayer’s Guide to Centaurs...   [click here for more]
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Slayer's Guide to Demons

Slayer's Guide to Demons


Evil, chaos and destruction; depravation, insanity, unmitigated cruelty. Pain, horror and madness. The ultimate incarnations of darkness, this is what demons embody. As malignant as a necromancer or a demonologist may become, they are still no match for the limitless evil of the lowest dretch. There is no redemption for these outsiders, as they seek only the destruction and corruption of all that exists....   [click here for more]
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Slayer's Guide to Derro

Slayer's Guide to Derro


The dwarven races are quite diverse, but perhaps the most deviant, both physically and mentally, is the derro. Though seen as corrupt and malignant by most of their kin, derro perceive themselves as superior to their brethren. They scoff at their brethren’s naïve notion of blind obedience to kin and kith. For derro, it is power that should be respected and nothing else. Guided by this precept, the...   [click here for more]
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Slayer's Guide to Dragons

Slayer's Guide to Dragons


What creature has more magnificence, more savage ferocity and more sheer power than the dragon? The great wyrms stand tall as the ultimate challenge an adventurer may face. Rare is the player who does not dream of besting one of these terrible creatures, of plundering its hoard and basking in the glorious reputation enjoyed by a dragon slayer. Whether you are a Game Master seeking to add more depth...   [click here for more]
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Slayer's Guide to Duergar

Slayer's Guide to Duergar


The duergar, often called grey dwarves, live well-hidden in the darkness of the cold ground, revelling in mischief and evil deeds of all sorts and despising their cousins still living on a surface world now forbidden to them. Once a mysterious people, more has been discovered about their way of life, and sages hope that with the information provided by their texts one will be able to understand the...   [click here for more]
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Slayer's Guide to Elementals

Slayer's Guide to Elementals


Elementals are among the most primal forces in the mythology of many cultures, raw elements given life. This in turn has gifted them a firm place in many a campaign world. Some authorities believe all matter to be made from the four elements, with even humans and other sentient creatures being possessed of an elemental nature. Fighting an elemental is like fighting a whirlwind, a raging inferno,...   [click here for more]
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Slayer's Guide to Games Masters

Slayer's Guide to Games Masters


Understand this. The Games Master is your enemy. He may come under different names - Games Master, judge, referee... friend - but he is always your enemy. It’s a different game he’s playing, with different rules and different objectives. His game is about control and dominance. He might dispute this, may use words such as ‘storytelling’, but ask yourself this: Whose story is it he wants to...   [click here for more]
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Slayer's Guide to Giants

Slayer's Guide to Giants


In legend, few creatures command such a powerful, superstitious awe as giants. In fantasy campaigns though, they are often dismissed by players, seen as a mere step on the way to higher-level encounters with dragons or demons. A means of garnering plenty of experience points, but not a serious challenge to a well-equipped party with a spellcaster or two and the first clue about tactics. Such a complacent...   [click here for more]
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Slayer's Guide to Gnolls

Slayer's Guide to Gnolls


The second supplement to be printed in the acclaimed series from Mongoose Publishing, The Slayer's Guide to Gnolls focuses on this bloodthirsty race, from their brutal and savage society to their lethal tactics of ambush. Ravenous packs of gnolls are the bane of many adventurers. Inhuman in the extreme, this vicious race delights in acts of cruelty and brutality against the weak, the defenceless...   [click here for more]
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Slayer's Guide to Goblins

Slayer's Guide to Goblins


Throughout history, creatures of all types have underestimated the goblin's cunning and sheer will to survive. Often they have paid for this misconception with their lives. Deep in the warren of a goblin tribe there is no room for error. This harsh and unforgiving environment shapes the goblin and thwarts the invader. Full of a hatred for all life, driven by their dark god to unspeakable depravity...   [click here for more]
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Slayer's Guide to Harpies

Slayer's Guide to Harpies


Harpies are cruel and vicious monsters that delight in the suffering of others. They also elevate selfishness and narcissism to new heights in their constant drive to establish their superiority over ‘lesser’ species, such as humans, dwarves and elves. Yet many Games Masters probably consider harpies no better than animals, unthinking brutes that can be used to challenge low to mid-level adventurers...   [click here for more]
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Slayer's Guide to Hobgoblins

Slayer's Guide to Hobgoblins


The Slayer’s Guide to Hobgoblins is the first in a new series of comprehensive sourcebooks from Mongoose Publishing. It features extensive information on the military race of Hobgoblins, from their complex tribal structure to their very efficient methods of waging war. Games Masters will find a huge amount of new material they can incorporate into their existing campaigns, allowing them to portray...   [click here for more]
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Slayer's Guide to Kobolds

Slayer's Guide to Kobolds


Kobolds are a common sight in many campaign worlds; deemed by most adventurers to be a minor nuisance at best. Certainly, most experienced adventurers would question the need to study kobolds in any great depth, but then, few have faced the full might of a kobold clan and lived long enough to warn others of the peril they offer. The Slayer’s Guide to Kobolds offers insight to all adventurers in the...   [click here for more]
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Slayer's Guide to Kraken

Slayer's Guide to Kraken


Nearly all monsters are shrouded in some mystery. Even the so-called ‘common’ beasts that plague the intelligent races are in some ways unknown despite efforts to probe their secrets. Many become increasingly familiar to us as we constantly ask of our friends and allies, and from this information we piece together what we can. However, there are some creatures that will forever resist...   [click here for more]
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Slayer's Guide to Lizardfolk

Slayer's Guide to Lizardfolk


The most blasphemous of scholars would place the creation of the world not in the hands of the gods, but in the hands of nature herself. In such a creation myth it was not the elves or the dragons who came first, but the reptiles – the dinosaurs, the crocodiles, the lizards and the lizardfolk. Of course, such a myth has little basis in the truth of things, but it is an interesting postulation. There...   [click here for more]
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Slayer's Guide to Minotaurs

Slayer's Guide to Minotaurs


Many adventurers are familiar with the minotaur, at least in general terms. It is quite common to hear stories about dashing, heroic fighters battling a fierce minotaur to the death at the heart of the foul creature’s dark labyrinth. Some of these stories, no doubt, have some truth to them. However, it is the vast amount of untold stories that truly tell the tale of the minotaur. These tales tell...   [click here for more]
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Slayer's Guide to Ogres

Slayer's Guide to Ogres


The common ogre stands nine to ten feet tall, smells like a dung heap and avoids direct confrontations. The merrow resemble their land-bound cousins but breath water and swim like fish. Finally we have the ogre mage, a creature somehow related to the common ogre but remarkably different; although they share a similar physical appearance the ogre mage represents a much greater threat than an ogre. ...   [click here for more]
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Slayer's Guide to Orcs

Slayer's Guide to Orcs


Orcs are the foot soldiers of evil, the creatures that make up the hordes of darkness that threaten to overwhelm the good peoples and turn the entire land into a region of little else than slaughter and depravity. Most Games Masters use them as the guardians of low-level dungeons, just a slight step above kobolds as a threat. Often they are simply portrayed as evil humans and are given little more...   [click here for more]
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Slayer's Guide to Rules Lawyers

Slayer's Guide to Rules Lawyers


Rules-Lawyers are an unexpectedly hardy breed of disgusting humanoid (at least in physique) creature. To all outward appearances they are a normal human being, like you or me, and it is only by their strange behaviour and very close (often post-mortem) physical examination that they are revealed to be anything other than Homo Sapiens. Scholars are in agreement that Rules-Lawyers have been around at...   [click here for more]
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Slayer's Guide to Sahuagin

Slayer's Guide to Sahuagin


For those that live far from the sea the sahuagin are unknowable creatures of the deep, used by parents as bedtime cautions to wilful children. Or perhaps they are told of around the campfires by adventurers, their tongues and imaginations loosened by mead, in electrifying deeds of bravado. These deeds are the product of an alert mind and an ear for a good story, for few away from the gentle lapping...   [click here for more]
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Slayer's Guide to Scorpionfolk

Slayer's Guide to Scorpionfolk


What are scorpionfolk and where do they come from? This is a question that many have asked; what is known is that they are brutal and destructive. But who are they really, and how can they be so savage and yet still exist? Surely they would all have killed one another in an orgy of violence; so there must be more to the scorpionfolk than meets the eye. The Slayer’s Guide to Scorpionfolk will lift...   [click here for more]
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Slayer's Guide to Titans

Slayer's Guide to Titans


Titans have become are the archetype for size, beauty and might. They are powerful beyond reckoning and more skilled than any other race – but still, they bend their knees and serve. Some are the universal archetype of good, others are just as rapaciously evil, but all suffer from terrible rages and fits of emotion. Finally, and most curiously of all, they are said to be “masters of their...   [click here for more]
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Slayer's Guide to Troglodytes

Slayer's Guide to Troglodytes


Troglodytes are a thoroughly foul reptilian race with all the chill mercilessness and cruelty of a cold-blooded snake. Many consider them to be as evil as the most loathsome of demons. Troglodytes inhabit the underdeep of the world for they are creatures of the dark but may also be found in the rocky peaks and passes of desolate mountains. These few tribes who live near the surface wage a constant...   [click here for more]
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Slayer's Guide to Trolls

Slayer's Guide to Trolls


The Slayer’s Guide to Trolls provides detailed information on trollish physiology, habitat, and society, giving you a fundamental level of understanding on how this race exists and interacts with the rest of the world. Players can learn the types of combat tactics trolls are likely to employ against their characters and Games Masters are given guidelines on how to introduce trolls into their...   [click here for more]
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Slayer's Guide to Undead

Slayer's Guide to Undead


Written by the father of gaming himself, Gary Gygax, the Slayer’s Guide to Undead is a 128 page book jam packed full of new information on creatures of the night. From the humble skeleton, through the dreaded wraith, to the most powerful liches of all, this Slayer’s Guide will revitalise any campaign with new and exciting ways to bring the dead to life. New creatures are fully detailed, along with...   [click here for more]
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Slayer's Guide to Winter Wolves

Slayer's Guide to Winter Wolves


Winter wolves are the terrors of the tundra, perfectly adapted to their wintry environment. Though wearing the form of a simple animal, the winter wolf's cunning and intellect approaches that of humankind, making these creatures far more dangerous than their physical appearance would indicate. Built like a common wolf and yet standing taller than the fiercest dwarven warrior, a winter wolf is...   [click here for more]
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Slayer's Guide to Yuan-Ti

Slayer's Guide to Yuan-Ti


The Yuan-Ti are often portrayed as sadistic, malevolent creatures intent on dominating the world at all costs. The very image of the scaly, humanoid reptiles with venomous fangs and wicked, yellow eyes fills most people with dread. For Game Masters, this makes them the ideal antagonists: Alien in both appearance and motivation, they can easily, and with little explanation, be dropped into any campaign...   [click here for more]
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Small Craft Catalogue

Small Craft Catalogue


Welcome to the Small Craft Catalogue, featuring a vessel for your every need! Small craft, those vessels of less than 100 tons and without a jump drive, are the workhorses of Traveller and essential to the smooth running of every technological civilisation in Charted Space. This book gives you more than 60 new small craft, to be used by Travellers, pirates, traders, government forces and...   [click here for more]
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Sniper

Sniper


It takes skill and patience to kill with a rifle. Whether it is the casual hunter going up into the mountains for an easy weekend of camping, the trained SWAT team member zeroing in on a hostage taker or the lone soldier operating in no-man’s land, the ability to strike with impunity at great range has remained one of the chief roles of rifle weaponry. Modern Playaids: Sniper takes you into...   [click here for more]
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Soldier's Companion

Soldier's Companion


One Step At A Time This rules supplement is a comprehensive collection of options, rules and background for infantry, special forces and intelligence operatives in the Armageddon 2089 Roleplaying Game. While their methods and focus may differ, they have one thing in common: They meet combat face to face, unprotected by tons of armour and weaponry. Whether working for a nation state, a coporation...   [click here for more]
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