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 Hottest Pathfinder OGL, GMs Day Sale from Drop Dead Studios
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Spheres of Power

Spheres of Power


Note 1: This book has been superceded by Ultimate Spheres of Power, located here: /product/300249/Ultimate-Spheres-of-Power Note 2: The Hero Lab Files for Spheres of Power are located here:  /product/173572/Spheres-of-Power-Hero-Lab-Files The bundle for both can be found here: /product/178827/Spheres-of-Power-PDF-Hero-Lab-BUNDLE Spheres of Power is a completely...   [click here for more]
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Spheres of Power: Hero Lab Files

Spheres of Power: Hero Lab Files


Note: Spheres of Power has been superceded by Ultimate Spheres of Power. located here (Hero Lab Files still pending): /product/300249/Ultimate-Spheres-of-Power *These Files require the Ultimate Magic and Advanced Player's Guide packages to function correctly. This product is for the Hero Lab files alone. The PDF can be found here: /product/129448/Spheres-of-Power...   [click here for more]
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Rogue Glory

Rogue Glory


As one of the “Core 4,” the rogue is a mainstay of any roleplaying fantasy adventure. Sadly, the Pathfinder rogue, while the best incarnation yet, has begun to be eclipsed by other, more expansive classes. This book revitalizes the rogue by providing expanded options, revised rules, and suggestions for rogue-centric games. This volume includes: 13 new Archetypes including, Chemist, Dungeon Runner,...   [click here for more]
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Spheres of Power: Expanded Options

Spheres of Power: Expanded Options


Spheres of Power: Expanded Options is the first supplemental product in the Spheres of Power line, giving players and GMs even more toys to play with for the Spheres magic system. Inside this 29-page supplement, you'll find: Favored Class Options for all Spheres of Power classes for both the core and several expanded races! Conversion Archetypes...   [click here for more]
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Spheres of Power: Expanded Options Hero Lab Files

Spheres of Power: Expanded Options Hero Lab Files


Note: These Hero Lab files require the Spheres of Power Hero Lab files to function correctly. Spheres of Power: Expanded Options is the first supplemental product in the Spheres of Power line, giving players and GMs even more toys to play with for the Spheres magic system. With these Hero Lab files, you'll find: Favored Class...   [click here for more]
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The Telekinetic's Handbook

The Telekinetic's Handbook


The Telekinetic’s Handbook is an expansion to the Telekinesis sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new magic items, expansions and explanations of telekinetic mechanics, new rituals and incantations, and more to help make the most out of this great branch of magic. The Telekinetic’s Handbook is book 2 in a multi-part series,...   [click here for more]
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The Telekinetic's Handbook Hero Lab Files

The Telekinetic's Handbook Hero Lab Files


Note: This product is for Hero Lab files only. The PDF can be found here: /product/167879/The-Telekinetics-Handbook A Bundle for both can be found here: /product/200024/The-Telekinetics-Handbook-PDF-Hero-Lab-Combo-BUNDLE This is the Hero Lab files for the Telekinetic’s Handbook, an expansion to the Telekinesis sphere from the Spheres of Power magic system...   [click here for more]
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The Geomancer's Handbook

The Geomancer's Handbook


The Geomancer’s Handbook is an expansion to the Nature sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new packages, new magic items, new rituals and incantations, and even nature-themed monsters transposed to using the Spheres of Power system. The Geomancer’s Handbook is book 1 in a multi-part series, funded via Patreon. ...   [click here for more]
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The Geomancer's Handbook Hero Lab Files

The Geomancer's Handbook Hero Lab Files


Note: This product is for Hero Lab files only. The PDF can be found here: /product/165487/The-Geomancers-Handbook A Bundle for both can be found here: /product/200183/The-Geomancers-Handbook-PDF-Hero-Lab-Files-BUNDLE This is the Hero Lab files for the Geomancer’s Handbook, an expansion to the Nature sphere from the Spheres of Power magic system, and includes...   [click here for more]
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Wizard's Academy

Wizard's Academy


NOTE: This volume includes FANTASTICAL CREATURES AND HOW TO SURVIVE THEM, which is necessary for running this adventure! Windfell Academy is an enigmatic place. Alongside their traditional studies, students can gain personalized summoning advice from a reformed succubus, delve the library’s many tomes with the aid of the library troll, or simply pass the time visiting with...   [click here for more]
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Worlds of Power

Worlds of Power


Drawn from the entries of the 2015 Spheres of Power Worldbuilding Contest, this 45 page PDF features three entire worlds for your campaigning pleasure! Along with setting info, story hooks, and adventuring guidelines, each world comes with its own set of custom mechanics that can easily be adapted to a variety of worlds, including new magic talents, alternate classes and class features, custom XP...   [click here for more]
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The Channeler

The Channeler


Sometimes magic isn't about finesse or manipulation. Sometimes it's about power. Raw, unadulterated power. The channeler is a spellcaster who channels his power through his own body, trading hit points for spells. On one hand, he can achieve heights of arcane prowess his fellows can rarely glimpse; on the other hand, every spell saps a bit of his strength, leaving him even more vulnerable to the attacks...   [click here for more]
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The Spiritualist

The Spiritualist


Gods are for wimps. The spiritualist is a divine caster who summons and manipulates their own spirit, rather than call down power from on-high. Through monk-like training, inherent second-sight, and great meditation, these combatants learn to enact rituals that delve the future, raise the dead, transform their bodies, and enact blasts of pure energy to shatter the mountains themselves. The 5th installment...   [click here for more]
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The Aspect

The Aspect


Empowered by the spark of divinity, Aspects serve as the mortal voice and embodiment of a divine being. Greater than a Cleric, an aspect is a living piece of their god, walking the line between mortal and deity like never before. This 20-level base class takes the powers of Pathfinder deities and puts them into the hands of the players, allowing them to command divine servants, possess a portfolio,...   [click here for more]
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The Dilettante

The Dilettante


Need a fighter? A wizard? A cleric? A rogue? Why not someone who can be all 4? The dilettante is an adventurer who studies everything she can, from odd bits of arcane theory, to new fighting styles, to outlandish gods and religions. True jacks of all trade, dilettantes can shift easily between party roles to fill whatever's missing, or simply combine feats, techniques, and bits of magic into a fearsome...   [click here for more]
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The Enhancer's Handbook

The Enhancer's Handbook


The Enhancer's Handbook is an expansion to the Enhancement sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new archetypes, new magic items, new incantations, and more to help a caster bring out the best in himself and his allies. The Enhancer's Handbook is book 5 in a multi-part series.   ...   [click here for more]
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The Enhancer's Handbook Hero lab Files

The Enhancer's Handbook Hero lab Files


Note: This product is for Hero Lab files only. The PDF can be found here: /product/184708/The-Enhancers-Handbook A Bundle for both can be found here: /product/217117/The-Enhancers-Handbook-PDF-Hero-Lab-Bundle-BUNDLE These are the Hero Lab files for the Enhancer's Handbook. The Enhancer's Handbook is an expansion to the Enhancement sphere from the Spheres...   [click here for more]
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The Inventor's Handbook

The Inventor's Handbook


The Tech Sphere is a new sphere for the Spheres of Might martial system. Useful for dabblers and full technicians alike, this sphere expands what your Pathfinder RPG character can do into realms hitherto unknown! Build drones and amazing gadgets! Expand firearm options from the simple to the modern! Graft artificial limbs to your body! With options from the medieval to steampunk modern, the inventor’s...   [click here for more]
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The War Dancer

The War Dancer


Mystic warriors hailing from the primal lands, war dancers are powerful manipulators of the battlefield. These men and women read the signs and omens of combat, feel the flows of his enemy's energy, and manipulate it to their own advantage. The war dancer is a martial controller, manipulating opponents just like a wizard, but doing it from the front lines. He may not be as physically powerful as a...   [click here for more]
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The Artisan

The Artisan


The Artisan is a versatile class, and can either dabble in all forms of item creation or focus on only a few, honing his efficiency with them over time. The Artisan can also be built to charge enemies at the front, blast enemies from the back, or find inventive solutions to obstacles by creating anything from backpacks to stone bridges in the blink of an eye. 67 pages long, this PDF not only lays...   [click here for more]
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The Vauntguard

The Vauntguard


Drop Dead Studios is proud to announce their latest Pathfinder Roleplaying Game class, the Vauntguard! Located at the intersection of soldier and spy, the vauntguard is the first line of defense for a government or society; he is the troubleshooter and undercover agent, who must seek out information and neutralize deadly threats. Whether he serves a King, a secret society, or is simply a renegade...   [click here for more]
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Andrus: The City of Men

Andrus: The City of Men


The Old World has ended. What survivors there were needed a place to survive. That place was Andrus. Designed for the Skybourne campaign setting, Andrus is a world in miniature; with nowhere to go and a hostile world beating at the walls, Andrus houses hundreds of races and thousands of cultures, each one vying for survival in a city filled to the brim with ancient enemies, world-moving powers, and...   [click here for more]
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Archetypes of Power

Archetypes of Power


Archetypes of Power is a book all about character options; with content for both the Spheres of Might and Spheres of Power systems, Archetypes of Power is sure to give something new to your gaming table. Within this volume you’ll find feats, class options, and 20 different archetypes for a wide range of classes, including the Growling Marauder (skald archetype), the Grand Purifier (paladin/antipaladin...   [click here for more]
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Archetypes of Power 2

Archetypes of Power 2


Archetypes of Power 2 is a collection of new archetypes and class options for the Spheres of Power and Spheres of Might systems. Whether you’re a wraith whose power mimics the dreaded banshees, a professional soldier looking to make your fortune, or a blacksmith who forges spells as well as steel, Archetypes of Power 2 contains exactly what you need to build the characters of your dreams! For Pathfinder...   [click here for more]
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Champions of the Spheres

Champions of the Spheres


Spheres of Power changed the way casters worked. Spheres of Might did the same for martial combatants. In Champions of the Spheres, both of the ‘Spheres’ systems are married together into a unified whole to provide players with a plethora of options to craft a multitude of characters to fit whatever concept they want to roll! Within Champions of the Spheres you’ll find: • 3 New Classes:...   [click here for more]
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Champions of the Spheres: Hero Lab Files

Champions of the Spheres: Hero Lab Files


NOTE: These are the Hero Lab Files for Champions of the Spheres. For the PDF or physical book, you can find them at /product/227710/Champions-of-the-Spheres Spheres of Power changed the way casters worked. Spheres of Might did the same for martial combatants. In Champions of the Spheres, both of the ‘Spheres’ systems are married together into a unified whole to provide players...   [click here for more]
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Champions of the Spheres: Study and Practice

Champions of the Spheres: Study and Practice


Champions of the Spheres: Study and Pracice introduces two new systems to the Spheres system: Oaths, which allow a character to take sacred vows in exchange for power, and Techniques, which allow a character to combine magic and martial prowess into powerful custom maneuvers! Complete with new feats and class archetypes to take advantage of these two systems, Study and Practice is a wonderful addition...   [click here for more]
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Compounds of Power

Compounds of Power


Potions, oils, and dusts; in the hands of a talented magic-user or alchemist, these items can contain magic beyond imagining. Within these pages you’ll find all sorts of magical compounds for the use of your characters, meeting all of their magical needs. Whether they’re crafting arcane concoctions themselves or frequenting shops of magical repute, Compounds of Power contains everything...   [click here for more]
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Demons of the Abyss: Lords of Chaos

Demons of the Abyss: Lords of Chaos


The Lower Planes are home to many foul and dangerous denizens. The demon race is particularly dangerous, given their propensity for destruction and the pleasure they gain from corrupting that which is good and lawful. Formed from the souls of those evil, chaotic souls that succumbed to the worst excesses of sin, these spirits find a new outlet for their destructive desires as embodiments of pure...   [click here for more]
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Demons of the Abyss: Rank and File

Demons of the Abyss: Rank and File


The Lower Planes are home to many foul and dangerous denizens. The demon race is particularly dangerous, given their propensity for destruction and the pleasure they gain from corrupting that which is good and lawful. Formed from the souls of those evil, chaotic souls that succumbed to the worst excesses of sin, these spirits find a new outlet for their destructive desires as embodiments of pure chaos...   [click here for more]
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Diviner's Handbook

Diviner's Handbook


The Diviner’s Handbook is an expansion to the Divination sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new magic items, new rules, new racial abilities, new rituals and incantations, and even divination-themed monsters for use in your games. The Diviner’s Handbook is book 4 in a multi-part series.   ...   [click here for more]
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Diviner's Handbook, Hero Lab Files

Diviner's Handbook, Hero Lab Files


Note: This product is for Hero Lab files only. The PDF can be found here: /product/178419/Diviners-Handbook A Bundle for both can be found here: /product/208584/Diviners-Handbook-PDF-Hero-lab-Combo-BUNDLE This product is the Hero Lab files for the Diviner’s Handbook, an expansion to the Divination sphere from the Spheres of Power magic systemincluding...   [click here for more]
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Expanded Options 2

Expanded Options 2


Expanded Options 2 is a collection of new archetypes, feats, talents, and more that expands both the Spheres of Power and Spheres of Might systems. Within these pages you’ll find: New Champion Archetypes: New options for building cross-system characters with a variety of classes! New Prestige Class: The Hive: Manipulator of swarms, the hive unleashes minions by the thousands and sets...   [click here for more]
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Expanded Options 3

Expanded Options 3


The More tthe Merrier! (For Pathfinder 1e and the Spheres of Power/Might systems) Providing a menagerie of new options for the Spheres system, Expanded Options 3 sets out to explore and develop areas of the Spheres system that have not been delved into as much. Use the new (smash) tag for the Barroom sphere to really enhance your improvised fighting, or the plethora of Advanced and Legendary talents...   [click here for more]
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Fantastical Creatures & How to Survive Them: A Student's Guide for Adventure and Study

Fantastical Creatures & How to Survive Them: A Student's Guide for Adventure and Study


NOTE: This book contains information already present in the volume Wizard's Academy, and is presented here separately for players and others who wish to gain the bestiary without buying the full Wizard's Academy adventure. Within these pages, famed Windfell graduate Winterlynn Graysun reveals her secrets and tactics for dealing with the many magical creatures that inhabit...   [click here for more]
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Items of Power

Items of Power


Spheres of Power introduced a new method of creating magic items to align better with the spheres system. Items of Power includes an updated version of those rules as well as new items, weapon qualities, artifacts, and more for your gaming pleasure. Expand your games with Items of Power! ...   [click here for more]
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Jaws of the Jhambizaur

Jaws of the Jhambizaur


The heroes are caught between a halfling merchant and a town of Cherufe, all under attack by an ancient evil and its horde of undead dinosaurs. Designed for a party of PCs of 7th-8th level, for use with the Skybourne campaign setting. ...   [click here for more]
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Legends of the Spheres

Legends of the Spheres


Skill, Spell, and Strategy United! Bringing together the systems of Spheres of Power, Spheres of Might, and Spheres of Guile, Legends of the Spheres provides integrated options for characters of every class and affinity. Within Legends of the Spheres you’ll find: Three New Classes: The Bravo, a flashy and agile combatant who outwits foes to exploit their weaknesses;...   [click here for more]
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Mythic Champions of the Spheres

Mythic Champions of the Spheres


Champions, your time has come! This companion book gives mythic support to characters who blend the Spheres of Power and Spheres of Might system together and includes:  Mythic class features for champion classes and prestige classes  New mythic feats  Powerful new mythic magical items  Rules for establishing and strengthening churches  Powers of faith for mythic characters ascending towards...   [click here for more]
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Mythic Spheres of Might

Mythic Spheres of Might


Prepare yourselves, heroes! This standalone compendium adds mythic support to the Spheres of Might system, and includes: •    An expanded mythic tradition system with new qualities and boons, building off the original from Mythic Spheres of Power, that allows players and GMs to customize the attributes of each mythic hero to suit the story they want to tell •    A new mythic path dedicated...   [click here for more]
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Mythic Spheres of Power

Mythic Spheres of Power


Mythic Spheres of Power takes the Pathfinder mythic rules and adapts them for better use with the Spheres of Power magic system.  Within these pages, you’ll find: Mythic Traditions for expanding and explaining the source of your mythic power. The Spheremaster Mythic Path for use with mythic spherecasters. Mythic sphere talents. Mythic class features. Guidelines for mythic play and...   [click here for more]
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Ships of Skybourne

Ships of Skybourne


Ships of Skybourne is a comprehensive vehicle guide for the Skybourne campaign setting, detailing methods, options, and mechanics for land, air, and sea vehicles of mundane, mechanical, and magical construction, but bending mostly to the airships an adventurer will use in their pursuit of fame and fortune. While Ships of Skybourne is bent toward the Skybourne campaign setting and is intended for use...   [click here for more]
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Spheres Apocrypha: Beastfolk Race Variants

Spheres Apocrypha: Beastfolk Race Variants


Even among creatures with similar ancestry, variations arise. Within these pages, you will find all manner of variations for catfolk, ratfolk, lizardfolk, and more, giving you new ways to customize your character's culture and ancestry to fit your games. While most apocryphas contain only a page or two of content, this mammoth comes in at a whopping 5 pages of content, giving you all sorts of new...   [click here for more]
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Spheres Bestiary: Aberrations

Spheres Bestiary: Aberrations


The Unknown Reaches Out! For every intrepid “hero” who probes the secrets of ancient ruins or cosmic frontiers, there is an alien being which will meet them. The Aberration Bestiary contains a variety of such adversaries utilizing the Spheres of Power and Spheres of Might system, with 20 such entities in all. Ranging from classic foes such as the Aboleth and Drider to the versatile Phrenic Auxiliary...   [click here for more]
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Spheres Bestiary: Desert Encounters

Spheres Bestiary: Desert Encounters


Through the sand-buried ruins and glittering oasis, the deserts host all manner of creatures and individuals, from cinder wolves to wasteland slavers, or even the harsh desert itself. Sphere Bestiary: Desert Encounters has everything you need to build your adventures through the sands for level 1-4 characters.  For Pathfinder 1st edition and the Spheres of Power and Spheres of Might systems.  Best...   [click here for more]
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Spheres Bestiary: Dragons (chromatic)

Spheres Bestiary: Dragons (chromatic)


A chromatic dragon is meant to be a terrifying encounter for any adventuring party; power, resistance, and magic to shock and awe. This supplmenet provides 5 new templates that make dragons into sphere champions, making them both more unforgettable and easier to run. For Pathfinder 1st edition and utilizing the Spheres of Power and Spheres of Might systems. ...   [click here for more]
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Spheres Bestiary: Fey and Feyfolk

Spheres Bestiary: Fey and Feyfolk


Whether they be friend or foe, fey are always a welcome addition into any story, from local nuisances to miniaturized catastrophes in their own right. This bestiary introduces a number of fey spirits from Japanese mythology, the bakemono and kappa, as well as Native American mythology, the jogoah and powerful trickster coyote spirits, and many others. Also included is more information on courts of...   [click here for more]
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Spheres Bestiary: Fiends of the Cosmos

Spheres Bestiary: Fiends of the Cosmos


Powers of Corruption! Long have tales spoken of inhuman evils, entities of corruption and ruin with countless names and faces. Their abilities are incredible, their intentions nightmarish… And now, their secrets revealed! Spheres Bestiary: Fiends of Cosmos introduces players to 18 mighty fiendish foes ranging from the lowly Imp to the corrupting Nightmare Prophet to the alien Elemental Cyst to...   [click here for more]
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Spheres Bestiary: Magical Beasts and Climactic Encounters

Spheres Bestiary: Magical Beasts and Climactic Encounters


The wonderful, wild, and great creatures that lurk just under the waves, just beyond the next dune, slumber deep in the forests, or high above in the clouds. Magical beasts are a diverse and unique mainstay for any setting or world. From the small to large, this book contains a wide variety of new magical beasts. From tremorlizards scrabbling inside of great caves, to hourglass jian cranes maintaining...   [click here for more]
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Spheres Bestiary: Undead and the Immortal Forlorn

Spheres Bestiary: Undead and the Immortal Forlorn


Spheres Bestiary: Undead and the Immortal Forlorn brings you a staggering variety of tools and bestiary content, including new stat blocks, monster variants, templates, template variants, incantations and artifacts, and talent packages. Discover terrifying new variants of both vampirism and lichdom, from the blood empowered crimson master to the iron-pumping power lich. Raise, fight, or...   [click here for more]
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