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Arthuria (Fate Accelerated Edition)

Arthuria (Fate Accelerated Edition)


Arthuria mixes the knights of the Round Table with clockwork power armor, psychic powers, and a little time travel to create a setting of war, intrigue, mystery, and magic. Merlin, who fell from the sky and gave great wisdom to the kingdom of Camelot has disappeared. Morgana has stolen the Grail and uses its magic to wage war against her brother, King Arthur. Can your characters...   [click here for more]
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Crashing Beasts & Crumbling Halls

Crashing Beasts & Crumbling Halls


Crashing Beasts & Crumbling Halls is a dungeon fantasy RPG based on Fate Condensed. This 143-page illustrated PDF includes all the rules you need to create characters, handle conflicts, and run game sessions and adversaries. CB&CH draws on a number of sources in the Fate ecosystem to create a complete fantasy game that will feel familiar to fans of Fate and popular...   [click here for more]
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Fate Location Cards 1

Fate Location Cards 1


Fate Location Cards offer a collection of intriguing sites to set your adventures in, along with rules to make those locations come alive. Following the Bronze Rule of Fate Core ("you can treat everything like a character"), these locations include aspects and stunts that come into play in scenes set in those locations. Some stunts are even available for characters to buy once they've...   [click here for more]
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Fragments, Volume 1, #1

Fragments, Volume 1, #1


The first issue of Fragments presents five short pieces you can add to your 5e fantasy campaign: The swamp dryad, a slightly creepier variant of the archetypal forest spirit; Arith, an elf warlock devoted to the spirits of her ancestors; a pair of immortal spirit serpents who guard a secluded lake; Dance of Rebirth, a short adventure for 3rd level characters; and Kechakala, a chain devil...   [click here for more]
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Fragments, Volume 1, #2

Fragments, Volume 1, #2


The second issue of Fragments presents four short articles on cyberpunk rulesyou can add to your GUMSHOE or Fate game: Cybernetic Abilities in GUMSHOE: A brief system for extraordinary abilities in near-future GUMSHOE games. Virtual Interpersonal Abilities in GUMSHOE: Using interpersonal abilities in virtual spaces in GUMSHOE. Cybernetic Recovery in...   [click here for more]
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Fragments, Volume 1, #3

Fragments, Volume 1, #3


The third issue of Fragments presents a mini-supplement for Fate Accelerated Edition—Dungeon Accelerated. Templates for character classes and races get you ready to delve into treacherous underground realms in moments! These articles originally appeared at nothingventuredgames.com/fragments, but they are expanded upon with rules for spicing up conflicts — including lethal attacks,...   [click here for more]
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Full Moon

Full Moon


You came here to get rich. You harvest metals and silicon for space construction. You mine He-3 for fusion power. You spend weeks alone, surveying tens of thousands of square miles. At the end of the month, you come to town, accounts flush with currency. You came here to start over. You've done things you can't talk about to anyone. Things you aren't proud of. Up here, nobody gives a...   [click here for more]
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Full Moon Quickstart Adventure: Stir Crazy

Full Moon Quickstart Adventure: Stir Crazy


Stir Crazy is a Quickstart Adventure for the Full Moon roleplaying game. The RPG of life on the lunar frontier, Full Moon uses a slimmed-down version of the Fate system. This Quickstart includes everything you need to play a night of Full Moon: the basics of the rules, including Skills, Aspects, Fate Points, and Conflicts; an adventure good...   [click here for more]
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Galilean Run

Galilean Run


You are the captain of a cargo ship making the Galilean Run between Mars and the moons of Jupiter. You must balance fuel and storage to get the most cargo to the moons without running out of gas. Galilean Run is a press-your-luck board game for two or more players. With this print-and-play edition, you will need six (6) six-sided dice and eight (8) cargo tokens per player. The game plays...   [click here for more]
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Interstellar Patrol (Fate Accelerated Edition)

Interstellar Patrol (Fate Accelerated Edition)


The intrepid officers of the Interstellar Patrol explore new worlds, make first contact with friendly species, and face down criminals and aggressive neighbors alike. Their state-of-the-art ships are bright and clean. Their form-fitting uniforms come in designer colors. Inspired by optimistic space fiction such as the original Star Trek, Interstellar Patrol is a sci-fi campaign...   [click here for more]
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Interstellar Patrol Adventure Cards

Interstellar Patrol Adventure Cards


Interstellar Patrol for Fate Accelerated Edition presents a campaign frame for optimistic space fiction like the original Star Trek television series. It includes random tables for generating worlds and plots for GMs who are short of time or inspiration. Now, Interstellar Patrol Adventure Cards expands on those tables with three decks of cards that let you...   [click here for more]
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It's Element-ary!

It's Element-ary!


It’s Element-ary! presents the heroes and villains from your favorite forgotten Saturday morning superhero cartoon. Three not-so-ordinary people, transformed by a deranged clown, form a team to protect their city from an eclectic collection of bad guys. It’s Element-ary! uses the Fate Core system, including the rules for super powers originally found in Venture...   [click here for more]
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Old Kingdom Bestiary: The Battle Troll

Old Kingdom Bestiary: The Battle Troll


During the fall of the Old Kingdom, many armies fielded powerful and aggressive trolls bred and trained for organized battle. Now the story of these terrible weapons can be told again. This product includes stats for the battle troll, the more fearsome but less pliable siege troll, and a magic item used to train and control the creatures. ...   [click here for more]
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Old Kingdom Bestiary: The Elder Ettin

Old Kingdom Bestiary: The Elder Ettin


Occasionally, an ettin survives to a great age, and its heads come to an uncomfortable final alliance. Their objective is to die, and they will rampage until a defense can be mounted against them. Such a creature is a terror to remote settlements, and even fortified castles have much to fear. This product includes stats for the elder ettin, a legendary version of the traditional two-headed giant....   [click here for more]
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Old Kingdom Bestiary: The Ink Phoenix

Old Kingdom Bestiary: The Ink Phoenix


When a spellcaster needs a resilient messenger capable of delivering an untraceable and unrecoverable message, they may create a special construct known as an ink phoenix. Made of magically animated ink, the ink phoenix can travel great distances, inscribe messages in the master's own hand, and defend itself by choking or even blinding assailants. This product includes stats for the ink phoenix as...   [click here for more]
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Old Kingdom Bestiary: The Mist Dragon

Old Kingdom Bestiary: The Mist Dragon


With the turning of the age come new breeds of dragon. Rumors tell of secluded valleys hidden by mist that are home to the quiet, contemplative mist dragons. Gentle souls who despise self-deception, mist dragons help those who penetrate their territory to find their own truth and overcome the barriers they've built for themselves. This product includes stats for mist dragons of all age categories,...   [click here for more]
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Old Kingdom Bundle (for 5e-OGL) [BUNDLE]

Old Kingdom Bundle (for 5e-OGL) [BUNDLE]


This special bundle product contains the following titles. Old Kingdom Bestiary: The Battle Troll Regular price: $2.00 Bundle price: $1.00 Format: PDF During the fall of the Old Kingdom, many armies fielded powerful and aggressive trolls bred and trained for organized battle. Now the story of these terrible weapons can be told again. This product includes stats...   [click here for more]
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Old Kingdom Cyclopedia: Power of the Great Wyrm

Old Kingdom Cyclopedia: Power of the Great Wyrm


The strongest and most clever dragons live so long that mere wealth no longer interests them. They hoard power, over individuals, nations, and even reality itself. Some of these great wyrms may choose to invest a portion of that power in mortals, forming pacts that turn arcane dabblers into warlocks bearing the marks of ancient draconic magic. Power of the Great Wyrm presents a new Otherworldly Patron...   [click here for more]
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Pocket GUMSHOE

Pocket GUMSHOE


GUMSHOE is the system for investigative roleplaying that powers hit games like Trail of Cthulhu, Night's Black Agents, and TimeWatch. Pocket GUMSHOE is a streamlined 32-page version of the core GUMSHOE rules system. Future Pocket GUMSHOE releases will present complete scenarios and pregenerated characters, but you can use the core of Pocket GUMSHOE as a reference for many other GUMSHOE system games...   [click here for more]
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Revenant

Revenant


Revenant is a game designed for one Player and one Narrator to tell a story about passion beyond death. Inspired heavily by films such as Ghost and The CrowRevenant is about wanting something so bad that you will defy the laws of mortality to see it done. Using playsets called Mementos, the Player can create her character with Passion enough to crawl out of the...   [click here for more]
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Rituals and Convergences (Fate Core)

Rituals and Convergences (Fate Core)


A short magic system for Fate Core. The rules for challenges in Fate Core make a perfect structure for performing ritual magic. Different actions can represent the hours of preparation, cleansing a ritual space, gathering materials, and so on. Rituals and Convergences presents ideas for running ritual magic challeneges,...   [click here for more]
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Scourge of Dragonkind

Scourge of Dragonkind


Best known for his defeat of the red wyrm Hynaxthis—following a battle that raged for three days and sealed the entrance to the dwarven city of Silvergard behind a hundred feet of stone—the cloud giant dragonslayer Cordric Skyterror is feared by both humanoids and dragons alike. An NPC—ally or possible enemy—for your 5e game. ...   [click here for more]
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Situation Aspect Cards (for Fate)

Situation Aspect Cards (for Fate)


Keep Track of What Matters in Every Scene The most interesting and dynamic scenes in any Fate system game feature situation aspects, features of the environment or the situation that provide advantages or deliver complications. The GM can introduce these elements by design or add them on the fly, and players can create them through character action. Most GMs end up carrying...   [click here for more]
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Super Power Cards (for Fate Core)

Super Power Cards (for Fate Core)


Venture Into a World Of Super Powers—One Card At a Time This deck of cards includes each of the powers and power themes from the Fate Core super-power rules (first presented in Venture City) on its own card for you to reference in play. Each card includes the power's basic effect, enhancements, improved special effects, power synergies, and collateral damage effects. Just check off the boxes for...   [click here for more]
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The Model (Dungeon World)

The Model (Dungeon World)


Some adventure for wealth, some for power, and some to vanquish evil. Others see adventure as a way to express themselves. The bard may do this through story or song. The model does it through her physical appearance, poise, manner of dress, and pure attitude. She is the nonverbal to the bard’s verbal. The Model is a compendium class for Dungeon World....   [click here for more]
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The Serpent of Hillcamp Woods

The Serpent of Hillcamp Woods


A victim of the archdruid Tarnagost, Syahasi is a giant constrictor snake awakened a decade ago and left to wander in a world that suddenly made horrible new sense. Since then, she has settled in Hillcamp Woods, becoming a boogeyman figure to the nearby villages. She learned to focus her senses in her woodland home and developed skills for hunting very dangerous game indeed. For years, she preyed on...   [click here for more]
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