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Mutant Future Character Sheet

Mutant Future Character Sheet


Character Sheet for Goblinoid Games' Mutant Future RPG. ...   [click here for more]
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Player Paraphernalia #1/2 Secondary Skills

Player Paraphernalia #1/2 Secondary Skills


Player Paraphernalia #1/2 Secondary Skills This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This promotional issue introduces a new Favored Class Option, Secondary skills. While dedicating a character to a single class, the one down side compared to a multi-classed character...   [click here for more]
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Player Paraphernalia #100.5 Empowering the Kineticist, Juicing up the Burn

Player Paraphernalia #100.5 Empowering the Kineticist, Juicing up the Burn


Player Paraphernalia #100.5 Empowering the Kineticist, Juicing up the Burn Tired of feeling the burn? This promotional issue of the Player Paraphernalia series offers the use of alchemical substances to help you power up your kineticist, presented by Matthew Carroll. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background...   [click here for more]
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Player Paraphernalia #131.5 Shameless Souls

Player Paraphernalia #131.5 Shameless Souls


Player Paraphernalia #131.5 Shameless Souls, Antipaladin Archetypes This promotional issue presents two new antipaladin archetypes. The first focuses on the art of murder, granting the antipaladin assassin-like abilities. The second class presents a more deceptive build, allowing the antipaladin to take on the identities of his victims. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Player Paraphernalia #142.5 The Spirit of Metal, New Shaman Spirit

Player Paraphernalia #142.5 The Spirit of Metal, New Shaman Spirit


Player Paraphernalia #142.5 The Spiritof Metal, New Shaman Spirits Welcome to this promotional issue #142.5 of the Player Paraphernalia series. This issue introduces a new Shaman spirit based upon the Metal Mystery found in Paizo's Ultimate Magic™. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images...   [click here for more]
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Player Paraphernalia #54 1/2 Sorcerer Archetypes Vol 1

Player Paraphernalia #54 1/2 Sorcerer Archetypes Vol 1


Player Paraphernalia #54 1/2 Sorcerer Archetypes Vol 1 (Class Archetype) A new promotional issue of the Player Paraphernalia provides two archetypes for the Sorcerer Core Class, the Geminis which gains access to 2 bloodlines at a cost and the Battle Mage which prefers to be in the thick of it and finds the chaffing of armor enjoyable. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Player Paraphernalia #67.5 Additional Arcane Potentials for the Inexorant

Player Paraphernalia #67.5 Additional Arcane Potentials for the Inexorant


Player Paraphernalia #67.5 Additional Arcane Potentials for the Inexorant Twenty additional arcane potentials for the Inexorant (new base class introduced in Issue #67). This is a promotional issue and requires issue #67 to fully appreciate the powers found within. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background...   [click here for more]
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Player Paraphernalia #72.5 The Righteous & Corrupted Two Sorcerer Bloodlines

Player Paraphernalia #72.5 The Righteous & Corrupted Two Sorcerer Bloodlines


Player Paraphernalia #72.5 The Righteous & Corrupted Two Sorcerer Bloodlines This promotional issue provides two new Sorcerer Bloodlines built upon the class features of the Paladin and Anti-Paladin. Providing more options to take on the mantle of purity and might or Corruption and Vengeance. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which...   [click here for more]
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Player Paraphernalia #82.5 The Seeming (Shaman Spirit)

Player Paraphernalia #82.5 The Seeming (Shaman Spirit)


Player Paraphernalia #82.5 The Seeming (Shaman Spirit) A follow up to Issue #82, The Esotericist, this promotional issue introduces the shaman spirit for The Seeming. Built upon the bones of the Seeming Mystery it breaks through the barrier between the physical and psychic worlds. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to...   [click here for more]
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Player Paraphernalia - Tools of the Trade #12.5

Player Paraphernalia - Tools of the Trade #12.5


Player Paraphernalia #12.5 Tools of the Trade, the Witch Hunter This promotional issue introduces offers several new tools that any aspiring witch hunter may use when battling the practitioners of the dark arts. Although designed primarily for the Witch Hunter classes presented in issues #11 and #12, these items may be used by most characters when dealing with witches. This is a promotional product,...   [click here for more]
The Knotty-Works   FREE 

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Going Postal - Darwin's Children (The Gallusians)

Going Postal - Darwin's Children (The Gallusians)


Going Postal! Welcome to the sixth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. The Gallusians are bipedal humanoid descendants of a genetically altered strain of poultry created prior to the Apocalypse. The original stock had been altered to increase the size and mass of the poultry for greater food generation. The labs and farms where...   [click here for more]
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Going Postal - Darwin's Children (The Ravinoti)

Going Postal - Darwin's Children (The Ravinoti)


Going Postal! Welcome to the fifth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue covers a new race called the Ravinoti. These bipedal man sized ravens are the ninjas of the post-apocalyptic world. Living in small family enclaves ruled by an elder, these creatures hire themselves out as spies, assassins, and couriers to anyone...   [click here for more]
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Table Scraps Issue 1

Table Scraps Issue 1


Table Scraps Issue #1 Welcome to Table Scraps, a new series of supplements for the Mutant Future role-playing game by Goblinoid Games. Table Scraps is a two page supplement that will include various items for use in the Mutant Future game. This issue introduces the Radioactive Skeleton, the Rad Suit, the delicious and dangerous Fuzzwhat cactus, and a couple new weapons to boot. The PDF is book-marked...   [click here for more]
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Table Scraps Issue 2

Table Scraps Issue 2


Table Scraps Issue #2 Welcome to Table Scraps, a new series of supplements for the Mutant Future role-playing game by Goblinoid Games. Table Scraps is a two to three page supplement that will include various items for use in the Mutant Future game. This issue introduces the Grim Fringers, a savage biker gang that lives in the wastelands. Note that some of the stats given use the vehicle rules found...   [click here for more]
The Knotty-Works  $0.79

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Table Scraps Issue 3

Table Scraps Issue 3


Table Scraps Issue #3 Welcome to Table Scraps, a new series of supplements for the Mutant Future role-playing game by Goblinoid Games. Table Scraps is a three to three page supplement that will include various items for use in the Mutant Future game. This issue introduces new rules for black powder weapons, a comprehensive list of black powder weapons and bombards for your post apocalyptic pirate...   [click here for more]
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Table Scraps Issue 4

Table Scraps Issue 4


Table Scraps Issue #4 Welcome to Table Scraps, a new series of supplements for the Mutant Future role-playing game by Goblinoid Games. Table Scraps is a three to four page supplement that will include various items for use in the Mutant Future game. This issue introduces house rules and several new pre-apocalyptic weapons including sonic blasters and chain saws. The PDF is book-marked and includes...   [click here for more]
The Knotty-Works  $0.79

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Going Postal - Man in the Machine (Basic Androids)

Going Postal - Man in the Machine (Basic Androids)


Going Postal! Welcome to the third issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue covers android archetypes and options for the Basic Android. Three new archetypes are introduced including a law enforcement model, military model with specializations, and a medic response android. Four example androids are introduced that may...   [click here for more]
The Knotty-Works  $0.99

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Going Postal - Man in the Machine (Robots)

Going Postal - Man in the Machine (Robots)


Going Postal! Welcome to the seventh issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue introduces the Robot player character. Built upon the framework of Robots found in the Mutant Future Revised Rulebook, including two different methods of building your own robot character from the ground up. Random Generation tables are included...   [click here for more]
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Going Postal - Man in the Machine (Synthetic Androids)

Going Postal - Man in the Machine (Synthetic Androids)


Going Postal! Welcome to the fourth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue covers android archetypes and options for the Synthetic Android. Three new archetypes are introduced including a security model, medical model, and the spy android. New equipment specifically designed for synthetic androids are also presented...   [click here for more]
The Knotty-Works  $0.99

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Going Postal - Scum and Villainy (The Igornamota)

Going Postal - Scum and Villainy (The Igornamota)


Going Postal! Welcome to the eleventh issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue introduces a new monster suitable for long term annoyance of player characters. The Igornamota are evil by every sense of the word but at the same time can offer services to player characters willing to deal with the devil. Whether you are seeking...   [click here for more]
The Knotty-Works  $0.99

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Going Postal - Social Media (The Collective)

Going Postal - Social Media (The Collective)


Going Postal! Welcome to the eighth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This is the first issue that delves into a post-apocalyptic societial structure, the Collective. Built upon the idea of the hive mind, collectives share a communal mind where all members are intrinsically connected to each other on a mental level. In game...   [click here for more]
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Going Postal - Tech Bites (Microbots)

Going Postal - Tech Bites (Microbots)


Going Postal! Welcome to the ninth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue introduces the Microbots, small robots that were designed for specific tasks ranging from surveillance to playing games. Guidelines are given for designing such robots and several examples are given from The Explorer to the Stabilizer. The PDF...   [click here for more]
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Going Postal - Teflon Coating (Armor Options)

Going Postal - Teflon Coating (Armor Options)


Going Postal! Welcome to the first issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. In this first issue we explore different types of (non-powered) armors and accessories available to characters and a couple options that may be implemented by the Mutant Lord as desired. Additional armors are included, plus a piecemeal armor option and Salvaged...   [click here for more]
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Going Postal - Teflon Coating (Shield Options)

Going Postal - Teflon Coating (Shield Options)


Going Postal! Welcome to the second issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This 2nd issue will cover Shield options for the game which works and adds to the current rule set. Shields covered will include typical post-apocalyptic gear most fledgling wasteland adventurers, an optional combat mechanic, and some pre-apocalyptic powered...   [click here for more]
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Mutant Future Editable Character Sheet

Mutant Future Editable Character Sheet


Character Sheet for Goblinoid Games' Mutant Future RPG. This PDF contains embedded Form Elements for most of the applicable fields that you may fill out then print out. Adobe Layers are enabled and the background layer may be turned off for ease of printing. ...   [click here for more]
The Knotty-Works  $0.99

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Player Paraphernalia #1  New and Reworked Feats

Player Paraphernalia #1 New and Reworked Feats


Player Paraphernalia #1 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This first issue introduces three new feats and two reworked feats that most arcane (and even divine) casters may find invaluable. Turning off backgrounds for a Printer Friendly Version This issue...   [click here for more]
The Knotty-Works  $0.99

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Player Paraphernalia #10  The Cathartic Caster

Player Paraphernalia #10 The Cathartic Caster


Player Paraphernalia #10 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Wizard class. The Cathartic Caster offers a relatively simple yet effective method for a slotless spell caster. Turning off backgrounds for a Printer...   [click here for more]
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Player Paraphernalia #115 The Goblin Rager, New Barbarian Archetype

Player Paraphernalia #115 The Goblin Rager, New Barbarian Archetype


Player Paraphernalia #115 The Goblin Rager, New Barbarian Archetype Issue #115 introduces the goblin rager, a devious and nimble barbarian archeytpe suited solely for the goblin. Focusing more on a heightened agility and perception, the goblin rager hunt in packs and are trained to take out longshanks that threaten the tribe. New rage powers are included, designed specifically for the goblin rager....   [click here for more]
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Player Paraphernalia #116 The Axe Beak Rider, New Cavalier Archetype

Player Paraphernalia #116 The Axe Beak Rider, New Cavalier Archetype


Player Paraphernalia #116 The Axe Beak Rider, New Cavalier Archetype Issue #116 introduces the axe beak rider, a cavalier archetype specifically designed for the goblin race (though other small humanoids could also be used with this archetype as well). Forging a bond between two goblin riders and the large and voracious axe beak, this class takes the concept of the mount in a different direction...   [click here for more]
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Player Paraphernalia #2  The Wand Weaver

Player Paraphernalia #2 The Wand Weaver


Player Paraphernalia #2 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Magus class and optional rules for wands. The Wand Weaver couples the power of the magus with one of the most standard magic items in the universe, the...   [click here for more]
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Player Paraphernalia #21 The Sword Saint

Player Paraphernalia #21 The Sword Saint


Player Paraphernalia #21 The Sword Saint This issue introduces a new cavalier archetype, the Sword Saint. The sword saint forgoes the mount of the typical cavalier and focuses all of his energy on his chosen weapon, the sword. In addition, a new Cavalier/Samurai Order is provided, the Holy Sacrament. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which...   [click here for more]
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Player Paraphernalia #22 Orders of Alignment

Player Paraphernalia #22 Orders of Alignment


Player Paraphernalia #22 Orders of Alignment This issue introduces four new cavalier orders, each based on one of the four aspects of alignment; good, evil, chaos, and law. Each order grants the cavalier abilities specific to the aspect of alignment chosen. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background...   [click here for more]
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Player Paraphernalia #23 Old School Cavalier

Player Paraphernalia #23 Old School Cavalier


Player Paraphernalia #23 Old School Cavalier This issue introduces a new cavalier archetype based on the old school cavalier. This archetype focuses even more on mounted combat if that is even possible and makes the cavalier deadly with the lance while astride his trusty mount. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn...   [click here for more]
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Player Paraphernalia #24 Old School Samurai

Player Paraphernalia #24 Old School Samurai


Player Paraphernalia #24 Old School Samurai This issue introduces a new samurai archetype based on the old school samurai. This archetype is built on the abilities of the original samurai class found in the grand father of fantasy RPGs. The old school samurai is the master of katana and wakizashi, horse, and arts. Turning off backgrounds for a Printer Friendly Version This issue does support...   [click here for more]
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Player Paraphernalia #26 Alternate Archetypes, Archer

Player Paraphernalia #26 Alternate Archetypes, Archer


Player Paraphernalia #26 Alternate Archetypes, Archer This issue introduces a two new archetypes based on the fighter's archer archetype. The Bow Master is an archetype for the Barbarian core class and the Marksman is an archetype for the Rogue core class. Both archetypes are heavily influenced by the class abilities granted by the fighter's archetype including bonuses to hit with missile weapon,...   [click here for more]
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Player Paraphernalia #28 The Old School Ranger (Archetype)

Player Paraphernalia #28 The Old School Ranger (Archetype)


Player Paraphernalia #28 The Old School Ranger Another new Old School archetype. This issue focuses a new archetype for the ranger, taking it back to its roots. Although some of the new iconic ranger abilities are not touched, some were rolled back and built upon the original concepts found in previous gaming editions. Two new feats are also included. Turning off backgrounds for a Printer Friendly...   [click here for more]
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Player Paraphernalia #29 The Old School Paladin (Archetype)

Player Paraphernalia #29 The Old School Paladin (Archetype)


Player Paraphernalia #29 The Old School Paladin Another new Old School archetype. This issue focuses a new archetype for the paladin, taking it back to its roots. Although some of the new iconic paladin abilities are not touched, some were rolled back and built upon the original concepts found in previous gaming editions. Two new feats are also included. Turning off backgrounds for a Printer Friendly...   [click here for more]
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Player Paraphernalia #3  The Scrollmaster

Player Paraphernalia #3 The Scrollmaster


Player Paraphernalia #3 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Magus class. The Scrollmaster couples the power of the magus with one of the most disposable magic items in the universe, the Scroll. Turning off backgrounds...   [click here for more]
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Player Paraphernalia #30 The Kensai (Archetype)

Player Paraphernalia #30 The Kensai (Archetype)


Player Paraphernalia #30 The Kensai This issue offers another kensai archetype, this one for the fighter class. This archetype is nothing like the magus version, but builds upon the focus of a single weapon while adding the ki pool mechanic to give the class an oriental flavor. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn...   [click here for more]
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Player Paraphernalia #33 The Ghost Hunter (Archetypes)

Player Paraphernalia #33 The Ghost Hunter (Archetypes)


Player Paraphernalia #33 The Ghost Hunter (Archetypes) This issue introduces a three new archetypes (a barbarian, fighter, and ranger version) and a new Sorcerer bloodline that focuses on battling the incorporeal creatures of the night. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier...   [click here for more]
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Player Paraphernalia #34 The Domain Specialist (Archetype)

Player Paraphernalia #34 The Domain Specialist (Archetype)


Player Paraphernalia #34 The Domain Specialist (Archetype) This issue introduces a new archetype for the cleric that focuses on his domain powers. New feats relating to domains are also introduced. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...   [click here for more]
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Player Paraphernalia #4  The Arcanger

Player Paraphernalia #4 The Arcanger


Player Paraphernalia #4 This is a new series of short and ecnomical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Ranger class. The Arcanger couples the power of the ranger with the arcane abilities of the wizard to a limited degree.. Turning off backgrounds for...   [click here for more]
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Player Paraphernalia #44 Core Prestige Classes (Sorcerer and Wizard)

Player Paraphernalia #44 Core Prestige Classes (Sorcerer and Wizard)


Player Paraphernalia #44 Core Prestige Classes (Sorcerer and Wizard) Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes offer an accelerated method of gaining a secondary core class without the need to multi-class for several levels to gain the same functionality....   [click here for more]
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Player Paraphernalia #47 Elemental Domains of Metal and Wood

Player Paraphernalia #47 Elemental Domains of Metal and Wood


Player Paraphernalia #47 Elemental Domains of Metal and Wood The Elemental Domains of Fire, Water, Air, and Earth are represented by the core cleric Domains. However, the alternate elements of Metal and Wood as suggested by the Arcane elemental schools seemed to be lacking. These domains are introduced within this Player Paraphernalia along with two sub-domains for each focusing on both the natural...   [click here for more]
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Player Paraphernalia #5  The Conformanger

Player Paraphernalia #5 The Conformanger


Player Paraphernalia #5 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Ranger class. The Conformanger couples the power of the ranger with bestial strength of the animal world. Turning off backgrounds for a Printer Friendly...   [click here for more]
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Player Paraphernalia #6  The Churimanger

Player Paraphernalia #6 The Churimanger


Player Paraphernalia #6 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Ranger class. The Churimanger couples the power of the ranger companion with the evolution pool of the eidolon. Turning off backgrounds for a Printer...   [click here for more]
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Player Paraphernalia #62 The Serpentfolk Aspirant

Player Paraphernalia #62 The Serpentfolk Aspirant


Player Paraphernalia #62 The Serpentfolk Aspirant Known for their mastery over eldritch energies and espionage, serpentfolk find persuasive means to infiltrate nearly any society. As such these enigmatic serpents have ancient arcane means of molding other races into subservience required to further their own agenda. The serpentfolk aspirant is a template that can be used on any humanoid type, representing...   [click here for more]
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Player Paraphernalia #7  The Evolutionary Alchemist

Player Paraphernalia #7 The Evolutionary Alchemist


Player Paraphernalia #7 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Alchemist class. The Evolutionary Alchemist couples the power of the alchemist's mutagen with the evolution pool of the eidolon. Turning off backgrounds...   [click here for more]
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Player Paraphernalia #77 The Arcane Initiate and Arcane Patrons

Player Paraphernalia #77 The Arcane Initiate and Arcane Patrons


Player Paraphernalia #77 The Arcane Initiate and Arcane Patrons This issue of the Player Paraphernalia offers an alternate look at the witch, providing a bookish archetype along with eight new patrons based on the eight traditional schools of magic. In addition, two new feats and a new hex is included that work well with the Arcane Initiate archetype. Turning off backgrounds for a Printer Friendly...   [click here for more]
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Player Paraphernalia #87 The Precentor (New Paladin Archetypes)

Player Paraphernalia #87 The Precentor (New Paladin Archetypes)


Player Paraphernalia #87 The Precentor (New Paladin Archetype) This issue introduces a new Paladin archetype whose voice lifts even the heavens above, the Precentor. The creation of James Cooke, this archetype melds the bardic performance with the holy service of the paladin. Three new alternate divine bonds are also presented to extend the flexibility of the paladin. Turning off backgrounds for...   [click here for more]
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