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Player Paraphernalia #89 Lead in the Air (New Gunslinger Archetypes)

Player Paraphernalia #89 Lead in the Air (New Gunslinger Archetypes)


Player Paraphernalia #89 Lead in the Air, New Gunslinger Archetypes This issue features the creations of N. Jolly, two gunslinger archetypes that couldn't be further apart in regards to purpose and design, yet this dichotomy offers an interesting balance in functionality. The archetypes are the Close Quarters Combatant and the Heavy Gunner, each focusing on a different type of firearm. Three new...   [click here for more]
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Player Paraphernalia #9  The Inviolate Hound

Player Paraphernalia #9 The Inviolate Hound


Player Paraphernalia #9 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new hybrid character class, the Inviolate Hound. The Inviolate Hound couples the power of the inquisitor and rogue to breach any level to find the truth. Turning off backgrounds...   [click here for more]
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Player Paraphernalia #90 Truly Nature's Ally (New Archetypes)

Player Paraphernalia #90 Truly Nature's Ally (New Archetypes)


Player Paraphernalia #90 Truly Nature's Ally, New Archetypes This issue introduces six new archetypes, each focusing on summoning nature's ally or other wild aspects. There are two new archetypes for the druid, hunter, and ranger, including archetypes that completely replace the spell-casting ability. Based on a thread found in the Pathfinder RPG group on facebook, the challenge was to present something...   [click here for more]
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Player Paraphernalia #91 The Metamorphosis (New Oracle Mystery)

Player Paraphernalia #91 The Metamorphosis (New Oracle Mystery)


Player Paraphernalia #91 The Metamorphosis, New Oracle Mystery This issue features the creation of Joshua Hennington, a new oracle mystery that grants the oracle the ability to harness the power of the eidolon's evolutions to completely transform herself based on her whims and desires. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used...   [click here for more]
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Player Paraphernalia #92 The Magician (New Archetypes)

Player Paraphernalia #92 The Magician (New Archetypes)


Player Paraphernalia #92 The Magician, New Archetypes This issue introduces three new non-arcane archetypes. Rather, these archetypes focus on the craft of the magician: prestidigitation and legerdemain. There is the Stage Magician for the bard that uses his ability to tell astounding stories while performing amazing feats of misdirection and death defying stunts. The Street Magician for the monk...   [click here for more]
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Player Paraphernalia #93 The Magician Part Deux (New Archetypes)

Player Paraphernalia #93 The Magician Part Deux (New Archetypes)


Player Paraphernalia #93 The Magician Part Deux, New Archetypes This issue introduces three new arcane archetypes built upon the concept of the literate caster that prefers to cast his spells at the moment's notice. Rather than spending hours studying, the magician may spontaneously prepare his spells when needed, though at a cost of extra casting time and a bit more vulnerability due to the intense...   [click here for more]
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Player Paraphernalia #94 Vitamancy, the "Other" mancy school

Player Paraphernalia #94 Vitamancy, the "Other" mancy school


Player Paraphernalia #94 Vitamancy, The "Other" mancy school This issue introduces a new arcane school based on "White" magic, conjuring and focusing positive energy for its healing effects. This specialty school provides those that specialize in the ability to cast curative spells normally limited to those with divine connections. It opposes and corollary to the school of necromancy....   [click here for more]
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Player Paraphernalia #95 Keeping in Focus, Concentration is Key

Player Paraphernalia #95 Keeping in Focus, Concentration is Key


Player Paraphernalia #95 Keeping in Focus, Concentration is Key Casting spells to smash your enemies or fortify your allies can make or break an encounter. And the bane to all spellcasters is the possible loss of a spell while casting due to a myriad of circumstances from enemy attacks to violent weather or movement. This issue introduces two new spells and several new feats designed to aid the caster...   [click here for more]
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Player Paraphernalia #96 Cavaliers Unhinged, Taking Chivalry in a New Direction

Player Paraphernalia #96 Cavaliers Unhinged, Taking Chivalry in a New Direction


Player Paraphernalia #96 Cavaliers Unhinged, Taking Chivalry in a New Direction The concept of the unmounted cavalier is not a new one, but we are offering two new archetypes that take that idea into a whole new direction as well as a darker, more Lovecraftian themed order for those that wish to take their cavaliers into the realm of horror. Rodney Sloan has contributed two pieces to this issue including...   [click here for more]
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Player Paraphernalia #97 Arcane Specialists, Wizard Archetypes

Player Paraphernalia #97 Arcane Specialists, Wizard Archetypes


Player Paraphernalia #97 Arcane Specialists, Wizard Archetypes This issue presents three new archetypes for the wizard. Each focuses on one aspect of the signature class features of the wizard, including the Bondsman, the Familiarist, and the Secondus. The bondsman grants additional abilities to for the wizard that likes to rely on an arcane talisman. The familiarist builds a supernatural bond with...   [click here for more]
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Player Paraphernalia #98 Students of Lore and Magic, Optional Spell-Casting Rules

Player Paraphernalia #98 Students of Lore and Magic, Optional Spell-Casting Rules


Player Paraphernalia #98 Students of Lore and Magic, Optional Spell-Casting Rules While spell-casters prove a powerful and invaluable ally in an adventuring party, there are many times that players choose other options and you end up missing a vital functionary within the party. Options generally run from providing NPC support or adjusting scenarios to deal with missing support. However, this issue...   [click here for more]
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Player Paraphernalia #99 Seasons of Change, New Cleric Domains

Player Paraphernalia #99 Seasons of Change, New Cleric Domains


Player Paraphernalia #99 Seasons of Change, New Cleric Domains In this issue of the Player Paraphernalia series, we explore the four seasons from the perspective of domains. While there is a Seasons sub-domain under Weather, this supplement offers four alternatives, each designed for each of seasons. From the vibrancy of spring to the cold pallor of winter, all four seasons are presented with new...   [click here for more]
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Player Paraphernalia - Tools of the Trade #12.5

Player Paraphernalia - Tools of the Trade #12.5


Player Paraphernalia #12.5 Tools of the Trade, the Witch Hunter This promotional issue introduces offers several new tools that any aspiring witch hunter may use when battling the practitioners of the dark arts. Although designed primarily for the Witch Hunter classes presented in issues #11 and #12, these items may be used by most characters when dealing with witches. This is a promotional product,...   [click here for more]
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Player Paraphernalia April Special: Jesting and Buffoonery Abounds

Player Paraphernalia April Special: Jesting and Buffoonery Abounds


Player Paraphernalia April Special Jesting and Buffoonery Abounds (Archetypes +) This issue brings you three archetypes, a new cleric domain, and an Oracle Mystery and Curse that focus on the playful side of role playing in commemoration of the first day of April. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background...   [click here for more]
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Player Paraphernalia December Special -- The Diocesan

Player Paraphernalia December Special -- The Diocesan


Player Paraphernalia December Special -- The Diocesan Player Paraphernalia December Special The Diocesan In honor of the Winter Solstice and seasonal holiday, a special December issue of Player Paraphernalia brings you the Diocesan. The Dio-what? The Diocesan, a hybrid class that joins the arcane and spontaneous casting of the sorcerer with the channel energy and domains of the cleric. Although...   [click here for more]
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Player Paraphernalia June Special, The Verdant Lord

Player Paraphernalia June Special, The Verdant Lord


Player Paraphernalia June Special The Verdant Lord June, the official month of summer. We are celebrating with a special June issue of the Player Paraphernalia that presents a hybrid class focusing on nature and the powers exalted this season of growth and regeneration. The verdant lord takes the powers of the druid and marries it to the spontaneous spell-casting and bloodlines of the sorcerer. In...   [click here for more]
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Player Paraphernalia May Special -- The Opportunist

Player Paraphernalia May Special -- The Opportunist


Player Paraphernalia May Special The Opportunist This special May issue presents a new base class, the Opportunist. Focusing on the more finesseable combat maneuvers including disarm, feint, steal, and trip the Opportunist is nearly as skillful as the rogue while gaining access to a special opportunity pool which empowers many of his class abilities. This issue also introduces the Armor Cutting combat...   [click here for more]
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Player Paraphernalia November Special The Fetid Strider, A Shifter Archetype

Player Paraphernalia November Special The Fetid Strider, A Shifter Archetype


Player Paraphernalia November Special The Fetid Strider, A Shifter Archetype Welcome to the November issue of the Player Paraphernalia series. This issue introduces a new archetype for the Shifter class with the ability to take on the aspect of various vermin. This issue also includes fifteen new aspects based on various vermin ranging from ants to water striders. Turning off backgrounds for a...   [click here for more]
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Player Paraphernalia October Special -- The Juju Doctor

Player Paraphernalia October Special -- The Juju Doctor


Player Paraphernalia October Special The Juju Doctor The month of spooks and spectres, so we decided a Halloween issue was appropriate. Rather than doing something traditional, this issue introduces the Juju Doctor, a spell caster that dwells in both the land of the living and the dead, communicating with the Loa and focusing their powers for a variety of situations. Although loosely based on the...   [click here for more]
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Player Paraphernalia September Special -- The Salty Dog

Player Paraphernalia September Special -- The Salty Dog


Player Paraphernalia September Special The Salty Dog In honor of the International Talk Like A Pirate Day!!! this special September issue presents a new base class, the Salty Dog. Part pirate, part acrobat and very much an amenable carouser, the salty dog seamlessly moves about a ship in the roughest of conditions and has been trained and tried in the art of shipboard skirmishes. While definitely...   [click here for more]
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Spell Innovations, Disrupting Weapons

Spell Innovations, Disrupting Weapons


Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell. This installment looks at the Disrupting Weapon spell and includes ten variant spells built around this tried and true divine spell. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to...   [click here for more]
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Spell Innovations, Draconic Aspects

Spell Innovations, Draconic Aspects


Spell Innovations, Draconic Aspects offers ten spells focusing on the power of dragons. Three spells designed to grant the caster draconic characteristics and seven summoning spells for conjuring dragon kind for aid. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...   [click here for more]
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Spell Innovations, Fey Folio

Spell Innovations, Fey Folio


Spell Innovations, Fey Folio offers a focused set of Summoning spells for those of the Fey persuasion. In addition, others spells are included that allow the caster to temporarily grant feyness to himself or another. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...   [click here for more]
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Spell Innovations, Mage Armor

Spell Innovations, Mage Armor


Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell. This installment looks at the Mage Armor spell and includes twenty variant spells built around this tried and true arcane spell. In addition, a new magical item is introduced,Scroll Armor. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Spell Innovations, Mage Armor Version II

Spell Innovations, Mage Armor Version II


Spell Innovations, Mage Armor Version II A second look at the Mage Armor spell. Like previous issues of Spell Innovations, this supplement presents alternate version of an iconic spell, but rather than developing several differing spells, this issue presents a system of customizing the Mage Armor spell by breaking it up into a multi-level platform and offering options...   [click here for more]
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Spell Innovations, Mirror Image

Spell Innovations, Mirror Image


Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell. This installment looks at the Mirror Image spell and includes ten variant spells built around this tried and true arcane spell. In addition, a new magical item is introduced,the Mirror Goggles. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Spell Innovations, Shield

Spell Innovations, Shield


Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell. This installment looks at the Shield spell and includes twenty variant spells built around this tried and true arcane spell. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off...   [click here for more]
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Staves of Arcane Focus

Staves of Arcane Focus


Staves of Arcane Focus A new magical treatise on the enchantment of twenty-four staves of magical power, this product introduces staves of arcane focus. As the name implies, these staves grant the arcane wielder the ability to cast the powers of the school associated with the staff. Each staff represents a particular school or sub-school of arcane knowledge. Those that specialize...   [click here for more]
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The Great Player Paraphernalia Index

The Great Player Paraphernalia Index


The Great Player Paraphernalia Index When you get over 100 issues, topics can get forgotten or muddled or you can miss something that you thought you saw but can't quite remember. Well, to help alleviate such matters we now have the Great Player Paraphernalia Index of all issues through 118, including promotional issues and monthly specials. It is Pay What You Want, which means it can be free and...   [click here for more]
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The Spell-Works Compendium Volume I

The Spell-Works Compendium Volume I


Welcome to the first installment of the Spell Works Compendium. We at the Spell Works have sought out some of the finest Arcane minds in the realm—including the world renown Arch-mage Dimden and famed warlord Foegel—and to come up with new and innovative spells to assist any adventurer to be more productive and effective out in the field. In this installment we look at...   [click here for more]
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The Spell-Works Compendium Volume II

The Spell-Works Compendium Volume II


Welcome to the second installment of the Spell Works Compendium. Not to be out done by the first Compendium, we sought out the wisdom and knowledge of the good witch Sara, protector of the northern forests of Briesdale and her contributions bring on a whole new level of whimsical. In this installment we look at spells not only counter the spells of other casters, but actually take...   [click here for more]
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The Spell-Works Compendium Volume III

The Spell-Works Compendium Volume III


Welcome to the third installment of the Spell Works Compendium. Under the direction of Milnizer the Maligned--I mean Magnificent--we have compiled a list of more than sixty spells for your spell casting pleasure. In this installment we look at spells that pack more of a punch, spells that linger until it is triggered, and spells that may be delayed while temporarily stored in a small object....   [click here for more]
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100 Tokens of Feathery Fascination

100 Tokens of Feathery Fascination


100 Tokens of Feathery Fascination Looking for that one shot magic item that is cost effective but invaluable based on the situation? 100 Tokens of feathery fascination offers a plethora of minor magical items that offer benefits based on the token type. Each token may be used only once, but their relative cost makes them accessible to even low level characters. This supplement also provides charts...   [click here for more]
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2015 Player Paraphernalia Special Issues [BUNDLE]

2015 Player Paraphernalia Special Issues [BUNDLE]


This special bundle product contains the following titles. Player Paraphernalia December Special -- The Diocesan Regular price: $0.99 Bundle price: $0.68 Format: Watermarked PDF Player Paraphernalia December Special -- The Diocesan Player Paraphernalia December Special The Diocesan In honor of the Winter Solstice and seasonal holiday,...   [click here for more]
The Knotty-Works  $5.46 $3.75

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Advancing with Class: The Vigilante

Advancing with Class: The Vigilante


Advancing with Class The Vigilante The vigilante presented by Paizo's Ultimate Intrigue™ is a very versatile class built around the concept of characters leading dual identities. Several interesting and flavorful archetypes were also presented, but overall the vigilante's heroic identity ties him to the role of a fighter or a rogue. Advancing with Class: The Vigilante seeks to offer many more...   [click here for more]
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Bag of Magus [BUNDLE]

Bag of Magus [BUNDLE]


Bag of Magus Love the Magus? Want more options for your Magus? Check out the Bag of Magus, four supplements that offer new archetypes and options for your favorite sword wielding spell slinger! This bundle contains the titles below, in the formats listed by each. Advancing with Class: The Magus Regular price: $3.49 Bundle price: $2.70...   [click here for more]
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Cerii Ously, Halfling Daredevil

Cerii Ously, Halfling Daredevil


Cerii Ously Welcome to the first (of many hopefully)single character codices based on a particular character concept. In this issue we introduce Cerii Ously, a halfling bard (daredevil) that becomes entrenched in the world of fantasy espionage. Presented are six versions of Cerii, starting as a 1st level neophyte bard. She is then presented at 4th level and every four levels thereafter through 20th...   [click here for more]
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Classic Bundle [BUNDLE]

Classic Bundle [BUNDLE]


This special bundle product contains the following titles. Advancing with Class: The Physicist Regular price: $3.49 Bundle price: $2.34 Format: Watermarked PDF Advancing with Class: The Physicist Welcome to the third installment of the Advancing with Class series. This supplement focuses on a brand new class: The Physicist. A spell caster like no other, with...   [click here for more]
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Going Postal - Darwin's Children (The Gallusians)

Going Postal - Darwin's Children (The Gallusians)


Going Postal! Welcome to the sixth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. The Gallusians are bipedal humanoid descendants of a genetically altered strain of poultry created prior to the Apocalypse. The original stock had been altered to increase the size and mass of the poultry for greater food generation. The labs and farms where...   [click here for more]
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Going Postal - Darwin's Children (The Ravinoti)

Going Postal - Darwin's Children (The Ravinoti)


Going Postal! Welcome to the fifth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue covers a new race called the Ravinoti. These bipedal man sized ravens are the ninjas of the post-apocalyptic world. Living in small family enclaves ruled by an elder, these creatures hire themselves out as spies, assassins, and couriers to anyone...   [click here for more]
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Going Postal - Man in the Machine (Basic Androids)

Going Postal - Man in the Machine (Basic Androids)


Going Postal! Welcome to the third issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue covers android archetypes and options for the Basic Android. Three new archetypes are introduced including a law enforcement model, military model with specializations, and a medic response android. Four example androids are introduced that may...   [click here for more]
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Going Postal - Man in the Machine (Robots)

Going Postal - Man in the Machine (Robots)


Going Postal! Welcome to the seventh issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue introduces the Robot player character. Built upon the framework of Robots found in the Mutant Future Revised Rulebook, including two different methods of building your own robot character from the ground up. Random Generation tables are included...   [click here for more]
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Going Postal - Man in the Machine (Synthetic Androids)

Going Postal - Man in the Machine (Synthetic Androids)


Going Postal! Welcome to the fourth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue covers android archetypes and options for the Synthetic Android. Three new archetypes are introduced including a security model, medical model, and the spy android. New equipment specifically designed for synthetic androids are also presented...   [click here for more]
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Going Postal - Scum and Villainy (The Igornamota)

Going Postal - Scum and Villainy (The Igornamota)


Going Postal! Welcome to the eleventh issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue introduces a new monster suitable for long term annoyance of player characters. The Igornamota are evil by every sense of the word but at the same time can offer services to player characters willing to deal with the devil. Whether you are seeking...   [click here for more]
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Going Postal - Social Media (The Collective)

Going Postal - Social Media (The Collective)


Going Postal! Welcome to the eighth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This is the first issue that delves into a post-apocalyptic societial structure, the Collective. Built upon the idea of the hive mind, collectives share a communal mind where all members are intrinsically connected to each other on a mental level. In game...   [click here for more]
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Going Postal - Tech Bites (Microbots)

Going Postal - Tech Bites (Microbots)


Going Postal! Welcome to the ninth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue introduces the Microbots, small robots that were designed for specific tasks ranging from surveillance to playing games. Guidelines are given for designing such robots and several examples are given from The Explorer to the Stabilizer. The PDF...   [click here for more]
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Going Postal - Tech Bites (Vehicles)

Going Postal - Tech Bites (Vehicles)


Going Postal! Welcome to the tenth super sized issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This super sized issue introduces Vehicles of the Aftermath, providing a flexible set of rules and guidelines for creating and using vehicles in the Mutant Future. Several example vehicles are also included ranging from the Anti-Grav Flitter to...   [click here for more]
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Going Postal - Teflon Coating (Armor Options)

Going Postal - Teflon Coating (Armor Options)


Going Postal! Welcome to the first issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. In this first issue we explore different types of (non-powered) armors and accessories available to characters and a couple options that may be implemented by the Mutant Lord as desired. Additional armors are included, plus a piecemeal armor option and Salvaged...   [click here for more]
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Going Postal - Teflon Coating (Shield Options)

Going Postal - Teflon Coating (Shield Options)


Going Postal! Welcome to the second issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This 2nd issue will cover Shield options for the game which works and adds to the current rule set. Shields covered will include typical post-apocalyptic gear most fledgling wasteland adventurers, an optional combat mechanic, and some pre-apocalyptic powered...   [click here for more]
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Mutant Future Character Sheet

Mutant Future Character Sheet


Character Sheet for Goblinoid Games' Mutant Future RPG. ...   [click here for more]
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