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Player Paraphernalia #108
Druid Enclaves I, New Druid Archetypes
Issue #108 introduces four new druid archetypes, each based on a specific alignment aspect.
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$1.49
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Player Paraphernalia #109
The Wealdler, a New Hybrid Class
Issue #109 introduces the wealdler, a hybrid class of the bard and druid that may affect the environment with their performance. From soothing animals to summoning treants to do her bidding, the wealdler uses her abilities to protect nature from those that would attempt to corrupt or destroy it.
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$1.79
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Player Paraphernalia #11
This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.
This issue introduces a new base character class, the Witch Hunter. The Witch Hunter has the unique abilities to resist the hex powers of witches and can disrupt the special bonds between familiars... [click here for more] |
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$1.49
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Player Paraphernalia #110
Prestigious Variants Volume I, A-B Prestige Classes
Issue #110 presents four prestige classes broken down as a variant multiclass as introduced in Paizo's Pathfinder UnchainedTM. This issue covers the Arcane Archer, Arcane Trickster, Assassin, and Battle Herald.
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Player Paraphernalia #111
The Vanguard, a New Hybrid Class
Issue #111 introduces the vanguard, a hybrid class of the ranger and rogue that focuses on skills of espionage and survival. The vanguard excels in quick and deadly strikes then disappearing back into her surroundings.
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Player Paraphernalia #112
The Marshal, a New Hybrid Class
Issue #112 introduces the marshal, a hybrid class of the gunslinger and paladin whose faith allows him to go forth and bring the law to the lawless through the strength of his will and trusted gun.
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Player Paraphernalia #113
Prestigious Variants Volume II, D-H Prestige Classes
Issue #113 presents five prestige classes broken down as a variant multiclass as introduced in Paizo's Pathfinder UnchainedTM. This issue covers the Dragon Disciple, Duelist, Eldritch Knight, Holy Vindicator, and Horizon Walker.
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Player Paraphernalia #114
The Magesmith, a New Base Class
Issue #114 introduces the magesmith, a magically inclined crafter that may create just about any type of magical device by infusing them with a bit of his own arcane energies. And the magesmith doesn't stop there, being adept at detecting, disarming, and even creating traps of both magical and mundane varieties.
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Player Paraphernalia #115
The Goblin Rager, New Barbarian Archetype
Issue #115 introduces the goblin rager, a devious and nimble barbarian archeytpe suited solely for the goblin. Focusing more on a heightened agility and perception, the goblin rager hunt in packs and are trained to take out longshanks that threaten the tribe. New rage powers are included, designed specifically for the goblin rager.... [click here for more] |
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Player Paraphernalia #116
The Axe Beak Rider, New Cavalier Archetype
Issue #116 introduces the axe beak rider, a cavalier archetype specifically designed for the goblin race (though other small humanoids could also be used with this archetype as well). Forging a bond between two goblin riders and the large and voracious axe beak, this class takes the concept of the mount in a different direction and... [click here for more] |
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Player Paraphernalia #117
Setting the World on Fire, More Goblin Archetypes
Actually, a druid archetype, a sorcerer bloodline, an oracle mystery, and a new oracle curse, all designed for goblins and their insatiable desire to watch things burn.
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This issue does support Adobe layers which can be used to turn off the background images to make it... [click here for more] |
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Player Paraphernalia #118
Advanced Prestige Classes, Volume I
While prestige classes have become passé, they can still be useful in providing that extra punch to a character's overall build. This issue provides four prestige classes, two built upon the aclhemist base class and two built upon the cavalier base class. The mad bomber likes to throw things with explosive results while the mutagen master... [click here for more] |
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Player Paraphernalia #119
Alternate Abyssal Bloodlines, Volume I
Introducing nine alternate sorcerer bloodlines, focusing on nine of the more commonly known demons. Similar to associated arcane sub-schools or sub-domains, alternate sorcerer bloodlines focus on specific attributes of the associated bloodline, replacing bonus spells, feats, arcana, or powers for others that more closely related to the... [click here for more] |
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$1.99
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Player Paraphernalia #12
This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.
This issue introduces a new hybrid character class, the Witch Hunter II. The Witch Hunter II combines the abilities of the inquisitor and ranger to hunt down and eradicate those that use the dark arts... [click here for more] |
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$1.49
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Player Paraphernalia #120
Advanced Prestige Classes, Volume II
While prestige classes have become passé, they can still be useful in providing that extra punch to a character's overall build. This issue provides three prestige classes, the agnostic, the cailleach, and the mortificator. Each is based off of a base class found in Paizo's Pathfinder Role Playing Game Advanced Player's GuideTM, including... [click here for more] |
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Player Paraphernalia #121
Bad to the Bone, Horrible Hybrid Classes Volume I
Hybrid classes take two other classes and combine several of their aspects to create a unique new class. At face value, the combination of certain classes seem to conflict with each other while other concepts of just combining classes is little more than mixing them together is little more than the previous version's gestalt... [click here for more] |
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Player Paraphernalia #122
Bad to the Bone, Horrible Hybrid Classes Volume II
Hybrid classes take two other classes and combine several of their aspects to create a unique new class. At face value, the combination of certain classes seem to conflict with each other while other concepts of just combining classes is little more than mixing them together is little more than the previous version's gestalt... [click here for more] |
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Player Paraphernalia #123
Arcane Disciplines, New Psychic Disciplines
Welcome to issue #123 of the Player Paraphernalia series. This issue adds eight new psychic disciplines for the Psychic. Designed to emulate the wizard's specialization in a school of mage, the arcane disciplines offer 8 new disciplines representing the schools from Abjuration to Transmutation.
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Player Paraphernalia #124
Bad to the Bone, Horrible Hybrid Classes Volume III
The third iteration of the Horible Hybrid classes offers two niche, yet powerful and flavorful classes. The first class, the Mac Tirian combines the rage of the barbarian with the shape shifting abilities of the druid - focusing on the form of the wolf. Two alternate versions are also presented focusing on the bear and the... [click here for more] |
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Player Paraphernalia #125
Elemental Disciplines, New Psychic Disciplines
Welcome to issue #125 of the Player Paraphernalia series. This issue adds four new psychic disciplines for the Psychic focusing on the four elements (air, earth, fire, and water). These disciplines focus more on the spirit of the element than the raw mechanic generally associated with these primal forces. In addition, several... [click here for more] |
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Player Paraphernalia #126
The Soul-Gunner, Minding Your Shot
Welcome to issue #126 of the Player Paraphernalia series. This issue introduces a hybrid class based off of Dreamscarred Press' Soulknife class and the Gunslinger. The Soul-Gunner manifests guns of semi-solid psychic energy that he uses to fire both normal black powder shot as well as bullets of psychic energy.
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Player Paraphernalia #127
The Cost of Power, Consumptive Magic Items
Welcome to issue #127 of the Player Paraphernalia series. This issue introduces a new means of creating magic items that draw power from the possessor, siphoning energy to fuel their spell-like powers. A dozen consumptive magic items are also provided to fuel the arcane crafter's spark of imagination in creating useful but potentially... [click here for more] |
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Player Paraphernalia #128
Bad to the Bone, Horrible Hybrid Classes Volume IV
The fourth iteration of the Horrible Hybrid classes offers two niche, yet powerful and flavorful classes. The first class, the Sagart Dulra combines the cleric's ability to cast divine spells and channel positive energy (with a twist) with the Druid's power over nature. The second class combines the raging strength and indomitable... [click here for more] |
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Player Paraphernalia #129
Bad to the Bone, Horrible Hybrid Classes Volume V
The fifth iteration of the Horrible Hybrid classes offers two classes, each built off of the same parent classes. The first class, the Chazan is the creation of Margherita Tramontano and combines the bard and psychic, focusing on enhancing ally abilities through psychic performances. The second class is the scéalta léitheoir... [click here for more] |
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Player Paraphernalia #13
This issue introduces three core class archetypes, the Witch Hunter III. Offering several Witch Hunter archetypes for three of the core character classes including the barbarian, fighter, and rogue. These archetypes grant abilities to intuitively sense magical auras as well as abilities that grant advantages when fighting arcane spell casters.
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Player Paraphernalia #130
Crystalline Candy, New Aegis Customizations
Welcome to issue #130 of the Player Paraphernalia series. This issue introduces 40 new customizations for Dreamscarred Press' Aegis class. This issue also introduces two alternate options including vulnerabilities that allow the aegis to take on some drawbacks to his astral suit to gain additional customization points, and dual configurations... [click here for more] |
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Player Paraphernalia #131
Bad to the Bone, Horrible Hybrid Classes Volume VI
The sixth iteration of the Horrible Hybrid classes offers two niche, yet powerful and flavorful classes. The first one is the Díothúin, a warrior well versed in how to use her equipment to the best of her advantage while dealing with unquenchable anger issues that cause her to lash out with little consideration of the consequences,... [click here for more] |
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Player Paraphernalia #131.5
Shameless Souls, Antipaladin Archetypes
This promotional issue presents two new antipaladin archetypes. The first focuses on the art of murder, granting the antipaladin assassin-like abilities. The second class presents a more deceptive build, allowing the antipaladin to take on the identities of his victims.
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Player Paraphernalia #132
Summoning Stones, Keeping Your Allies Close
Welcome to issue #132 of the Player Paraphernalia series. This issue introduces gairm stones, géilleadh stones, and standing stones. These magic items may appear crude, but they offer a quick means to call forth allies in time of need. Focusing on conjuration magic, gairm stones are triggered items with a limited number of charges.... [click here for more] |
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Player Paraphernalia #133
The Sorcerer's Secrets Vol I, Core Bloodline Expansions
Welcome to issue #133 of the Player Paraphernalia series. This issue introduces new options regarding Sorcerer bonus bloodline spells. Rather than just a single spell gained per level, the sorcerer may choose from a limited list of spells. Two options are presented in managing the inclusion of this bonus spell option.... [click here for more] |
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Player Paraphernalia #134
The Sorcerer's Secrets Vol II, Advanced Player Bloodline Expansions
Welcome to issue #134 of the Player Paraphernalia series. This issue continues the options regarding Sorcerer bonus bloodline spells presented in Player Paraphernalia #133. Rather than just a single spell gained per level, the sorcerer may choose from a limited list of spells. Two options are presented in... [click here for more] |
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Player Paraphernalia #135
The Sorcerer's Secrets Vol III, Ultimate Magic Bloodline Expansions
Welcome to issue #135 of the Player Paraphernalia series. This issue continues the options regarding Sorcerer bonus bloodline spells presented in Player Paraphernalia #133. Rather than just a single spell gained per level, the sorcerer may choose from a limited list of spells. Two options are presented in... [click here for more] |
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Player Paraphernalia #136
The Suit Makes the Man, New Aegis Archetypes
Welcome to issue #136 of the Player Paraphernalia series. This issue introduces three new aegis archetypes,ranging from the power wielding armintinne, the weapon focused fearairm, to the psi-weapon wielding ionsaígne.
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Player Paraphernalia #137
The Dark-Soul, The Darkness Bites Back
Welcome to issue #137 of the Player Paraphernalia series. This issue introduces a hybrid class based off of Dreamscarred Press' Soulknife class and the Ninja. The Dark-Soul manifests deadly weapons composed of shadow and wields the power of the night while she hunts for her next target.
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Player Paraphernalia #138
The Elven Paragon, Doing it Old-School
Welcome to issue #138 of the Player Paraphernalia series. This issue introduces a new base class limited to those with elven blood. The Foraomhnóir combines arcane spell-casting with martial prowess in homage to the original Elf class that has been around since the 1970's. The foraomhnóir also focuses on the elven spiritual and physical... [click here for more] |
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Player Paraphernalia #139
The Mandali, What Comes Around Goes Around
Welcome to issue #139 of the Player Paraphernalia series. This issue introduces a new base class by Aaron Hollingsworth, the Mandali. Breaking things down into their constituent parts, the mandali sees the inherit spiritual and metaphysical relationships through the use of rings and circles and the balance that needs to be maintained... [click here for more] |
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Player Paraphernalia #14
This issue introduces three more core class archetypes, the Witch Hunter IV. Offering several Witch Hunter archetypes for three more of the core character classes including the bard, cleric, and paladin. These archetypes grant abilities to intuitively sense magical auras as well as abilities that grant advantages when fighting arcane spell casters.
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Player Paraphernalia #140
Sugar Coated, More Aegis Customizations
Welcome to issue #140 of the Player Paraphernalia series. This issue introduces 2 alternate customizations, 13 expanded customizations - adding power points to empower many of the existing customization, and 25 new customizations for Dreamscarred Press' Aegis class.
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Player Paraphernalia #141
Arcane Revelations Part I, New Oracle Mysteries
Welcome to issue #141 of the Player Paraphernalia series. This issue introduces 4 new Oracle mysteries built upon the classical schools of arcane magic. Part I covers Abjuration, Conjuration, Divination,and Enchantment.
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Player Paraphernalia #142
Arcane Spirits Part I, New Shaman Spirits
Welcome to issue #142 of the Player Paraphernalia series. This issue introduces 4 new Shaman spirits built upon the classical schools of arcane magic following suite from last issue's Arcane Mysteries. Part I covers Abjuration, Conjuration, Divination,and Enchantment.
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Player Paraphernalia #142.5
The Spiritof Metal, New Shaman Spirits
Welcome to this promotional issue #142.5 of the Player Paraphernalia series. This issue introduces a new Shaman spirit based upon the Metal Mystery found in Paizo's Ultimate Magic™.
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Player Paraphernalia #143
Arcane Revelations Part II, New Oracle Mysteries
Welcome to issue #143 of the Player Paraphernalia series. This issue introduces 4 more Oracle mysteries built upon the classical schools of arcane magic. Part II covers Evocation, Illusion, Necromancy, and Transmutation.
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Player Paraphernalia #144
Arcane Spirits Part II, New Shaman Spirits
Welcome to issue #144 of the Player Paraphernalia series. This issue introduces the other 4 new Shaman spirits built upon the classical schools of arcane magic following suite from last issue's Arcane Mysteries. Part II covers Evocation, Illusion, Necomancy, and Transmutation.
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Player Paraphernalia #145
Alternate Infernal Bloodlines, Volume I
Introducing seven alternate sorcerer bloodlines, focusing on nine of the more commonly known devils found in Paizo's Bestiary™. Similar to associated arcane sub-schools or sub-domains, alternate sorcerer bloodlines focus on specific attributes of the associated bloodline, replacing bonus spells, feats, arcana, or powers for others... [click here for more] |
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Player Paraphernalia #146
The Arcane Specialist, A Wizard Archetype
This issue presents a new archetype for the wizard focusing on her ability to specialize in a single school of arcane study. Additional benefits are granted when intensely focusing on such a school while forsaking study of others as well as additional school powers gained at higher levels. The eight classical schools of arcane study... [click here for more] |
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Player Paraphernalia #147
Bloodline Schools Part I, New Arcane Schools
This issue presents several new schools for the wizard based on many of the sorcerer bloodlines found in Paizo's Pathfinder Roleplaying Game Core Rulebook™. Rules are also presented explaining how bloodline schools function differently than standard arcane schools and eight schools from which to choose from.
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Player Paraphernalia #148
The Unchained Samurai, New Alternate Class
Issue #148 is a re-imagining of the samurai class introduced in Ultimate Combat™. Given the quasi-spiritual and metaphysical orientation of the eastern classes such as the monk or ninja, the unchained samurai gains a ki pool from which he may empower many of his martial abilities. Many options are presented to build the samurai... [click here for more] |
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Player Paraphernalia #149
Soused on the Sauce, Alcoholic Archetypes and More
Ring in the new year with several new archetypes that enjoy the blissful state of inebriation. The creations of Aaron Hollingsworth, this issue offers 9 new archetypes as well as drunken traits to bolter your character's ability to be the life of the party.
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Player Paraphernalia #15
This issue introduces several cleric sub-domains based on arcane schools. All are associated with the Magic domain, but many fall under other domains as well such as the Necromancy sub-domain that works well as both a Magic sub-domain and Death sub-domain.
New domain powers are introduced, many suggested from the school powers granted to wizards though with a clerical flair.... [click here for more] |
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Player Paraphernalia #150
The Sorcerer Unchained, A New Unchained Class
Another awesome creation by Aaron Hollingsworth, this issue of the Player Paraphernalia presents a reimagined version of the sorcerer. The unchained sorcerer breaks the bonds of the bloodline to fully embrace the power of true arcane mastery.
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