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FN8 - Codic Keep

FN8 - Codic Keep


While the name Codic Keep used to have prestige associated with it in the past, it is now a crumbling fortress blasted years ago by a large tornado. Now the ruin sits next to a swamp and is pretty much left ignored. Recently word has reached Feastelburg that strange lights have been noticed near the keep and many have wondered if the wanted criminal relative has returned to reclaim the property. Wanted...   [click here for more]
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FN9 - Karnack Sanctuary

FN9 - Karnack Sanctuary


Nestled high in the mountains of the Holdfists is Karnack, known for a millennium as the ‘city of the gods’. Known for its multitude of shrines, one in particular has caught the attention of the party. Annwyn is the legendary Plane of Magic for Filbar and can be used to recharge magical weapons that ‘lose their edge’. This adventure was used to help the party recharge one of their weapons they...   [click here for more]
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FO1 - Ruins of Linthar Keep

FO1 - Ruins of Linthar Keep


Word has reached your ears that a relic weapon is nearby and at the ruins of Linthar Keep. Once a bastion of humanity the remains of this fortress is now home to roving bands humanoids that have been attacking nearby communities. Can your young adventurer brave the dungeon of the old keep and find the riches others have been unable to…..the famed SKULLCLEAVER blade! This adventure setting was designed...   [click here for more]
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FO2 - Forstal's Final Rest

FO2 - Forstal's Final Rest


Decades ago a group of adventurers saved the town of Logan’s Bluff from a humanoid incursion. While the battle ended in a victory, the cost was high when the party lost a valued member of their group. In his honor his comrades and grateful citizens built a tomb over his final resting spot. In the decades since the battle peace has reigned but has recently waned with the advent of more humanoid sightings....   [click here for more]
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FO4 - Morian Curse

FO4 - Morian Curse


After a few adventures you decide to find safety in a city setting. Along the way to Morristown you discover a few abandoned villages causing to wonder what is going on. With further investigation you quickly discover that something sinister is afoot and begin to uncover an evil cult! Can your party rescue the citizens and put an end to the nefarious religion? This adventure setting was designed...   [click here for more]
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FO5 - Voltar's Chapel

FO5 - Voltar's Chapel


Decades ago a small but influential cult controlled a small area around the Dwarven holdings of Agar. For unknown reasons this cult died out and the shrine was lost to the sands of time. Recently the local thane has received reports that there has been renewed activity in the area and a gathering of humanoids in the area. While the thane’s men have fought bravely they were no match for this group...   [click here for more]
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FO6 - Conquest of Ironrod Tower

FO6 - Conquest of Ironrod Tower


The local nobles of the region have sent word to your group requesting a meeting. Later that day you find the Black Raven roadside tavern and are met at the door. After being escorted to a back room which has seen its share of shady dealings you are propositioned with an offer to investigate and depose a set of local nobles who are brothers. Rumor has it that the Ironrod brothers, who have been overtaxing...   [click here for more]
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FO7 - Tomb of Delekin the Fallen

FO7 - Tomb of Delekin the Fallen


Half a century ago the legendary mage Delekin reached his zenith but began a fall of monumental disaster. After being betrayed by his party the mage changed alignment and began a cruel tirade against the residents. He was finally taken down by the Lords of Evil and imprisoned in a tomb created to lure good adventurers to their death. Many have entered the unholy locale and none have returned. Whatever...   [click here for more]
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FO8 - The Thane's Crypt

FO8 - The Thane's Crypt


The Thane’s Crypt is one of my original adventures created a very long time ago. That being said it has been dusted off and revamped a bit for an interesting solo adventure for a low level or novice PC. A fortress fell to the forces of nature decades ago and the dungeon entrance has recently been discovered by a shepherd. It pits the PC against other parties who have found the crypt area to find...   [click here for more]
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FP1 - Yasmine's Tower

FP1 - Yasmine's Tower


Deep in a secluded vale is a place known to the locals as Yasmine's Tower. It is said that she is an evil witch who uses magic to bend lost travellers to her will. Can your party put an end to this evil? This adventure is for beginning levels and can be incorporated into any campaign setting or used with additional adventures in the Filbar realm as a continuing campaign. Also this is set near the...   [click here for more]
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FP10 - Church of Scakla

FP10 - Church of Scakla


The Holdfist Mountain range hosted many battles during the Troll Wars and during the dark years many villages, shrines, and castles were destroyed. When the fighting was over the villages were rebuilt so that farmers could resupply the duchy and the former strongholds were lost to the sands of time. One of these forgotten areas is the Church of Scakla and is said to be home to lost magical items......   [click here for more]
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FP11 - Johan's Lost Vault

FP11 - Johan's Lost Vault


At one time the City of Tygos was a bustling metropolis located in the southeastern portion of the Plains of Dorack. Sitting in the shadow of the Dorack Mountains this city flourished as a trading metropolis. Decades ago the leaders of the city, the Serpentine Cultists, began a racially charged campaign against certain factions of the Plainsmen tribes. The resulting response of the Plainsmen was devastating...   [click here for more]
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FP12 - Raiders at Fargone

FP12 - Raiders at Fargone


Coming off the Plains of Dorack, you enter the Glockenspiel Mountains, where the remote village of Fargone is located. A merchant caravan you encountered a few days ago mentioned that Fargone residents have discovered a pass through the mountains to the sea; and a new trade route is opening up. This sounds like a nice place to stop before venturing to the sea! As you approach the area where Fargone...   [click here for more]
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FP13 - Odie's Staff

FP13 - Odie's Staff


This adventure has it all for an upper level group of players. With the rumor of a lost wizards staff on an island, the chase is on to find this powerful piece of magic. Arrival on the island leads off in over three directions and each path has a different set of challenges and rewards. Can your party locate the staff? This adventure is part of the Filbar series and it is suitable for a group of...   [click here for more]
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FP14 - Dominion of Sophicles the Virulent

FP14 - Dominion of Sophicles the Virulent


The Plains series wraps up with 150th Filbar offering Dominion of Sophicles the Virulent! This adventure starts with the PCs hearing of a town in trouble. After learning of trouble in the Village of Ardeth the PCs arrive via boat and quickly discover the community has been attacked by humanoid forces. A successful track will lead the party to one of the toughest adversaries in the land….Sophicles,...   [click here for more]
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FP2 – Under Castle Modum

FP2 – Under Castle Modum


The Adurite Empire ruled most of the area centuries ago due in no small part to its chain of mighty fortresses. Chief among these bastions was the formidable Castle Modum. This ancient refuge was said to hold mighty magic which may or may not have been the downfall to the castle. Long abandoned the area has always been rumored to house spectral forces and evil creatures. Recently strange lights have...   [click here for more]
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FP3 - Cabal of Sukits

FP3 - Cabal of Sukits


With rumors of disappearances running rampant in the area, your group comes into the small community of Morla Dale with more questions than answers. Several wanted posters during your journey have shown a criminal called Sukits the Butcher. Perhaps this strange individual is behind the abductions? This adventure was designed for a group of adventurers of levels 2nd-4th. While designed for the Filbar...   [click here for more]
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FP4 - Butchery of the Geldamore

FP4 - Butchery of the Geldamore


There your party is, having a few pints at the local tavern, minding your own business.....suddenly a fight breaks out! As you enjoy watching someone else take a beating for once, the town guards break in and stop the fight. A shriek and an old woman pointing her finger at one of the members of your party saying they have murdered the bar owner and now they are in custody. Can the other members of...   [click here for more]
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FP5 – Temple of Si Hur

FP5 – Temple of Si Hur


Sometimes wandering through the frontier garners information as opposed to bloodshed. In this adventure the party stumbles across a party of Plainsmen who tell the party of some strange goings on at a remote graveyard. They tell the party that they observed ghostly figures after a lightning strike and small fire. As they were unprepared to deal with the undead but suggest if the party is up for some...   [click here for more]
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FP6 – Lair of Arcanous the Black

FP6 – Lair of Arcanous the Black


Tucked away in a volcanic hideaway is the home of the feared and wanted mage known as Arcanous the Black. This evil man is feared only slightly less than his original master Sabu the Witch King. In this adventure the party has the opportunity to deal with this fugitive from justice and claim the 5000gp reward! This adventure setting was designed for 1st/2nd Edition AD&D for the Filbar Campaign...   [click here for more]
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FP7 - Blood Mace of Khan Sing

FP7 - Blood Mace of Khan Sing


When you wander the wilderness you run into the strangest things. Nestled in the middle of a few mountains in a volcanic basin is a strange temple structure. This is the final resting place of the legendary warlord Khan Sing. A hero among the plainsmen, this ruler was believed to have grabbed power with the assistance of a magic weapon known as the “Blood Mace”. Will the party’s investigation...   [click here for more]
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FP8 - Insignia of Bromide the Wicked

FP8 - Insignia of Bromide the Wicked


In your many adventures since ridding the world of Sukits the Butcher you have heard whisperings of his boss in the area. The name Bromide the Wicked has been passed around as a greater threat to the freedom in the area as he is the slaver boss. The Plainsmen have given your party the general direction of this evil man and ask for your help in the matter. Is your party ready to deal with the slaver...   [click here for more]
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FP9 - Onyx Spire

FP9 - Onyx Spire


The Plains of Dorack are generally controlled by the evil mage Faltor the Demented who resides in his magically created fortress. The Onyx Spire rises in the middle of the Great Plains and the land around it has been cleared for miles so that its owner can keep an eye on his domain. He employs a large number of humanoids as well as humans, and rules out of fear and intimidation. While the powerful...   [click here for more]
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FQ0 - Codex of Gamber Dauch

FQ0 - Codex of Gamber Dauch


This document provides the basis and general overview for participating in the Filbar Quest (FQ) series. This was designed to bring players from level 1 through level 8 as a full campaign. Each of the adventures can be utilized as individual sessions as well by replacing the page from the codex with a different item. This adventure setting was designed for 1st/2nd Edition AD&D for the Filbar Campaign...   [click here for more]
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FQ1 - Ruins of Heliopolis

FQ1 - Ruins of Heliopolis


FQ1- Ruins of Heliopolis is the initial adventure set for the Filbar Quest Series. Your group of fledgling adventurers has come together from their respective backgrounds to seek out their fame and fortune in the wilderness. Upon their initial foray they uncover the lost ruins of a forgotten city. Little do these young adventurers realize that they may come into contact with a page and cover of the...   [click here for more]
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FQ10 - Enclave of the Exterminatus

FQ10 - Enclave of the Exterminatus


While enjoying a nice honey wine in the backwater community of Bench you discover citizens have been kidnapped from the surrounding area. After further investigation the mystery leads to a compound being built by the Exterminatus! With the danger mounting can the party slow the march of the evil cult and maybe pick up a few more pages of the arcane tome? Are they stealthy enough to infiltrate the stronghold?...   [click here for more]
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FQ11 - Dungeon of Telgus Miner

FQ11 - Dungeon of Telgus Miner


The Filbar Quest series continues with FQ11 – Dungeon of Telgus Miner. As you continue to pursue the lost pages from the Codex of Gamber Dauch (Daw-sch) you receive a missive from your cleric’s church. With your fame building the Caravan Masters have gone to the church to request your assistance with a strange humanoid uprising in the west. After a bit of research, you discover the area...   [click here for more]
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FQ12 - Nest of Nikkal

FQ12 - Nest of Nikkal


FQ12 – Nest of Nikkal is this week’s Filbar offering. As the party relishes in the accolades of their achievements word of a Dragon nearby reaches their ears! Apparently a similar adventuring party stumbled upon the Wyrm by accident and was nearly wiped out. With the townspeople in fear, it is time again for the PCs to step up and perform heroic deeds! I wonder if there will be any pages...   [click here for more]
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FQ13 - Future Past

FQ13 - Future Past


Today we offer the finale of the quest for the Codex of Gamber Dauch. In FQ13 – Future Past our brave adventurers are summoned by the Duke of Bast to the capital city. You quickly learn that your exploits have earned you a celebration in Bast and are to be honored by all! Prior to the festivities, the duke’s advisor Thril Galia requests to meet you and makes a unique proposal and shows...   [click here for more]
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FQ2 - Poisoning of the Elba River

FQ2 - Poisoning of the Elba River


FQ2- Poisoning of the Elba River is the second offering for the Filbar Quest Series. Your group of adventurers has come together from a successful adventure in the old ruins seeking more fame and glory. As they travel they come upon the small community of Kamortha. Recently a problem occurred when the Witch of Margrove Swamp cursed the community as she left. Now the people have developed some strange...   [click here for more]
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FQ3 - Outpost of the Humanoids

FQ3 - Outpost of the Humanoids


FQ3- Outpost of the Humanoids is the third adventure for the Filbar Quest Series. As you make your way to a meeting with the Baron of the Knolls you come across a roadside inn and a pair of old adventurers that have a small task for you near some old abandoned ruins. Sounds easy enough right? For some reason it never is easy, especially in Filbar! This adventure setting was designed for 1st/2nd Edition...   [click here for more]
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FQ4 - In the Caravan Service

FQ4 - In the Caravan Service


The quest continues…kind of! After enjoying the accolades of your previous successes in the Barony of the Knolls, your group begins to get that adventuring itch and finds a job opportunity and will allow you to see more of the Duchy of Bast at the same time. The local caravan service is in need of a few hearty individuals that can handle themselves in a fight. A quick trip to Phillipsburg should...   [click here for more]
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FQ5 - Journey to Oblivion

FQ5 - Journey to Oblivion


FQ5 – Journey to Oblivion continues the Filbar Quest Series and begins in The Knolls with word that Baron Wizzel requests your assistance. A humanoid threat has been growing near the small town of Oblivion. The baron will speak with the party and offer them a large reward to perform a scouting mission. The baron and other nobles are attempting to gather their forces but would like an idea of...   [click here for more]
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FQ6 - Vortex at the Temple

FQ6 - Vortex at the Temple


FQ6 – Vortex at the Temple continues the quest for the missing pages of the Codex of Gamber Dauch. This adventure takes the PCs to the ancient temple of Kabish Mo-Del a former druidic stronghold. Once there the party will have to battle creatures and puzzles to continue. If successful the party may just find themselves in a foreign land and have to find their way back home! This adventure setting...   [click here for more]
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FQ7 - Anhkheg Dilemma

FQ7 - Anhkheg Dilemma


This week’s Filbar offering is FQ7 – Anhkheg Dilemma. While the PCs continue the quest for the missing pages of the Codex of Gamber Dauch they find the lands of Count Elam. The ruler has recently been informed of an agricultural problem with a herd of Anhkheg tearing up the lush farmland. Further investigation will uncover darker secrets in the area, and those involving Drow and Derro!...   [click here for more]
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FQ8 - Uprising of the Undead

FQ8 - Uprising of the Undead


The Filbar Quest series continues with FQ8 – Uprising of the Undead. As you continue to pursue the lost pages from the Codex of Gamber Dauch (Daw-sch) you quickly discover that the dead have risen from their graves. A rogue mage known as Mortatus the Wicked has discovered the emerald pages from the ancient tome and is using the powerful magic to raise an army of the dead. Your cleric had better...   [click here for more]
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FQ9 - Quito Del Marco

FQ9 - Quito Del Marco


FQ9 - Quito Del Marco is this week’s Filbar Friday offering! After saving Earl Feva D'Auvay’s bacon at Curwood, the ruler has graciously offered his waterside retreat to the party. A few days of rest and relaxation will help you recover from the hazards the undead group caused. With servants waiting on you hand and foot you enjoy the easy life. A few days into your vacation the Earl’s...   [click here for more]
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FS1 - Fortitude Dungeon

FS1 - Fortitude Dungeon


Need to teach a newbie how to play? A young village shepherd has been telling a tale of an opening in the ground near where his flock roams. Timby Poster thinks he has found something of great importance. He has been telling everyone that there are stone stairs leading into the depths. He was going to investigate but his flock was set upon by vile humanoids that have been raiding the area more frequently....   [click here for more]
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FS10 - Utopian Tower

FS10 - Utopian Tower


Utopian Tower is a solo adventure which brings a new PC/player to the small Halfling village of Phebus on their way to a job opportunity. While the PC has time to spare they learn of a haunted tower that has the villagers on edge and is asked to investigate for a reward! While in town the PC meets a bard also headed to a job opportunity leading to a potential fellowship…if they survive! An excellent...   [click here for more]
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FS11 - Wedding Daze

FS11 - Wedding Daze


As a future hero, your master has given you one last task to complete before releasing you from your training - delivering a message. Knowing that you are about to start your career on your own is exciting and this task should be a simple one. A two day trip to congratulate Lord Siklos on the wedding of his daughter and you will control your own destiny. Little do you realize that something has gone...   [click here for more]
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FS12 - Hiatus from the Party

FS12 - Hiatus from the Party


Even close knit adventure parties could use a break from each other once in a while. Hiatus from the Party is a set of several different adventures for solo PCs and a DM. The adventures have been divided up into selections depending on classes and are meant for lower level adventurers. This scenario can also be used to introduce players to a game! This adventure setting was designed for 1st/2nd Edition...   [click here for more]
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FS2 - Tabernacle of the Ka-Sik-Fal

FS2 - Tabernacle of the Ka-Sik-Fal


SPECIAL DOUBLE ISSUE!  The Tabernacle of Ka-Sik-Fal is a 2 in 1 adventure including a TRUE SOLO adventure. This double adventure is actually the same adventure in two formats, one DM & PC, and the other a true do it yourself adventure. This adventure is for a PC of 1-3 level . It follows the Filbar Campaign setting but can be placed in any campaign setting. This adventure takes a single PC into...   [click here for more]
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FS3 - Monastery of the White Rose

FS3 - Monastery of the White Rose


Two days ago while in the Village of Balis you heard a rumor of an abandoned monastery.  With such a deserted location already so close at hand one could not refuse the temptation of checking on its possible gains-whether it is treasure or knowledge that is to say.  Yet the gains must surely be worthy of someone as adventurous and brave as yourself.  Through further investigation of the rumors of...   [click here for more]
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FS4 - Xavier's Wand

FS4 - Xavier's Wand


With survival being the hardest thing at low levels it’s important that PCs are careful and find help where they can. Xavier’s Wand offers a fledgling adventurer the opportunity to shine on their own and find a little help on the road as well. This adventure pits your new “hero” up against a bully and other challenges that will bolster a young adventurers experience and pockets!...   [click here for more]
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FS5 - Zenobia's Lute

FS5 - Zenobia's Lute


As you move throughout the countryside a rider appears in the distance and begins to close quickly. Hand going to your weapons you ready yourself for danger but notice the rider is very young. Timmy Little introduces himself and warns you of a bout of Goblin-Pox at his village. Many people are sick and need help. Timmy says he and other young people have been sent out to find heroes to save the town...   [click here for more]
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FS6 - Keep of Baron Sancrist

FS6 - Keep of Baron Sancrist


While at times cliché there are few adventures better than an old fashioned trek into the ruins of a deserted castle. This adventure pits a new adventurer against the decades old remains of a hilltop castle that is “haunted”. The old keep was the site of a mighty battle years before that swayed the power in the area but now it is the crumbling remains of the once powerful Baron Sancrist. While...   [click here for more]
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FS7 - A Paladin's Warhorse

FS7 - A Paladin's Warhorse


Playing a Paladin can be an enjoyable experience especially with their vast array of powers and special abilities. One of their most overlooked abilities is their calling for a bonded mount at 4th level. Several scenarios are available for this "calling" including dreams, quests, etc. in the books but I have yet to run across any published adventures for it. This adventure provides one such...   [click here for more]
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FS8 - Ransom of the Thane's Daughter

FS8 - Ransom of the Thane's Daughter


Thane Tinewiner’s daughter has been kidnapped just before her betrothal and her love slain! Who will avenge this mockery? Can the girl be brought back alive? Is your PC brave enough to face this challenge alone? Surely a handsome reward will be at stake but more so the fame of saving a damsel in distress and the honor to go with it. Few clues are available and most of the Thane’s military...   [click here for more]
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FS9 - Water Weird's Wake

FS9 - Water Weird's Wake


This solo adventure is designed as an adventure to teach the PC that sometimes you need help in solving tough problems. The adventurer learns that Ortella the Druid is seeking assistance in obtaining spell components to help the local village. It seems that the community has a magical phantasm causing problems in its lake and they need help in the form of Ortella and Ortella needs your help! This...   [click here for more]
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FT - Andju Village

FT - Andju Village


With your adventurers growing up it only makes sense that their surroundings should also grow. Such is the case of Andju Village which is being controlled by the newly created Viscount of Andju, Sir Dimek of Rastinstein. Sir Dimek has launched an ambitious building project with the intent to make his village a trading powerhouse. This area can be utilized as a base of operations near the frontier and...   [click here for more]
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