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 Hottest Titles from Rogue Genius Games
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#1 With a Bullet Point: 10 Feats of Hammer and Thunder

#1 With a Bullet Point: 10 Feats of Hammer and Thunder


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
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#1 With a Bullet Point: 5 Silver Weapon Magic Properties

#1 With a Bullet Point: 5 Silver Weapon Magic Properties


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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Advanced Options: Inquisitors' Judgements

Advanced Options: Inquisitors' Judgements


The inquisitor represents a common trope found in fantasy stories, mythology, and to a lesser extent history-the driven warrior fighting for a religious cause. From Samson and the judges of the Old Testament to the Twelve Peers of Charlemagne, the Knights of the Round Table, Saladin, Gochiin no Tajima, and Saito Musashibo Benkei, stories of the religious warrior are commonplace. Modern fantasy stories...   [click here for more]
Rogue Genius Games  $3.99

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SGG Presents: The Vile Magic of Argonax the Mad

SGG Presents: The Vile Magic of Argonax the Mad


Welcome to The Vile Magic of Argonax the Mad, the first product in the new Super Genius Presents line of books. Each of the products in this line is the strong vision of a single game designer, bypassing the normal planning,development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of maintaining a high level...   [click here for more]
Rogue Genius Games  $4.99

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The Genius Guide to 110 Spell Variants vol. 4

The Genius Guide to 110 Spell Variants vol. 4


While there are a vast number of spells available in the Pathfinder Roleplaying Game Core Rulebook and official expansions, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, as a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Divination Magic

The Genius Guide to Divination Magic


The saying "knowledge is power" is overused to the point of being cliché. But like most clichés, it has a nugget of truth to it. In a world of magic, where threats can be anything from mundane brigands to psionic half-dragon medusa priests of elder gods, it holds especially true. Divination spells allow characters to learn all manner of useful information: whether something is evil, the location...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Divine Archetypes

The Genius Guide to Divine Archetypes


Divine magic is one of the most common components of the Pathfinder Roleplaying Game. Humble adept NPCs, evil humanoid shamans, heroic clerics, and stalwart paladins alike use it. Divine spells call to mind major events in popular games and fictions, ranging from the summoning of demons and otherworldly allies to the power to heal, curse, and even raise the dead. Divine spells are the tools...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to the Death Knight

The Genius Guide to the Death Knight


The death knight is a champion of the grave, serving to spread the power of death throughout the lands of the living. Most death knights are the chosen warriors of gods of undeath and decay, evil psychopaths who desire nothing more than to see the “mistake” of life replaced by the glorious, unchanging “blessing” of undeath. Though unquestionably evil, these death knights are often confused...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to the Talented Barbarian

The Genius Guide to the Talented Barbarian


Barbarians are one of the most popular martial classes, in large part because they have more flexibility than most martial classes. With the option to select a rage power at every other level, barbarians have access to a wide range of potential builds, ranging from fast-and-mobile skirmishers, to heavily defended tanks, to whirling dervishes of mass destruction. If there is a limitation to the barbarian,...   [click here for more]
Rogue Genius Games  $4.99

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The Genius Guide to the Templar

The Genius Guide to the Templar


The templar is a divine warrior-an agent and crusader for his god and (possibly) his church. Most are champions of a religious order, using their faith to gird them against the plots of heretics, infidels, and pagans. Others are devoted to a specific holy duty, perhaps one that has been entrusted to their family for generations. Although clerics are servants of their gods and paladins, in different...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Wind and Wing Racial Options

The Genius Guide to Wind and Wing Racial Options


The Genius Guide to Races of Wind and Wing added three new playable races to the Pathfinder Roleplaying Game rules: the aellar, kestrel, and silfide. Because of space limitations, time restrictions, and playtesting needs, that PDF did not include alternative racial powers or alternative favored class options, such as are presented for the core races in the Advanced Player's Guide....   [click here for more]
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The Genius Guide to Domain Channeling

The Genius Guide to Domain Channeling


Domain Channeling allows you to differentiate one cleric from another by offering players new feats for use with the channel energy class feature. The channel energy ability already functions in different ways based on a cleric’s alignment, which often proscribes whether a given cleric channels positive or negative energy. Presented here are Domain Channeling feats which add flexibility to the otherwise...   [click here for more]
Rogue Genius Games  $3.99

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  Little but Fierce (Starter Edition)