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The Genius Guide to Apprentice-Level Characters

The Genius Guide to Apprentice-Level Characters


When you consider the number of things a 1st-level character can do in a Pathfinder RPG campaign, it's pretty clear that even the lowest level characters have completed some intense training. But what do you do if you want to start an adventure before your wizards have mastered their 1st-level spells and paladins have discovered how to detect evil at will? The Genius Guide to Apprentice-Level...   [click here for more]
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The Genius Guide to Arcane Archetypes

The Genius Guide to Arcane Archetypes


Arcane magic is one of the most popular, flexible, and influential components of the Pathfinder Roleplaying Game. Arcane spells immediately call to mind some of the most iconic elements of fantasy stories. Characters flying through the air, chucking bolts of lightening at their foes, and deflecting dragon's breath with mystic shields are fun and memorable parts of high-magic games. Even in more...   [click here for more]
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The Genius Guide to Archer Archetypes

The Genius Guide to Archer Archetypes


The archer is a figure of heroic legend and romance-often coming from the ranks of commoners. In eras when the battlefield was dominated by heavily armored knights, archers represented the idea that skill and determination can level the playing field, both in warfare and conflicts between the social classes. Robin Hood and his merry men are the classic icons of the heroic archer, but they are far...   [click here for more]
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The Genius Guide to Crystal Magic

The Genius Guide to Crystal Magic


Gemstones and other crystals have long been associated with magic and purity. You only have to think of how crystal balls are used in fiction-often portrayed as the very source of a witch or wizard's powers-to be sure of that connection. Even in modern times, the link has remained strong. Go to any bookstore or new age gift store to see that people today still associate crystals with healing and arcane...   [click here for more]
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The Genius Guide to Dream Magic

The Genius Guide to Dream Magic


There's something magical about dreams. In them we can be and do anything our minds can conceive, the laws of nature hold no sway, and despite the fact that they seem as real as the waking world you walk through, there are no consequences for any of the actions you take or injuries you may suffer. Dreams are real, yet unreal-which is also as perfect description of magic as you are ever likely to find....   [click here for more]
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The Genius Guide to Favored Class Options

The Genius Guide to Favored Class Options


In the Pathfinder Roleplaying Game, every time characters take a level in a favored class, they gain a bonus. Under the core rules, that bonus is either +1 skill point or +1 hit point. However, The Advanced Player's Guide introduced a new set of racial favored class options. These are benefits that members of specific races can get when they gain a level in a class that is listed as a...   [click here for more]
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The Genius Guide to Feats of Battle

The Genius Guide to Feats of Battle


There are lots of feats for battle in the core rules of the Pathfinder Roleplaying Game. In fact, it could be argued that most of the feats in the game are battle-related. This naturally leads to asking if yet more feats based on kicking ass and taking names are really needed. The answer is an emphatic "Yes!" This product presents numerous feats balanced for any character, but designed to make...   [click here for more]
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The Genius Guide to Feats of Metamagic

The Genius Guide to Feats of Metamagic


Metamagic is a kind of give-and-take system for spells that allows spellcasters to gain benefits for spells in exchange for using higher-level spell slots to cast them. This gives a spellcaster considerably more flexibility, especially spontaneous spellcasters, who have a limited number of spells known but can add metamagic to spell slots on the fly. While most of the obvious spell enhancements (increasing...   [click here for more]
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The Genius Guide to Feats of Runic Might

The Genius Guide to Feats of Runic Might


Runes-an ancient form of writing often linked to strange and magical powers. In history, runes are nearly-two-thousand-year-old alphabets whose origins remain shrouded in mystery. In legend, wizards, shamans, and warriors use runes to imbue places, items, and even people on which they are inscribed with fantastic powers. Runes, it has been said, hold the power to foretell the future and even to bring...   [click here for more]
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The Genius Guide to Feats of Spellcasting

The Genius Guide to Feats of Spellcasting


Super Genius Games is proud to present our first Genius Guide to feats, Feats of Spellcasting! New feats for spellcasters should mean more than new metamagic feats. Just as monks, fighters and rogues can use feats to adjust and modify their fighting styles; bards, clerics, druids, sorcerers and wizards should have a range of options that let them adapt their spellcasting ability....   [click here for more]
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The Genius Guide to Feats of Subterfuge

The Genius Guide to Feats of Subterfuge


Not every Pathfinder Roleplaying Game character is built to take challenges on using direct assaults - some prefer subtler methods that focus on stealth, misdirection, and covert maneuvers. The Genius Guide to Feats of Subterfuge contains a collection of feats that provide new alternatives to characters who use duplicity and deception to make their ways through the world, including exactly zero feats...   [click here for more]
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The Genius Guide to Ice Magic

The Genius Guide to Ice Magic


It's winter! Time for a cold spell! Of all the damage types, fire and lightning seem to get all the best coverage. Maybe it's because fireball and lightning bolt are quantum leaps forward in the offensive arsenals of low-level sorcerers and wizards, or just that there's a limited amount of space in any core rulebook, that an idea like an Ice cleric domain or a Cold wizard specialty that's...   [click here for more]
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The Genius Guide to Loot 4 Less Vol. 4: Fantastic Footwear

The Genius Guide to Loot 4 Less Vol. 4: Fantastic Footwear


Welcome to the fourth book in the Loot 4 Less line, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right: no epic items, ice picks of the dwarven gods, or even moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in one-shot (or even two- or three-shot) magic...   [click here for more]
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The Genius Guide to Loot 4 Less Vol. 8: Belt One On

The Genius Guide to Loot 4 Less Vol. 8: Belt One On


Welcome to the eighth book in the Loot 4 Less line, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right, no epic equipment, girdles of titan strength, or even moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in oneshot (or even two- or three-shot) magic...   [click here for more]
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The Genius Guide to Martial Archetypes

The Genius Guide to Martial Archetypes


The "fighting man" is the anchor of a huge collection of myth, legend, and fantasy fiction. While it is wizards and dragons that make fantasy ... well ... fantastic, most often the heroes of those tales are loyal knights, dashing swashbucklers, royal guards, kung fu masters, grim gladiators, and duelists armed with quick wits and quicker blades. The image of the brave warrior is universal, an icon...   [click here for more]
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The Genius Guide to Mystic Godlings

The Genius Guide to Mystic Godlings


A mortal with the blood of a god flowing through her veins-a hero with one foot in the world of man and the other in the realm of the divine. This concept was explored in the best-selling Genius Guide to the Godling, but that material hardly exhausted the subject. The godlings in that first volume focused on flesh and blood, brawn and brains, striding the world as paragons of human endeavors....   [click here for more]
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The Genius Guide to Races of Hoof and Horn

The Genius Guide to Races of Hoof and Horn


Fantasy should be fantastic (and by "fantastic" we mean the dictionary definition-conceived by unrestrained fancy; beyond the realm of the ordinary). That might seem like an obvious thing to say, but fantasy fiction has become so common in popular entertainment that in many ways it has lost its sense of fancy. Elves and dwarves and orcs ... we've seen them all before. They're as familiar to the modern...   [click here for more]
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The Genius Guide to Races of Wind and Wing

The Genius Guide to Races of Wind and Wing


At its core, a roleplaying game is a chance to enjoy escapist fantasy. Rather than face the real-life threats of traffic jams, rent payments, movies poorly adapted from video games, the flu, and co-workers who never bothered to learn their job, we decide to spend time pretending to deal with the more exciting threats of inhuman marauders, magic doomsday jewelry, horrific toothy beasts, and undead spellcasting...   [click here for more]
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The Genius Guide to the Archon

The Genius Guide to the Archon


The Archon is a new core class, designed for use with the Pathfinder Roleplaying Game. It is a hybrid combat class, designed to blend arcane power (including spellcasting) with martial skill. While an archon lacks the ongoing high damage output of most other fighting classes, and has neither the heavy armor of a fighter (at least initially) or the enhanced hit points of the barbarian,...   [click here for more]
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The Genius Guide to the Armiger

The Genius Guide to the Armiger


The Genius Guide to the Armiger introduces the armiger base class-a warrior who specializes in defensive techniques and the use of shields and heavy armor. As a great tactician once noted, the best way to win a fight is to be the last man standing. Or, put more colloquially, sometimes the best offense is a good defense! Armigers are masters of defense, able to shrug of attacks that...   [click here for more]
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The Genius Guide to the Dragonrider

The Genius Guide to the Dragonrider


Super Genius Games is proud to announce a new line of products for use with the Pathfinder RPG. The Genius Guide series of products are short electronic books that feature new templates, classes, spells, prestige classes and/or magic items. For use by players and GMs, each Genius Guide is low-priced and ready to be dropped into your game. This release introduces the Dragonrider,...   [click here for more]
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The Genius Guide to the Godling

The Genius Guide to the Godling


The godling is a new character concept designed for use with the Pathfinder RPG. The godling is presented as both a base class (suitable for 1st level characters) and a prestige class (requiring characters to be higher level before taking it). The godling is a mortal hero in whose veins flows the blood of a god. Cut from the same cloth as classic ancient heroes such as Theseus (fathered...   [click here for more]
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The Genius Guide to the Magister

The Genius Guide to the Magister


The magister* is a new base class designed for the Pathfinder Roleplaying Game. She is a hybrid spellcaster, combining arcane spells drawn from power within herself and the faith needed to also call upon divine spells. A magister may be a church wizard, a priestess of magic who has studied the arcane arts, or a dynamic spiritualist who sees no difference in the two traditional forms of magic. Magisters...   [click here for more]
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The Genius Guide to the Order of Vigilance

The Genius Guide to the Order of Vigilance


The Genius Guide to the Order of Vigilance presents a group of three thematically linked prestige classes for the Pathfinder Roleplaying Game. These classes represent various disciplines taught to members of an elite guild of bodyguards known as the Order of Vigilance, an organization dedicated to the notion that any group of individuals only ever reaches their ultimate potential...   [click here for more]
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The Genius Guide to the Shadow Assassin

The Genius Guide to the Shadow Assassin


Super Genius Games is proud to announce a new line of products for use with the Pathfinder RPG. The Genius Guide series of products are short electronic books that feature new templates, classes, spells, prestige classes and/or magic items. For use by players and GMs, each Genius Guide is low-priced and ready to be dropped into your game. This release introduces the Shadow...   [click here for more]
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The Genius Guide to the Time Thief

The Genius Guide to the Time Thief


Time marches relentlessly onward like grains of sand falling through an hourglass, once each has passed the threshold, it will never pass that way again. But time precognition, chronomancy, and time travel are common themes in fantasy fiction, as are the notions of fate, destiny, and even the timestream itself. Yet such things are rarely dealt with in most games. The reason is obvious time is a...   [click here for more]
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The Genius Guide to the Vanguard

The Genius Guide to the Vanguard


One of the greatest challenges for any fantasy roleplaying game is finding a way to translate the essence of legends, folktales, and fiction into a set of balanced and playable rules. Perhaps the trickiest area for this effort is that intersection of mundane melee combat and magical abilities. The classic tales we all know abound with heroes who mix swordplay and spellcasting, excelling at both but...   [click here for more]
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The Genius Guide to the War Master

The Genius Guide to the War Master


The war master is a new base class, designed for use with the Pathfinder RPG. It is a class designed to lead others in battle, using (mostly) nonmagical talents to grant combat benefits to friends and followers, place enemies at disadvantages, and use the many arts of war in all aspects of his life. A war master is designed to allow both experienced tacticians and players with no sense of strategy...   [click here for more]
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The Genius Guide to the Witch Hunter

The Genius Guide to the Witch Hunter


The Witch Hunter is a 20-level base class designed for use with the Pathfinder Roleplaying Game. It is a warrior class that specializes in finding and defeating evil spellcasters (and spell-using monsters) and fixing the problems such creatures cause. Though witch hunters are able combatants against any foes, they excel when facing enemies that draw much of their power from cursing,...   [click here for more]
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5e Classes: The Godling

5e Classes: The Godling


Like a God With a word, Ariadne focuses the rays of the sun into the eyes of the king’s guards, stealing a sword from the blinded men to accompany the ball of yarn she plans to deliver to her champion—Theseus. As her grandfather’s chariot rumbles across the heavens, lighting all the land, Ariadne readies herself to deliver these gifts to her champion. Despite her father’s...   [click here for more]
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5e Options: Rogue Archetypes - Shadow Warrior

5e Options: Rogue Archetypes - Shadow Warrior


"I speak to the shadows ... and they speak back ..." Not everyone can become a shadow warrior. More than just combatants, shadow warriors are students of styles of fighting they learn from the shadows themselves. Strange and dangerous; a killer with one foot in shadow, who prefers to fight with weapons that are as much about causing pain as they are felling enemies.  The shadow...   [click here for more]
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Advanced Options: Arcanist Exploits

Advanced Options: Arcanist Exploits


Behold the Power of the Arcane! The arcanist is a new hybrid class, combining elements of the two ultimate arcane spellcasters: sorcerer and wizard. Arcanists may be court advisors, cunning enchanters, fiery combat mages, or delvers in secrets mortals were not meant to know. Pathfinder® Roleplaying Game: Advanced Class Guide™ provides some options for specializing arcanists through exploits and...   [click here for more]
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Advanced Options: Slayer Talents & Lethalities

Advanced Options: Slayer Talents & Lethalities


There are many reasons to kill ... The slayer is a new hybrid class, combining elements of the ranger and rogue. Slayers can be assassins, executioners, soldiers, or just skilled murderers. Pathfinder® Roleplaying Game: Advanced Class Guide™ provides some options for specializing slayers through archetypes, but space restrictions preclude delving into all the possible ways a slayer might...   [click here for more]
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Advanced Options: Warpriest Blessings

Advanced Options: Warpriest Blessings


"Bless YOU!" Warpriests combine the divine and magical elements of the cleric with the martial prowess of the fighter. Advanced Options: Warpriest Blessings provides new blessings based upon the animal and terrain domains, as well as cleric domains from previous Rogue Genius Games releases. ...   [click here for more]
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Ancestries Unleashed: Rabbitfolk

Ancestries Unleashed: Rabbitfolk


Hop To It! Rabbitfolk are a new ancestry for the second edition of the Pathfinder Roleplaying Game. Rabbitfolk are a curious people who tend to get into more trouble than others would like, but use their agility and honed instincts to elude dangers. Ancestries Unleashed: Rabbitfolk presents background information on rabbifolk, 7 heritages, 26 ancestry feats, new rabbitfolk weapons, and magic...   [click here for more]
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Campaign Options: The Feat Reference Document

Campaign Options: The Feat Reference Document


Everything You Don't Already Have!! The Feat Resource Document has over 700 feats from the publisher of the Pathfinder Roleplaying Game Core Rulebook! It's the ultimate compilation of feats that aren’t in the online Resource Document, taken from more than 100 adventures, companions and campaign sourcebooks. All are in as close to their original format as possible with only those...   [click here for more]
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Character Expansion Handbook: Biohackers

Character Expansion Handbook: Biohackers


By Alexander Augunas Usher in a revolution of Starfinder player options with Everybody Games's Character Expansion Handbook! Forged by the folks who write Starfinder and honed to Everybody Games's trademark edge, the Character Expansion Handbook unlocks new realities for a specific Starfinder class in every issue! In this issue of the Character Expansion Handbook, Alexander Augunas unleashes...   [click here for more]
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Childhood Adventures

Childhood Adventures


Explore new sites, battle powerful foes, and find fantastic treasures all before bedtime using Childhood Adventures, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, Childhood Adventures helps players and GMs tell fantastic tales featuring young characters. Childhood Adventures includes: Expanded age category rules, allowing you to create young characters for every race and...   [click here for more]
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Dynastic Races Compendium

Dynastic Races Compendium


Races from Lands of History and Mystery! Indulge in races from lands of history and mystery like never before with the Dynastic Races Compendium, by Everyman Gaming, LLC. Designed to be the ultimate guide on races commonly found in lands ruled by dynastic legacy and ancient mysticism, the Dynastic Races Compendium provides players and GMs with the ultimate resource for including capricious...   [click here for more]
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Dynastic Races Preview

Dynastic Races Preview


Everyman Gaming, LLC is planning a Kickstarter for their upcoming Dynastic Races Compendium product, and we want YOU to get a sneak peak of this product in Dynastic Races Preview! In addition to containing information about the upcoming Kickstarter, which is scheduled to start on June 1st, you will fine the following: Four sections detailing the biology and physiology of the dynastic races: the willy...   [click here for more]
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Everyman Iconics: Drake

Everyman Iconics: Drake


Save People! Hunt Things! An all-new product line by Everyman Gaming, LLC, Everyman Iconics takes one of the recurring characters illustrated throughout Everyman Gaming’s library of products and provides information about the character like never before, including a detailed backstory, a full 20-level character build, and stat blocks for GMs and players to use the Iconic at every level of...   [click here for more]
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Everyman Iconics: Taka'shi

Everyman Iconics: Taka'shi


By Alexander Augunas Not every GM has time to build the perfect NPC, and not every player knows precisely where to look to build their ideal character concept. Fortunately, Everyman Iconics has your back! In each installment of Everyman Iconics, we present one of the recurring characters illustrated throughout multiple Everyman Gaming products and all the information needed to play the character,...   [click here for more]
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Everyman Minis: Alchemical Power Components

Everyman Minis: Alchemical Power Components


By Jen McTeague For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular...   [click here for more]
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Everyman Minis: Animal Companion Archetypes

Everyman Minis: Animal Companion Archetypes


By Matt Morris For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular...   [click here for more]
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Everyman Minis: Animal Teamwork Feats

Everyman Minis: Animal Teamwork Feats


By Luis Loza For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular...   [click here for more]
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Everyman Minis: Black Blade Options

Everyman Minis: Black Blade Options


By Alexander Augunas For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular...   [click here for more]
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Everyman Minis: Bloodline Mutations

Everyman Minis: Bloodline Mutations


By Matt Morris For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular...   [click here for more]
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Everyman Minis: Bountiful Harvest Ritual

Everyman Minis: Bountiful Harvest Ritual


By Scott Beeh For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular...   [click here for more]
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Everyman Minis: Brawler Archetypes

Everyman Minis: Brawler Archetypes


By Sasha Hall For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular...   [click here for more]
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Everyman Minis: Catfolk Options

Everyman Minis: Catfolk Options


By Alexander Augunas For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular...   [click here for more]
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