Title |
Publisher |
Price |
Welcome to Ravagers of Time, the eleventh in our Monster Menagerie line of bestiaries. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Ravagers of Time, that theme is time, and all the complex and convoluted creatures that manipulate, eat, and travel through time. In addition to timekeeping... [click here for more] |
Rogue Genius Games |
$3.99
|
Welcome to the Kingdom of Graves, the second in our line of Monster Menagerie monster books for use with the Pathfinder Roleplaying Game. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For the Kingdom of Graves, that theme is undead with a place at court. Rather than a random collection... [click here for more] |
Rogue Genius Games |
$3.99
|
Welcome to Threats From Beyond, the twelfth in our line of Monster Menagerie bestiaries. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For the Threats From Beyond, that theme is outsiders. Rather than just present another set of pitchfork-toting fiends, author Sam Hing has put together an awesome set of outsider oddities... [click here for more] |
Rogue Genius Games |
$3.99
|
Welcome to Winter Ravagers, the first in Rogue Genius Games' Monster Menagerie line of monster products. The plan is for every Monster Menagerie to offer a set of monsters that match a theme, with full write-ups, simple index card style summaries for use at the game table, and printable standee figures for every monster. But while future versions will feature typical fantasy... [click here for more] |
Rogue Genius Games |
$3.99
|
Being mythic is cool as hell.
Characters that get to use the options from Mythic Adventures have the opportunity to take their characters to a whole new level (or, at least, a whole new tier). An important part of that ruleset is Mythic Feats, most of which are powered-up versions of normal feats. While a large number of feats from numerous rulebooks receive mythic versions, not all feats do.... [click here for more] |
Rogue Genius Games |
$3.99
|
Got a Pathfinder game to run this weekend but are too busy to get something together for your players? Looking for a way to challenge your power gamer players? If so, then you're ready for a One Night Stand!
Before the westward migration and the trail of ten-thousand tears, before the plague of fire, before even the Giants' war against the Southern Gods, there lived... [click here for more] |
Rogue Genius Games |
$3.99
|
Got a Pathfinder game to run this weekend but are too busy to get something together for your players? Looking for a way to challenge your power gamers? If so, then you're ready for a One Night Stand!
Like all One Night Stand adventures, the Ice Cave of the Frost Giant Slavers contains everything you'll need for an evening of fun using the... [click here for more] |
Rogue Genius Games |
$3.99
|
Got a Pathfinder game to run this weekend but are too busy to get something together for your players? Looking for a way to challenge your power gamer players? If so, then you're ready for a One Night Stand!
Too long, my brethren! Too long has fear of the soft-skinned races ruled our lives. No matter how deep underground we keep our warrens, no matter how far from their wretched... [click here for more] |
Rogue Genius Games |
$3.99
|
Like all One Night Stand adventures, Warren of the Death Spider contains everything you'll need for an evening of fun using the Pathfinder Roleplaying Game.
You've never seen anything like it! The whole forest-every tree and every rock-completely covered in spider webs! They even wove them from tree to tree, so you can't see the sun or the sky. It's the damnedest thing I've ever seen! ... [click here for more] |
Rogue Genius Games |
$3.99
|
Welcome to Aeon Outpost!
Paper Figures: Aeon Outpost is a collection of cut-and-tape standees for use in your Starfinder game (or any game where a group of inhuman aliens may be of use)!
This set includes:
2 cat-weasel-people
2 chickenwawa-people
1 ugly bug
1 freaky thing
1 fuzzlump (in both “cute” and “giant maw of teeth” modes)
2 crystal pirates
1 squid in a mobile ball of water
... [click here for more] |
Rogue Genius Games |
$1.99
|
Leave Them Wanting Morlamaws!
Paper Figures: Morlawmaws is a collection of cut-and-tape standees for use in your Starfinder game (or any game where Large sentient chromatic walruses may be of use)!
This set includes:
3 morlawmas (one pose, 3 colors)
3 morlamaws in capes! (one pose, 3 colors)
... [click here for more] |
Rogue Genius Games |
$1.99
|
Get yer skitter on!
Paper Figures: Skittermanders is a collection of cut-and-tape standees for use in your Starfinder game (or any game where you'd like to use adorable furry aliens)!
Five colors! Red, Green, Blue, Pink, and Purple! ... [click here for more] |
Rogue Genius Games |
$1.99
|
Keep yer skitter goin'!
Paper Figures: Skittermores is a collection of cut-and-tape standees for use in your Starfinder game (or any game where you'd like to use adorable furry aliens)!
Three different types:
Blank for coloring your own
Skittermystics, and
Suitermanders
And the last two come in five colors! Red, Green, Blue, Pink, and Purple! ... [click here for more] |
Rogue Genius Games |
$1.99
|
Welcome to Races Revised: The Kitsune Clans, the latest in the Races Revised line of books.
"Kitsune" is a blanket term used by society to describe a number of ostensibly-related fox- like shapeshifters who settle both amongst themselves on the fringes of human societies or quietly mingle in it, in the same way that “elf” might describe a city-dwelling... [click here for more] |
Rogue Genius Games |
$3.99
|
The ranger has a strong tradition in fantasy fiction and mythology. In myths and legends, rangers borrow from ancient sources such as the Greek and Roman goddess of Artemis and Diana. Medieval and later tales included the vigilante and guerilla freedom-fighter Robin Hood, the Huntsman of Grimm’s Snow White fairy tale, and even Jack the Giant-Killer. In modern fantasy fiction, the ranger borrows from... [click here for more] |
Rogue Genius Games |
$3.99
|
Welcome to A Brace of Pistols, the first firearms-based product in the new Super Genius Presents line of books. Each of the products in this line is the strong vision of a single game designer, bypassing the normal planning, development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of maintaining... [click here for more] |
Rogue Genius Games |
$3.99
|
Welcome to Power Word Spells: Lore of the First Language, the latest product in the new Super Genius Presents line of books!
Power word spells are one of the most interesting elements of the “assumed setting” described by the rules of the Pathfinder Roleplaying Game Core Rulebook. Though the power word spells do not have any description of how and why they are different from other... [click here for more] |
Rogue Genius Games |
$3.99
|
Welcome to Races Revised: The Kobold Kings, the latest in the Super Genius Presents line of books. Each of the products in the Super Genius Presents line is the strong vision of a single game designer, bypassing the normal planning, development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of... [click here for more] |
Rogue Genius Games |
$4.99
|
Welcome to The Vile Magic of Argonax the Mad, the first product in the new Super Genius Presents line of books. Each of the products in this line is the strong vision of a single game designer, bypassing the normal planning,development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of maintaining a high level... [click here for more] |
Rogue Genius Games |
$4.99
|
Sorcerers are set apart from most other spellcasters by being creatures with vast and growing natural magic powers, closer in concept to monsters than the sages of study and learning epitomized by wizards or the agents of divinity that make up the ranks of clerics, druids, inquisitors, oracles and paladins. Even witches and bards are normally presented as drawing on power that originates outside them... [click here for more] |
Rogue Genius Games |
$3.99
|
"Stuff People Want To Play!"
That’s how Sean K Reynolds, Paizo Publishing’s Developer for the Pathfinder Roleplaying Game, describes the contents of the Adventurer’s Handbook in his introduction to this book. He also says that the Genius Guides are “fun, playable, and of excellent quality.” If the people who make Pathfinder are saying that, shouldn’t... [click here for more] |
Rogue Genius Games |
$12.99
|
A Pathfinder Roleplaing Game compatible adventure for four to five PCs of 4th level.
Mundane contraptions of incredible complexity appear throughout the realm, but shrink back into obscurity just as quickly as they surfaced. Brandlehill, the gnome town responsible for these impossible to replicate creations, has dispatched local bard Terrence Threncewell to seek out adventurers... [click here for more] |
Rogue Genius Games |
$3.57
|
Rogue talents are a crucial part of the core rogue class. They received an overhaul (adding the categories of edges and grand talents and combining the assassin, ninja, and rogue into one flexible stealth-and-trickery class) in The Genius Guide to the Talented Rogue, and this book is designed as a follow-up to that product. However, to use these new talents with the ninjas and rogues from... [click here for more] |
Rogue Genius Games |
$2.49
|
Although a vast number of spells are available in the game's core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it's not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that you can make a lot... [click here for more] |
Rogue Genius Games |
$3.99
|
While there are a vast number of spells available in the Pathfinder Roleplaying Game Core Rulebook and official expansions, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, as a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell... [click here for more] |
Rogue Genius Games |
$3.99
|
While there are a vast number of spells available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, as a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that there are a lot... [click here for more] |
Rogue Genius Games |
$3.99
|
Air-perhaps the most mysterious of the primal elements of creation, an invisible medium through which we walk and in whose arms a rare few can fly. The power of air and wind, on their own, seem magical even in our modern world-how much more so in the medieval past? Where does the wind come from, what is it maid of, and how can it wield so much power?
The pages of fantasy fiction are filled with... [click here for more] |
Rogue Genius Games |
$3.99
|
Although a vast number of spells are available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that you can make... [click here for more] |
Rogue Genius Games |
$3.99
|
What In The World Are Apeiron (pronounced a-pay-ron) Staves?
Simply put, they are to spellcasters what a magic sword is to a fighter. They are weapons of war used by the magically inclined to blast away that which ails them. Where the swordmaster passes down his blade to his favorite student, so too does the master wizard pass his apeiron stave down to his star apprentice.
Apeiron... [click here for more] |
Rogue Genius Games |
$3.99
|
When you consider the number of things a 1st-level character can do in a Pathfinder RPG campaign, it's pretty clear that even the lowest level characters have completed some intense training. But what do you do if you want to start an adventure before your wizards have mastered their 1st-level spells and paladins have discovered how to detect evil at will? The Genius Guide to Apprentice-Level... [click here for more] |
Rogue Genius Games |
$3.99
|
Arcane magic is one of the most popular, flexible, and influential components of the Pathfinder Roleplaying Game. Arcane spells immediately call to mind some of the most iconic elements of fantasy stories. Characters flying through the air, chucking bolts of lightening at their foes, and deflecting dragon's breath with mystic shields are fun and memorable parts of high-magic games. Even in more... [click here for more] |
Rogue Genius Games |
$3.99
|
The archer is a figure of heroic legend and romance-often coming from the ranks of commoners. In eras when the battlefield was dominated by heavily armored knights, archers represented the idea that skill and determination can level the playing field, both in warfare and conflicts between the social classes.
Robin Hood and his merry men are the classic icons of the heroic archer, but they are far... [click here for more] |
Rogue Genius Games |
$3.99
|
Chaos magic is the eldritch force of pure, churning anarchy, outrageous coincidence, and unrelenting entropy. It is more than spells that draw on the chaotic element of the alignments that define the morals of creatures throughout the multiverse, it also is a way to dip into the pure stuff of madness and creation. Chaos magic requires its practitioners to embrace a lack of control, and accept that... [click here for more] |
Rogue Genius Games |
$3.99
|
Gemstones and other crystals have long been associated with magic and purity. You only have to think of how crystal balls are used in fiction-often portrayed as the very source of a witch or wizard's powers-to be sure of that connection. Even in modern times, the link has remained strong. Go to any bookstore or new age gift store to see that people today still associate crystals with healing and arcane... [click here for more] |
Rogue Genius Games |
$3.99
|
The saying "knowledge is power" is overused to the point of being cliché. But like most clichés, it has a nugget of truth to it. In a world of magic, where threats can be anything from mundane brigands to psionic half-dragon medusa priests of elder gods, it holds especially true. Divination spells allow characters to learn all manner of useful information: whether something is evil, the location... [click here for more] |
Rogue Genius Games |
$3.99
|
Divine magic is one of the most common components of the Pathfinder Roleplaying Game. Humble adept NPCs, evil humanoid shamans, heroic clerics, and stalwart paladins alike use it. Divine spells call to mind major events in popular games and fictions, ranging from the summoning of demons and otherworldly allies to the power to heal, curse, and even raise the dead. Divine spells are the tools... [click here for more] |
Rogue Genius Games |
$3.99
|
There's something magical about dreams. In them we can be and do anything our minds can conceive, the laws of nature hold no sway, and despite the fact that they seem as real as the waking world you walk through, there are no consequences for any of the actions you take or injuries you may suffer. Dreams are real, yet unreal-which is also as perfect description of magic as you are ever likely to find.... [click here for more] |
Rogue Genius Games |
$3.99
|
Of the classic elements-air, earth, fire, and water, earth is often the hardest to work into the magic of a fantasy setting. The core roles of other elements are easy to see-fire burns your foes and grants light, air allows for flight and control of the weather, and water allows ships to move and wells to bring life to farms, plus is the secret domain of sailors and merfolk. The easy uses for these... [click here for more] |
Rogue Genius Games |
$3.99
|
Exalted Domains are a new option that grants clerics a truly special and unique connection to one aspect of their deity's power in exchange for one of their domains. Rather than draw bonus powers and spells from two domains, the cleric with an Exalted domain has a greater focus on a single domain, and can utilize powers not available to any other character. Exalted domains can be used to create clerics... [click here for more] |
Rogue Genius Games |
$3.99
|
Exalted Domains are a new option that grants clerics (and potentially other divine spellcasters) a truly special and unique connection to one aspect of their deity's power in exchange for one of their domains. Rather than draw bonus powers and spells from two domains, the cleric with an Exalted domain has a greater focus on a single domain, and can utilize powers not available to any other character.... [click here for more] |
Rogue Genius Games |
$3.99
|
In the Pathfinder Roleplaying Game, every time a character takes a level in a favored class, he or she gains a bonus. Under the core rules, that bonus is either an additional skill point or an extra hit point. However, the Advanced Player’s Guide introduced a new set of racial favored class options. Members of specific races can get these benefits when they gain a level in a class that... [click here for more] |
Rogue Genius Games |
$3.99
|
In the Pathfinder Roleplaying Game, every time characters take a level in a favored class, they gain a bonus. Under the core rules, that bonus is either +1 skill point or +1 hit point. However, The Advanced Player's Guide introduced a new set of racial favored class options. These are benefits that members of specific races can get when they gain a level in a class that is listed as a... [click here for more] |
Rogue Genius Games |
FREE
|
There are lots of feats for battle in the core rules of the Pathfinder Roleplaying Game. In fact, it could be argued that most of the feats in the game are battle-related. This naturally leads to asking if yet more feats based on kicking ass and taking names are really needed. The answer is an emphatic "Yes!"
This product presents numerous feats balanced for any character, but designed to make... [click here for more] |
Rogue Genius Games |
$3.99
|
The concept of a "critical hit" has been part of roleplaying games from the very start-an attack that is extraordinarily well placed or timed perfectly and, as a result, is exceptionally damaging. It started as a phrase used after the results of an attack were determined, but quickly made its way into variant systems and house rules until nearly every campaign had its own version. And in many of these... [click here for more] |
Rogue Genius Games |
$3.99
|
Everyone loves rolling a high initiative when a combat starts. Going first is its own reward, allowing a player to get the jump on foes, grab points of tactical advantage, and set the tone for the combat to come, but it's also just fun. Finding yourself at the bottom of the initiative order is significantly less exciting. For low rollers, the combat round can seem to lag on, having little to do but... [click here for more] |
Rogue Genius Games |
$3.99
|
Metamagic is a kind of give-and-take system for spells that allows spellcasters to gain benefits for spells in exchange for using higher-level spell slots to cast them. This gives a spellcaster considerably more flexibility, especially spontaneous spellcasters, who have a limited number of spells known but can add metamagic to spell slots on the fly. While most of the obvious spell enhancements (increasing... [click here for more] |
Rogue Genius Games |
$3.99
|
Fantasy fiction is rife with characters that can call on a hodgepodge of minor techniques, from rogues who apprenticed as wizards in their youth to priests who were once warriors, often fantasy characters break out of the narrow restrictions of a single class. If a player wishes to create similarly flexible characters they often have little choice but to multiclass, often only “level dipping” to... [click here for more] |
Rogue Genius Games |
$4.99
|
Many of the psionic feats presented in this product are designed to be useful to classes that aren’t traditionally psionic and are developed with the assumption that characters using these other classes might want to gain a little psionic ability with the Wild Talent feat. You can use the feats easily in many styles of game or when the psionic focus mechanic is replaced with something less mental... [click here for more] |
Rogue Genius Games |
$3.99
|
Runes-an ancient form of writing often linked to strange and magical powers. In history, runes are nearly-two-thousand-year-old alphabets whose origins remain shrouded in mystery. In legend, wizards, shamans, and warriors use runes to imbue places, items, and even people on which they are inscribed with fantastic powers. Runes, it has been said, hold the power to foretell the future and even to bring... [click here for more] |
Rogue Genius Games |
$3.99
|
Runes are an ancient form of writing often linked to strange and magical powers. In history, runes are nearly two-thousand-year-old alphabets whose origins remain shrouded in mystery. In legend, wizards, shamans, and warriors use runes to imbue the places, items, and people on which they are inscribed with fantastic powers. Some say runes hold the power to foretell the future and even bring the dead... [click here for more] |
Rogue Genius Games |
$3.99
|