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 Hottest Pathfinder OGL, Fantasy, PDF from Rogue Genius Games
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Relic Files: Treasures of Camelot III

Relic Files: Treasures of Camelot III


Drawing on the rules presented in the Genius Guide to Relics of the Godlings I and II, the Relic Files bring new magic items to your game table. Drawing on historical myth and traditional fantasy tropes, each Relic Files PDF presents a new relic suitable for use in most fantasy campaigns. Knights of the Pendragon ... there were three of them. “Damnit,” Bror swore. The orc warlord ran forward and...   [click here for more]
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Relic Files: Treasures of the Earth I - Svarduun

Relic Files: Treasures of the Earth I - Svarduun


You Want Me To Drop The Hammer?! Based on the rules presented in The Genius Guide to Relics of the Godlings I & II the Relic Files brings new magic items to your game table. Drawing on historical myth and traditional fantasy tropes, each Relic File PDF presents a new relic suitable for use in most fantasy campaigns.  Forged by the First Smiths from the purest ore, Svarduun - The Black...   [click here for more]
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Rogue Genius Ancestries: Loamlings

Rogue Genius Ancestries: Loamlings


Can You Dig It?! Loamlings are a new ancestry for the second edition of the Pathfinder Roleplaying Game. Molelike in form, loamlings have a strong connection to the earth and growing things makes that loamlings natural farmers, druids, and herbalists. Written by veteran second-edition designer Michael Sayre, this fully-illustrated pdf presents the loamling ancestry with all the roleplaying notes, background,...   [click here for more]
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Rune Magic (PF1)

Rune Magic (PF1)


The Magic of Runes! Runes are older, more primal forms of magic that existed before spells or even mortal languages. Runes may augment their crafter’s own abilities, aid their allies, reveal knowledge and lore, or hinder and harm their crafter’s foes. While the undisputed masters of rune magic are the dedicated runecasters, others can learn enough about the strange and elder form of supernatural...   [click here for more]
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Rune Magic (PF2)

Rune Magic (PF2)


The Magic of Runes! Runes are older, more primal forms of magic that existed before spells or even mortal languages. Runes may augment their crafter’s own abilities, aid their allies, reveal knowledge and lore, or hinder and harm their crafter’s foes. While the undisputed masters of rune magic are the dedicated runecasters, others can learn enough about the strange and elder form of supernatural...   [click here for more]
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Rune Magic (SF)

Rune Magic (SF)


The Magic of Runes! Runes are older, more primal forms of magic that existed before spells or even mortal languages. Runes may augment their crafter’s own abilities, aid their allies, reveal knowledge and lore, or hinder and harm their crafter’s foes. While the undisputed masters of rune magic are the dedicated runecasters, others can learn enough about the strange and elder form of supernatural...   [click here for more]
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Runeblades (PF1)

Runeblades (PF1)


Weapons of Legend Runeblades are more than just powerful magic items, they are an iconic part of numerous fantasy stories and settings. With dire names and powerful abilities, runeblades are often as interesting and crucial to the tales of major events as the heroes carrying them. This book introduces rules for runeblades and their wielders that can bring these potent, often double-edged (in...   [click here for more]
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Runeblades (PF2)

Runeblades (PF2)


Weapons of Legend Runeblades are more than just powerful magic items, they are an iconic part of numerous fantasy stories and settings. With dire names and powerful abilities, runeblades are often as interesting and crucial to the tales of major events as the heroes carrying them. This book introduces rules for runeblades and their wielders that can bring these potent, often double-edged (in...   [click here for more]
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Runeblades (SF)

Runeblades (SF)


Weapons of Legend Runeblades are more than just powerful weaponry, they are an iconic part of numerous lost planet and pulp stories and settings. With dire names and powerful abilities, runeblades are often as interesting and crucial to the tales of major events as the heroes carrying them. This book introduces rules for runeblades and their wielders that can bring these potent, often double-edged...   [click here for more]
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Samsaran Compendium

Samsaran Compendium


Explore the ecology of the samsaran race with the Samsaran Compendium! From the designer who brought you the Kitsune Compendium, Pact Magic Unbound, and Guidance, the Samsaran Compendium gives players and GMs alike all of the resources they need to implement this witty, capricious race into their campaign setting. Within the Samsaran Compendium, you will find: A detailed analysis of the samsaran race,...   [click here for more]
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Skill Challenge Handbook

Skill Challenge Handbook


Neverending Challenges Await! Challenge your players like never before using the SKILL CHALLENGE HANDBOOK, by Everyman Gaming LLC. Building up decades of roleplaying game mechanics and history, the SKILL CHALLENGE HANDBOOK provides GMs with everything they need in order to design truly memorable skill-based challenges for their PCs. With the SKILL CHALLENGE HANDBOOK, skills in the Pathnder Roleplaying...   [click here for more]
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Sorcerer Bloodlines: Blood of Giants

Sorcerer Bloodlines: Blood of Giants


It’s Gonna be BIG! Giants are powerful, frequently magical creatures; ubiquitous in myths and fairy tales. And It’s not uncommon for them to mingle with humans and other races. It should be no surprise that their descendants can receive a portion of their power. This book contains bloodlines reflecting the various types of giants in the Pathfinder Roleplaying Game, allowing you to tailor your sorcerer...   [click here for more]
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Soul Sword (PF1)

Soul Sword (PF1)


Weaponize Your Soul A Soul Sword is a blank slate of the raw power of the universe, the secret runic language that describes, defines, and thus empowers every aspect of reality. When a Soul Sword comes in contact with its wielder, it’s vast reserve of undefined energy draws its form and function from the secret true runes that describe that wielder. Thus the Soul Sword of a ratfolk...   [click here for more]
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Soul Sword (PF2)

Soul Sword (PF2)


Weaponize Your Soul A Soul Sword is a blank slate of the raw power of the universe, the secret runic language that describes, defines, and thus empowers every aspect of reality. When a Soul Sword comes in contact with its wielder, it’s vast reserve of undefined energy draws its form and function from the secret true runes that describe that wielder. Thus the Soul Sword of a goblin...   [click here for more]
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Soul Sword (SF)

Soul Sword (SF)


Weaponize Your Soul A Soul Sword is a blank slate of the raw power of the universe, the secret runic language that describes, defines, and thus empowers every aspect of reality. When a Soul Sword comes in contact with its wielder, it’s vast reserve of undefined energy draws its form and function from the secret true runes that describe that wielder. Thus the Soul Sword of a lashunta...   [click here for more]
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Starfarer Classes: Spellscion

Starfarer Classes: Spellscion


Even in a world of advanced technologies and augmentations, raw magical power thrums in silence, waiting for those who will reach out and claim it for themselves. Take on such powers for yourself and master the magical might of the spellscion with Starfarer Classes: Spellscion! Within, you'll find: The spellscion, a new Level 1-20 class for the Starfinder Roleplaying Game. Capable of manifesting...   [click here for more]
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Starfarer Species Expanded: Aeon Empire Species

Starfarer Species Expanded: Aeon Empire Species


Introducing an all-new way to build Starfinder PCs, Starfinder Species Expanded builds upon the new species rules for Starfinder that was introduced in Starfarer Species Reforged. This product has everything you need to build flexible and fun player characters belonging to over several new playable species. Within this expansion PDF, you’ll find: Brakins,...   [click here for more]
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Starfarer Species Expanded: Fey Species

Starfarer Species Expanded: Fey Species


Introducing an all-new way to build Starfinder PCs, Starfinder Species Expanded builds upon the new species rules for Starfinder that was introduced in Starfarer Species Reforged. This product has everything you need to build flexible and fun player characters belonging to over several new playable species. Within this expansion PDF, you’ll find: Sprite, a...   [click here for more]
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Starfarer Species Expanded: Magical Species

Starfarer Species Expanded: Magical Species


Introducing an all-new way to build Starfinder PCs, Starfinder Species Expanded builds upon the new species rules for Starfinder that was introduced in Starfarer Species Reforged. This product has everything you need to build flexible and fun player characters belonging to over several new playable species. Within this expansion PDF, you’ll find: Gylwyrians,...   [click here for more]
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Starfarer Species Expanded: Plantlike Species

Starfarer Species Expanded: Plantlike Species


Introducing an all-new way to build Starfinder PCs, Starfinder Species Expanded builds upon the new species rules for Starfinder that was introduced in Starfarer Species Reforged. This product has everything you need to build flexible and fun player characters belonging to over several new playable species. Within this expansion PDF, you’ll find: Leshies, a...   [click here for more]
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Starfarer Species Reforged

Starfarer Species Reforged


Introducing an all-new way to build Starfinder PCs, Starfinder Species Reforged has everything you need to build flexible and fun player characters belonging to over 30 different playable species. Within this massive 300+ page tome, you’ll find: 30 Featured Species including core Starfinder species such as kasathas and ysoki, Blood Space favorites such as kitsune and uramae, and brand-new...   [click here for more]
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Sword of Kings (PF1)

Sword of Kings (PF1)


The King Serves the Land. The Sword Serves the King! The Sword of Kings is an ancient runic weapon that is much more than magical – it is the rune that fully encapsulates the enigmatic concept of rulership, smelted down through means beyond mortal ken, alloyed with silver and iron both, and turned into a symbol of royalty as much as a weapon for defeating foes. Known by many names the Sword...   [click here for more]
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Sword of Kings (PF2)

Sword of Kings (PF2)


The King Serves the Land. The Sword Serves the King! The Sword of Kings is an ancient runic weapon that is much more than magical – it is the rune that fully encapsulates the enigmatic concept of rulership, smelted down through means beyond mortal ken, alloyed with silver, iron, and adamantine, and turned into a symbol of royalty as much as a weapon for defeating foes. Known by many names the Sword...   [click here for more]
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Sword of Kings (SF)

Sword of Kings (SF)


The King Serves the Land. The Sword Serves the King! The Sword of Kings is an ancient runic weapon that predates the civilization of any still-inhabited world. It is much more than a mere hybrid of science and technology – it is the rune that fully encapsulates the enigmatic concept of rulership, smelted down through means beyond mortal ken, alloyed with circuits and steel both, and turned...   [click here for more]
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Talented Bestiary Preview!

Talented Bestiary Preview!


The Genius Guide to the Talented Bestiary takes the idea of easily customizable options from our Talented Heroes line, and applies it to monsters! It's going to be an awesome book that allows GMs to quickly and simply make exactly the monsters they need, and give even players with an encyclopedic knowledge of other Bestiaries a sense of wonder (and fear) again! But don't just take...   [click here for more]
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Teeth of the Storm

Teeth of the Storm


Late at night, the storm howls and sheets of rain fall. The High Road is supposed to be safe and well-traveled, but this stormy night there has been no one else on the road and no place to stop for shelter. A gruesome scene on a rain-slicked bridge begins a nighttime race to grant a restless soul peace. Teeth of the Storm is a gothic horror adventure for 1st-level heroes in the Pathfinder Second...   [click here for more]
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The Duskwalker's Due

The Duskwalker's Due


No Gm? No group? No problem! Physical and social distancing interrupting your game plans?   In this GM-less, solo adventure for Pathfinder 2nd edition you are Tarklo Dirge, a wanderer and sword- for-hire. You are one of a rare group of people called duskwalkers, ashen-colored humanoids who guard the cycles of life and death. You have put more unquiet souls to rest than you care to count, and you...   [click here for more]
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The Genius Guide to Bravery Feats

The Genius Guide to Bravery Feats


Bravery defines the hero The fighter, more than any other class, is an exemplar of this truth, routinely facing down spell-hurling sorcerers, otherworldly monsters, even devils and demons, all with nothing but a slender piece of steel or wood with which to confront the roaring magics of these fearsome foes. This .pdf presents a series of feats designed to showcase just how essential bravery can be...   [click here for more]
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The Genius Guide to Domain Channeling

The Genius Guide to Domain Channeling


Domain Channeling allows you to differentiate one cleric from another by offering players new feats for use with the channel energy class feature. The channel energy ability already functions in different ways based on a cleric’s alignment, which often proscribes whether a given cleric channels positive or negative energy. Presented here are Domain Channeling feats which add flexibility to the otherwise...   [click here for more]
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The Genius Guide to Domain Channeling II: Domains of Light and Lore

The Genius Guide to Domain Channeling II: Domains of Light and Lore


The original Genius Guide to Domain Channeling covered all of the domains in the core rules, however much of the feedback we received included requests for third-party domains, and many more requests for the subdomains introduced in the Advanced Player’s Guide. That’s a lot of feats, probably too many for a single PDF release, so drawing inspiration from previous Genius...   [click here for more]
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The Genius Guide to Exalted Domains of War and Ruin

The Genius Guide to Exalted Domains of War and Ruin


Although classes such as the oracle, druid, and inquisitor all have a special connection with the divine, perhaps no class has a deeper or more powerful bond to the gods than the cleric. Clerics show this deep devotion to their deity in many ways, one of the most important of which is the selection of their two granted domains. The choice of specific domains helps to shape and define the cleric, and...   [click here for more]
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The Genius Guide to Feats of Divine Might

The Genius Guide to Feats of Divine Might


New feats for characters focused on divine powers and spells should mean more than new metamagic feats, extra uses of abilities each day, and taking Weapon Focus with a deity's favored weapon. Just as monks, fighters and rogues can use feats to adjust and modify their fighting styles, clerics, druids, rangers and paladins should have a range of options that let them adapt their divinely-granted abilities....   [click here for more]
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The Genius Guide to Feats of Spellcasting II

The Genius Guide to Feats of Spellcasting II


Aren’t there enough feats already? Certainly it’s possible to make an extremely effective spellcaster without adding any of the feats in this book. However, rather than attempt to create must-have feats that patch rules in the game, or open entirely new ways to fill crucial party roles, this book is designed to just add some fun options. These are feats that give a spellcaster an interesting or...   [click here for more]
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The Genius Guide to Gruesome Dragons

The Genius Guide to Gruesome Dragons


Gruesome is Good Dragons are incredibly dangerous threats, but their very popularity robs them of suspense. They fly, they have breath weapons, and you don’t want to get caught next to one when it full attacks. The idea behind gruesome dragons is to make them more interesting for players and GMs. Rather than face yet another color-coded dragon encounter, the players find themselves facing...   [click here for more]
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The Genius Guide to Gruesome Giants

The Genius Guide to Gruesome Giants


The Genius Guide to Gruesome Giants presents new templates, feats, and alternative class feature options to add to any giant. All of these gruesome templates are designed to play into a specific fearsome idea and provide an extra dose of horror for encounters with giants, such as a massive foes wrapped in rotting limbs, or insane walking vivisections sharing glimpses of alien worlds. Create creatures...   [click here for more]
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The Genius Guide to Homophone Spells

The Genius Guide to Homophone Spells


What’s In a Spell Name!? Does it REALLY matter if you are casting break enchantment or brake enchantment? Fey’s door is just as good as phase door… isn’t it? Actually, sometimes it’s better! Yes, it’s Homophone Spells. They SOUND like the spells you know and understand… but they’re not! Written by Pathfinder expert Jason Keeley, with...   [click here for more]
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The Genius Guide to Horrifically Overpowered Mythic Feats

The Genius Guide to Horrifically Overpowered Mythic Feats


These feats come in two categories. The first are Horrifically Overpowered Mythic (HOM) feats. These are follow-up feats to mythic feats from Mythic Adventures, specifically designed to take the mythic rules to an illogical conclusion beyond their intended scope. Second (and listed in their own alphabetical order after all the HOM feats) are the Mythic Horrifically Overpowered (MHO) feats. These take...   [click here for more]
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The Genius Guide to More Bard Talents

The Genius Guide to More Bard Talents


The concept of bard talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Bard, along with a large number of talents allowing for a wide range of possible witch character concepts. The new talents presented here can be used with that book, or added as new options for the traditional bard class. With the extra options, a bard can tell stories so real they come...   [click here for more]
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The Genius Guide to More Cleric Talents

The Genius Guide to More Cleric Talents


The concept of cleric talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Cleric, along with a large number of talents (many adapted from the abilities of cleric archetypes and hybrid classes). The new talents presented here can be used with that book, or added as new options for the traditional cleric class. With the extra options, a cleric can gain power...   [click here for more]
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The Genius Guide to More Druid Talents

The Genius Guide to More Druid Talents


The concept of druid talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Druid, along with a large number of talents (many adapted from the abilities of druid archetypes). The new talents presented here can be used with that book, or added as new options for the traditional druid class. With the extra options, a druid can gain the powers of astrology, or ley...   [click here for more]
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The Genius Guide to More Ranger Talents

The Genius Guide to More Ranger Talents


The idea of ranger talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Ranger, along with a large number of talents (many adapted from the abilities of ranger archetypes). The new talents presented here can be used with that book, or added as new options for the traditional ranger class. To use these talents with the core ranger class, simply allow a...   [click here for more]
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The Genius Guide to MORE Simple Class Templates for Monsters

The Genius Guide to MORE Simple Class Templates for Monsters


DO YOU WANT PSYCHIC MONSTERS? BECAUSE THIS IS HOW YOU GET PSYCHIC MONSTERS! Sometimes, you just need the players to face a creature that can kill them with the power of its mind. Occult power is fun, mysterious, and a great way to make a monster creepy... and wow some of those classes are complicated! Not sure how many levels of psychic to add to a flumph to make it a good foe at a given CR?...   [click here for more]
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The Genius Guide to More Witch Talents

The Genius Guide to More Witch Talents


The concept of witch talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Witch, along with a large number of talents (many adapted from the abilities of witch archetypes). The new talents presented here can be used with that book, or added as new options for the traditional witch class. With the extra options, a witch can create a curse bag, cremate corpses...   [click here for more]
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The Genius Guide to Mythic Subpaths

The Genius Guide to Mythic Subpaths


Ascend Like a Genius! The Mythic rules present a vibrant, new system that allows GMs to add a touch of high-powered play to their game regardless of the actual level of the players. A character’s “mythic path” is highly customizable, allowing characters to select from a myriad of special abilities that allows them to overcome insurmountable obstacles. In addition, all mythic characters are united...   [click here for more]
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The Genius Guide to Simple Class Templates for Monsters

The Genius Guide to Simple Class Templates for Monsters


These Monsters Have Class! It Just Got Easier to Make an Encounter Harder! Whether it’s the shaman of a pack of lizardmen, a group of gnoll mystics from the blasted deserts of Ankhara, or a succubus temptress one step more dangerous than her sisters, sometimes you just need to spice up a monster! Just slapping the advanced template on a creature often isn’t very interesting, but actually adding...   [click here for more]
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The Genius Guide to the Cruorchemist

The Genius Guide to the Cruorchemist


Strange Name, Wyrd Abilities Much like sorcerers, the cruorchemist draws power from her unusual ancestry, yet her familial ties are far less obvious and much of her powers are recessive and lie dormant. She can draw upon this power to cast a limited number of spells, but lacks the efficacy possessed by a true sorcerer. For this reason, she learns to manipulate the innate magical power that flows within...   [click here for more]
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The Genius Guide to the Dracomancer

The Genius Guide to the Dracomancer


The Dracomancer is a new base class, designed for use with the Pathfinder Roleplaying Game. It is a spontaneous arcane spellcasting class that draws upon the themes and abilities of dragons, and has a draconic companion that acts as guard, ally, and advisor. Dracomancers are similar to sorcerers in that they have a deep connection to a source of magic power, but in the case of the dracomancer, the...   [click here for more]
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The Genius Guide to the Opportunist

The Genius Guide to the Opportunist


The Opportunist is a new hybrid class of the barbarian and rogue designed for use with the Pathfinder Roleplaying Game. It is a melee combat class that draws upon unerring accuracy and almost preternatural foresight to capitalize on your opponents’ wrong moves, and deal catastrophic damage. Take advantage of dozens of new talents, feats, archetypes, and spells including: Give a little to...   [click here for more]
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The Genius Guide to the Shadow Warrior

The Genius Guide to the Shadow Warrior


"I speak to the shadows ... and they speak back ..." Not everyone can become a shadow warrior. More than just combatants, shadow warriors are students of styles of fighting they learn from the shadows themselves. Strange and dangerous; a killer with one foot in shadow, who prefers to fight with weapons that are as much about causing pain as they are felling enemies.  The shadow...   [click here for more]
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The Genius Guide to the Talented Bard

The Genius Guide to the Talented Bard


Master the Secrets of Lore and Language Bards are often disparaged as near-useless secondary characters, with jokes about how singing can’t help a party make Stealth checks, and the power of interpretive dance. But at their core, bards are character who know things that let them manipulate the world and everyone in it. Of course most bards get locked into a specific implementation of that idea, with...   [click here for more]
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