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 Hottest Pathfinder OGL, Fantasy, PDF from Rogue Genius Games
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Genius Adventures: The Black Skull Laughs

Genius Adventures: The Black Skull Laughs


An adventure for 4-6 characters of 7th-9th level by legendary author, adventure writer, and gamer, Ed Greenwood! Lord Endreth is distraught! Undead have stolen his crown and taken it back to the crypt of the Black Skull, ancient dwarven goods-hold used for centuries to inter the noble dead of Endreth. The crypt is haunted, crawling with undead and fell magic, and local legends say it is ruled by the...   [click here for more]
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Genius Adventures: There's Yer Problem

Genius Adventures: There's Yer Problem


Whatcha got here is ... A short, easy-to-run adventure for four 2nd-3rd level PCs.  A powerful merchant has a “small” problem that requires some adventurers. It is a simple request—to enter the unique chambers under his mansion and help repair some machinery found there. The pay is good, the benefits are great, and helping a powerful merchant could lead to many rewards. However, nothing is...   [click here for more]
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Gruesome Foes

Gruesome Foes


Gruesome is Good The most popular fantasy monsters are well understood by players, and that very popularity robs encounters that use them of suspense. Dragons fly, they have breath weapons and spells, and you don’t want to get caught next to one when it full attacks. Giants are big humanoids that hurl rocks. Undead have a specific set of immunities, and often paralyze, drain, or frighten....   [click here for more]
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Houserules Handbooks: More Spell Points

Houserules Handbooks: More Spell Points


Making Magic Magical The spell point system introduced in Houserule Handbooks: Spell Points was designed to be a flexible, simple set of rules for replacing the normal spell slot/spell preparation system used by spellcasters in the Pathfinder Roleplaying Game Core Rulebook with a different resource management system – spell points. Though both successful in this goal and quite popular,...   [click here for more]
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Kitsune Compendium

Kitsune Compendium


Explore the ecology of the enigmatic kitsune race with the Kitsune Compendium! From the designer who brought you the Pact Magic Unbound series and Guidance, the Kitsune Compendium gives players and GMs alike all of the resources they need to implement this witty, capricious race into their campaign setting. Within the Kitsune Compendium, you will find: A detailed analysis of the kitsune race, including...   [click here for more]
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Krazy Kragnar's Alchemical Surplus Shop

Krazy Kragnar's Alchemical Surplus Shop


The world's ultimate goblin entrepreneur is back! His previous business (detailed in Loot 4 Less, vol. 7: Krazy Kragnar's Used Chariots) was closed after a dwarven nobleman perished in a freak houda accident. Now Krazy Kragnar returns with a whole new business plan-he is the owner and chief salesman of the Alchemical Surplus Shop, a place that buys alchemist fire that's past its use-by date,...   [click here for more]
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Location Guides: The Pirate Haven of Blackrock

Location Guides: The Pirate Haven of Blackrock


The Pirate Haven of Blackrock is the first in a series of Pathfinder-compatible locations designed for a GM to bolt into any campaign (and with enough details they can be useful for any roleplaying game system). Featuring artwork and map by Gillian M. Pearce (Moon designs- Glorantha project, Mongoose Publishing, etc.) and text by Darren W. Pearce (Lone Wolf, Doctor Who) we hope both the GM and players...   [click here for more]
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Lunar Knights

Lunar Knights


Fur and Fang, Tooth and Claw! Everyone knows about lycanthropes, right? They get grumpy in moonlight, dislike silver, and should avoid hickies. What more is there? Actually there’s a whole world of werebeasts and werecultures, just waiting for you to discover! Lunar Knights presents a world of shapeshifting options, from campaign options on how to handle lycanthropic curses, variant lycanthropes...   [click here for more]
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Magic Mishap Items (PF1)

Magic Mishap Items (PF1)


When the Artificer Says Oops, It’s Already Too Late! Not every magic item is the pride and joy of the artificer who crafted it. You are, after all, dealing with magic. There’s a word for a process that gives you exactly the same result when you attempt exactly the same procedure, but magic ain’t it. Some quirky magic items are so ubiquitous they’re considered classics—there’s nothing about...   [click here for more]
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Master Class: Runecaster (PF1)

Master Class: Runecaster (PF1)


Be the Master of the Magic of Runes! The runecaster is a new class for the first edition of the Pathfinder Roleplaying Game. No less a user of magic than clerics and wizards, the runecaster taps into a magic older, and more primal and unpredictable, than spells. Each runecaster learns a selection of runes to augment their own abilities, aid their allies, reveal knowledge and...   [click here for more]
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Master Class: Runecaster (PF2)

Master Class: Runecaster (PF2)


Be the Master of the Magic of Runes! The runecaster is a new class for the second edition of the Pathfinder Roleplaying Game. No less a user of magic than clerics and wizards, the runecaster taps into a magic older, and more primal and unpredictable, than just spells. Each runecaster learns a selection of runes to augment their own abilities, aid their allies,...   [click here for more]
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Master Class: Runecaster (SF)

Master Class: Runecaster (SF)


Be the Master of the Magic of Runes! The runecaster is a new class for the Starfinder Roleplaying Game. No less a user of magic than mystics and technomancers, the runecaster taps into a magic older, and more primal and unpredictable, than spells. Each runecaster learns a selection of runes to augment their own abilities, aid their allies, reveal knowledge and lore, or hinder...   [click here for more]
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Microsized Adventures

Microsized Adventures


Cut your players down to size with Microsized Adventures, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, Microsized Adventures gives GMs and players alike the tools they need to create adventures and campaigns from an ant’s point of view, whether the PCs want to mount an ant, scale a dog, or boldly flee from a lumbering toddler. Microsized Adventures...   [click here for more]
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Monster Menagerie Seasonal Stars: Giraffenomicon

Monster Menagerie Seasonal Stars: Giraffenomicon


Yes. I said Giraffenomicon Not enough adventurers pay attention to giraffes. The actual Latin name for a giraffe is Giraffa Camelopardalis. It’s a camel-leopard. Which is CR 5. I’m pretty sure, anyway. What you end up with is a one-ton beast that can hit you with its neck. Its neck. Name another animal that can use its neck as a weapon (and snakes don’t count; they don’t have...   [click here for more]
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Monster Menagerie Seasonal Stars: Pumpkin Stalker

Monster Menagerie Seasonal Stars: Pumpkin Stalker


This first entry in the "Monster Menagerie: Seasonal Stars" line offering a template for single horror-themed concept, the pumpkin-headed horror that often inspires campfire tales and local legends. Appropriate as an ongoing threat separate from an adventure's main plot (and able to continue to be a threat even after PC's kill it the first time) or the climactic final battle in a long adventure exploring...   [click here for more]
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Monster Menagerie: A Council of Genies

Monster Menagerie: A Council of Genies


You've Been Called Before the Council! Genies are creatures of ancient extraplanar cultures able to call upon vast innate magics, command the elements, and draw upon the wisdom of the ages. They are also often capricious, driven, and unwilling to consider the concerns of lesser beings. They are, in short, perfect foils for a band of overconfident adventurers! You can never have too many of such magnificent...   [click here for more]
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Monster Menagerie: Bulette Points

Monster Menagerie: Bulette Points


So Your PCs Think They're Bulette-Proof?! Well, it's time to hit them with higher caliber threats! Unique, dangerous, and memorable, these twelve new sub-species of bulettes put a new spin on one of the game’s apex predators. From brutish Dum Dums to undead Hollow-Points, as you rifle through this volume you are presented with full details on each member of this bulette train. The variant bulettes...   [click here for more]
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Monster Menagerie: Faeries of the Fringe

Monster Menagerie: Faeries of the Fringe


Welcome to Faeries of the Fringe, the tenth in our Monster Menagerie line of monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Faeries of the Fringe that theme is fey folk who dwell off the mainstream (and are often tied to niche environments the way more common fey are tied...   [click here for more]
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Monster Menagerie: Griffmeras

Monster Menagerie: Griffmeras


So, here’s what happened. Our publisher, Owen K.C. Stephens (maybe in a fevered state?) began posting two-sentence descriptions of “griffmeras” on his social media. These griffon/chimera-like creatures borrowed from different animals, myths, and languages to hint at creatures similar to those of iconic mythology, but also totally new. And it could have stopped there. But then, Jacob Blackmon...   [click here for more]
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Monster Menagerie: Gruesome Foes Preview

Monster Menagerie: Gruesome Foes Preview


How Gruesome is Gruesome? When we promise you that we will give you monsters that will remind your players why most people don't become adventurers, we don't want you to just take our word for it. This TOTALLY FREE preview of the Gruesome Foes Kickstarter gives you the core gruesome monster rules (including shock value and how to identify a gruesome foe's weaknesses), and two sample...   [click here for more]
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Monster Menagerie: Horrors of the Aboleth

Monster Menagerie: Horrors of the Aboleth


“Just when you thought it was safe to adventure in the water!” Aboleth are an empire of entirely inhuman intelligences who are older, smarter, and more vile than most land-based races. This book assumes that a race as old and powerful as aboleth, and as prone to manipulating and transmogrifying other races, is going to have a great deal more in their empire than just their core race and skum...   [click here for more]
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Monster Menagerie: Kith of the Harpy Queen

Monster Menagerie: Kith of the Harpy Queen


Welcome to Kith of the Harpy Queen, the fifth in our line of monster books called Monster Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Kith of the Harpy Queen that theme is variants of the classic winged female monster. As an added bonus, author Sam Hing has put together an awesome set...   [click here for more]
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Monster Menagerie: Lurkers in the Dark

Monster Menagerie: Lurkers in the Dark


Dwell in Darkness Monster Menagerie: Lurkers in the Dark sheds light on whole new worlds of the Dark Folk. Within its dimmed pages you will find: *New races of dark folk, including the dark dweomerthief, dark piper, dark reeker, dark regent, and dark tatterdemalion. *The dark hound, an eerily quiet canine companion to many who dwell in sunless lands. *Dark folk history, alchemical items,...   [click here for more]
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Monster Menagerie: The Construct Companion

Monster Menagerie: The Construct Companion


“I saw the angel in the marble and carved until I set him free.” - Michelangelo Written by Pathfinder design veterans, including the winner of RPG Superstar 2013, Steven T. Helt. In this book you will find: New constructs to use as both antagonists and resources including animated objects, colossi, golems, and constructs. Rules for customizing existing constructs, and for creating them from...   [click here for more]
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Monster Menagerie: The Swarminomicon

Monster Menagerie: The Swarminomicon


The Pitter-Patter of Tiny Feet! Or the flutter of diminutive wings and the glint of beady eyes, or even the slavering of a hundred miniature mouths, the early warning signs of a swarm nearby are easily overlooked. Often seen as a low-level dungeon annoyance, swarms are a flexible idea supported by rules that can be applied to adventures of any scope or level. All you need as a few extra examples!...   [click here for more]
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Monster Menagerie: Trash Griffon

Monster Menagerie: Trash Griffon


Get Outta My Trash! In a fantastical world, the thing looting through one’s garbage can in the evening might not always be so mundane as rats or raccoons. All sorts of magical creatures dwell on the outskirts of civilized lands and take advantage of the refuse left behind by humanoid settlements as a means of survival. The most interesting of these is the TRASH GRIFFON! ...   [click here for more]
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Monster Menagerie: Troops

Monster Menagerie: Troops


Onward! Forward! To Battle! In battle, chaos reigns supreme. The lamentations of siege weapons blare across the plains while the sound of hundreds—perhaps thousands—of clashing blades rings through the air. Individuals band together into troops, forming a single unit that for all intents and purposes acts as a single monster. Troops are constructed similarly to swarms, made up of many component...   [click here for more]
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Monster Omnicron: Bloodfiend

Monster Omnicron: Bloodfiend


Beware Bloodfiend! Cursed to roam the seas eternally, Bloodfiend is the name of a near-immortal cursed shark (Creature 16) whose fury is only matched by its eternal hunger. Centuries ago Bloodfiend was nothing remarkable, simple a shark prowling the deeps but, as the legend goes they ate a king who fell off their boat during a great storm. This king was the son of a god so Bloodfiend was cursed to...   [click here for more]
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Monster Omnicron: Conductor Devil

Monster Omnicron: Conductor Devil


YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS! Logistikeths serve as communication and coordination hubs in Hell’s machinations, with the ability to perceive and communicate through a network of stolen skulls. Also known as conductor devils, logistikeths can not only maneuver fiendish armies with ease, but also unleash destructive screams that they weave together in battle from their ever-expanding...   [click here for more]
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Monster Omnicron: Dy'etu

Monster Omnicron: Dy'etu


YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS! The curiosity and gentle nature of the Dy’etu makes them approachable, and the legends of the mountain villages give great credence to this. It is believed that if someone can find (or stumble upon) a Dy’etu and bond with them, it will be their protector for life. Each Monster Omnicron presents one monster (and two stat blocks) compatible...   [click here for more]
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Monster Omnicron: Panoptant

Monster Omnicron: Panoptant


YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS! Serving as keepers of lore and guardians for druid circles throughout the world, panoptants are massive beings made from plant matter and dozens of smaller creatures known as panoptins. Druids create panoptins as living repositories of knowledge, and may assign them specific tasks they go to great lengths to accomplish. When panoptins return to join the...   [click here for more]
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Monster Omnicron: Pyreborn

Monster Omnicron: Pyreborn


YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS! When the most dedicated and devout of guardians die at their post, they are often given honored burials in pyres, meant to set them at peace. But for some few, the pyre is where they are reborn as unliving guardians obsessed with nothing but continuing to stay at their post forever, becoming defenders of animate fire and smoke. The pyreborn never sleep,...   [click here for more]
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Monster Omnicron: Rihn

Monster Omnicron: Rihn


YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS! Fires are as natural and regular as seasonal rain, clearing detritus from the ground, opening canopies to allow light to shine through, and even triggering seeds to mature and spread. When a forest or other ecosystem approaches the end of its growth cycle, the flamebearing deerlike creatures known as rinhs appear, surveying the habitat and deciding whether...   [click here for more]
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Mystic Knick Knacks (PF1)

Mystic Knick Knacks (PF1)


The Minor Things In The Bottom of the Bag So, what the heck are mystic knick-knacks? They are magic, or nearly-magical, devices that are fun and interesting... and that’s about it. They aren’t game changers for anyone. Magical knick knacks don’t give you bonuses, change what skills you can work with, replace any normal tool or weapon, or generally impact the game mechanics of the game...   [click here for more]
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Mystic Knick Knacks (PF2)

Mystic Knick Knacks (PF2)


The Minor Things In The Bottom of the Bag So, what the heck are mystic knick-knacks? They are magic, or nearly-magical, devices that are fun and interesting... and that’s about it. They aren’t game changers for anyone. Magical knick knacks don’t give you bonuses, change what skills you can work with, replace any normal tool or weapon, or generally impact the game mechanics of the game...   [click here for more]
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Mystic Knick Knacks (SF)

Mystic Knick Knacks (SF)


The Minor Things Under the Villain’s Sofa So, what the heck are mystic knick-knacks? They are extremely minor hybrid items that are fun and interesting... and that’s about it. They aren’t game changers for anyone. These are the other items. The ones you buy at the register of the Beds, Bandoliers, and Beyond store (or wherever you get your backpacks and field rations) because...   [click here for more]
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Mythic Options: Core Mythic Class Features

Mythic Options: Core Mythic Class Features


Being Mythic is Cool as Hell! While there are numerous mythic spells and a long list of mythic feats to help mythic characters develop their amazing powers, the actual class features of each class do not have mythic upgrades available. There are heroic path abilities that tie into some class abilities and common skills, but no upgrades for the classes’ main abilities and talents themselves....   [click here for more]
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Mythic Options: Mythic Base Class Features

Mythic Options: Mythic Base Class Features


Mythic Class Features?! While there are numerous mythic spells and a long list of mythic feats to help mythic characters develop their amazing powers, the actual class features of each class do not have mythic upgrades available. In addition to the core classes, new base and “alternate” classes were introduced in Pathfinder RPG Advanced Player’s Guide, Pathfinder RPG Ultimate Combat,...   [click here for more]
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Mythic Options: Mythic Dragonrider Class Options

Mythic Options: Mythic Dragonrider Class Options


Being mythic is awesome! The rules from Pathfinder Roleplaying Game: Mythic Adventures provide many options for upgrading a character to the realm of mythic heroes. However, while there are numerous mythic spells and a long list of mythic feats (and even more are available in Mythic Options: The Missing Core Feats, which gives a mythic version of every feat from the core...   [click here for more]
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Night of the Skulltaker (PF1e)

Night of the Skulltaker (PF1e)


Why Would You Built A Temple To It?! Doom hangs over the coastal town of Cuttlevale. They have kept the threat of a terrible undead known as a skulltaker very real by totally misunderstanding what it is they venerate. And, now, that misplaced faith is going to cost them dearly. Night of the Skulltaker is an adventure for 3-5 1st level Pathfinder First Edition characters. It presents the coastal town...   [click here for more]
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Night of the Skulltaker (PF2e)

Night of the Skulltaker (PF2e)


Why Would You Built A Temple To It?! Doom hangs over the coastal town of Cuttlevale. They have kept the threat of a terrible undead known as a skulltaker very real by totally misunderstanding what it is they venerate. And, now, that misplaced faith is going to cost them dearly. Night of the Skulltaker is an adventure for 3-5 1st level Pathfinder Second Edition characters. It presents the coastal town...   [click here for more]
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Night of the Skulltaker SOLO Edition

Night of the Skulltaker SOLO Edition


Why Would You Built A Temple To It?! Doom hangs over the coastal town of Cuttlevale. They have kept the threat of a terrible undead known as a skulltaker very real by totally misunderstanding what it is they venerate. And, now, that misplaced faith is going to cost them dearly. Night of the Skulltaker is SOLO adventure for 1st level Pathfinder Second Edition characters. It presents the coastal town...   [click here for more]
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Nine Hells Adult Coloring Book

Nine Hells Adult Coloring Book


Coloring This Will Be Hell! The Nine Hells Coloring Book takes a fairly grim topic… Hell itself… and makes it fun! Artist and author Jacob Blackmon presents his (monochrome) vision of the Nine Hells and some relevant background and Pathfinder Roleplaying game rules. But the main purpose here is to challenge those who think Hell is a GREAT topic for a coloring book to pick up their hues of choice,...   [click here for more]
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Paranormal Adventures

Paranormal Adventures


Unearth ancient secrets, tap powers long forgotten or hidden, and delve into the unknown using Paranormal Adventures, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, Paranormal Adventures allows players to tap into esoteric forces while similtaneously giving GMs the tools they need to infuse their campaigns with ancient rituals of immense power and horrific creatures...   [click here for more]
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Racial Prestige: Kyubi Paragon

Racial Prestige: Kyubi Paragon


By Alexander Augunas Make sure those magical tails aren’t just for show with Racial Prestige: Kyubi Paragon! Within, you’ll find: The Kyubi Scion, an all-new 10 level prestige class available to any kitsune character. This prestige class features the aligned class mechanic, allowing any character to gain new powers while still progressing the powers of their original class. Three embodiments...   [click here for more]
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Racial Prestige: Noble Aspirant

Racial Prestige: Noble Aspirant


Help your drow reach a new level of prestige with Racial Prestige: Noble Aspirant! Within this product, you will find: The Noble Aspirant, a new prestige class for drow characters that wish to seize the dark powers of their noble kin as their birthright. The noble aspirant prestige class features the aligned class mechanic, which allows drow of virtually any class to take levels in this prestige class...   [click here for more]
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Relic Files: From Beyond the Stars I

Relic Files: From Beyond the Stars I


Drawing on the rules presented in the Genius Guide to Relics of the Godlings I and II, the Relic Files bring new magic items to your game table. Drawing on mythology and traditional fantasy tropes, each Relic Files PDF presents a new relic suitable for use in most fantasy campaigns. Brinda inspected the strange orb. It shimmered like polished steel. She drew her finger across the surface and watched...   [click here for more]
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Relic Files: From Beyond the Stars II

Relic Files: From Beyond the Stars II


Utilizing the rules presented in The Genius Guide to Relics of the Godlings and The Genius Guide to Relics of the Godlings II, the Relic Files brings new magic items to your game table. Drawing on mythology and traditional fantasy tropes, each Relic File PDF presents a new relic suitable for use in most fantasy campaigns. Relic Files: From Beyond the Stars is a series of short PDFs that blends...   [click here for more]
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Relic Files: Manticore Power Armor

Relic Files: Manticore Power Armor


Eat Flechette! The A-OSM Model XI Manticore is well-respected throughout the Core Systems as a power armor that brings strength without sacrificing speed or protection! Popular among Meteor Baron militias, Planetary Tech-Kings, and Core System arena fighters, the XI Manticore is more than a match for anyone who can’t afford the advantage of real power. Or at least, that's what the advertising hype...   [click here for more]
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Relic Files: Treasures of Camelot I

Relic Files: Treasures of Camelot I


Drawing on the rules presented in the Genius Guide to Relics of the Godlings I and II, the Relic Files bring new magic items to your game table. Drawing on historical myth and traditional fantasy tropes, each Relic Files PDF presents a new relic suitable for use in most fantasy campaigns. Merlin looked hard at Arthur. “Those are precious gifts! Do not treat them lightly, particularly the scabbard.”...   [click here for more]
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