You've Been Called Before the Council!
Genies are creatures of ancient extraplanar cultures able to call upon vast innate magics, command the elements, and draw upon the wisdom of the ages. They are also often capricious, driven, and unwilling to consider the concerns of lesser beings. They are, in short, perfect foils for a band of overconfident adventurers! You can never have too many of such magnificent... [click here for more]
Gruesome is Good
Dragons are incredibly dangerous threats, but their very popularity robs them of suspense. They fly, they have breath weapons, and you don’t want to get caught next to one when it full attacks.
The idea behind gruesome dragons is to make them more interesting for players and GMs. Rather than face yet another color-coded dragon encounter, the players find themselves facing... [click here for more]
Masters of the sciobtha canisters and ankshirr water, these warriors fly through combat with astonishing ease. Crisscrossing the battlefield in rapid bursts of air, the Beztekorps slashes enemies as they streak from place to place, cartwheeling to and fro.
In this FREE PDF:
Ankshirr water, a fluid that decreases the weight of objects and creatures!
Reiciosteel, a new material ideal... [click here for more]
Oh, GODS! Even before the Primal Gods' epic battle over Grethadnis and the Scarring that both marred the Fair Continent with wild magic while shattering the distant peak of Mount Nestraka on Urethiel, the gods of Veranthea have played a vital role in the development of the world. Discover the power and prestige the deities have to offer in Veranthea Codex: Radical Pantheon! Within... [click here for more]
"It's Only a Flesh Wound!"A Pathfinder Roleplaying Game compatible adventure for four to five 1st-level characters.
In a peaceful, idyllic land, the rather humdrum lives of the generous locals is ripped asunder by a local myth: the Black Knight. An item summons this terrifying visage and the PCs recover it! But what to do with it now? It is... [click here for more]