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 Hottest Titles from Jeremy Reaban
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AC1 - First Edition Attack Bonus Tables

AC1 - First Edition Attack Bonus Tables


Although often considered to be a modern invention, ascending armor class was actually used in the early '90s in a post apocalyptic RPG based on the world's first role-playing game. At any rate, it's mathematically identical and much quicker than descending armor class. This contains attack bonus progressions for the four types of character classes in first edition. First, strictly by the book, then...   [click here for more]
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EG1 The Hidden Tomb of Nephabti

EG1 The Hidden Tomb of Nephabti


Aeons ago, the forces of Apophis defeated the great paladin of Isis, Nephabti, and imprisoned her in stasis in a hidden tomb, along with those that had failed Apophis. Somehow or another the PCs have stumbled across the tomb. EG1 is an Egyptian inspired adventure with Lovecraftian elements for the first edition of the world's first fantasy role-playing game (character levels 5th to 7th), though can...   [click here for more]
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Found Folio Volume One

Found Folio Volume One


Found Folio is a collection of roughly 130 monsters converted from 3rd edition (most notably the in print 3.75 edition) of the world's first fantasy roleplaying game back to 1st edition (and to an extent, original and other old school editions). Volume One consists of monsters you might actually use in a normal game (dungeon or wilderness) since they are all monster I've used in my game. Volume Two...   [click here for more]
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HS1 The Lost Shrine of Sirona

HS1 The Lost Shrine of Sirona


Remember when adventures were mostly about going into a dungeon, killing monsters, and grabbing treasure? HS1 The Shrine of Sirona is the first (hopefully) in a line of small modules that focus on the somewhat neglected and usually disdained "hack & slash" style play. HS1 The Shrine of Sirona details a small (10 room) dungeon shrine that was been invaded and occupied by monsters. It is intended...   [click here for more]
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HS2 The Forsaken Burial Vaults

HS2 The Forsaken Burial Vaults


The Forgotten Burial Vaults is an adventure for 7th to 10th level characters directly compatible with most OSR rule sets and easily adaptable to the rest. It is set in a 25 room dungeon complex, and like other modules in the HS series, mostly focuses on monsters (a mix of standard and new ones taken from open sources), not puzzles or traps. Common sense, though, is a must as not every inhabitant...   [click here for more]
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HS3 Incursion of the Chain Devils

HS3 Incursion of the Chain Devils


Three nights ago, strange lights and screams were heard from the local temple of Ishtar. Grotesque humanoids, wearing tattered clothes and wrapped with chains, emerged from the very walls, causing murder and mayhem within. Can the PCs save the temple of Ishtar from the incursion of the chain devils? H3 Incursion of the Chain Devils is a module for 4-8 characters levels 5th to 7th using the...   [click here for more]
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HS4 The Forge of Ilmarinen

HS4 The Forge of Ilmarinen


Ilmarinen the Eternal Hammerer was once widely worshipped by primitive people, whom he taught how to work metal. But once they had his knowledge, his worship was largely forgotten and his temple declined and was of cousre overrun by monsters. The Forge of Ilmarinen is a short mostly hack and slash OSR dungeon crawl adventure featuring 15 rooms and 9 combat encounters, with 11 monsters converted...   [click here for more]
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HS5 The Indomitable Domain of Terlath the Tenebrific

HS5 The Indomitable Domain of Terlath the Tenebrific


Terlath the Tenebrific was a pupil of the archmage Reynaldo Lazendry during the latter's descent into madness and necromantic horror. Terlath left his mater well before Lazendry's demise, but suffered his own ghastly fate when one of the victims of his ghastly experiements came back from the grave for revenge. But while Terlath was killed, his own evil caused him to rise from his grave, though in a...   [click here for more]
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PC1 - The OSR Kineticist

PC1 - The OSR Kineticist


Originally called the OSR Warlock*, the OSR Kineticist is a new class for old school versions of the world's most popular fantasy role-playing. It is largely inspired by a third party supplement with some ideas of my own based on the warlock from my favorite fantasy series. The kineticist is a character so imbued with magic that he can use it to blast his opponent with arcane bolts, replicate a limited...   [click here for more]
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PC10 - The OSR Beguiler

PC10 - The OSR Beguiler


The beguiler will steal your heart and just maybe literally kill you with kindness. The beguiler is a new character class for the early editions of the world's first roleplaying game, a sub-class of the thief and the assassin's more lasivious cousin. Although primarily meant for the first advanced edition, it also includes tables for the original and expert versions of the non-advanced game. Also...   [click here for more]
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PC11 - The OSR Warlock

PC11 - The OSR Warlock


The warlock has made a pact with a powerful extraplanar being, gaining magical powers and spellcasting ability. This is a conversion of the 5th Edition warlock to OSR systems, most notably first advanced edition, but also the original rules and and the basic/expert (B/X) sets. (Previously I had created a class named the warlock, but based on a third party intrepreation of the third edition class...   [click here for more]
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PC12 - The OSR Rogue

PC12 - The OSR Rogue


The thief class was added to the game very early on by a player who felt its absence was glaring. It was later picked up and published officially. While there has been much debate about the necessity for this class, it's pretty apparent that the class, as published in any old school edition, was not particularly effective at either thieving, combat, or really, anything but dying frequently. The OSR...   [click here for more]
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PC13 - The OSR Witch

PC13 - The OSR Witch


The witch is perhaps the most common unofficial character class for the first and original editions of the world's most popular fantasy RPG, with variations appearing in magazines, unauthorizaed supplements, fanzines, and no doubt the house rules of 1000s of games. This version is different than most, rather than being inspired by modern interpretations or religion, is instead inspired by the witch...   [click here for more]
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PC14 - The OSR Shadowdancer

PC14 - The OSR Shadowdancer


Shadowdancers exist in the boundary between light and darkness, where they weave together the shadows to become half-seen artists of deception. Shadowdancers are a sub-class of Rogue (see PC12 – Rogue) whose focus on stealth transcends the normal limits of reality and enters the magical. Originally a 3rd edition prestige class, I converted it to a full class for my game a while ago....   [click here for more]
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PC15 - The OSR Chymist

PC15 - The OSR Chymist


The Chymist is an adaption of the 3.75 Alchemist to older (OSR) editions of the game. Unlike the traditional old school alchemist, the chymist throws bombs, picks locks and find traps, creates spell-like magical potions called extracts, and oh, transforms into a Mr. Hyde type figure. Although primarily intended for the 1st advanced edition of the worlds first fantasy role-playing game, tables are...   [click here for more]
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PC16 - The OSR Balladeer

PC16 - The OSR Balladeer


The balladeer is a wandering, somewhat rustic, musical do-gooder, able to not just cast magic with his music, but even dispel magic and charm monsters. In practice, it's basically a mash-up of the bard, druid, and cleric. I've been tinkering it with years, changing this or that. I'm still not 100% satisfied with it, but am tired of fooling with it. Although primarily intended for the 1st advanced...   [click here for more]
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PC17 - The OSR Enchantress

PC17 - The OSR Enchantress


In the early days of the game, the Illusionist was introduced to provide a slightly different take on the magic-user, even before spells had categories (Charm, Illusion, Evocation, etc). Second edition created specialists of each magic type, but did away with the uniqueness of the Illusionist by letting a general mage have access to all spells. This is an attempt to duplicate the uniqueness of Illusionist,...   [click here for more]
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PC19 - The OSR Hunter

PC19 - The OSR Hunter


The Hunter is meant to be something of an alternative to the traditional Tolkien style ranger of 1st and original edition, essentially combining the 2nd edition ranger with the archer, removing spellcasting and adding a hunting pet (ranging from dogs and cats to an emu and warthog) and a few optional archery rules. Although primarily intended for the 1st advanced edition of the worlds first fantasy...   [click here for more]
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PC2 - The OSR Exorcist

PC2 - The OSR Exorcist


The traditional fantasy world of the world's first (and most popular) fantasy role-playing game is besieged by the supernatural. Undead, necromancers, evil magicians, demons, devils, and more. The Exorcist is dedicated to combating those evils. In practice, the class falls somewhere between the Paladin and Ranger, although unlike either, does not cast spells. Indeed, the central class power of the...   [click here for more]
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PC20 - The OSR Slayer

PC20 - The OSR Slayer


The OSR Slayer presents a new class for OSR games, primarily 1st Advanced Edition, but also including tables for original edition and the Basic/Expert edition of the classic game. The Slayer is a hunter of undead, able to smite foes with weapons or their fists, and may choose to gain powers from the very evil they oppose, but at the cost of their humanity (or demi-humanity) ...   [click here for more]
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PC3 - The OSR Witch Hunter

PC3 - The OSR Witch Hunter


The OSR Witch Hunter is a new class for OSR games meant to emulate the other famous hero from Robert Howard. Although primarily intended for first advanced edition, it also contains tables for other popular versions: original edition, basic and expert editions, and cyclopedic editions. ...   [click here for more]
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PC4 - The OSR Dervish

PC4 - The OSR Dervish


The OSR Dervish is a new class for OSR games. A sub-class (or variant) of the Cleric, the Dervish is unarmored religious warrior whose dancing and gyrating give him or her an improved unarmored armor class similar to that of a monk. They also fight with bladed weapons. Although primarily intended for first advanced edition, it also contains tables for other popular versions: original edition, basic...   [click here for more]
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PC5 - The OSR Tomb Robber

PC5 - The OSR Tomb Robber


The OSR Tomb Robber is a fighter sub-class (or variant) largely meant to replace the thief, able to pick locks and deal with traps, while still being reasonably competent in a fight. Although primarily intended for first advanced edition, it also contains tables for other popular versions: original edition, basic and expert edition, and the cyclopedia edition. ...   [click here for more]
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PC6 - The OSR Android

PC6 - The OSR Android


The OSR Android is a character class designed to allow the playing of a player character android, a human like robot. Although not generally found in the usual fantasy world, androids do have a way of popping up thanks to crashed spaceships and long lost civilizations. Although primarily intended for first advanced edition, it also contains tables for other popular versions: original edition, basic...   [click here for more]
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PC7 - The OSR Summoner

PC7 - The OSR Summoner


The summoner is a sub-class of magic-user that gains his magical powers by making a pact with an outsider, a being from the outer planes. This pact is one of mutual benefit, as both the summoner and the outsider, known as an eidolon, gain in power. This eidolon physically manifests on the material plane with the summoner. Its physical shape is determined when it is first summoned. It will perform...   [click here for more]
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PC8 - The OSR Amazon Warrior

PC8 - The OSR Amazon Warrior


A common staple of fantasy fiction and mythology is the extremely athletic and skilled warrior who fights without armor and is stronger and faster than others.  The Amazon (or Tribal more generically) Warrior is an attempt to address this sort of warrior for old school versions of the world's first and still most popular fantasy role-playing game. Although primarily intended for first advanced...   [click here for more]
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RL1 - The Craft Dungeon of Reynaldo Lazendry

RL1 - The Craft Dungeon of Reynaldo Lazendry


RL1 - The Craft Dungeon of Reynaldo Lazendry is an adventure module for older versions of the world's first (and still most popular) fantasy role-playing game. It is meant to be a begining adventure and is purely a dungeon crawl, with no plot or story, where the PCs explore the ruins of a dungeon (nearly 80 rooms) where a retired wizard pursued his hobbies. Also comes with a small village...   [click here for more]
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RL2 - The Charnel Pits of Reynaldo Lazendry

RL2 - The Charnel Pits of Reynaldo Lazendry


RL2 - The Charnel Pits of Reynaldo Lazendry is the second level of the dungeon of Reynaldo Lazendry. It's meant for the 1st advanced edition of the world's oldest fantasy role-playing game, but can be used with most classic editions with no problem. The second level details Reyaldo Lazendry's experiments in studying life and death...and undeath. (It's meant to be something of a Halloween...   [click here for more]
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YS1 The Outpost of the Outer Ones

YS1 The Outpost of the Outer Ones


From the depths of space come the Outer Ones, better known as the Mi-Go. They travel the universe looking for metal to mine and brains to steal. Now they have landed on a planet ruled by sorcery and steel... YS1 - The Outpost of the Outer Ones is a fantasy adventure module for early editions of the world's most popular fantasy role-playing game, particularly the first Advanced Edition, but...   [click here for more]
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