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 Hottest Dungeons & Dragons, Core Rulebooks from EN Publishing
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War of the Burning Sky 5E Player's Guide

War of the Burning Sky 5E Player's Guide


Download the War of the Burning Sky Player's Guide for 5th Edition now! In War of the Burning Sky, you will have the chance to fight in a war of mythic proportions, and determine the fate of many nations in its aftermath. Ever-escalating conflicts, powered by mighty magic and fervent faith, threaten your freedom and lives, and even the world itself. Prepare for...   [click here for more]
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E.N. Mini-Games - Gun-Fu: Balletic Ballistics

E.N. Mini-Games - Gun-Fu: Balletic Ballistics


Blam! Blam!! BLAM!!! Gun-Fu: Balletic Ballistic is a brand-new d20 mini-game that lets players swagger through the hyper-violent, wildly stylized world of Hong Kong-style shoot-em-ups. Trenchcoats swirl and nickel-plated automatics blaze as bad guys die in truckloads. Heroes never run out of bullets (until the final showdown), bad guys get knocked down only to stagger to...   [click here for more]
EN Publishing  $1.98

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E.N. Mini-Games - Infinite: Epic Modern

E.N. Mini-Games - Infinite: Epic Modern


Every generation tells tales of heroes... men and women with prowess and valor far beyond the norm. But although modern man prefers to think these tales and their protagonists as legends or exaggerations or outright lies, the truth is... giants still walk among us. Welcome to Infinite, a minigame of Postmodern Pulp Adventure. Legends Live. In Infinite, the line...   [click here for more]
EN Publishing  $1.88

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E.N. Mini-Games - Time Police

E.N. Mini-Games - Time Police


Time Police originally appeared in EN World Gamer Issue 3: The Unpublished Issue. Play a time cop, a chronologist or a period actor, travel back in time and fight villains intent on committing crimes throughout time! Time Police is a d20 mini-game designed to let you and your gaming group try something different for a quick session, with the option of developing into a more long-term campaign....   [click here for more]
EN Publishing  $2.48

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E.N. Mini-Games - Tiny Terrors

E.N. Mini-Games - Tiny Terrors


The Mini-Game of Toys, Nightmares and Monsters Under The Bed Tiny Terrors is a brand-new d20 mini-game that lets players take on the Boogeyman and other fears of childhood, fighting for innocence and childhood spirit as living toys, sworn to defend their owner against the REAL monsters under the bed. The forces of nightmare are on the march, targetting children all over...   [click here for more]
EN Publishing  $1.98

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Advanced Rules Miscellany: Five 5th Edition Rules Modules

Advanced Rules Miscellany: Five 5th Edition Rules Modules


Advanced Rules Miscellany is a 23-page softcover booklet containing five plug-in rules modules designed to enhance your 5th edition games! These new rules include archery contests, random battlefield events, rules for herbalism, exciting new chase rules, and new hirelings to help your on your adventures. Archery Contests. Running and conducting large archery tournaments...   [click here for more]
EN Publishing  $9.99

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EN5ider #115 - Inspired Giving

EN5ider #115 - Inspired Giving


This issue of EN5ider takes a look at Inspiration and 10 new ways of awarding it in your 5E game. These new rules include Action Hero Pools, Bringing The Drama, the Dead Pool, Devil's Bargain, Dramatic Flair, Epic Success, Epiphany, Gm's Reward, Inspired Damage, and the Player Inspiration Pool. Each approach serves a different purpose and encourages a different play style. Use any of these...   [click here for more]
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EN5ider #135 - Don't Lose the Light: Lanterns & Light in the Darkest Dungeons

EN5ider #135 - Don't Lose the Light: Lanterns & Light in the Darkest Dungeons


The world is filled with deep, dark places that few dare to venture into: prehistoric caverns, ancient tombs, and foreboding dungeons. All of these locales have one thing in common: their lack of light. There the sun holds no sway, and the evil creatures that dwell within them hunt and thrive in total darkness. Only a fool would venture into such a place without a light source. Sometimes...   [click here for more]
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EN5ider #252 - Bullet Wounds & Battle Scars

EN5ider #252 - Bullet Wounds & Battle Scars


Hit points are a one-dimensional resource and most damage types appear the same to players. This article introduces Vitality as a separate health-related resource with optional rules for how to make some damage types—like acid or damage from firearms—feel unique, threatening, and ultimately more engaging to make combats as satisfying as they can be!    This is the 262nd article of EN5ider,...   [click here for more]
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EN5ider #256 - Reputation Rules: Organization Dice

EN5ider #256 - Reputation Rules: Organization Dice


Whether orders of mages, religious cults, or thieves' guilds any adventuring party is bound to interact with various groups throughout a campaign. Organization Dice give the PCs reputations (both good and bad) that the GM can use to keep easy track of their standing with various factions. In addition to the basic rules for Organization Dice (which can be used to create tables for any organization!)...   [click here for more]
EN Publishing  $2.99

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EN5ider #267 - Weapon Degradation

EN5ider #267 - Weapon Degradation


In most D&D games blades never break and bowstrings don't snap but this article changes all that! GMs that want more realism or players with a penchant for breaking things need look no further than this entry into EN5ider, its weapon conditions, and the broken weapon tables. If the goal is for more exciting sessions that's in the cards as well—adventurers willing to...   [click here for more]
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EN5ider #27 - The Right Way to Fudge

EN5ider #27 - The Right Way to Fudge


When and how should the GM fudge an encounter? New and experienced GMs alike will find the advice in this article useful. In this system-neutral article Jeremy Lewit discusses the reasons and the methods, and provides advice on the right way to fudge. Should you alter the enemies, change the goalposts, or add new challenges? This article may include references to different game systems as a cross-system...   [click here for more]
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EN5ider #272 - Planar Diseases

EN5ider #272 - Planar Diseases


By the time adventurers are hopping between dimensions they are largely beyond fearing virulence, equipped with healing magics that make diseases an easily ignored threat. No longer! This article explores afflictions that can strike wayward planar travelers, sicknesses that extend beyond the confines of the realms material. Adverse ascension affects those who have overly exposed themselves to...   [click here for more]
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EN5ider #29 - As Good As His Blade: A Dozen New Weapon Properties

EN5ider #29 - As Good As His Blade: A Dozen New Weapon Properties


Expand the list of weapon properties to include barbed, double, awkward, tripping, and more! Along with nearly 20 new weapons designed to use these new properties, and changes to the entangling and reach properties, this article will unlock the potential of weapon design and introduce more variety into your fighting style! This is the 29th article of EN5ider...   [click here for more]
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EN5ider #301 - The Not-So-Lonely Road

EN5ider #301 - The Not-So-Lonely Road


Make your next overland trip more interesting and really engage adventurers with the world in just a few dice rolls! This article takes a look upon our collective past, using historical information and parallels to help GMs create realistic NPC encounters outside of major settlements (with examples), providing opportunities to roleplay, pass information via highway gossip, and even trade and refresh...   [click here for more]
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EN5ider #31 - Volumes of Forgotten Lore: Divine

EN5ider #31 - Volumes of Forgotten Lore: Divine


In the second of his Forgotten Lore series, veteran author Ari Marmell brings you new divine player options. The Protection, Shadow, and Travel domains, the Urban druidic circle, and the Theologian, a new tradition for the wizard. This is the 31st article of EN5ider...   [click here for more]
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EN5ider #32 - Friend of the Children

EN5ider #32 - Friend of the Children


Why do the children of Medvedka Vas not age? Can the answer be found on Bear Plateau? Who is the mysterious "Friend of the Children? And what is the role of Eglantina, the last pixie of Bear Plateau? A dark fantasy adventure for 4th level characters. This is the 32nd article of EN5ider...   [click here for more]
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EN5ider #33 - Over The Next Hill: The Town of Rivereave

EN5ider #33 - Over The Next Hill: The Town of Rivereave


The second in our "Over the Next Hill" series of small plug-in settlements is a lakeside fishing town on the fringes of civilization—an ideal base camp from which to launch expeditions into the wilderness! With NPCs, locations, and plot hooks, these settlements can be used in any campaign. This is the 33rd article of EN5ider...   [click here for more]
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EN5ider #35 - Masters of the Wild

EN5ider #35 - Masters of the Wild


Two new ranger archetypes—the dual-wielding Tempest and the sinister Nightstalker—along with new feats, new fighting styles, and new spells. Your ranger will never be the same again! This is the 35th article of EN5ider...   [click here for more]
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EN5ider #36 - Hired Hands: Expanded Rules for Hirelings

EN5ider #36 - Hired Hands: Expanded Rules for Hirelings


Meet the apothecary, cook, interpreter, minstrel, porter, scholar, squire, teamster, and torchbearer! These hirelings provide your adventurer with additional benefits—as long as you pay them and keep them safe! Additional traits, quirks, and motives help bring your hirelings to life. This is the 36th article of EN5ider...   [click here for more]
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EN5ider #37 - Croaking Sirocco

EN5ider #37 - Croaking Sirocco


Croaking Sirocco is an adventure for 5th-level characters that takes the party into the heart of a magically warped, blasted land. Deep in the heart of the expanding desert is a tribe of desert-dwelling bullywugs, whose petty power struggle unwittingly endangers the entire outside world. This is the 37th article of EN5ider...   [click here for more]
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EN5ider #38 - Drinking & Dragons: The World's Greatest Fantasy Drinking Game

EN5ider #38 - Drinking & Dragons: The World's Greatest Fantasy Drinking Game


Include some fun diversions from the serious rules and throw some chaos into a special one-shot session or adventure! This article includes five drinking games and four recipes for fantasy themed drinks, three of which can be made alcohol free if needed. This is the 38th article of EN5ider...   [click here for more]
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EN5ider #67 - The Armature: Building A Better Dungeon

EN5ider #67 - The Armature: Building A Better Dungeon


Kyle Pointer discusses the Armature Method of dungeon design—how to use a core idea or concept throughout an entire adventure in order to maintain a consistent tone and atmosphere. If you're creating your own adventures for use at the game table, the ideas in this article will prove useful! This is the 67th article of EN5ider, a D&D 5E Patreon (https://www.patreon.com/ensider/overview)....   [click here for more]
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EN5ider #75 - Magical Laws

EN5ider #75 - Magical Laws


This EN5ider article takes a look at the ways a fantasy society would regulate and legislate the use of magic. From registration to mandatory service to guild enforcement, these ideas can help add verisimilitude to your game and create new plot ideas! This is the 75th article of EN5ider, a D&D 5E Patreon (https://www.patreon.com/ensider/overview). Consider joining...   [click here for more]
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EN5ider #77 - How to Play Gothic Horror

EN5ider #77 - How to Play Gothic Horror


In this GM advice article we take a look at the ways a GM can make a gothic horror adventure feel a little more scary. From tragic outcomes to dark secrets, and a new optional rule for Innocence, these tips will help bring your gothic horror sessions to life!     This is the 77th article of EN5ider, a D&D 5E Patreon (https://www.patreon.com/ensider/overview). Consider joining...   [click here for more]
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EN5ider #78 - Creating Gothic Adventures for High-Level Characters

EN5ider #78 - Creating Gothic Adventures for High-Level Characters


Following up on EN5ider #77: How to Play Gothic Horror, we up the stakes (get it?) with a guide for creating gothic 5th Edition adventures for high level characters which looks at the villain, the setting, and the scope of such games. This is the 78th article of EN5ider, a D&D 5E Patreon (https://www.patreon.com/ensider/overview). Consider joining us for as low as...   [click here for more]
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EN5ider #79 - How to Run a Successful Festival

EN5ider #79 - How to Run a Successful Festival


Festivals are staple of the fantasy genre and this article presents over a dozen festival games to spice up your game world. With festival sizes ranging from a village to a worldwide event, and contests including Bop the Rat, Coal Holder, Shot for Shot, and Ring the Bell, your PCs will easily spend an hour or two exploring the show!   This is the 79th article of EN5ider, a D&D 5E...   [click here for more]
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EN5ider #80 - Farmsteads and Foes: Your Guide to the High Stakes World of Low-level Gaming

EN5ider #80 - Farmsteads and Foes: Your Guide to the High Stakes World of Low-level Gaming


This article offers a dozen useful edicts which are designed to help you create compelling, gripping experiences right from the start of a party's adventuring career. This is the 80th article of EN5ider, a D&D 5E Patreon (https://www.patreon.com/ensider/overview). Consider joining us for as low as $1 a month!...   [click here for more]
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EN5ider #84 - Blood Moon Ascendant: Plot Seeds for the Red Night

EN5ider #84 - Blood Moon Ascendant: Plot Seeds for the Red Night


What effects does the Blood Moon, a night where the normally silver guardian of the sky turns crimson, have on your 5th Edition campaign world? Often viewed as a night to fear, this article presents the random effects of the Blood Moon. Do statues, dolls, and scarecrows come alive? Or is it the time for a fey court or coven to gather? Additionally, we examine the effects of the Blood Moon on each...   [click here for more]
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EN5ider #85 - The War of Numbers: A BIG Table

EN5ider #85 - The War of Numbers: A BIG Table


Some GMs are blessed with a big table that's full of players. However, a large group has its own set of challenges; explore these suggestions for some techniques on managing a crowded game, and how to keep a full roster of players focused and on-track. This is the 85th article of EN5ider, a D&D 5E Patreon (https://www.patreon.com/ensider/overview). Consider...   [click here for more]
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EN5ider #86 - Monstrous Menagerie: Strange Dead

EN5ider #86 - Monstrous Menagerie: Strange Dead


Contained within this article are in-depth considerations of two new monstrous undead creatures: the ghoulish dog-like carrow and the burnt vampiric thuull! This is the 86th article of EN5ider, a D&D 5E Patreon (https://www.patreon.com/ensider/overview). Consider joining us for as low as $1 a month!...   [click here for more]
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  Fathom Sourcebook #1