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Сценарий для игры «Вампиры: Маскарад. Классические правила».
Гэри (штат Индиана) — обречённый город. Его население за последние сорок лет сократилось вдвое. Его дома — опустевшие и выжженные развалины. Его жители — бесправный... [click here for more] |
Studio 101 |
$6.99 $4.56
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В игре «Вампиры: Маскарад» вы расскажете историю о человечности и развращённости, об искуплении и проклятии — о самых страшных и прекрасных хищниках, каких только знает подлунный мир.
«Вампиры: Маскарад. Классические... [click here for more] |
Studio 101 |
$29.99 $12.90
|
All the stories they told you about what it would be like after you died? They were wrong.
There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead.
Are you ready to join them? ... [click here for more] |
Onyx Path Publishing |
$1.99
|
All the stories they told you about what it would be like after you died? They were wrong.
There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead.
Are you ready to join them? ... [click here for more] |
Onyx Path Publishing |
$29.99
|
The Storytelling Game of Passion and Horror
This isn't Heaven. This isn't Hell. This isn't anything you could have imagined. Death wasn't the end. Death wasn't the answer. Death was just the beginning. So what do you do? Do you listen to the voice inside your head telling you to just let go? Or do you still fight, still love, still feel the passion that won't let you rest? Oblivion's the easy way out.... [click here for more] |
White Wolf |
$14.99
|
The Storytelling game of Death and Damnation. A complete RPG of death and damnation for use with the Storyteller series.
Play a frail spirit with powerful knowledge of the arcane secrets of the dead. Your Shadow, the intelligent personification of your darkness, taunts, torments, teases and threatens you. Can you rise up out of death into the reward that was originally promised you?
Includes 14 Arcanos... [click here for more] |
White Wolf |
$9.99
|
All the stories they told you about what it would be like after you died? They were wrong.
There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead.
Are you ready to join them? ... [click here for more] |
Onyx Path Publishing |
$0.99
|
"Mummy Second Edition" reintroduces mummies into the World of Darkness. The book consists of:
Setting: History and background for mummies, their beliefs, deeds and world-view.
Character: Everything a player needs to create a mummy character.
Storytelling: Advice and information for storytellers on running mummy chronicles or integrating them into other chronicles.
Note: The Black... [click here for more] |
White Wolf |
$10.99
|
Welcome to the World of Darkness Storytellers Vault Style Guide. The contents of this guide will help you create new material for the horror roleplaying games set in the World of Darkness, as well as the numerous game lines that expand on playing particular monsters.
You may be completely new to creating material for other readers to use and enjoy, or perhaps you are an established content creator;... [click here for more] |
White Wolf |
FREE
|
Jenseits der materiellen Welt
Nur närrische Werwölfe glauben, dass sie den Krieg gegen den Wyrm nur in der physischen Welt gewinnen können. Einige nutzen das Penumbra als Abkürzung, als Sammelstelle oder als Möglichkeit, Fallen für Feinde zu stellen, die keine Sicht für das Spirituelle haben. Andere nehmen Mondbrücken in die Reiche des Nahen Umbra, suchen mächtige Magie oder eine Konzentration... [click here for more] |
Ulisses Spiele |
$21.64
|
Werwolf – Die Apokalypse ist zurück! Gut 20 Jahre, nachdem die Werwölfe erstmals auch in Deutschland erschienen, kehren die Garou wieder – und sind noch zorniger als je zuvor. In der neuen Jubiläumsausgabe von Werwolf – Die Apokalypse schlüpfen die Spieler in die Rollen von Gestaltwandlern, die sich selbst als Krieger gegen die Gräuel der modernen Welt betrachten. Sie kämpfen gegen gewissenlose... [click here for more] |
Ulisses Spiele |
$43.28
|
These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!
Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with... [click here for more] |
Onyx Path Publishing |
$29.99 $24.99
|
The Signs are upon us. The Earth burns. The waters bleed. The humans unleash hunger and disease and bloodshed. They breed poison and hatred. The world dies. Only we can see the final Signs. The Eye of the Wyrm has opened. The Nation has splintered. The End Times are here. There is nothing left but War. And none left to fight but us.
Note: The Black & White print editions of... [click here for more] |
White Wolf |
$16.99
|
These are the final days - The signs are clear: Even our pups know That this is the age of the Apocalypse.
The Homids have Corrupted the Earth Destroyed the Trees Slaughtered the Beasts Choked the Air Poisoned the Soil Clogged the Waters Unleashed the Eternal Fire
Now, the Wyrm rises To eclipse the Moon Devouring all within its grasp, Hunting the hunters.
There is no garden to which we can flee.... [click here for more] |
White Wolf |
$11.99
|
Beyond the Material
Only foolish werewolves believe that they can win the war against the Wyrm in the physical world alone. Some use the Penumbra as a shortcut, a staging ground, or as a way to set traps for spiritually-aware foes. Others take Moon Bridges to the Realms of the Near Umbra, seeking powerful spirit magics or a concentration of the Wyrm’s forces headed to attack Gaia.... [click here for more] |
Onyx Path Publishing |
$14.99
|
Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.
Vampire: The Masquerade - 20th Anniversary... [click here for more] |
White Wolf |
$29.99
|
Un Prince commande-t-il un Priscus ?
Comment survivent les Anarchs en ces nuits modernes ?
Les Harpies peuvent-elles annuler un lien de sang ?
Ces questions et bien d’autres secrets sur les caïnites sont détaillés dans les pages du Compagnon V20. Cet ouvrage est un supplément au livre de base de Vampire : La Mascarade,... [click here for more] |
Arkhane Asylum Publishing |
$16.24
|
Lorsque les cendres refroidissent, il ne reste que la poussière…
Gary, dans l’Indiana, est une ville agonisante. Sa population a diminué de moitié en quarante ans et plusieurs quartiers ont été réduits en cendres, au point que même ses prédateurs l’ont fuie. Il ne reste plus qu’une poignée des nombreux damnés qui chassaient jadis dans cette petite ville du Midwest.... [click here for more] |
Arkhane Asylum Publishing |
$16.24
|
Le grand retour du jeu de rôle légendaire, Vampire : La Mascarade dans son édition ultime 20e anniversaire !
Le jeu de rôle Vampire : La Mascarade a permis à des milliers de rôlistes de découvrir leurs ténèbres intérieures. Pour la première fois, il était possible de jouer une créature amorale, sombre, terrible dans un univers gothic-punk, reflet déformé... [click here for more] |
Arkhane Asylum Publishing |
$35.18
|
Gary im Bundesstaat Indiana ist eine sterbende Stadt. Ihre Bevölkerung hat sich innerhalb von vierzig Jahren halbiert, viele ihrer Bauwerke sind ausgebrannte Ruinen, ihre Bürger sind entrechtet und arbeitslos, und sogar ihre Raubtiere sind geflohen. Von den vielen Kainskindern, die einst Jagd auf diese kleine Stadt im Mittleren Westen machten, ist nur noch eine Handvoll geblieben. Modius,... [click here for more] |
Ulisses Spiele |
$8.65
|
Weitere Geheimnisse der Nacht
Kann ein Prinz einem Priscus Befehle geben? Wie ist es den Anarchen in den Nächten der Moderne ergangen? Kann eine Harpyie einen Gefallen aufheben? Diese Fragen und weitere, geheime Informationen zum Leben als Kainskind werden im V20 Kompendium beantwortet.
Dieses ergänzende Quellenbuch beleuchtet einige der komplizierteren Fragen der Untoten.
Das V20 Kompendium... [click here for more] |
Ulisses Spiele |
$16.22
|
Vampire: Die Maskerade hat Anfang der 1990er Jahre die Rollenspiel-Welt verändert. Der Spielleiter wurde zum Erzähler und gemeinsam gestaltete die Gruppe Geschichten des persönlichen Horrors. Das narrative Element wurde wichtiger als der einfache Würfelwurf.
Und jetzt ist Vampire: Die Maskerade mit dieser Ausgabe zum zwanzigjährigen Bestehen in einer modernisierten, umfassenden Ausgabe zurückgekehrt.... [click here for more] |
Ulisses Spiele |
$21.64
|
Die Legenden der Untoten
Die ersten Vampire erinnern sich an ihre ersten Nächte, aber sprechen nicht darüber. Anderen sind Geschichten zu Ohren gekommen, denen sie jedoch keinen Glauben schenken. Die Weisen sprechen vom Buch Nod, doch niemand hat dieses legendäre Buch uralter Geheimnisse jemals mit eigenen Augen gesehen.
Dies ist ihre Geschichte
Die Geschichte der Vampire beginnt mit der Chronik... [click here for more] |
Ulisses Spiele |
$27.05
|
Born of Darkness
Saulot has fallen, and to what end? The demon Kupala rages in his ancestral home at whose behest? Beneath the dead soil of Transylvania pulses an undying heart, but for how long? The prophecies of Gehenna are coming to fruition in the Dark Medieval world. Only those who would defy destiny itself can stem the dark tide of the final nights
Bearers of Unholy Light
Dark... [click here for more] |
White Wolf |
$9.99
|
The Maleficium at a Glance
Bring danger and the promise of power to your sagas with this infernal Ars Magica third edition sourcebook.
Detailed background on the infernal realm helps stimulate story regardless of whether your troupe is fighting or joining the evildoers.
Provides plenty of mechanics to get you started, including a wide variety of diabolic powers.
Powers of Darkness:... [click here for more] |
Atlas Games |
$14.95
|
Red in Tooth and Claw
Nine feet of killing power. The sleep lines of a predator. The fangs and claws of a monster. The ancient weapons of a millennia-old culture. The Trappings of shamanism. The Tools and weapons of the modern world. It's impossible to look on a Garou and see it for anything other than what it is - one of Gaia's Warriors, a fusion of man and beast that's greater than... [click here for more] |
White Wolf |
$14.95 $7.99
|
REALITY OVERTHROWN!
Their heritage is magic, their quest truth. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries, they have battled to define existence and lead huamnity to an enlightened age. Now in an age when technology is humanity's magic, the magicians of yesteryear's mystic Traditions fight for survival... [click here for more] |
White Wolf |
$7.99
|
The first-ever adventure for Mage: the Ascension, available at last on the Storytellers Vault!
An ancient statue holds a terrible secret. A Nephandic cult seeks to awaken a forgotten horror, The Technocracy stands ready to silence all who threaten to reveal the truth. When a chance encounter with a gang of neo-Nazi thugs turns into something far more sinister, the mages must uncover... [click here for more] |
White Wolf |
$2.99
|
Tales from the Smoking Wyrm is a fanzine inspired not just by the roleplaying game Dungeon Crawl Classics (DCC), but also by the wondrous fanzines of the past 40 years! While we focus on DCC, the material produced can be easily translated into any Old School Renaissance (OSR) system.
Issue #6 contains the following articles:
Dwarven Luck Explore the luck of dwarves,... [click here for more] |
Blind Visionary Publications |
$10.00
|
Cursed by the Divine
Faith in the Final Nights sometimes tends to polarize people, and the Kindred are no exception. Despite the cynical lack of faith that all too often characterizes the modern nights, a rare few find strength in reverence of a higher power. For these Kindred, spirituality is often a harrowing road as they are forced to reconcile their undead natures with the tenets... [click here for more] |
White Wolf |
$10.99
|
Smoking Wyrm Monographs is a new companion zine, wherein we explore a topic from Tales from the Smoking Wyrm in more detail.
In our first issue of the Monograph, For Whom the Bell Trolls, we offer a complete adventure focused on starting out a troll party the right way! You get a complete adventure for first level trolls, including unique troll occupations to get you started,... [click here for more] |
Blind Visionary Publications |
$10.00
|
With a Howl of Fury
For too long, the Wyrm has spread its influence across Mother Gaia. In pain, she cries out to her strongest children. With a howl, they answer her. From the white-hot crucibles of battle they arise, joining into packs to tear through all who would threaten their world. But the Wyrm, too, has its dark heroes, and they are willing to do anything... [click here for more] |
White Wolf |
$9.99 $4.00
|
Spirits Made Flesh
The fomori: luckless hosts taken over by the evil spirits of the Wyrm. The Drones: humans rebuilt by the Weaver into a more "perfect" form of life. The gorgons: creatures of the wild places, infused with Wyld energy. The Kami: spirit servants of Gaia given flesh. They are the hands of the greatest powers set to "walk the Earth. They are the Possessed.
Your Soul is No... [click here for more] |
White Wolf |
$11.99
|
POLVO AL POLVO
Cuando las cenizas se enfrían, todo cuanto queda es polvo...
Gary, en Indiana, es una ciudad moribunda. Su población se ha reducido a la mitad en los últimos 40 años, muchos de sus edificios son cascarones abrasados, sus ciudadanos son unos descastados sin trabajo e incluso sus depredadores han huido. De los muchos Vástagos que... [click here for more] |
Nosolorol Ediciones |
$6.49
|
Pax Dei at a Glance
Bring the Mythic Church to life in your games with this Ars Magica third edition supplement.
With detailed background on both the church’s mundane and mystical power, this sourcebook contains plenty of plot ideas and story hooks.
Helpful mechanics such as character creation guidelines and stats for divine artifacts help storyguides and players alike.
Peace of... [click here for more] |
Atlas Games |
$9.95
|
The Light at the End of the Tunnel...
An unearthly whistle in the distant night signals the arrival of the ghost train known only as the Midnight Express. Cobbled together from the remains of train wrecks spanning the ages, the train provides the only reliable means of safe passage through the Tempest to virtually any destination in the Shadowlands.
Is the Midnight Express!... [click here for more] |
White Wolf |
$6.99
|
Mit der Mage-Jubiläumsausgabe präsentiert Ulisses Spiele nun auch die erfolgreiche dritte Auskopplung der überarbeiteten Welt-der-Dunkelheit-Jubiläumsserie. In M20 schlüpfst du in die Rolle eines mächtigen menschlichen Magiers, dessen Kräfte ausreichen, um die Realität unserer Welt zu verändern. Das riesige Jubiläumsbuch (fast 700 Seiten) umfasst überarbeitete Beschreibungen des Konzils der... [click here for more] |
Ulisses Spiele |
$43.28
|
Available at last on the Storytellers Vault!
The Storytellers Screen for Mage: the Ascension Second Edition. Recreated from scratch with official art assets in high resolution, this screen contains all the tables and charts from the original for use in your game.
The screen comes in two versions - as a single panel with the art on the front and the charts on the... [click here for more] |
White Wolf |
$1.99
|
I tell you this: We are Divinity.
Reality is ours to bend. To subvert. To command. We have that power – all of us.
Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.
Those of us who do… well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics.
And the rest of us never see that monster... [click here for more] |
Onyx Path Publishing |
$29.99
|
Reality Overthrown!
Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanitys magic, the magicians of... [click here for more] |
White Wolf |
$17.99
|
A Player aid for Mage: The Ascension, this 78-card Tarot deck is suitable for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck.
Includes instructions on standard Tarot readings as well as using the cards as a Storytelling tool for chronicles.
Note, this is a recreation of the original deck using the print on demand options... [click here for more] |
White Wolf |
FREE
|
Mage? Made EASY?
For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers.
Until now…
Keep, Change, Toss
Written by Satyros Phil Brucato... [click here for more] |
White Wolf |
$10.00
|
Traduction française de Mage Made Easy: Advice From that Damn Guy
Traduction autorisée par Satyros Phil Brucato.
"Mage ? Version FACILE ?
Depuis près de 30 ans, Mage : L'Ascension a ravi certains et déconcerté d'autres. D'une échelle qui va de l'intime à l'épique, ce "jeu aux possibilités... [click here for more] |
White Wolf |
$9.09
|
For over 20 years, the artists of Mage: The Ascension have conjured spirits and constructed hypertech that can transform reality on a whim.
Within this retrospective, those artists and images depict the ever-changing face of magick. From the debut edition to the twenty-first century, this book explores the people behind the pictures, the process of putting such books together, the story behind... [click here for more] |
Onyx Path Publishing |
$4.99
|
Better To Have Loved And Lost...
The fiery passion of love denied form knows no bounds, and for those who choose to risk the pain of loss for the chance for a tender caress, life-in-death is endlessly bittersweet pain. In such a bleak and hopeless existence, the promise of love is one of the only beacons of hope in the face of Oblivion.
Than Never to Have Loved at All!... [click here for more] |
White Wolf |
$5.99
|
UMBRA, l'ombre de velours
Au-delà du monde matériel Seuls les Garous les plus fous pensent pouvoir remporter la guerre contre le Ver dans le seul monde matériel. Certains utilisent la Penumbra comme un raccourci, un lieu de rassemblement ou un endroit dans lequel placer des pièges destinés à leurs ennemis spirituels. D’autres empruntent... [click here for more] |
Arkhane Asylum Publishing |
$21.65
|
Nous voici arrivés à la fin des temps. Les signes sont évidents. Même nos plus jeunes savent que nous sommes à l’ère de l’Apocalypse. Les hommes ont corrompu la terre, détruit les arbres, massacré les bêtes, asphyxié l’air, empoisonné les sols, saturé les eaux, déchaîné le Feu éternel. À présent, le Ver se dresse, éclipsant la Lune, dévorant tout ce qu’il enserre, pourchassant... [click here for more] |
Arkhane Asylum Publishing |
$21.65
|
The Path of Screams is the ultimate descent -- a rebellion against all that is holy and right. Those who choose to Fall perform blasphemous rites, master horrifying magicks, and sell their very souls to demonic tempters.
This is their story: A dark collection of cults, characters, motivations and night-black Arts. An enlightenment of the damned.
Infernalism: The Path of Screams includes:
The... [click here for more] |
White Wolf |
$7.99
|
Spooks This is my fist. That is your Fetter. This is your Fetter after I've beaten the living hell out of it with my fist. Any questions? Oracles I am a spider in the web of Fate. You are a fly, caught in it. I walk along the strands, untouched. You are bound. The more you struggle, the worse it will be.
The Spooks: Pathos-runners, Fetter-breakers and bagmen of the Underworld.... [click here for more] |
White Wolf |
$10.99
|
Why do you have to keep the face you died with? Odds are, you weren't looking your best when you croaked. that's where the Masquers come in. They can make you look like anyone or anything, or even nothing at all. Masquers are never the same Wraith twice!
Included are rules for use of Moliate, among the most potent wraithly powers known. Also, the history and secrets of the Guild that houses the Underworld's... [click here for more] |
White Wolf |
$6.99
|