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Fighting Fantazine #11
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BattleTech: Operation: Ice Storm (Part Two)

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BattleCorps: Fiction: Eclipse E-Pub

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PARANOIA A1 The Computer is Your Friend

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BattleTech: Weapons Free: BattleCorps Anthology Vol. 3

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BattleTech: Ghost Bear's Lament (Part Two)

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BattleCorps: Fiction: Red Khopesh

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PARANOIA Y1 Traitor Hangout

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PARANOIA T1 Stay Alert

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BattleTech: BattleCorps Anthology Vol 1: The Corps

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BattleCorps: Fiction: Eclipse E-Pub

BattleCorps: Fiction: Eclipse E-Pub


It is 3072, and holy Jihad rages in the Inner Sphere. Soon after they launched their Jihad in 3067, the mystical Word of Blake sprung out from their base on Terra and claimed dozens of worlds, creating a Word of Blake Protectorate. While many of those worlds joined voluntarily, some others hosted resistance movements. On one such world, Ruchbah, the resistance hired mercenary help.

...   [click here for more]

Catalyst Game Labs  $2.99

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BattleCorps: Fiction: Red Khopesh

BattleCorps: Fiction: Red Khopesh


Life in the sparsely populated periphery is rustic—and dangerous.  Small settlements means small defense forces.  No wonder the outer worlds often fall prey to piracy.So when Mark Castor shows up on the World of Randis with relief aid in tow and an assault ’Mech to protect it, the locals are overjoyed to see him.  But Castor isn’t at all what he appears to be&md...   [click here for more]

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BattleTech: A Bonfire of Worlds

BattleTech: A Bonfire of Worlds


LOST IN THE DARK!

The failure of interstellar communications threatens civilization across the breadth of the Inner Sphere. Risking everything on one last chance for survival, ComStar kidnaps engineering genius Tucker Harwell who unwravels the Blackout’s greatest mystery. Among the Clans, Khan Malvina Hazen of the Jade Falcons hunts for the next enemy to crush beneath her b...   [click here for more]

Catalyst Game Labs  $4.99

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BattleTech: BattleCorps Anthology Vol 1: The Corps

BattleTech: BattleCorps Anthology Vol 1: The Corps


The great Star League general, Aleksandr Kerensky. Colonel Archer Christifori, a man with a score to settle. Neilson Geist, on Christmas patrol. MechWarrior Joanna of Clan Jade Falcon. A Sandoval scion. An eleven-year-old girl. Northwind Highlanders. A prisoner of war. They all have two things in common.

A universe torn apart by unending warfare.

A mission, to stand up against t...   [click here for more]

Catalyst Game Labs  $14.95 $5.99

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BattleTech: Ghost Bear's Lament (Part Two)

BattleTech: Ghost Bear's Lament (Part Two)


A ruthless predator is stalking Star Colonel Richard Bekker of Clan Ghost Bear—time.  Once he was a rising star, the hero of the Damian disaster.  But all that ended on the world of Tukayyid where Bekker’s bright future—and the entire Clan invasion of the Inner Sphere—were stopped cold.Two decades later, Bekker is a warrior with an undistinguished history that ...   [click here for more]

Catalyst Game Labs  $2.99

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BattleTech: Operation: Ice Storm (Part Two)

BattleTech: Operation: Ice Storm (Part Two)


It is 3071, and holy Jihad rages in the Inner Sphere. Safe on worlds claimed two decades earlier, Clan Jade Falcon watches its enemies tear themselves apart. But a new threat is bearing down on the Falcons. Clan Ice Hellion, another of Kerensky's Clans, has traveled the winding Exodus Road to attack its warrior brethren--for while the Clans hunger to conquer the Inner Sphere, they are warriors-...   [click here for more]

Catalyst Game Labs  $2.99

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BattleTech: Weapons Free: BattleCorps Anthology Vol. 3

BattleTech: Weapons Free: BattleCorps Anthology Vol. 3


COMBAT, HONOR, BETRAYAL, DEATH

A man scrabbles to find the BattleMech that will make his fortune. A deadly tank gunner ponders the cost of his calling. An iconic battalion fights its last battle. And in the Deep Periphery, desperate stirrings of horrible weapons breed rumor and betrayal.

Sixteen stories of combat, honor, betrayal and death fill the pages of Weapons Fre...   [click here for more]

Catalyst Game Labs  $14.95 $8.99

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PARANOIA A1 The Computer is Your Friend

PARANOIA A1 The Computer is Your Friend


CITIZEN OF ALPHA COMPLEX! YOUR MANDATORY ORIENTATION STARTS HERE.The Computer is happy. The Computer is crazy. The Computer wants citizens to be happy. This drives them crazy. Many traitors threaten the underground city of Alpha Complex. Who's more dangerous - traitors or happy citizens?THERE MAY BE A TEST, FOLLOWED BY POSSIBLE TERMINATION.This all-new anthology introd...   [click here for more]

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PARANOIA S1 Reality Optional

PARANOIA S1 Reality Optional


ATTENTION, CITIZEN JEROME-G. THIS IS YOUR FRIEND THE COMPUTER.Jerome-G had a good job at the Threat Obfuscation Department in The Computer's underground city of Alpha Complex. He invented false threats to cover up true dangers. It made perfect sense, once he understood The Computer's idea of "true" is entirely false.INTERNAL S...   [click here for more]

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PARANOIA T1 Stay Alert

PARANOIA T1 Stay Alert


EVERYONE SHOULD BE HAPPY. IMMEDIATELY.In the underground city of Alpha Complex, The Computer wants every citizen to have fun. If you're not having fun, The Computer will turn you into reactor shielding.ATTENTION, TROUBLESHOOTERS. PLEASE RETURN THIS STOLEN HELPBOT TO ITS OWNER. THIS MISSION INVOLVES NO DEADLY WARFARE BETWEEN RIV...   [click here for more]

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PARANOIA Y1 Traitor Hangout

PARANOIA Y1 Traitor Hangout


FOLLOW ALL MANDATES SO ALPHA COMPLEX WILL WORK PECFERTLY.In Alpha Complex, The Computer's underground city of the future, happy citizens follow all mandates. If they don't, The Computer will be unhappy. This will make the happy citizens unhappy too. Quickly.THE COMPUTER DID NOT SAY "PECFERTLY." THE COMPUTER ALWAYS SPEAKS FERPE...   [click here for more]

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