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1990's Handbook

1990's Handbook

 

 

The ideas presented in this book attempt to be both mundane and fantastic at the same time - plausability is the key.
It is in the details that the horror lies, because it is in the credibility of the details that the fantastic can rise and stand.

 

This, then, is a book of details, most mundane, some fantastic. They have but one purpose - that of bringing Lovecraf...   [click here for more]

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A Resection of Time

A Resection of Time

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A Resection of Time is a short campaign for Call of Cthulhu set in the modern day. It begins in early April, in San Francisco, and ends a little later in the steamy jungles of Belize, in Central America. Before plunging into the dark heart of the ancient Mayan world, the investigators also travel to Los Angeles and shadowy Arkham.

The details of Mayan architecture, culture, epigraphy, an...   [click here for more]

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All the Worlds' Monsters Vol. 1

All the Worlds' Monsters Vol. 1

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This book is an encyclopedia of the strange, the bizaare, and the deadly. It contains complete statistics for 265 monstrous and dangerous creatures, created by dungeon masters across the United States and Canada. Each monster is rated for hit dice, armor class, movement, whether and how well it swims and flies, its intelligence range, dexterity, alignment, normal habitat, the probability of it ...   [click here for more]

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All the Worlds' Monsters Vol. 2

All the Worlds' Monsters Vol. 2

 
In its third printing, volume II of the ALL THE WORLDS’ MONSTERS series contains 243 creatures from literature, fantasy, and nightmare. Included is a conversion article by Ken St. Andre for TUNNELS & TROLLS, and Steve Perrin’s historic “Conventions.” Created by 54 DMs from across North America, each monster is rated for hit dice, armor class, movement, whether or how well i...   [click here for more]
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All the Worlds' Monsters Vol. 3

All the Worlds' Monsters Vol. 3

 
Now! The long-wanted 3rd volume of the All the Worlds’ Monsters series is here-112 pages packed with monsters and play-aids. Included are 238 new monsters, an all-series index, a RuneQuest stats conversion essay by Steve Perrin, and grouping lists by monster type, level, and appearance. The stats were created by dungeon masters from across the United States and Canada. Each monster is rated ...   [click here for more]
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Arkham Sanitarium

Arkham Sanitarium

 

The batle against the horrors of the myihos often leaves an investigator dead or insane. In either case, a paper trail has formed, one that can lead new, ignorant investigators into realms of unspeakable evil.


This supplement contains a large number of useful forms for use in a Call of Cthulhyu® game. Death certificates, insanity certificates, patient records, and even...   [click here for more]

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Blood Brothers

Blood Brothers

 
13 Titillating tales

"...and I would have got away with it too if it hadn't been for you meddling investigators and your stupid dog!"

-Frustrated Cultist upon arrest by local authorites.

Do you have gaming buddies coming over tonight and don't know what to wear, or more importantly what game you'll run? Blood Brothers to the rescue! We'll provi...   [click here for more]
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Blood Brothers II

Blood Brothers II

 
9 glimpses of horror

"Ooh, those A-li-ens, A-li-ens
- On a weekend from Mars
They liked our girls and our cars-
Ooh, those A-li-ens, A-li-ens"

-From the Blood Brothers 2 soundtrack.


They're B-movies, they're bad, and they're back for more laughs. Nine scenarios which have more to do with bad horror films than with...   [click here for more]
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Call of Cthulhu 2nd Edition

Call of Cthulhu 2nd Edition

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Eldritch Horrors!

“...it's rugrose, deadeyed rudiment of a head swayed drunkenly from side to side. Its forepaws were extended, with talons spread wide, and its whole body was taut with murderous malignity.”-H. P. Lovecraft

Enter the awsome universe of the Cthulhu Mythos, those dread tales in which magic, science, arcane lore, and dark d...   [click here for more]

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Chronicle of the Awakenings

Chronicle of the Awakenings

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This book contains several new resources for the player and gamemaster of Nephilim. At the front of the book are sixteen new Past Life eras for character generation. These eras also help fill in some of the timeline of Nephilim history.

Following the new Past Life eras is a section of new Metamorphosis rules which change the way in which the Transformations work, and introduce the idea o...   [click here for more]

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Cthulhu by Gaslight

Cthulhu by Gaslight

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A Supplement for Call of Cthulhu Cthulhu by Gaslight expands Call of Cthulhu into another time, the 1890s, when London was the financial and cultural center of the English-speaking world. Background information on London includes an extensive map, an article about the London crime of the time and the workings of Scotland Yard, information about Londo...   [click here for more]
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Cthulhu Companion 2: Fragments of Fear

Cthulhu Companion 2: Fragments of Fear

 
The second Cthulhu companion summarizes all Mythos spells printed in Shadows, Asylum, the Companion, Fungi, Curse, Trail, Masks, and Fragments: titles disappear, this preserves their spells. Creatures A sizes foldout, two scenarios, & more....   [click here for more]
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Cthulhu Companion: Ghastly Adventures & Erudite Lore

Cthulhu Companion: Ghastly Adventures & Erudite Lore

 

This book is composed of submissions to Different Worlds magazine and other Cthulhoid Chaosium projects. The Different Worlds readers’ enthusiasm for the Cthulhu Mythos resulted in many excellent submissions, some of which appear, with permission, within these pages.

The contents of this supplement are quite varied. The first two entries “The Cthulhu Mythos in Mesoamerican Re...   [click here for more]

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Cthulhu Live

Cthulhu Live

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Cthulhu Live is a full evening's worth of fun every time it is played. There are no winners and no losers, only a group of friends having a good time. The participants are both actors and audience. Cthulhu Live is set in the universe of eldritch horror created by Howard Phillips Lovecraft - typically play alternates between horror and comedy, as the participants put different ...   [click here for more]

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Cthulhu Now

Cthulhu Now

 
CTHULHU NOW includes four roleplaying adventures, "The City in the Sea," The Killer Out of Space," The Evil Stars," and "Dreams Dark and Deadly." Background essays provide new skills and occupations, up-to-date cash-flow information, an elaborate firearms article (and a foldout illustrating contemporary firearms), active and passive night-vision equipment, a ...   [click here for more]
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Curse of the Chthonians

Curse of the Chthonians

 

Things aren't always as they seem
Is the little Rhode Island carnival just a place of innocent playfulness or does it house dark secrets? Is the newest exhibit at the Museum of Natural History a crude representation of an elephant, or is it a thing out of the depths of time? Who would kill for a ceremonial dagger? What mere vision is powerful enough to kill a wizened rabb...   [click here for more]

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Dark Designs

Dark Designs

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Explore the occult in 1890s England. Particularly thorough background notes and unusual plots help keep the investigators on their toes. Streamlined investigator creation for the era: owning Gaslight is not necessary to use this book....   [click here for more]
Chaosium   $18.95
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Fatal Experiments

Fatal Experiments

 
Fatal Experiments is a collection of three independent 1920's adventures for the Call of Cthulhu roleplaying game. Two of the three scenarios are suitable for both beginning and experienced players, making this book a perfect companion for first-time buyers of the Call of Cthulhu game system. The remaining adventure is unusually dangerous - to be played only by experienced...   [click here for more]
Chaosium   $18.95
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Fearful Passages

Fearful Passages

 

 

Aircraft - Trains - Automobiles - Dirigibles - Diving Suits - Canal Boats - Armored Cars - Elephants - Siberian Sledges The golden age of travel occurred between 1880-1939. As traveling times shrank, destination became more important than journey, a notion now so conimon-sensical that we blink to think that the reverse was once truer. FEARFUL PASSAGES contains nine ad...   [click here for more]
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Horror's Heart

Horror's Heart

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This dangerous investigation is set in Canada, in the 1920s. The investigators meet the powerful Lavoie family of Montreal and learn what imperils them. They glimpse a strange cult that now thrives in Quebec and the ancient nemesis that guides it. They come to understand the horrible significance of a corpse discovered in the foundations of a former seminary. They at last perceive the true motives...   [click here for more]
Chaosium   $12.95
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In the Shadows

In the Shadows

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Three Scenarios for Call of Cthulhu

A disappearance.
A plea for help.
The strike of sudden madness.

Fear forms where shadows begin. The Cthulhu Mythos hovers at the edges of reason and sanity. With their courage and intelligence, investigators can dare the unknown and the unknowable, and roll back a little of the darkness.

Three new myst...   [click here for more]
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Investigator's Companion Vol. I

Investigator's Companion Vol. I

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Hot Tips, Secret Info, & Sure-Fire Rules
Are there flashlights in the 1920s? How about flashbulbs? What can your licensed private-eye do? Can your investigators buy a machine gun?

Too often, Call of Cthulhu investigators find themselves not only baffled by the mysteries of the Mythos, but baffled as well by day-to-day life in America during the Roaring Twenties.

...   [click here for more]
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Investigators' Companion Volume II: Occupations & Skills

Investigators' Companion Volume II: Occupations & Skills

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What, You Want To Live Forever?
Oh, just a little longer and a bit more pleasantly in the face of Mythos horrors. Let this book be your guide.
On becoming an investigator contains valuable tips that can help your investigator reach middle age, and possibly even those golden years. The Occupations Section contains 140 different possible 1920s occupations for Call of Cthulhu invenstigat...   [click here for more]
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Keeper's Kit

Keeper's Kit

 
The Essential Companion to the 5th edition of Call of CthulhuQ Included in this packet are these valuable playaids of use to players and keepers: A new "Lovecraft Country" Adventure, "The Little People" set in fabled Arkham, Massachusetts, was specially written for this package, and is suitable for both beginning and experienced ...   [click here for more]
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King of Chicago

King of Chicago

 
& the Secret of Marseilles
INVESTIGATING LANZETTI MURDER STOP
ONTO SOMETHING BIG STOP
NEED YOUR ASSISTANCE STOP
COME TO CHICAGO WITH INVESTIGATIVE TEAM
AS SOON AS POSSIBLE STOP
SULLIVAN

- Urgent telegram from Jack Sullivan


Two gangland adventures for 1920's Call of Cthulhu.

Chicago in the Roaring Twentie...   [click here for more]
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Mansions of Madness

Mansions of Madness

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Five Frightening Adventures in Dark and Desterted Places

Where the Sane Fear to Tread

In dim forgotten recesses of the world lurk mind-twisting horrors. Through the use of human agents these horrors work to thwart mankind's detiny.
However, not all of these human agents are willing partners. Many times have the monsters resorted to subtlety and intigue to further...   [click here for more]
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Miskatonic U. Graduate Kit

Miskatonic U. Graduate Kit

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At the Spookiest School In the World

"Some graduation!" you grumble to yourself as you dodge the green tentacles with practiced ease. But what did you expect? You enrolled in mysterious Miskatonic University, an institution created by the internationally famous horror writer, H.P. Lovecraft. As proof. you clutch a diploma and a bundle ...   [click here for more]

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Miskatonic University

Miskatonic University

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Hello. At this point, I suspect I am supposed to write great hype on why you should buy this book, why it is the perfect gaming supplement, and why Call of Cthufhu is the best game ever. But I’m going to take those all as given. You aren’t here to read hype, one presumes, but mystery. Terror. Dark knowledge. Unknown secrets. Mind-shattering revelations of the true reality that under...   [click here for more]

Chaosium   $12.95
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Nephilim Gamemaster's Companion

Nephilim Gamemaster's Companion

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Indespensible Resources for the Nephilim Gamemaster The secret history of the Nephilim, composing a timeline from the beginning of the universe to the end of the world as we know it. Rules for artifacts and sentient relics of amazing power. A bestiary of new elemental creatures. Gamemaster's advice on starting and running a Nephilim campaign. Advice on plotting Nephil...   [click here for more]
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Nexus

Nexus

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SECRET AGENTS from all over the world are converging, clandestinely, on a small science fiction convention. Coded transmissions have been intercepted, emanating from somewhere near the Con Suite. Fans have mysteriously disappeared, and stangers have shown up at the convention wearing their badges. And the rumor has it that some of these clever costumes aren't really costumes at all.

Live...   [click here for more]

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No Man's Land

No Man's Land

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Welcome to No Man’s Land. Here the players take the roles of soldiers trying to survive on the hellish battlefields of the First World War only to come face to face with even greater terrors. No Man’s Land was originally run under the title “Screams in No Man’s Land” as part of the Cthulhu Masters’ Tournament at GenCon ’93. Unlike many previous tournament ...   [click here for more]
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Secret Societies

Secret Societies

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"It is useless to deny, because it is impossible to conceal, that a great part of Europe is covered with a network of these secret societies, just as the superficies of the earth is being covered with railroads."
-Benjamin Disraeli, 14 July 1856 Since the fall of Atlantis, the secret societies have grown, due to Nephilim patronage or human ambition. Many of th...   [click here for more]
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Serpent Moon

Serpent Moon

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Serpent Moon consists of four loosely-related adventures. The first and last adventures are a matched set, with the first, “Intimations,” serving to notify the player Nephilim that the Templars intend some grand act of destruction, the nature of which remains unclear until later. The final adventure, “Culminations,” is the companion piece to “Intimations.” In...   [click here for more]

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Shadows of Yog-Sothoth

Shadows of Yog-Sothoth

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A GLOBAL CAMPAIGN TO SAVE MANKIND! The Silver Twilight is an international organization dedicated to the destruction of the human race. As brave Investigators, you must piece together passages from esoteric books, shards of ancient artifacts, and puzzling letters to discover the Silver Twilight's loathsome goals. This multi-chapter adventure begins in Boston and span...   [click here for more]
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Strange Aeons

Strange Aeons

 

 

Bizarre Events at a U.N. Moonbase, Pestilence and Plague in Elizabethan London, Secrets of the Spanish Inquisition

 

Times of Terror During the month of January, 1603, London is in the grip of a bitterly cold winter. The air is crisp with a heavy frost that is slow to thaw. Rumors abound that the plague is once more abroad in the city -- kn...   [click here for more]
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Tales of the Miskatonic Valley

Tales of the Miskatonic Valley

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Tales of the Miskatonic Valley is the fourth book in the Lovecraft Country series and contains six adventures set in communities and rural areas along H.P. Lovecraft’s Miskatonic River. Although intended to compliment earlier releases - Arkham Unveiled, Return to Dunwich, and Kingsport, City in the Mists - these adventures are wholly independent and can be enjoyed ...   [click here for more]
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Terror Australis

Terror Australis

 

TERROR AUSTRALIS includes three roleplaying adventures, "Old Fellow that Bunyip," "Pride of Yirrimburra," and "City Beneath the Sands," as well as extensive information about the Aboriginal inhabitants, their mystical concept of Dreamtime, inhabitants of the Dreamtime, Australian history, transportation in the 1920's, contemporary Australian slang, famous ...   [click here for more]

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The Great Old Ones

The Great Old Ones

 

THE GREAT OLD ONES consists of a set of six scenarios for Call of Cthulhu: “The Spawn’’ is in the Wild West, with Indians, Wobblies, and bad guys; “Still Waters” is an adventure for people who hate to lend books; “Tell Me, Have You Seen the Yellow Sign?" makes a symbolic stop-over in New Orleans; “One In Darkness” features S...   [click here for more]

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The Thing at the Threshold

The Thing at the Threshold

 
A dramatic chain of unsettling events over the past ten years leads to wholesale madness. A complete campaign in three chapters dtailed background for important characters extensive, deluxe player handouts...   [click here for more]
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Trail of Tsathogghua

Trail of Tsathogghua

 
Tsathaoohua's curse awaits the unwelcomed investigators of the occult and unknown. What grim secret lurks on the sterile Greenland icecap?
What living horror grows behind the "Bigfoot" legend? TRAIL OF TSATHOGGHUA contains a mini-campaign in two scenarios as well as a third, unconnected, scenario- "The Haunted House."

This scenario pack is suitable for beginning keepers...   [click here for more]

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Utatti Asfet

Utatti Asfet

 

A 1990s Campaign for Call of Cthulhu
The Graham Westlake Foundation sponsors the International Symposium on Unexplained Phenomena. This year, the fortieth annual symposium takes place in the Pacific island nation of Tonga. The investigators are among the attendees. There, they encounter evidence of phenomena they know only too well. They begin an investigation that leads ...   [click here for more]

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Ye Booke of Monsters

Ye Booke of Monsters

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All About Monstres
This volume contains dozens of new races and individual creatures for use with the Call of Cfhulhu roleplaying game. Included here are the following categories: Outer Gods, Elder Gods, Great Old Ones, Great Ones, Avatars, Servitor Races, Independent Races, Fabulous Creatures, and Unique Entities.

These monstrous creations have been collected from...   [click here for more]

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Ye Booke of Monstres II

Ye Booke of Monstres II

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All About Monstres
This volume contains dozens of new races and individual creatures for use with the Call of Cthulhu roleplaying game. Included here are the following categories: Outer Gods, Elder Gods, Great Old Ones, Great Ones, Avatars, Servitor Races, Independent Races, Fabulous Creatures, and Unique Entities.

These monstrous creations have been collected from...   [click here for more]

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Arkham

Arkham

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Unveiling the Legend-Haunted City

"Behind everything crouched the brooding, festering horror of the ancient town . . . the changeless, legend-haunted city of Arkham, with its clustering gambrel roofs that sway and sag over attics where witches hid from the King's men in the dark, olden days of the Province.

It was always a very bad time in Arkham . . . ."
...   [click here for more]

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Call Of Cthulhu

Call Of Cthulhu

 
Horror Roleplaying in the Worlds of H. P. Lovecraft

The Great Old Ones ruled the earth aeons before the rise of humankind. Originally they came from the gulfs of space and were cast down by even greater beings. Remains of their cyclopean cities and forbidden knowledge can still be found on remote islands in the Pacific, buried amid the shifting sands of vast deserts, and in the frigid recesses o...   [click here for more]

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Dark Ages

Dark Ages

 
The Dark Ages era welcomes Call of Cthulhu players and keepers into a world of harsh existence and ancient horrors. Fully compatible with Call of Cthulhu, Cthulhu Dark Ages sets the clock of Lovecraftian horror back 1000 years into the Middle Ages, and introduces the Old Grimoire of spells, develops the notion of the Otherworld and spirits, and features several scenarios that bring clarity to this...   [click here for more]
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Dunwich

Dunwich

 
Return to the Forgotten Village

For classic Call of Cthulhu and d20 Cthulhu. Dunwich is a small village located along the Miskatonic, upriver from Arkham. Until 1806, Dunwich was a thriving community, boasting many mills and the powerful Whateley family.

Those among the Whateleys came to know dark secrets about the world, and they fell into the worship of unwholesome creatu...   [click here for more]

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Dunwich: Return to the Forgotten Village

Dunwich: Return to the Forgotten Village

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Dunwich is a small village located along tne Miskatonic, upriver from Arkham. Until 1806, Dunwich was a thriving community, boasting many mills and the powerful Whateley family. Those among the Whateley family came to know dark secrets about the world, and they fell into the worhship of unwholesome creatures from other times and places. Retreating to the hills and forests surrounding the town, the...   [click here for more]
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Gamemaster's Pack

Gamemaster's Pack

 
This essential supplement for the d20 edition of Call of Cthulhu contains the most important tables & rules synopses to make d20 Cthulhu game sessions easier & more enjoyable for the GM. Includes the 32 page adventure "The Lost temple of Yig", character sheets, NPC records, Monster Sheets, conversion notes between d20 Call of Cthulhu and the Classic Basic Roleplaying Call of Cthulhu, and...   [click here for more]
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Goatswood and less pleasant places

Goatswood and less pleasant places

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A Severn Valley Sourcebook And Open Campaign for Call of Cthulhu Goatswood is set in the towns and villages of the Severn River Valley, in southwestern Britain. A gentle land of green rolling hills, thick ancient forests, and golden limestone cottages, the Severn Valley, nonetheless holds dark and brooding secrets. The world of Ramsey Campbell is not always a nice place ... not always a pretty pla...   [click here for more]
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The Great Old Ones

01.The Great Old Ones
02.Trail of Tsathogghua
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Goatswood and less pleasant places
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