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Catalyst Game Labs    Catalyst Game Labs Selected Products

Battletech Eclipse Phase Shadowrun
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Total Warfare Style Record Sheets: 3075 Unabridged

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Total Warfare Style Record Sheets: 3055 Upgrade Unabridged

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Star League

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The Fall of Terra

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Hot Spots/Hot Spots Contracts

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First Strike!

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BattleTech Field Manual: Federated Suns

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Mortal Remains

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BETA RELEASE: A Time of War the BattleTech RPG

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Eclipse Phase

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Seattle 2072

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Jihad Turning Points: Sian

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Shadowrun Missions: #04 Monkeywrench

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Shadowrun: Dawn of the Artifacts: Dusk

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Running Wild

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Shadowrun Missions: #03 Burning Bridges

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Damnation View

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Shadowrun Missions: #02 Block Wars

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Shadowrun Missions: #01 Ready, Set, Gogh!

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SRM-00 Everyone's your Friend

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 More New Products 
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BattleTech Master Rules, Revised

BattleTech Master Rules, Revised

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This is the new revised edition. BattleTech Master Rules replaces the BattleTech Compendium: The Rules of Warfare as the single-source rulebook for advanced BattleTech players. The complete guide to combat in the 31st century, it includes all the rules needed to simulate exciting conflicts between BattleMechs, vehicles and infantry, as well as special rules for artill...   [click here for more]

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Classic BattleTech Quick-Start Rules

Classic BattleTech Quick-Start Rules

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Strap yourself into the ultimate suit of armor—the BattleMech. Thirty feet tall and weighing up to a 100 tons, this humanoid engine of destruction is a walking arsenal, with enough firepower to level a city block. The Classic BattleTech game system takes you into the world of the 31st Century, where war has become a way of life as vast empires and tiny factions battle fo...   [click here for more]

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Classic BattleTech Universe Book

Classic BattleTech Universe Book

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Discover the expansive universe of Classic BattleTech!

This free PDF serves as a great introduction to Classic BattleTech, and is the perfect companion to the Classic BattleTech Quick-Start Rules (offered as a free PDF as well).

...   [click here for more]
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Neo-Anarchists Guide to Real Life

Neo-Anarchists Guide to Real Life

 
Grab the kids! Hide the wife! The Neo-Anarchists are back!
This time, those fun-loving Anarchists speak out on everything from transorbital travel and security systems to coffin motels and fast food. Nothing is sacred, profanity reigns, and there's more data than you can shake a chip at.
The Neo-Anarchist's Guide to Real Life provides useful information about the Shadow...   [click here for more]
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Shadowrun, Third Edition

Shadowrun, Third Edition

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Shadowrun, Third Edition

Where Man Meets Magic & Machine

The year is 2060. Magic is as real as the mean streets of the mega-sprawls. Corporations call the shots while nailing each other through covert operatives in cutthroat competition. Flesh and machines have merged -- the street samurai with his smartguns and impossibly fast reflexes, the decker who can plug his own bra...   [click here for more]

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Tír na nÓg

Tír na nÓg

 
The land of faery,
Where nobody gets old and godly and grave,
Where nobody gets old and crafty and wise....ÃĒ₮”W.B. Yeats, "The Land of Heart's Desire"

Tír na nÓg, the Land of Youth. Long protected by a powerful Veil, the former nation of Ireland now stands revealed in its Awakened power. Who are its masters? Where did they come from? And what does its emergence hold for the...   [click here for more]

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Tir Tairngire

Tir Tairngire

 
A Nation of the Future, Built on the Traditions of the Past
Long shrouded in mystery, now one brave voice dares to speak the truth of the Land of Promise, Tir Tairngire. How did it come to be? Who holds its reigns of power? And what does its future hold? The Tir Tairngire sourcebook reveals the Elven Nation for the first time, in all its glory and danger. Journey there and beware. <>...   [click here for more]
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Total Warfare

Total Warfare

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The Future of Warfare!

It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into ...   [click here for more]

Catalyst Game Labs   $39.99
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Classic BattleTech TechManual

Classic BattleTech TechManual

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The Ultimate Grease-Monkey Resource!

How does a MechWarrior interface with a BattleMech? How does a ProtoMech really work? When was the Gauss rifle or the Particle Projector Cannon developed? Or how can I just make my own, cool and unique BattleMech design. If you’ve ever been plagued by these questions, then get on your coveralls and make sure you’ve got your astech certification,...   [click here for more]

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Handbook: House Steiner

Handbook: House Steiner

 

For centuries, the merchant princes of the Lyran Commonwealth survived as much through economic might as by the cloak and dagger, steadily growing in strength until their influence could be felt across the Inner Sphere. Now emerging from the ruins of a short-lived alliance and a bloody civil war, a bold new identity has taken hold of the people united under the mighty fist of House Steiner.

...   [click here for more]
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Man & Machine

Man & Machine

 
Man... or Monster?
Cyberware can increase your speed, enhance your strength and sharpen your reflexes. It can put a computer in your head, armor under your skin and weapons in your arms. There are implants to improve every internal organ and devices that let you interface with machines ... but you'd better know when to stop. Too much cyberware and you're a cyberzombie—more machine than ...   [click here for more]
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Runner Havens

Runner Havens

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"Crossroads of Crime"

Runner Havens -- the first core setting book for Shadowrun, Fourth Edition -- introduces the players to two of the world's premier shadowrunner sprawls: Seattle and Hong Kong. Each city is described in detail from a shadowrunner's point of view, covering key topics such as the balance of power, corporate...   [click here for more]
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Shadowrun Character Dossier

Shadowrun Character Dossier

 
More Data Than Your Rap Sheet

 

Your shadowrunner has more safehouses than a slumlord, more false identities than a schizophrenic and a criminal record that takes up more memory than a Black Hammer utility. So where do you keep track of all that info? The Shadowrun Character Dossier provides 16 pages to record all of your character’s details, from skills to implants to...   [click here for more]

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Shadowrun Third Edition Quick Start Rules

Shadowrun Third Edition Quick Start Rules

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Shadowrun Quick Start Rules

 

Roleplaying Made Easy!

 

With the Shadowrun Quick Start Rules, you need nothing more than a vivid imagination and a handful of dice to jump into the world's most popular science-fiction/fantasy universe. An introduction for new players to the Shadowrun, Third Edition game system, the Shadowrun Quic...   [click here for more]

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Interstellar Players

Interstellar Players

 

Truth--or Smoke and Mirrors?

 

In a universe spanning more than a thousand light years, the mighty House leaders and Clan Khans rule their star empires with absolute power...or at least they'd like to believe so.

 

Illuminati. Genecaste. Order of Cincinnatus. Irian Corporate Cabal. Behind the House thrones and Clan Halls, a hundred or more such...   [click here for more]

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Mr. Johnson's Little Black Book

Mr. Johnson's Little Black Book

 
I've Got a Job For You
"Call me Mr. Johnson. I'm like a fixer for the corps. I know everybody who's anybody from suit-and-tie boardroom predators to bottom-feeder street-level scavengers. I know the best sprawl sites for scoring new talent, exchanging goods without interruption or hiding out from the hit men on your tail. I like to ensure that the people I hire can execute a well-planned...   [click here for more]
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On The Run

On The Run

 

"For Enlightenment, Seek Out Absent Friends..."

This introductory adventure for Shadowrun, Fourth Edition sends the players in pursuit of an archaic media chip with priceless contents, mixing them up with a media legend’s ancient history.

This adventure is seeded with helpful advice to immediately acquaint new gamemasters with running ...   [click here for more]

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Shadowrun, Fourth Edition Gamemaster's Screen

Shadowrun, Fourth Edition Gamemaster's Screen

 

The Shadowrun, Fourth Edition Gamemaster's Screen & Contacts and Adventures booklet eBook version contains the following documents:

 

 

The 32 page Contacts and Adventures booklet, which features a variety of NPCs with complete stats; over 30 plot hooks covering a wide range of shadowrunning possibilities; the SR3 to SR4 character conversion rules, and two p...   [click here for more]
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Critters

Critters

 
Critters

 

Originally included with the Shadowrun, Third Edition, Gamemaster's Screen, this book is a complete catalogue of paranormal critters for Shadowrun. In addition to critter stats and short descriptions, it includes all of the rules you need for using critter powers. 48 Pages.

...   [click here for more]
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SR3 Gamemaster's Screen

SR3 Gamemaster's Screen

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SR3 Gamemaster's Screen

 

This gamemaster's aid contains all the charts and tables needed to run Shadowrun in a convenient, easy-to-use format. For use with Shadowrun Third Edition.

...   [click here for more]
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State of the Art: 2064

State of the Art: 2064

 
"New toys hit the street every week, omae. Wiz new tech to exploit security holes, rapid-assembly weapons disguised as Nerps to sneak past the scanners, wicked new adept fu to kick some major hoop. To keep up with the Johnsons, ya gotta scan what's coming down the pipe, otherwise you'll end up as the unfortunate example in a field-test report."

State of the Art: 2064 examines...   [click here for more]
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Street Magic

Street Magic

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Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that aren't known - or at least understood - such as the metaplanes and hostile spirits. It also contains adv...   [click here for more]

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Loose Alliances

Loose Alliances

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Corps don't give a drek about the runners they hire that's why they call us expendable assets. Forget working for the Mob or the Yakuza, too once you're in, you're part of their family for the rest of your life. Lucky for us, there are swarms of other groups looking to claim their piece of sprawl and who are willing to bypass the law to do it. Policlubs, magical orders, religious faction...   [click here for more]

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Technical Readout: 3055 Upgrade

Technical Readout: 3055 Upgrade

 
The Changing Face of Battle

In 3055, a new breed of Inner Sphere BattleMech started rolling off assembly lines--'Mechs specifically designed to counter the Clan invasion--at the same time that second-line Clan 'Mechs began to appear. Now, twelve years later, those designs have become a staple of the modern battlefield, giving rise to notable MechWarriors and new variants, whil...   [click here for more]

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Shadows of Asia

Shadows of Asia

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Tradition vs Progress . . .
“Asia. The East. A land of contrasts, from glittering megacorp skyscrapers to humble sacred temples. Japan, Malaysia and Hong Kong set the world's accelerated pace of progress, but next door in Indochina and Indonesia it's still last century. It's a mystery to most, but if you know your drek, you’ll find it's a land of opportunity. Any...   [click here for more]
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Shadowrun Companion

Shadowrun Companion

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Been There. Run That.
For Players:
Expanded character creation rules allow you to customize your character's background with Edges and Flaws and play ghouls or shapeshifters. Also includes rules for running, jumping and even being an escape artist!

For Gamemasters:
Provides expanded contact rules and introduces Enemies—the evil si...   [click here for more]
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Maximum Tech, Revised

Maximum Tech, Revised

 

Shift Into High Gear!

 

 

Rediscovered Star League technology gives the Inner Sphere a new edge on the battlefield! But new weapons require new tactics; now as never before, ingenuity counts more than tougher 'Mechs and bigger guns. Maximum Tech brings BattleTech players into this brave new world of warfare, where thinking on your feet can win the da...   [click here for more]

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State of the Art: 2063

State of the Art: 2063

 
"In this day and age, things change so fast that the centrifugal force of progress will shear your head right off. Shadowrunners like us need to keep up with the latest developments. When you run a B&E, you need to know what nasty new security feature might try to cut you in two as much as you need to know which nova new magic formula is worth snatching. It's the state of the art, chummerÃÂĒÃĒ‚...   [click here for more]
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Historical: War of 3039

Historical: War of 3039

 

Beware the Slumbering Dragon!

 

On 20 August 3028, Hanse Davion of the Federated Suns launched the most successful Succession War in history. His goal was to simultaneously capture half the Capellan Confederation, which would sideline the power of House Liao for decades, and launch a union that would lead to the formation of the largest, strongest interstellar ...   [click here for more]

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System Failure

System Failure

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The year is 2064, and all is not well. A struggling megacorp makes a drastic decision to stave off impending doom. A psychopathic artifical intelligence thought to be dead rises again, attempting to take over the entire Matrix. And behind the scenes, apocalyptic terrorists prepare to strike at key points around the world, completing their first steps towards a vision of Armageddon. Across the glob...   [click here for more]
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Shadows of North America

Shadows of North America

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The Map Is Not The Territory
There's nothing worse than dropping into some backwater sprawl in the country next door to quietly take care of some job, then realizing too late that your sprawl studs and street lingo stick out like a troll's thumb.
North America ain't what it used to be, chummer--every time you cross a border, you enter a different world. Ask an anglophon...   [click here for more]
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Mercenaries Supplemental

Mercenaries Supplemental

 

Any Warriors Wanted!

 

Not every interstellar power can afford the likes of the Wolf's Dragoons. Not every world has the resources to hire even a lance from the elite Kell Hounds. That doesn't mean war doesn't come in the form of objective raids, internal power struggles or outright piracy to such factions and backwater worlds. For such, any mercenary goup will...   [click here for more]

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Combat Equipment

Combat Equipment

 
The Cutting Edge!

As wars continue to flare across the Inner Sphere and Clan homeworlds, every faction pushes forward with new military developments, fielding cutting-edge equipment, from new personal weapons to battle armor and ProtoMechs.

Combat Equipment is a companion volume to both Classic BattleTech and Classic BattleTech RPG. Providing a plethroa of new tools for...   [click here for more]

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Handbook: House Marik

Handbook: House Marik

 

Wings of the Eagle!

 

Wracked for centuries by civil wars, House Marik's Free Worlds League has endured by virtue of the tenacity and diversity of its people. Now, led by the strongest Captain-General in half a millennium, House Marik has stretched its wings, pushing the shadows of its influence across the Inner Sphere. Both by its revitalzied military and a...   [click here for more]

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Dawn of the Jihad

Dawn of the Jihad

 
Pandora's Box Opened!

November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light...by any means necessary.

When the Star League self-destructs, a ...   [click here for more]

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Mercenaries Supplemental II

Mercenaries Supplemental II

 

Pirate or Merc?

Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that capitivate the common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' othhers 'down-on-their-luck,' and o...   [click here for more]

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Jihad Hot Spots: 3070

Jihad Hot Spots: 3070

 

For a year, the winds of chaos have scoured the Inner Sphere, as terrorism and weapons of mass destruction are used on a scale not seen since the

A Foul Wind Blows!

First Succession War. Confusion reigns, and each faction finds itself isolated amid its own turmoil. All seems lost. Yet as a new decade dawns, g...   [click here for more]

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Year of the Comet

Year of the Comet

 
The Sky Is Falling!
The year 2061 marks the return of Halley's Comet and the 50th anniversary of the Awakening-do you celebrate or run for cover? Each day brings a new surprise. Will you transform into a genetic changeling or fall prey to a doomsday cult? Will you be in Denver when the dragon runs amok or in Japan when the Ring of Fire deals death to the Empire? Will you fight toxic spirits i...   [click here for more]
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New Seattle

New Seattle

 Avg. Rating:

New Seattle

Seattle: A Runner's Paradise

Seattle's got it all: movers and shakers from all of the megacorporations, high-stakes political conflicts and even vicious mob wars--and it's surrounded by hostile countries! Every runner and wannabe comes to Seattle to learn their chops, hone their skills and make those big scores.

New Seattle takes the play...   [click here for more]

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Magic in the Shadows

Magic in the Shadows

 Avg. Rating:

Magic in the Shadows

So, You Think You Know Magic?

Chummer, I can write a book on wht you don't know. Can you design a spell or enchant a dagger? Can you invoke a great spirit or divine the future? Have you bared your soul to the Dweller on the Threshold during an astral quest? You've got a lot to learn--not even dragons know all there is to know about Magic in t...   [click here for more]

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Cannon Companion

Cannon Companion

 
More Bang for the Buck...

When the shadows are full of flying lead, chummer, you need an edge -- and I got it right here. You want a specialized blade? I can sell you a monosword. You want a gun to make the other guy think twice? How about the new laser pistol? Maybe you want to forge your whole body into a weapon -- I know someone who can train you in Wildcat-style martial...   [click here for more]
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Sprawl Survival Guide

Sprawl Survival Guide

 
Sprawl Survival Guide

Street Smart?

New to the sprawl kid? Wise up fast, cuz wiz wires or spell juice alone won't save your ass on the hungry streets. You flash your credstick in the wrong alley, drop a name in the wrong company, or flick out a spur at a gunfight and your organs will be next up for auction. Reps are built on etiquette and connections, not just chill atti...   [click here for more]

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Field Manual: Updates

Field Manual: Updates

 

Review the Troops

 

For five long years the Inner Sphere has known war on a scale not seen in centuries, with the militaries of literally every faction involved in combat to one extent or another. Now, as relative peace appears to be settling over the Inner Sphere, a review of the military forces of the BattleTech universe are in order.

 

...   [click here for more]
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Field Manual: Mercenaries Revised

Field Manual: Mercenaries Revised

 

Had enough of fighting for king and country? Sick of being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well, bud, now it’s time to put up or shut up, because not every...   [click here for more]

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Technical Readout: 3026, Revised

Technical Readout: 3026, Revised

 
The Future of Warfare!

The year is 3026 and war has ravaged the thousands of worlds of the Inner Sphere for centuries. Successor Lords send clashing armies to conquer their neighbors and re-establish the long-lost Star League. Though the BattleMech is the king of the battlefield, it is supported by a much vaster array of conventional vehicles that fight every where from premie...   [click here for more]

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Tales of the Black Widow

Tales of the Black Widow

 Avg. Rating:

This supplement is packed with descriptions of one of BattleTech's most elite fighting companies: The Black Widow Company of Wolf's Dragoons. Selling their services to the highest bidder, this mercenary unit is well known throughout the Successor States. Included is a history of the Black Widow Company and her commander, Natasha Kerensky, details of the units that make up the company and the Me...   [click here for more]

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The Galtor Campaign

The Galtor Campaign

 

The Galtor Campaign

 

The inhabitants of Galtor, a sleepy little planet on the Davion/Kurita border, had nothing to interest their neighboring superpowers. Nevertheless, the manipulations of Hanse "The Fox" Davion and the bitter rivalry of two Kurita Military District Commanders engulfed Galtor in one of the largest battles in recent memory.

&nb...   [click here for more]

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Mercenary's Handbook

Mercenary's Handbook

 Avg. Rating:

"Variety is the spice of battle..."

 

By the 31st century, war has raged in the Successor States for over 200 years. In this ongoing conflict, the mercenary soldier has ample opportunity to seek his fortune under the banner of one of the Great Houses--a career fraught with danger but rich in potential rewards.

 

The Mercenary's Ha...   [click here for more]

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DropShips and JumpShips

DropShips and JumpShips

 Avg. Rating:

Here is the definitive work describing mankind's method of transportation between the stars. Bound into this single volume are ComStar Intelligence Summary FB-60 and excerpts from the standard DropShips and JumpShips Operations Manual.

ComStar Intelligence Summary

ComStar Intelligence Summary FB-60 discussess the five major types of JumpShips and 20 major types of DropS...   [click here for more]

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NAIS Fourth Succession War Military Atlas, Volume 1

NAIS Fourth Succession War Military Atlas, Volume 1

 Avg. Rating:

War!

"Husband, in honor of our marriage, in addition to this cake, I give to you a regiment of BattleMechs and the means to support them in perpetuity," spoke Melissa Steiner of the Lyran Commonwealth after her wedding to Hanse Davion.

"I thank you for the gift, beloved," began the Prince of the Federated Suns. He lifted a piece of cake in his right hand. "Wi...   [click here for more]

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Shadowrun: Digital Grimoire

01.Shadowrun: Digital Grimoire
02.Eclipse Phase
03.Magic in the Shadows
04.Shadows of Asia
05.The Universal Brotherhood
06.Corporate Punishment
07.Runner Havens
08.Shadowrun, Fourth Edition Gamemaster's Screen
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