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Chronicles of Mhoriedh Map 00 Olden Lands Continent

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ABOUT THIS PRODUCT
There are seven maps included with this product, each of the same area and detailing different aspects of the Olden Lands. This is “Map 00,” the baseline continental map for the Chronicles of Mhoriedh campaign setting. They are designed for use with the forthcoming Gazetteer of the Olden Lands; they are presented for sale here separately for those who would simply like to have the maps.

MAP 00: MAP SCALE
The official scale on Map 00 is 75 miles per hex, with the map being 30 hexes north to south and 50 hexes east to west. The map is about 2,400 miles north to south and about 3,400 miles east to west, for a total area of 8,160,000 square miles.

The Continental map will be divided into nine Regional maps. The Regional maps will also have 30 hexes north to south and 50 hexes east to west, and be at a scale of 25 miles per hex.

Each Region can then be broken down into 25 Area maps, each at 5 miles per hex. But I have no plans on doing that, as that would entail creating 225 maps! But we might call out some Areas now and again with special maps, as opportunity permits.

We will support specific Hexes with further detail, using the 25HEX system breaking down each 25 mile hex into 25 5-mile hexes, and subsequently showcasing the area by further breaking the core 19 5-mile hexes of each 25-mile hex down on a map 25 hexes across at a scale of 1/5th of a mile per hex.

If you wish, you can also set the scale at 72 miles per hex on the Continental map, which would give you a scale of 24 miles per hex on the Regional maps. This would then give you a scale of 8 miles per hex on nine Area maps per Region.

You could also go with a scale of 90 miles per hex on the Continental map, which would give you a scale of 30 miles per hex on the Regional map, and 10 miles per hex on nine Area maps per region.

You are hereby authorized to print any of the maps included with this product for personal use only. Please do not sell, share, or give these maps away, either in electronic or print form, except as excerpts as needed for your personal campaigns.

MAP 00_1: GEOGRAPHICAL PLAIN
This map provides you with the plain geographical and topographical lay of the land. It should be noted that at the 90 mile per hex scale, the indicated feature is simply the majority geographical feature, not necessarily overwhelming all other features in the area. A 90-mile hex has 81 10-mile hexes within its environs; that’s a lot of territory!

MAP 00_2: GEOGRAPHICAL NAMES
This map provides you with the names of the major geographical and topographical features of the Olden Lands. Not every range of hills or river is named, but most of the important ones are, as are all areas mentioned in this product.

MAP 00_3: REGION NAMES
This map breaks the Olden Lands into its major constituent parts. Some of these areas are kingdoms, and some are empires, while others are cultural regions or simple geographic areas, depending on the nature of the civilization prevalent in the region. Those areas shown that are kingdoms are depicted with their “best hoped borders” presented; while claims might be quite grandiose, in many cases such borders are honored more in the breach than in any other fashion. Consult the entries in this volume for more information on each realm and region.

MAP 00_4: SETTLEMENT NAMES
This map shows the location of major settlements. What is a major settlement in one region might well be a rustic hamlet in another. Settlements that are noted with a white star in a red circle are capitals for their respective kingdoms or racial realms, with the exception of Velantia, which is a major free city (and the largest city in the Olden Lands). There are no roads featured at this scale as there are no continental-wide roads. There are in fact few well-developed roads at all; there are some in Elysion, a few in Itlania, and a handful in Kryx, but most folk travel on hard-packed trails or mud-carved wagon ruts.

MAP 00_5: THE GREAT PLAGUE
This map shows the progression of the Great Plague, which began in 1997 AE, preceding and paving the way for the subsequent nomad invasions from Nhorr and the Purple Plains. The plague originated in the Far West and spread to the Olden Lands through traders out of Mhordlakh. It then spread south through the Western Marches and east through Bagaudia. As of the end of the year 2000 AE it has reached the Paynim Coast and Deshret in the South, up through Strigoria, and into the Middle Lands, including Aurlandia and Gregorius. Though it primarily affects humans, other races are not immune, though elves, half-elves, orcs, and half-orcs seem to have strong resistance to the disease.

MAP 00_6: NOMAD INVASIONS
This map shows the major nomad invasions that occurred during the prior three years, with the status of major nomad camps at the end of the campaign season in 2000 AE. This map does not show the minor incursions of the goblinoids from the Northern Wilds and the Starcrag Peaks, or other minor actions on the part of barbarian tribes and other humanoids. The triangle-in-circle symbols indicate current major camps, with the three-dot ruins symbols indicate incursions that were extirpated or otherwise turned back.

MAP 00_7: NINE REGIONS MAP
This map shows the division of Map 00, the Continental Map, into the nine Regional maps. Each of the nine Region maps will be more fully developed in its own larger-scale map and gazetteer.

APPENDICES: MONSTERS & RESOURCES
To provide you with a bit more information on the Olden Lands ere the publication of the complete Gazetteer, we are including a PDF with two appendices: Monsters and Resources. The appendices list the most common locations where monsters are found and the major resources (in the form of potentially surplus and thus exportable goods) of each realm. It should be noted that the locations listed for these monsters and resources are not the only locations and sources, merely the locations and sources where these monsters and resources are most likely to be found.

THE FINE PRINT
Find out more information about the Olden Lands™, the Chronicles of Mhoriedh™, and other products from James Mishler Games at http://jamesmishlergames.blogspot.com or e-mail us at jamesmishler@gmail.com

Continental Maps of the Olden Lands © 2013 James Mishler. All Rights Reserved. Gazetteer of the Olden Lands, Olden Lands, and Chronicles of Mhoriedh are Trademarks of James Mishler. All Rights Reserved.

The small text of these maps is in Souvenir; titles are in Baldur. Thanks to Patrick “Mad Irishman” Murphy of Mad Irishman Productions for the use of the Baldur font. For Baldur and other excellent fonts, plus a ton of great character sheets, go to www.mad-irishman.net

The maps of the Olden Lands were created using the most excellent map-making program, Hexographer, available through Inkwell Ideas at www.hexographer.com

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Critiques (3)
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Critiques
Timothy B. [Featured Reviewer]
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July 22nd, 2014
7 maps and a guidebook. Pay What You Want. The maps are all hires PNG files. The guidebook lists various monsters and resources of the areas. No descriptions of the lands or anything else. That is all coming in the in the Gazetteer of the Olden Lands. [...]
Megan R. [Featured Reviewer]
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January 19th, 2014
This is a rather fun collection of maps reminiscent of a school geography atlas. You know the ones, where you can see all manner of different information about the same bit of land - political boundaries, topology, population density, produce and so on [...]
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February 9th, 2013
This is the world map (including all the aforementioned variations) for James Mishler's new "Olden Lands" campaign setting, which looks to be very much an old-school setting in the spirit of those such as Greyhawk, Forgotten Realms, and Wilde [...]
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