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1948: The Waffen SS

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1948: The Waffen SS

 

Pages: 44
Images: 43
System: OGL Modern
Subject:
The Waffen SS

So you think killing Nazis is easy? Well, sometimes it is. But other times those elite, brainwashed, doped up, magic wielding, super commandoes armed with 1000 ton tanks and ray guns are more than an average band of heroes can handle.

 If your players are used to plowing through ranks of Nazis like they are nothing but a horde of impotent mooks, it’s time for a refresher course. After reading this top secret document you will see why the Waffen SS are so feared, despite always being outnumbered.

  

 Within This File:

* Brief overview of the SS in 1948. The size, diversity, training, symbology, and organization.

*SS Waffen Storm Trooper Advanced Class with six sample characters (Strong, Fast, Tough, machine gunner, and two snipers)

*Sample heavy panzer division, more than 15,000 men and over 4,000 vehicles.

*Sample Nazi Black Veil Occultist

*Sample SS field commander

* Overman Template with sample character

*Wolf Template with sample character

*Game stats for the most evil Nazi of all time, Dr. Oskar Dirlewanger. His deeds are so vile and depraved that even the Nazi High Command is shocked and left wondering how to get rid of him.

*Game stats for Panther tanks, huge half-tracks, motorcycles with sidecars, and 14 other vehicles of war.

*Dozens of items and abilities from other 1948 titles including body armor, strength serums, ray guns, magical badges and medals, methamphetamine, incendiary ammo, MG 42 machineguns, teamwork and much, much more to bring the full force of efficient, effective, total evil to your WWII game.

 

Fully hyperlinked, heavily illustrated, and guaranteed to kick PC ass!

Only $2.99!

 

LIMITED TIME ONLY!

This supplement is one in a series of titles that lay the groundwork for the 1948 Campaign Setting. The full 1948 series includes the following titles:

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Poisonous Plants

Available Now!

377563.jpg
This beautifully illustrated PDF features 5th edition D20 rules for 67 deadly plants from our own world including hemlock, nightshade, and hellebore.

Each plant is presented with a stat-block outlining its habitat, size, frequency, medical uses, damage, saving throws, and challenge rating. Most entries feature additional rules for creating herbal, alchemical, and magical substances. 

With this supplement you can:

  • Craft insecticide from white cedar.

  • Brew healing balm from nightshade.

  • Extract weapon poison from bush rope.

  • Empower your necromancy with baneberry.

  • Fight oozes with myoporum.

  • Enhance your protection spells with oleander.

  • Use jimsonweed to target objects with fly spells.

  • Use bay laurel to enhance your augury spells.

  • Brew a sleep potion from black locust.

  • Create dozens of other herbal and alchemical concoctions!

Heavily researched, the effects of these poisons mirror reality. Some cause paralysis, blindness, or terrifying hallucinations. Some cause psychic damage. A few contain acid. A couple cause creatures to take radiant damage from the sun.

Some plants are only toxic under certain conditions. Others are only toxic to certain creatures. Many can be mistaken for something else. A few are consumed deliberately. Those that affect herd animals can precipitate a famine. When famine strikes, characters are even more likely to eat toxic plants.

All types of poisons exist in the plant kingdom; ingested, inhaled, injury, and touch. Most weapon poisons are easily extracted.

Druids and characters proficient with alchemy kits, herbalism kits, or cook's utensils will find this information extremely useful. All other characters will find these rules make the wilderness much more dangerous.

To help DMs use these plants, each is presented with a challenge rating. There are also suggestions for challenging high level characters with these plants. 

Beware the fireweed that grows in damp soil!

Shun the sweet redoul!

Avoid the sandbox tree and its exploding fruit!

Fear the orcs with monkshood on their blades!

Never touch the gimp-gimpy!

Enhance the verisimilitude of your games with this collection of poisons, herbal remedies, foods, alchemical substances, magical creations, and DM inspiration.  

Only $5.99!!

Available Exclusively on DriveThru!

Click Here to Get it Today!

 

 

 

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Product Information
Silver seller
Author(s)
Pages
44
Publisher Stock #
NFE2008
File Size:
1.81 MB
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File Last Updated:
August 09, 2013
This title was added to our catalog on August 09, 2013.