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The Covetous Poet's Adventure Creator and Solo GM Guidebook
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The Covetous Poet's Adventure Creator and Solo GM Guidebook

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The Covetous Poet's Adventure Creator and Solo GM Guidebook is a supplement for roleplayers who would like to write their own adventures, or play their favorite roleplaying games solo.

The first section of the book, the Adventure Creator, will guide you through the process of creating your own RPG storyline using a pre-prepared act structure. The Story Charts found in the middle of the book contain hundreds of ideas for things, actions, locations, plot devices and more for fantasy, horror, and sci-fi genres, which will help inspire you as you create.

The second section, the Solo GM Guidebook, uses the Adventure Creator as the basis to begin playing roleplaying games solo. This supplement doesn't provide an RPG system or rules set, instead it lets you take your favorite RPG system that you already own and build stories for it as you play. Using the Adventure Creator and improvisational techniques you will make up your story scene by scene, discovering what happens as you go, but still creating a coherent narrative thanks to the act structure which continues to guide the story.

The book also has additional chapters that covers different types of act structures so you can design your stories however you want, as well extra charts and information for creating characters and locations!

 
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Reviews (6)
Discussions (6)
Customer avatar
Ricardo Arturo Y July 18, 2016 3:35 am UTC
PURCHASER
Anybody got a favorite system to use with the Solo GM Guidebook?
Customer avatar
Konrad Z September 02, 2015 6:17 am UTC
I was a kickstart backer, so while I've got a copy it wasn't via Drive Thru RPG. I'm sorry to say that there isn't a kickstart project that I regret backing more then this one.

The book is frankly awful. The art is not just repetitive, its the same iamge used again and again. The tables where clearly not filled in to an even factor of 1000, and hence have random jitters in them, making some entries arbitrarily more likely than others.

And the rules section is frankly half finished. Its not a system but the theory on which a system could possible be built with enough work, and playtesting.
Customer avatar
Damian H March 17, 2015 11:19 pm UTC
PURCHASER
Any chance for bookmarks in an updated PDF? Takes me a long time to jump around, and the page loading is slow.
Customer avatar
Simon C November 29, 2014 1:34 pm UTC
I got this product as part of the original Kickstarter and have been using it extensively over the last few months to create a range of adventures from fantasy through sci-fi, horror and mystery. Unfortunately, due to the requirement to buy the product on Drivethru before being able to review it, I can only post my comments in this section. This is not a review but more a commentary on the uses I have put the product to and my experiences with using it.

I have not used the product for solo GMing so I can't comment on its usefulness in this regard but have created about a dozen adventures starting from the original formula given and slowly adjusting to suit my tastes and tweaking to be more efficient.

The book has been at its most useful to me when creating an adventure from scratch, without any preconceived ideas. At the beginning I tried to use it to flesh out a preconceived idea I had for an adventure and almost never used the system again, which would have been a great shame. The ideas...See more
Customer avatar
Ranjith E July 16, 2014 3:18 am UTC
PURCHASER
Hello!

I found that I could not answer directly to the publisher's reply to my review. Therefore, I am taking it here.

First of all, I wanted to thank Frank for his kind and understanding response.

Frank wrote:
> The solo system is designed to be very open and freeform, but in an effort to not tell you what to do, I recognize sometimes it may provide too little direction for some players. I think everybody who is into solo roleplaying is bound to be pretty creative on some level, but the book is aimed more at the kind of player who enjoys making up a story as they go, and the authorial challenge that goes along with that.

I have to admit that I am a bit confused there, for my main problem with the system was the impression that it had too much pre-determination. Truth be told, I compared it internally with Mythic, which I really like and enjoy playing solo, and I felt that Mythic is much more making up the story as you go. For example, your system...See more
Customer avatar
Frank L July 17, 2014 2:45 am UTC
PUBLISHER
Hey,

I think I see where you're coming from, so I hope I can help. The initial plot sheet is meant to give you a lot of results and ideas, but they're just meant to inspire and help fill in the gaps of the story you want to play. It's not meant to tell you what the story must be, just give you options about where you want the story to go. And if you find it's giving you too much to deal with, too many spoilers, or too many unhelpful results you can pare down the story sheet to just include results you want. For example, if you're playing a group of travelling heroes in D&D, you might already know before you start that they will find some problem to be solved when they get to the next city, so you just roll up three plot devices and pick the one you like the best or combine results to create what that problem/plot is. And that might be all you need to get started for your particular game.

From there you can decide what you want the main conflict to be for the heroes: they may need...See more
Customer avatar
Ranjith E July 17, 2014 2:51 pm UTC
PURCHASER
Dear Frank,

Thank you for your extensive explanation.

Mmmmhhhhhh, as for running a solitaire game, I think I do prefer Mythic for GM simulation/putting in the details.

However, I am thinking now about ways how to maybe use your engine at least in parts. For solitaire gaming, I may try to re-interpret the plot sheet to make it more of an introduction/background for act 1. Creating scenes one by one first with the poet's system and then applying Mythic rules and running them using Mythic may be an interesting combination.

For multiplayer gaming, I am actually not sure yet whether I really want to experiment with the act structure. But I think the scenes and table could be inspirational tools.

As for the tables, as I said, the plot device table is really great. It is really the other tables that can be a problem for people exploring unknown terrain. And that was the problem I was facing: I am planning to introduce a friend to roleplaying, and to make...See more
Customer avatar
Frank L July 17, 2014 9:44 pm UTC
PUBLISHER
Sounds good, and I'm more than happy if people already have a system they like and use my book to supplement or expand what they're already doing. And thanks for spotting those typos, it's so hard to catch all of them!

-Frank
Customer avatar
Mark S June 06, 2014 12:34 pm UTC
PURCHASER
This is a really great book. I've reorganized my 1st edition AD&D campaign with the 3 act structure as instructed in this book. I also enjoy playing solo using the Mythic Game Master Emulator in the past, but I'm thinking of switching over to this system. I like the approach to solo in this book...especially the improvisation tips. The book has a huge amount of charts to stimulate ideas to write your own adventures. The amount of charts in the book are huge using a d1000 for just plots alone! It has excellent character generation tables as well. (NOTE: I'm not affiliated in any way with the author... I'm a real customer who really recommends the book.) I think this book in combination with the "Tome of Adventure Design" would be an unlimited resource for designing your own campaigns.
Customer avatar
Jonathan H June 16, 2014 4:18 am UTC
PURCHASER
What compared to Mythic has you contemplating a switch in systems?
Customer avatar
Mark S June 21, 2014 7:07 pm UTC
PURCHASER
I like the elements of poets system which is an emphasis on improv in scenes as well as clearly working out a 3 act structure so I can know where the story is going more clearly. Mythic is tough to know where things are heading as far as a villian.... It just more random.

Overall, poet's system seems more structured with a 3 act format but less structured in how you play that out scene by scene whereas Mythic is more structured in actual gameplay with a virtual DM but how you get through the plot is more random. I think I may use the best of both systems to make up my own solo gaming or virtual DM for my 1ed ad&d campaign.

I think mythic is the most established system and is awesome for solo or a virtual DM.

Poet is great for designing a campaign adventure with 3 act plot, scenes, etc. it does have a yes/no like mythic but very basic . Poet has tons of charts to design the adventure. Solo is more loose in how you play out the scene which may be good for some...See more
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File Last Updated:
May 24, 2014
This title was added to our catalog on June 02, 2014.
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Covetous Poet Publishing
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